Difference between revisions of "Juiblex"

From NetHackWiki
Jump to navigation Jump to search
(Juiblex Express: upcoming decommissioning)
(formatting + copyedit pass)
Line 17: Line 17:
 
  |resistances=Fire, Poison, Acid, Stoning
 
  |resistances=Fire, Poison, Acid, Stoning
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|Juiblex|
+
  |attributes={{attributes|Juiblex|nocorpse=1|hell=1|amphibious=1|amorphous=1|nohead=1|fly=1|seeinvis=1|acid=1|pois=1|nopoly=1|demon=1|stalk=1|hostile=1|nasty=1|lord=1|male=1|waitsforu=1|wantsamul=1|infravision=1}}
|nocorpse=1|hell=1|amphibious=1|amorphous=1|nohead=1|fly=1|seeinvis=1
 
|acid=1|pois=1|
 
|nopoly=1|demon=1|stalk=1|hostile=1|nasty=1|lord=1|male=1|waitsforu=1|
 
|wantsamul=1|infravision=1}}
 
 
  |reference=[[monst.c#line2663]]
 
  |reference=[[monst.c#line2663]]
 
}}
 
}}
  
'''Juiblex''' (often mistakenly referred to as '''Jubilex''') is a [[demon lord]]. [[Juiblex's swamp|Juiblex's lair]] is a swamp. Juiblex has [[infravision]] and can [[engulf]] players and render them [[ill]], as well as spitting acid [[venom]].  
+
'''Juiblex''', {{monsym|Juiblex}}, often mistakenly referred to as '''Jubilex''', is a [[demon lord]] that appears in ''[[NetHack]]''. Juiblex is an [[amorphous]] and [[amphibious]] [[M2_DEMON|demon]] with an [[acidic]] and [[poisonous]] body that is capable of [[flight]], can [[see invisible]], has [[infravision]], and can follow you to other levels if he is adjacent. Juiblex is [[covetous]] and desires the [[Amulet of Yendor]].
  
== Generation ==
+
Juiblex has a [[sickness]]-inducing [[engulfing]] attack and the ability to spit acidic [[venom]]. He possesses [[fire resistance]], [[poison resistance]], [[acid resistance]], and [[stoning resistance]].
If he is not generated elsewhere in a game, e.g. via [[bones]], Juiblex is guaranteed to appear at the center of his swamp. There is a 1/260 chance that a [[water demon]] may summon him or [[Yeenoghu]], making it possible for him to appear quite early in the game and obliterate a weak character if they try [[fountain]] [[dipping]] or [[quaffing]]. He can also be summoned by [[Sacrifice#Sacrificing creatures of own race|same race sacrifice]], and will be generated as peaceful if you are [[chaotic]].
+
 
 +
==Generation==
 +
Juiblex is always generated hostile under normal circumstances, and is not a valid form for polymorph.
 +
 
 +
Juiblex is generated [[meditating]] within [[Juiblex's swamp|his swampy lair]] at level creation if he has not appeared elsewhere in a game, e.g. via [[bones]]. He can also be [[Demon gating|gated in]] by other demons.
 +
 
 +
[[Sacrificing]] a monster of your own race at a [[chaotic]] [[altar]] has a {{frac|2}} chance of summoning Juiblex if no demon lords have been generated this way: he will be peaceful if you are chaotic, and hostile otherwise.
 +
 
 +
Juiblex [[Corpseless|does not leave a corpse]] upon death.
  
 
==Strategy==
 
==Strategy==
Like other demon lords, Juiblex is [[covetous]] and will [[teleport]] to meet you. Because of his infravision, he can see you across his swamp, and will typically confront you a few turns after entering the level, as soon as he can get a turn. Dealing with him in a straight fight is tedious, despite his incredibly low speed: on top of his low AC of -7 and the usual troubles with covetous characters, his illness-inducing engulfing attack can and will kill you shortly unless you can apply an [[Sickness#Remedies|appropriate cure]]. The most commonly used cure is a blessed [[unicorn horn]], though this can be unreliable, and most characters will have access to a [[potion of extra healing]] or {{potion of|full healing}} in case a reliable cure is needed. You can hit much more easily while engulfed, but the engulfing will render you ill repeatedly; it is possible to escape his grasp, though this may give him time to teleport away or else re-engulf you.  
+
Dealing with Juiblex in a straight fight is tedious: despite his incredibly low [[speed]] of 3, he possesses a solid [[AC]] of -7 and poses the usual problems with covetous monsters, and his illness-inducing engulfing can and will kill you shortly unless you can apply an [[Sickness#Remedies|appropriate cure]]. Comparatively, his acidic venom is almost never employed, since he will almost always warp within melee range of you.
  
Otherwise, the most common strategy uses a preferably [[blessed]] unicorn horn, a [[wand of digging]], and a decent weapon of any kind: when he engulfs you, zapping the wand will tear through him and drop his HP to 1, like any non-[[whirly]] [[engulfing]] monster. Cure the illness as soon as possible, especially once you have successfully disposed of him; if you are having trouble hitting due to his naturally low AC of -7, you can allow him to re-engulf you for a guaranteed hit. If you do so, '''do not forget''' to cure your illness again.
+
The most commonly used cure is a [[blessed]] [[unicorn horn]], though this can be unreliable; most characters will also have access to potions of {{! of|extra healing|or=1|full healing}} in case. Though you can deal damage much more easily while engulfed, the attack will continually induce sickness (or worsen it if you are already ill), but the engulfing will render you ill repeatedly - escaping his grasp may also give him time to teleport away or else re-engulf you. Fighting him in his level-wide [[swamp]] lair also introduces the danger of him expelling you straight into a [[pool]] of water, possibly [[drowning]] you in a worst case scenario.
 +
 
 +
The most common strategy for dealing with Juiblex requires a somewhat reliable sickness cure (usually a blessed unicorn horn or better), a [[wand of digging]], and a decent weapon of any kind: Juiblex is solid enough that zapping the wand while inside him will drop his HP to 1 and force him to expel you, as with other non-[[whirly]] engulfers. Be sure to cure the illness immediately after you are freed, and then kill him with any single hit: if his AC gives you trouble in this regard, you can allow him to re-engulf you for a guaranteed hit. If you do so, '''do not forget''' to cure your illness again.
 +
 
 +
Juiblex will be peaceful if generated by same-race sacrifice on a chaotic altar - this can be used to ensure a slightly smoother exploration of Gehennom, or else to reap a significant [[experience point]] reward for comparatively minimal risk, since defeating him only requires the three aforementioned items.
  
 
{{upcoming|NetHack 3.7.0|Juiblex now only loses half of his HP when hit with digging magic from inside.}}
 
{{upcoming|NetHack 3.7.0|Juiblex now only loses half of his HP when hit with digging magic from inside.}}
 
As one of the demon lords who can be summoned, Juiblex can be made peaceful if a chaotic player sacrifices his own race on an aligned [[altar]]. If this occurs, it may be worth attacking him as soon as you are prepared for the relatively large XP reward, with comparatively minimal risk and only the three required items above.
 
  
 
===Juiblex Express===
 
===Juiblex Express===
If you allow Juiblex to engulf you, and then damage him a bit, he'll teleport to the up [[staircase]] with you inside of him. This allows easy traversal of his no-teleport [[swamp]] lair, especially when coming up from the [[Sanctum]] with the [[Amulet of Yendor]]. With regular curing of the illness and attention to your HP, it may be possible to continue the Juiblex Express up to dungeon level one.
+
If you allow Juiblex to engulf you, then damage him a bit, he will warp to the up [[staircase]] with you inside - this allows easy traversal of his no-teleport [[swamp]] lair, especially when coming up from the [[Sanctum]] with the [[Amulet of Yendor]]. With regular curing of the illness and attention to your HP, it may be possible to continue the Juiblex Express up to dungeon level one.
  
{{upcoming|NetHack 3.7.0|As of {{commit|2402e6ad4df2e074c71e89c52563d13857c9cf66}}, the Juiblex Express has been decommissioned (Juiblex will expel you before teleporting to the stairs).}}
+
{{upcoming|NetHack 3.7.0|Coevtous monsters now pick a particular stair to teleport to. As of {{commit|2402e6ad4df2e074c71e89c52563d13857c9cf66}}, Juiblex will expel you before teleporting to the stairs.}}
  
 
===Extinctionism===
 
===Extinctionism===
Juiblex presents a difficult problem for [[extinctionist]]s. He cannot be [[stoned]], so repeated stoning and unstoning will not work unlike most other unique monsters. He will never leave a [[corpse]], so [[revive|revival]] also fails.
+
Juiblex presents a difficult problem for [[extinctionist]]s: repeated stoning and animating via [[stone to flesh]] is the standard approach for most unique monsters - Juiblex is both immune to stoning and will never leave a [[corpse]], also preventing standard [[revival]] methods. Life-saved re-kills do not count toward the [[Options#showborn|kill counter]], and even those take some effort.
 +
 
 +
Extinctionists looking to add Juiblex to their list will have to drop an [[amulet of life saving]] into his belly while [[engulf]]ed, then zap him with a wand of {{wand of|slow monster|or=1|speed monster}} or the {{spell of|slow monster}} spell to make him put it on, as he will not pick up an [[amulet]] by normal means (though he can be generated with one).
 +
 
 +
==History==
 +
Juiblex first appears in [[NetHack 3.0.0]]. His lair is introduced in [[NetHack 3.1.0]].
  
Life-saved re-kills do not count toward the [[Options#showborn|kill counter]], and even those take some effort. Extinctionists looking to add Juiblex to their list will have to drop an [[amulet of life saving]] into his belly while [[engulf]]ed. Then, zap a wand of {{wand of|slow monster|or=1|speed monster}} (or the {{spell of|slow monster}} spell) at him to make him put it on. He will not pick up an amulet by normal means, but can be generated with one.
+
==Origin==
 +
Juiblex firs appears in ''[[Dungeons & Dragons]]''.
  
== Variants ==
+
==Variants==
 +
Some variants address his weakness to the wand or [[Spellbook of dig|spell of digging]], while others grant him traits similar to the slimy monsters that inhabit his lair.
  
=== UnNetHack ===
+
===UnNetHack===
 
In [[UnNetHack]], zapping a wand of digging to escape Juiblex's engulfing will only reduce his HP to half its current value, instead of bringing it down to one.
 
In [[UnNetHack]], zapping a wand of digging to escape Juiblex's engulfing will only reduce his HP to half its current value, instead of bringing it down to one.
  
Line 59: Line 72:
 
He has been buffed significantly; he gains a 4d6 acidic touch, a 2d6 clerical [[Monster spell|casting]] attack, an acidic passive attack identical to that of the [[spotted jelly]], and explodes upon death for 4d6 acid damage. His speed is increased to 12 and his difficulty increased to 27.
 
He has been buffed significantly; he gains a 4d6 acidic touch, a 2d6 clerical [[Monster spell|casting]] attack, an acidic passive attack identical to that of the [[spotted jelly]], and explodes upon death for 4d6 acid damage. His speed is increased to 12 and his difficulty increased to 27.
  
==Origin==
+
==Encyclopedia entry==
 
 
Juiblex is an original creation of [[Dungeons and Dragons]]. As the encyclopedia says, he is a slime-like being.
 
 
 
== Encyclopedia entry ==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Little is known about the Faceless Lord, even the correct spelling of his name.  He does not have a physical form as we know it, and those who have peered into his realm claim he is a slime-like creature who swallows other creatures alive, spits acidic secretions, and causes disease in his victims which can be almost instantly fatal.
 
Little is known about the Faceless Lord, even the correct spelling of his name.  He does not have a physical form as we know it, and those who have peered into his realm claim he is a slime-like creature who swallows other creatures alive, spits acidic secretions, and causes disease in his victims which can be almost instantly fatal.
 
}}
 
}}
 
+
{{nethack-367}}
{{nethack-364}}
 
 
[[Category:Unique monsters]]
 
[[Category:Unique monsters]]

Revision as of 07:27, 13 February 2024

Juiblex, &, often mistakenly referred to as Jubilex, is a demon lord that appears in NetHack. Juiblex is an amorphous and amphibious demon with an acidic and poisonous body that is capable of flight, can see invisible, has infravision, and can follow you to other levels if he is adjacent. Juiblex is covetous and desires the Amulet of Yendor.

Juiblex has a sickness-inducing engulfing attack and the ability to spit acidic venom. He possesses fire resistance, poison resistance, acid resistance, and stoning resistance.

Generation

Juiblex is always generated hostile under normal circumstances, and is not a valid form for polymorph.

Juiblex is generated meditating within his swampy lair at level creation if he has not appeared elsewhere in a game, e.g. via bones. He can also be gated in by other demons.

Sacrificing a monster of your own race at a chaotic altar has a 12 chance of summoning Juiblex if no demon lords have been generated this way: he will be peaceful if you are chaotic, and hostile otherwise.

Juiblex does not leave a corpse upon death.

Strategy

Dealing with Juiblex in a straight fight is tedious: despite his incredibly low speed of 3, he possesses a solid AC of -7 and poses the usual problems with covetous monsters, and his illness-inducing engulfing can and will kill you shortly unless you can apply an appropriate cure. Comparatively, his acidic venom is almost never employed, since he will almost always warp within melee range of you.

The most commonly used cure is a blessed unicorn horn, though this can be unreliable; most characters will also have access to potions of extra healing or full healing in case. Though you can deal damage much more easily while engulfed, the attack will continually induce sickness (or worsen it if you are already ill), but the engulfing will render you ill repeatedly - escaping his grasp may also give him time to teleport away or else re-engulf you. Fighting him in his level-wide swamp lair also introduces the danger of him expelling you straight into a pool of water, possibly drowning you in a worst case scenario.

The most common strategy for dealing with Juiblex requires a somewhat reliable sickness cure (usually a blessed unicorn horn or better), a wand of digging, and a decent weapon of any kind: Juiblex is solid enough that zapping the wand while inside him will drop his HP to 1 and force him to expel you, as with other non-whirly engulfers. Be sure to cure the illness immediately after you are freed, and then kill him with any single hit: if his AC gives you trouble in this regard, you can allow him to re-engulf you for a guaranteed hit. If you do so, do not forget to cure your illness again.

Juiblex will be peaceful if generated by same-race sacrifice on a chaotic altar - this can be used to ensure a slightly smoother exploration of Gehennom, or else to reap a significant experience point reward for comparatively minimal risk, since defeating him only requires the three aforementioned items.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Juiblex now only loses half of his HP when hit with digging magic from inside.

Juiblex Express

If you allow Juiblex to engulf you, then damage him a bit, he will warp to the up staircase with you inside - this allows easy traversal of his no-teleport swamp lair, especially when coming up from the Sanctum with the Amulet of Yendor. With regular curing of the illness and attention to your HP, it may be possible to continue the Juiblex Express up to dungeon level one.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Coevtous monsters now pick a particular stair to teleport to. As of commit 2402e6ad, Juiblex will expel you before teleporting to the stairs.

Extinctionism

Juiblex presents a difficult problem for extinctionists: repeated stoning and animating via stone to flesh is the standard approach for most unique monsters - Juiblex is both immune to stoning and will never leave a corpse, also preventing standard revival methods. Life-saved re-kills do not count toward the kill counter, and even those take some effort.

Extinctionists looking to add Juiblex to their list will have to drop an amulet of life saving into his belly while engulfed, then zap him with a wand of slow monster or speed monster or the slow monster spell to make him put it on, as he will not pick up an amulet by normal means (though he can be generated with one).

History

Juiblex first appears in NetHack 3.0.0. His lair is introduced in NetHack 3.1.0.

Origin

Juiblex firs appears in Dungeons & Dragons.

Variants

Some variants address his weakness to the wand or spell of digging, while others grant him traits similar to the slimy monsters that inhabit his lair.

UnNetHack

In UnNetHack, zapping a wand of digging to escape Juiblex's engulfing will only reduce his HP to half its current value, instead of bringing it down to one.

EvilHack

In EvilHack, Juiblex is one of the four first-tier demon lords that can appear in Gehennom.

He has been buffed significantly; he gains a 4d6 acidic touch, a 2d6 clerical casting attack, an acidic passive attack identical to that of the spotted jelly, and explodes upon death for 4d6 acid damage. His speed is increased to 12 and his difficulty increased to 27.

Encyclopedia entry

Little is known about the Faceless Lord, even the correct spelling of his name. He does not have a physical form as we know it, and those who have peered into his realm claim he is a slime-like creature who swallows other creatures alive, spits acidic secretions, and causes disease in his victims which can be almost instantly fatal.