Difference between revisions of "Loadstone"

From NetHackWiki
Jump to navigation Jump to search
(Slash'EM Extended)
(chance to:opportunity::chance of:probability + refsrc + ver + etc.)
 
(22 intermediate revisions by 6 users not shown)
Line 9: Line 9:
 
   |skill=sling
 
   |skill=sling
 
   |cost=1
 
   |cost=1
 +
  |noenchant=true
 
   |weight=500
 
   |weight=500
 
   |material=mineral
 
   |material=mineral
 
}}
 
}}
  
A '''loadstone''' is an undesirable [[gem]] to have on your person. It is extremely heavy and almost always generated cursed. Unlike most items, you cannot [[drop]] it or place it into a [[container]] while it is cursed. You can get rid of it if you lift its curse somehow, e.g. by [[scroll of remove curse|scroll]], [[spellbook of remove curse|spell]], holy water, or dipping it into a [[fountain]].
+
A '''loadstone''' is a type of [[gem]] that appears in ''[[Nethack]]''. It is one of the four kinds of [[gray stone]]s, and is the least desirable of them by far.
  
You can wield a loadstone, but you cannot uncurse it with a scroll of enchant weapon. For all its weight, a loadstone does not do any more damage than [[flint]] when thrown.
+
==Generation==
 +
Normally-generated loadstones on the dungeon's floor are always generated [[cursed]]. {{frac|10|11}} of loadstones inside [[container]]s are generated cursed; the other {{frac|11}} of those are generated non-cursed.
  
Loadstones [[autocurse]] when they are dropped or leave your main inventory in any other way. Most loadstones encountered in the dungeon are cursed; the only exceptions are 1/11 of those generated inside containers (the other 10/11 are generated cursed).
+
Player monsters generated on the [[Astral Plane]] have a {{frac|30}} chance of being generated carrying a loadstone.{{refsrc|src/mplayer.c|283|version=NetHack 3.6.7}}
  
Loadstones are also one of the most easily picked-up items in NetHack. Any setting of the [[Options#pickup_burden|pickup_burden]] variable will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well -- if a character's [[knapsack]] has already reached the 52-item limit, the loadstone's inventory letter will be a pound sign ('''#''')!
+
==Description==
 +
A loadstone weighs slightly more than an [[iron ball]], and ultimately serves as a "gotcha" item for the unwary: if you pick a cursed one up, you cannot [[drop]] it or place it into a [[container]]. Any setting of the <code>[[Options#pickup_burden|pickup_burden]]</code> option will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well&mdash;if a character's [[inventory]] has already reached the 52-item limit, the loadstone will still be picked up and assigned {{white|[[Hash mark|#]]}} as the inventory position. A loadstone will [[autocurse]] once it is dropped or leaves your main inventory in any other way.
  
==Testing strategy==
+
Despite its weight, a loadstone does not do any more damage than a [[flint stone]] when thrown.
  
===Kicking===
+
==Strategy==
The easiest way to test if a [[gray stone]] is a loadstone is to [[kick]] it ''before'' you pick it up. Take off any items that add to your strength or kicking capabilities: remove [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a class that uses martial arts ([[samurai]] or [[monk]]) or [[polymorph]]ed into a creature that has a bonus to kicking, such as a [[sasquatch]].{{refsrc|dokick.c|454}}{{refsrc|dokick.c|9}} Loadstones are heavy enough that they cannot be kicked under normal circumstances (unenhanced strength, not on [[ice]], no kicking bonus from class/equipment/polyself).
+
Loadstones severely hinder your movement and often render you [[stressed]] or worse, which will prevent you from using up stairs; to get rid of a loadstone, you must typically uncurse it first. There are several methods to dispose of a cursed loadstone:
  
If for any reason you cannot (or do not want to) prevent yourself from having kicking bonuses, you can compare kicking ranges. A loadstone should travel much less far than a harmless gray stone or any object of similar [[weight]], like a [[rock]]. Be careful though; some bonuses add a small random amount to the distance. Do not kick fragile objects.
+
* [[Curse removal|Uncurse]] the stone, then drop it.
 +
** You can read a noncursed [[scroll of remove curse]], or dip it into a [[potion of holy water]].
 +
** A successful [[prayer]] can uncurse a loadstone, since having a cursed one counts as a [[minor trouble]].
 +
* Drop all [[mineral]] objects that you want to preserve, then cast {{spell of|stone to flesh}} on yourself; this will turn it into a harmless [[meatball]].
 +
* Similarly, drop ''all'' objects that you don't want to cancel, then zap or cast [[cancellation]] at yourself.
 +
* Dip the stone in a [[potion of polymorph]] to transform it.
 +
* Allow it to be stolen by a [[nymph]] or other item-stealing monster; however, this is very unreliable unless you can ''safely'' ensure no other desirable inventory will be targeted.
  
===Cancellation===
+
===Testing for loadstones===
 +
Naturally, one of the most effective methods for dealing with loadstones is learning how to avoid them in the first place.
  
Loadstones autocurse when they are dropped (or put in containers), not when they are picked up. Cancelling a suspicious gray stone will permit you to safely pick it up and drop it afterward.
+
The easiest way to test if a gray stone is a loadstone is to [[kick]] it ''before'' you pick it up - loadstones are heavy enough that they cannot be kicked under normal circumstancesny (i.e. with unenhanced strength, on non-[[ice]] squares, and without a kicking bonus). When testing this way, be sure to take off any [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a [[role]] that uses martial arts ([[Samurai]] or [[Monk]]) or in [[polymorph|the form]] of a creature with a bonus to kicking (e.g. a [[sasquatch]]).{{refsrc|src/dokick.c|7|version=NetHack 3.6.7}}{{refsrc|src/dokick.c|552|version=NetHack 3.6.7}}
  
===Pet testing===
+
If removing armor is not possible or desired, you can also compare kicking ranges: A loadstone should travel a much shorter distance than a harmless gray stone or any non-fragile object of similar [[weight]], like a [[rock]]. Be careful though&mdash;some bonuses add a small random amount to the distance.
Loadstones are normally generated cursed, so an unknown gray stone on the floor is likely a loadstone if a pet will only "reluctantly" move over it. This method still works on stones [[Mine's End|stuck next to undiggable walls]], but beware of [[trap#.5E_Level_teleporter|traps]].
 
  
===Containers===
+
As a mass majority of loadstones are generated cursed, you can also pet-test a suspected loadstone; a pet will only "reluctantly" move over it. This method also works on stones stuck next to undiggable walls, which occurs most often in [[Mines' End]] - but beware of [[level teleporter]] traps. Loadstones also only autocurse when they are dropped or leave the inventory, not when picked up - as such, you can safely pick up any suspicious gray stone after cancelling it, which has no effect beyond rendering it uncursed; if it turns out to be a loadstone, you can simply drop it afterwards.
A loadstone generated inside a container will have a significant weight, and you usually get a pickup_burden warning when indirectly lifting a loadstone.
 
  
==Identification==
+
Picking up a container with a loadstone inside will not cause it to stick in your inventory; a <code>pickup_burden</code> warning about severe encumbrance when lifting such a container is usually a sign of a loadstone, though keep in mind that large boxes and chests tend to be fairly heavy themselves. If you are still uncertain, you can #[[tip]] the container after removing all other items from it, then test the gray stone using the other above methods.
  
You can #name or formally identify a loadstone. This way you will then recognize any future ones.
+
Once you have determined that a gray stone is a loadstone, you can #[[name]] or formally identify it so that you can recognize any future ones. If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. Beware sources of [[amnesia]], as you may forget the identification for the loadstone and pick one up; check your [[discoveries]] to see whether you still know the loadstone.
  
If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. You can also cancel a known loadstone in advance, so that you can drop it easily.
+
==History==
 +
The loadstone is introduced in [[NetHack 3.0.0]].
  
Beware [[scroll of amnesia|sources]] of [[mind flayer|amnesia]], as you may forget the identification for the loadstone and pick one up. Check your [[discoveries]] to see whether you still know the loadstone.
+
==Origin==
 +
The loadstone is one of the many "treasures" derived from ''[[Dungeons & Dragons]]'', where it first appears in the 1st Edition ''Dungeon Masters Guide''; it is also known as a "stone of weight". "Loadstone" is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral (which also alludes to its "sticky" properties).
  
==Removal==
+
A stone of weight causes a 50% reduction in attack and movement rate as soon as its owner has to move quickly in order to avoid an enemy; it also "sticks" to its owner and will always turn up on their person, no matter how they attempted to get rid of it. The stone could only be removed by casting "dispel evil", which would cause it to permanently vanish. The loadstone of ''NetHack'' behaves in a similar spirit: it "sticks" to the holder's inventory and inconveniences them by slowing them down with its innate weight; curse removal is similarly required, though it does not destroy the stone, but makes it possible to drop or otherwise get rid of it.
  
In order to get rid of a cursed loadstone, you can try the following strategies:
+
==Variants==
* [[Pray]]; having a cursed loadstone counts as a [[minor trouble]]
+
===SLASH'EM===
* Read a noncursed [[scroll of remove curse]] and drop the stone
+
[[SLASH'EM]] does not change loadstones themselves, but adds the [[healthstone]], which is also always generated cursed and appears as a gray stone - this makes pet testing insufficient on its own to detect a loadstone in a undiggable corner. Belatedly, dipping a loadstone in a [[potion of amnesia]] will transform it into a flint stone, which you can then [[upgrade]] into a healthstone.
* Dip the stone in [[holy water]] and drop it
 
* Dip the stone in a [[potion of polymorph]] for a chance of transforming the stone into a valuable gem (or, failing that, something that can be dropped)
 
* Allow a [[nymph]] or other item-stealing monster to take it
 
* Cast [[stone to flesh]] on yourself (drop everything lithic that you don't want to transform into meat first)
 
 
 
==Origin==
 
The name loadstone is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral.
 
  
==Variants==
+
Be careful not to throw a loadstone&mdash;if you have autopickup on, you automatically pick up any items you have thrown.
  
===[[SLASH'EM]]===
+
===UnNetHack===
In slash'em, [[healthstone]]s are also always generated cursed. So pet testing will not be enough to recognize a loadstone in a undiggable corner.
+
In [[UnNetHack]], a loadstone appears next to the upstair of [[Asmodeus' Lair (UnNetHack)|Asmodeus' Lair]].
  
Be careful not to throw a loadstone. If you have autopickup on, you automatically pick up any items you have thrown.
+
===Vulture===
 +
When using [[Vulture]], you can see the weight of items, so it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.
  
Dipping a loadstone in a [[potion of amnesia]] will transform it in to a [[flintstone]]. You can keep the flintstones, in the hope you'll upgrade them in to [[healthstone]]s.
+
===dNetHack===
 +
In [[dNetHack]], [[Center of All]] has a special projectile attack that launches a loadstone at the target; these thrown loadstones deal 1d30 damage and have a {{frac|3}} chance of adding themselves to the target's inventory instead of dropping to the floor, which can quickly weigh down and immobilize targets. Loadstones generated this way are always cursed.
  
===[[Vulture]]===
+
===xNetHack===
As you can see the weight of items, it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.
+
Loadstones are removed in [[xNetHack]], with the [[thiefstone]] being introduced instead - though also very troublesome when cursed, it can be put to good use once detected and uncursed.
  
===[[Slash'EM Extended]]===
+
===SpliceHack===
 +
In [[SpliceHack]], [[Asmodeus' Lair (SpliceHack)|Asmodeus' Lair]] uses the same layout as in UnNetHack, including the loadstone.
  
In Slash'EM Extended, a loadstone fired with a [[sling]] does a whopping d40 damage if it hits. Autopickup is smart enough to avoid picking up known cursed items, so if you were diligent enough to try to drop the loadstone while it was still cursed (which makes the BUC status known), this will not cause you to pick it back up when you walk over its location.
+
You can combine a loadstone with a [[scroll of identify]] at a [[furnace]] to create a [[crystal ball]].
  
Additional ways to get rid of a loadstone:
+
===EvilHack===
 +
In [[EvilHack]], [[Infidel]]s can freely drop or remove cursed items, including loadstones.
  
* Polymorph into a [[lithivore]] and eat the loadstone.
+
===SlashTHEM===
* Wield the loadstone and read a noncursed [[scroll of enchant weapon]] to remove the curse. Beware that here, cursed loadstones will weld themselves to your hand.
+
In addition to SLASH'EM notes above, [[lithivore]]s such as [[rock mole]]s can eat loadstones - this means that you can polymorph into a lithivorous monster to eat away a loadstone that you have picked up.
* Because gems can be enchanted in Slash'EM Extended, if you read enough cursed scrolls of enchant weapon, a wielded loadstone will blow up (this is a huge waste of resources though).
 
* Trigger an item teleporter or be attacked by a monster with the item teleportation attack. Certain items can also teleport the player's items out of the inventory.
 
  
 
==Reference==
 
==Reference==
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-343}}
 
 
[[Category:Gems]]
 
[[Category:Gems]]

Latest revision as of 08:55, 29 October 2023

* Gray stone.png
Name loadstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 1 zm
Weight 500
Material mineral

A loadstone is a type of gem that appears in Nethack. It is one of the four kinds of gray stones, and is the least desirable of them by far.

Generation

Normally-generated loadstones on the dungeon's floor are always generated cursed. 1011 of loadstones inside containers are generated cursed; the other 111 of those are generated non-cursed.

Player monsters generated on the Astral Plane have a 130 chance of being generated carrying a loadstone.[1]

Description

A loadstone weighs slightly more than an iron ball, and ultimately serves as a "gotcha" item for the unwary: if you pick a cursed one up, you cannot drop it or place it into a container. Any setting of the pickup_burden option will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well—if a character's inventory has already reached the 52-item limit, the loadstone will still be picked up and assigned # as the inventory position. A loadstone will autocurse once it is dropped or leaves your main inventory in any other way.

Despite its weight, a loadstone does not do any more damage than a flint stone when thrown.

Strategy

Loadstones severely hinder your movement and often render you stressed or worse, which will prevent you from using up stairs; to get rid of a loadstone, you must typically uncurse it first. There are several methods to dispose of a cursed loadstone:

  • Uncurse the stone, then drop it.
  • Drop all mineral objects that you want to preserve, then cast stone to flesh on yourself; this will turn it into a harmless meatball.
  • Similarly, drop all objects that you don't want to cancel, then zap or cast cancellation at yourself.
  • Dip the stone in a potion of polymorph to transform it.
  • Allow it to be stolen by a nymph or other item-stealing monster; however, this is very unreliable unless you can safely ensure no other desirable inventory will be targeted.

Testing for loadstones

Naturally, one of the most effective methods for dealing with loadstones is learning how to avoid them in the first place.

The easiest way to test if a gray stone is a loadstone is to kick it before you pick it up - loadstones are heavy enough that they cannot be kicked under normal circumstancesny (i.e. with unenhanced strength, on non-ice squares, and without a kicking bonus). When testing this way, be sure to take off any gauntlets of power and kicking boots first, and make sure you are not a role that uses martial arts (Samurai or Monk) or in the form of a creature with a bonus to kicking (e.g. a sasquatch).[2][3]

If removing armor is not possible or desired, you can also compare kicking ranges: A loadstone should travel a much shorter distance than a harmless gray stone or any non-fragile object of similar weight, like a rock. Be careful though—some bonuses add a small random amount to the distance.

As a mass majority of loadstones are generated cursed, you can also pet-test a suspected loadstone; a pet will only "reluctantly" move over it. This method also works on stones stuck next to undiggable walls, which occurs most often in Mines' End - but beware of level teleporter traps. Loadstones also only autocurse when they are dropped or leave the inventory, not when picked up - as such, you can safely pick up any suspicious gray stone after cancelling it, which has no effect beyond rendering it uncursed; if it turns out to be a loadstone, you can simply drop it afterwards.

Picking up a container with a loadstone inside will not cause it to stick in your inventory; a pickup_burden warning about severe encumbrance when lifting such a container is usually a sign of a loadstone, though keep in mind that large boxes and chests tend to be fairly heavy themselves. If you are still uncertain, you can #tip the container after removing all other items from it, then test the gray stone using the other above methods.

Once you have determined that a gray stone is a loadstone, you can #name or formally identify it so that you can recognize any future ones. If you need to read a noncursed scroll of remove curse for other reasons anyway, you might want to deliberately pick up a known loadstone. Beware sources of amnesia, as you may forget the identification for the loadstone and pick one up; check your discoveries to see whether you still know the loadstone.

History

The loadstone is introduced in NetHack 3.0.0.

Origin

The loadstone is one of the many "treasures" derived from Dungeons & Dragons, where it first appears in the 1st Edition Dungeon Masters Guide; it is also known as a "stone of weight". "Loadstone" is a pun on the word lodestone, a naturally magnetic mineral (which also alludes to its "sticky" properties).

A stone of weight causes a 50% reduction in attack and movement rate as soon as its owner has to move quickly in order to avoid an enemy; it also "sticks" to its owner and will always turn up on their person, no matter how they attempted to get rid of it. The stone could only be removed by casting "dispel evil", which would cause it to permanently vanish. The loadstone of NetHack behaves in a similar spirit: it "sticks" to the holder's inventory and inconveniences them by slowing them down with its innate weight; curse removal is similarly required, though it does not destroy the stone, but makes it possible to drop or otherwise get rid of it.

Variants

SLASH'EM

SLASH'EM does not change loadstones themselves, but adds the healthstone, which is also always generated cursed and appears as a gray stone - this makes pet testing insufficient on its own to detect a loadstone in a undiggable corner. Belatedly, dipping a loadstone in a potion of amnesia will transform it into a flint stone, which you can then upgrade into a healthstone.

Be careful not to throw a loadstone—if you have autopickup on, you automatically pick up any items you have thrown.

UnNetHack

In UnNetHack, a loadstone appears next to the upstair of Asmodeus' Lair.

Vulture

When using Vulture, you can see the weight of items, so it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.

dNetHack

In dNetHack, Center of All has a special projectile attack that launches a loadstone at the target; these thrown loadstones deal 1d30 damage and have a 13 chance of adding themselves to the target's inventory instead of dropping to the floor, which can quickly weigh down and immobilize targets. Loadstones generated this way are always cursed.

xNetHack

Loadstones are removed in xNetHack, with the thiefstone being introduced instead - though also very troublesome when cursed, it can be put to good use once detected and uncursed.

SpliceHack

In SpliceHack, Asmodeus' Lair uses the same layout as in UnNetHack, including the loadstone.

You can combine a loadstone with a scroll of identify at a furnace to create a crystal ball.

EvilHack

In EvilHack, Infidels can freely drop or remove cursed items, including loadstones.

SlashTHEM

In addition to SLASH'EM notes above, lithivores such as rock moles can eat loadstones - this means that you can polymorph into a lithivorous monster to eat away a loadstone that you have picked up.

Reference