Difference between revisions of "Locksmith"

From NetHackWiki
Jump to navigation Jump to search
(Another Slash'EM Extended/SLASHTHEM role from NetHack--)
 
m (pothole)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The '''Locksmith''' is a [[role]] in the variants [[Slash'EM Extended]] and [[SLASHTHEM]].   
+
The '''Locksmith''' is a [[role]] in the variant [[SlashTHEM]].   
  
The Locksmith first appeared in an early version of [[SLASH'EM]] ([[NetHack-- 3.0.10]]) but was dropped from the code at the time the [[quest]] branch was ported into that variant.  The role was later revived and given a quest in Slash'EM Extended.
+
It can be played as a neutral human, elf, gnome, hobbit, or clockwork automaton.
  
In SLASHTHEM the Locksmith gets a bonus to [[Unlocking tool|picking locks]], similar to the [[Rogue]] role.
+
The Locksmith first appeared in an early version of [[SLASH'EM]] ([[NetHack-- 3.0.10]]) but was dropped from the code at the time the [[quest]] branch was ported into that variant.  The role was later revived and given a quest in SlashTHEM.
 +
 
 +
In SlashTHEM the Locksmith gets a bonus to [[Unlocking tool|picking locks]], similar to the [[Rogue]] role.
  
 
==Skills==
 
==Skills==
 
NetHack-- 3.0.10 was based on [[NetHack 3.0.10]], which predated the [[skill]] system, so Locksmiths could use any weapons.  
 
NetHack-- 3.0.10 was based on [[NetHack 3.0.10]], which predated the [[skill]] system, so Locksmiths could use any weapons.  
 
The Slash'EM Extended version of the role has a narrower weapon selection:
 
 
{| class="prettytable"
 
! colspan="2" style="font-size:larger" | Locksmith skills
 
|-
 
! Max !! Skills
 
|-
 
| Expert
 
|
 
* ''Weapons:'' [[dagger]], [[knife]], [[short sword]], [[broad sword]], [[long sword]], [[two handed sword]], [[scimitar]], [[saber]], [[club]], [[paddle]], [[mace]], [[morning star]], [[flail]], [[hammer]], [[polearms]], [[spear]], [[firearms]], [[crossbow]], [[dart]], [[shuriken]]
 
* ''Spells:'' [[divination spells|divination]], [[body spells|body]], [[matter spells|matter]]
 
* ''Combat:'' [[riding]], [[two weapon combat]], [[bare hands]]
 
|}
 
  
 
SLASHTHEM gives the Locksmith a skill set closer to the [[Rogue]]'s:
 
SLASHTHEM gives the Locksmith a skill set closer to the [[Rogue]]'s:
Line 36: Line 24:
 
| Skilled
 
| Skilled
 
|
 
|
* ''Weapons:'' [[broad sword]], [[long sword]], [[scimitar]], [[saber]], [[club]], [[paddle]], [[mace]], [[shuriken]]
+
* ''Weapons:'' [[broadsword]], [[long sword]], [[scimitar]], [[saber]], [[club]], [[paddle]], [[mace]], [[shuriken]]
 
* ''Spells:'' [[divination spells|divination]], [[body spells|body]], [[matter spells|matter]]
 
* ''Spells:'' [[divination spells|divination]], [[body spells|body]], [[matter spells|matter]]
 
|-
 
|-
Line 47: Line 35:
 
The Locksmith's [[special spell]], fittingly enough, is [[knock]].  Spell success is determined by [[intelligence]].
 
The Locksmith's [[special spell]], fittingly enough, is [[knock]].  Spell success is determined by [[intelligence]].
  
*Slash'EM Extended u_init.c line 3931
+
*SlashTHEM u_init.c line 2055 in v. 0.8
*SLASHTHEM u_init.c line 2055 in v. 0.8
 
  
 
==Intrinsics==
 
==Intrinsics==
Line 59: Line 46:
 
* A [[lock pick]]
 
* A [[lock pick]]
 
* A [[sack]]
 
* A [[sack]]
* 5 +0 [[dagger]]s (SLASHTHEM)
+
* 5 +0 [[dagger]]s (SlashTHEM)
  
 
==Rank titles==
 
==Rank titles==
In Slash'EM Extended, the [[status line]] shows you to be one of the following ranks when you reach the specified [[experience level]]:
 
 
* XL 1-2: Key User
 
* XL 3-5: Door-opener
 
* XL 6-9: Lock Breaker
 
* XL 10-13: Lock Trickster
 
* XL 14-17: Safecutter
 
* XL 18-21: Keymaster
 
* XL 22-25: Emergency Key Carrier
 
* XL 26-29: Door Safety Assistant
 
* XL 30: Supreme Lockpicker
 
 
 
SLASHTHEM has a slightly different set of rank titles:
 
SLASHTHEM has a slightly different set of rank titles:
  
Line 86: Line 61:
 
* XL 30: Supreme Locksmith
 
* XL 30: Supreme Locksmith
  
Slash'EM Extended role.c line 1549
+
SlashTHEM role.c line 860
 
 
SLASHTHEM role.c line 860
 
  
 
==Quest==
 
==Quest==
The [[quest]] sees the Locksmith fighting Burglar Ed for the Nocturnal Key, a chaotic [[skeleton key]] which grants [[Grayswandir#Hallucination resistance|hallucination resistance]] and functions as a [[luckstone]] when carried. When used, it gives a random [[rumor]], similar to the [[Master Key of Thievery]]. It can be [[invoke]]d to [[branchport]].
+
{{monster
 
+
|name=Burglar Ed
SLASHTHEM gives the Locksmith a new [[quest artifact]], the Lockpick of Arsene Lupin, a neutral [[lockpick]]. When carried, it grants [[telepathy]], [[stealth]], [[warning]], and [[magic resistance]], and functions as a luckstone. When used, it gives a random rumor, and it can be invoked to untrap a door or container with 100% success.
+
|symbol={{yellow|@}}
 +
|tile=[[Image:Burglar Ed.png]]
 +
|difficulty=
 +
|level=15
 +
|experience=
 +
|speed=13
 +
|AC=-4
 +
|MR=0
 +
|align=-15
 +
|frequency=unique
 +
|genocidable=no
 +
|weight=1450
 +
|nutr=400
 +
|size=medium
 +
|refline=6882
 +
|attacks=Weapon 4d6, Kick 6d4 steal item
 +
|resistances=stoning
 +
|resistances conveyed=none
 +
|attributes={{attributes|Burglar Ed|=
 +
|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|stalk=1|hostile=1|nasty=1|male=1|collect=1}}
 +
}}
 +
The [[quest]] sees the Locksmith fighting [[Burglar Ed]] for the [[Lockpick of Arsene Lupin]], a neutral [[lockpick]]. When carried, it grants [[telepathy]], [[stealth]], [[warning]], and [[magic resistance]], and functions as a [[luckstone]]. When used, it gives a random [[rumor]], and it can be [[invoke]]d to [[untrap]] a door or container with 100% success.
 +
The maps are copies from the [[Rogue quest]], but with [[mugger]]s and [[street thug]]s.
  
*Slash'EM Extended artilist.h line 762
+
*SlashTHEM artilist.h line 824
*SLASHTHEM artilist.h line 824
 
  
 
==Gods==
 
==Gods==
Line 106: Line 100:
  
 
==History==
 
==History==
The Locksmith's first appearance was in [[SLASH'EM]] precursor [[NetHack-- 3.0.10]], as one of nine new roles in addition  
+
The Locksmith's first appearance was in [[SLASH'EM]] precursor [[NetHack-- 3.0.10]], as one of nine new roles in addition to the twelve in [[NetHack 3.0.10|the contemporary version of NetHack]].  The discussion thread in which the authors first announced the variant suggests that some of the new roles were taken from a list proposing a role for every letter of the alphabet. See [https://groups.google.com/d/msg/rec.games.hack/jg8YtQX1M3Y/tbBlteXdYY8J here] for the relevant  
to the twelve in [[NetHack 3.0.10|the contemporary version of NetHack]].  The discussion thread in which the authors  
 
first announced the variant suggests that some of the new roles were taken from a list proposing a role for every letter  
 
of the alphabet. See [https://groups.google.com/d/msg/rec.games.hack/jg8YtQX1M3Y/tbBlteXdYY8J here] for the relevant  
 
 
post.
 
post.
  
After the release of [[NetHack 3.1.3]] in 1993, NetHack-- was updated to [[NetHack-- 3.1.3]] by porting some of the  
+
After the release of [[NetHack 3.1.3]] in 1993, NetHack-- was updated to [[NetHack-- 3.1.3]] by porting some of the changes from NetHack-- 3.0.10 into a patch for the newest version.  Due to some changes in the vanilla code, however, some content was removed to improve compatibility with NetHack.  Most significantly, NetHack 3.1 had seen the addition of the [[Quest]] branch.  To avoid the challenge of fitting full-length quests for the roles that had been added in NetHack-- 3.0.10 into the patch code, those roles were simply left out of the patch.
changes from NetHack-- 3.0.10 into a patch for the newest version.  Due to some changes in the vanilla code, however,  
 
some content was removed to improve compatibility with NetHack.  Most significantly, NetHack 3.1 had seen the addition  
 
of the [[Quest]] branch.  To avoid the challenge of fitting full-length quests for the roles that had been added in  
 
NetHack-- 3.0.10 into the patch code, those roles were simply left out of the patch.
 
  
The Locksmith role, along with the other eight new roles in NetHack-- 3.0.10, made its reappearance in the variant  
+
The Locksmith role, along with the other eight new roles in NetHack-- 3.0.10, made its reappearance in the variant SlashTHEM.
Slash'EM Extended.  It was also carried over, with some tweaks, into SLASHTHEM, a variant of Slash'EM Extended v75.
 
  
 
==References==
 
==References==
Line 127: Line 113:
  
 
[[Category:Defunct features (SLASH'EM)]]
 
[[Category:Defunct features (SLASH'EM)]]
[[Category:Slash'EM Extended]]
+
[[Category:SlashTHEM roles]]
[[Category:Slash'EM Extended roles]]
+
[[Category:SlashTHEM]]
[[Category:SLASHTHEM]]
 

Latest revision as of 11:39, 28 March 2024

The Locksmith is a role in the variant SlashTHEM.

It can be played as a neutral human, elf, gnome, hobbit, or clockwork automaton.

The Locksmith first appeared in an early version of SLASH'EM (NetHack-- 3.0.10) but was dropped from the code at the time the quest branch was ported into that variant. The role was later revived and given a quest in SlashTHEM.

In SlashTHEM the Locksmith gets a bonus to picking locks, similar to the Rogue role.

Skills

NetHack-- 3.0.10 was based on NetHack 3.0.10, which predated the skill system, so Locksmiths could use any weapons.

SLASHTHEM gives the Locksmith a skill set closer to the Rogue's:

Locksmith skills
Max Skills
Basic
Skilled
Expert

The Locksmith's special spell, fittingly enough, is knock. Spell success is determined by intelligence.

  • SlashTHEM u_init.c line 2055 in v. 0.8

Intrinsics

Starting equipment

Rank titles

SLASHTHEM has a slightly different set of rank titles:

  • XL 1-2: Listener
  • XL 3-5: Lockpicker
  • XL 6-9: Lock Breaker
  • XL 10-13: Lock Trickster
  • XL 14-17: Safecracker
  • XL 18-21: Keymaster
  • XL 22-25: Slim Jim/Slim Jane
  • XL 26-29: Keymaker
  • XL 30: Supreme Locksmith

SlashTHEM role.c line 860

Quest

The quest sees the Locksmith fighting Burglar Ed for the Lockpick of Arsene Lupin, a neutral lockpick. When carried, it grants telepathy, stealth, warning, and magic resistance, and functions as a luckstone. When used, it gives a random rumor, and it can be invoked to untrap a door or container with 100% success. The maps are copies from the Rogue quest, but with muggers and street thugs.

  • SlashTHEM artilist.h line 824

Gods

The Locksmith's gods are taken from Celtic mythology:

  • Lawful: Nuada
  • Neutral: Dagda
  • Chaotic: Morrigan

History

The Locksmith's first appearance was in SLASH'EM precursor NetHack-- 3.0.10, as one of nine new roles in addition to the twelve in the contemporary version of NetHack. The discussion thread in which the authors first announced the variant suggests that some of the new roles were taken from a list proposing a role for every letter of the alphabet. See here for the relevant post.

After the release of NetHack 3.1.3 in 1993, NetHack-- was updated to NetHack-- 3.1.3 by porting some of the changes from NetHack-- 3.0.10 into a patch for the newest version. Due to some changes in the vanilla code, however, some content was removed to improve compatibility with NetHack. Most significantly, NetHack 3.1 had seen the addition of the Quest branch. To avoid the challenge of fitting full-length quests for the roles that had been added in NetHack-- 3.0.10 into the patch code, those roles were simply left out of the patch.

The Locksmith role, along with the other eight new roles in NetHack-- 3.0.10, made its reappearance in the variant SlashTHEM.

References

  • NetHack-- 3.0.10 attrib.c line 74
  • NetHack-- 3.0.10 u_init.c line 230