Difference between revisions of "Low boots"

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'''Low boots''' are a pair of [[boots]] that appear in ''[[NetHack]]''. They are made of [[leather]], and appear as '''walking shoes''' when unidentified.
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A pair of '''low boots''' is a set of [[boots]] that appear in ''[[NetHack]]''. They are made of [[leather]], and appear as '''walking shoes''' when unidentified.
  
 
==Generation==
 
==Generation==
In addition to random generation, low boots are sold in armor [[shop]]s. [[Polymorph]]ing a [[crocodile]] [[corpse]] will turn it into a pair of fireproof +0 low boots.{{refsrc|src/zap.c|1528|version=NetHack 3.6.7}}
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In addition to random generation, general [[store]]s, used armor dealerships and antique weapon outlets can sell low boots.
  
Various [[mercenaries]] can [[Monster starting inventory|be generated with]] a pair of low boots.{{refsrc|src/makemon.c|643|version=NetHack 3.6.7}} [[Quest guardian]]s are commonly given low boots as well:
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[[Polymorph]]ing a [[crocodile]] [[corpse]] will turn it into a pair of fireproof +0 low boots.{{refsrc|src/zap.c|1528|version=NetHack 3.6.7}}
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[[Mercenaries]] have a {{frac|2|3}} chance of [[Monster starting inventory|generating with]] a pair of low boots.{{refsrc|src/makemon.c|642|version=NetHack 3.6.7}} [[Quest guardian]]s are commonly given low boots as well:
  
 
* [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have a {{frac|2|3}} chance of generating with low boots.{{refsrc|src/makemon.c|284|version=NetHack 3.6.7}}
 
* [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have a {{frac|2|3}} chance of generating with low boots.{{refsrc|src/makemon.c|284|version=NetHack 3.6.7}}
* [[Chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|2}} chance of generating with low boots.{{refsrc|src/makemon.c|295|version=NetHack 3.6.7}}
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* [[Chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|4}} chance of generating with low boots.{{refsrc|src/makemon.c|294|version=NetHack 3.6.7}}
  
[[Player monster]]s on the [[Astral Plane]] have a {{frac|7|8}} chance of receiving a random pair of boots, and a further {{frac|10}} chance of those boots being low boots - this comes out as a {{frac|7|80}} chance (effectively 8.75%) of receiving them.{{refsrc|src/mplayer.c|282|version=NetHack 3.6.7|comment=<code>special</code> is set to true when generating player monsters on the Astral Plane}}{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7}}
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[[Player monster]]s on the [[Astral Plane]] have an effective ~16.7% chance of generating with low boots.{{refsrc|src/mplayer.c|134|version=NetHack 3.6.7|comment=<code>special</code> is only set to true when generating player monsters on the Astral Plane}}{{refsrc|src/mplayer.c|294|version=NetHack 3.6.7|name=mk_mplayer_armor|comment=this line requires <code>if (special)</code> and selects boots from all available types listed in objects.c}}
  
{{upcoming|NetHack 3.7.0|[[Twoflower]] is generated with a +3 pair of low boots.}}
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{{upcoming|NetHack 3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}} - which strengthens [[quest leader]]s and makes it so that killing them no longer makes the game [[unwinnable]] - [[Twoflower]], the [[Tourist quest]] leader, always generates with a +3 pair of low boots.}}
  
 
==Description==
 
==Description==
When worn, a pair of low boots provides 1 base [[AC]]. Low boots are the lightest set of boots that can be found.
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When worn, a pair of low boots provides 1 base [[AC]]. Low boots are the lightest set of boots that can be found, and protect a character's legs from being [[Wounded legs|wounded]] by the sting attack of [[xan]]s {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1219|version=NetHack 3.6.7}}
 
 
Low boots protect your legs from being [[Wounded legs|wounded]] by the sting attack of [[xan]]s {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1219|version=NetHack 3.6.7}}
 
  
 
==Strategy==
 
==Strategy==
Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over [[footrice]]s corpses while [[fumbling]]. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.
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Low boots are adequate for filling out armor slots, providing a minimum level of protection from xans and preventing instadeaths from tripping over [[footrice]]s corpses while [[fumbling]] - they are also occasionally preferable to iron shoes due both to their weight of 10 [[aum]] and the more common presence of rust-inducing hazards. Low boots are generally replaced long-term with the first set of [[high boots]] or [[Magical item|magical boots]] a player comes across.
 
 
Generally, low boots are replaced with the first set of [[high boots]] or [[Magical item|magical boots]] a player comes across.
 
  
 
==History==
 
==History==
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==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], [[apply]]ing a [[fishing pole]] on a [[moat]] square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.
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In [[SLASH'EM]], [[Undead Slayer]]s have a {{frac|4}} chance of starting with +1 low boots.
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[[Apply]]ing a [[fishing pole]] on a [[moat]] square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.
  
[[Upgrading]] low boots will turn them into high boots, and upgrading high boots will produce low boots.
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[[Upgrading]] low boots will turn them into high boots, and vice versa.
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], low boots provide 1 base [[DR]] and 0 base AC.
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In [[dNetHack]] and [[notdNetHack]], low boots provide 1 base [[DR]] and 0 base AC while worn.
  
 
===xNetHack===
 
===xNetHack===
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===SpliceHack===
 
===SpliceHack===
In [[SpliceHack]] and [[SpliceHack-Rewrite]], you can combine low boots and a [[ring of levitation]] at a furnace to create [[levitation boots]].
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In [[SpliceHack]], a pair of low boots can be combined with a [[ring of levitation]] at a [[furnace]] to create a pair of [[levitation boots]].
  
 
===EvilHack===
 
===EvilHack===
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===SlashTHEM===
 
===SlashTHEM===
In [[SlashTHEM]], in addition to the above details, [[Ninja (role)|Ninja]], [[Undead Slayer]]s and [[Warrior]]s can start with low boots. Player [[Gnome (starting race)|gnomes]] will have any starting low boots replaced with [[gnomish boots]].
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In [[SlashTHEM]], in addition to SLASH'EM details, [[Ninja (role)|Ninja]] and [[Warrior]]s start the game with +0 low boots. [[Gnome (starting race)|Gnomish]] characters will have any starting low boots replaced with [[gnomish boots]].
  
 
===Hack'EM===
 
===Hack'EM===

Latest revision as of 20:40, 10 May 2024

[   low boots   Low boots.png
Appearance walking shoes
Slot boots
AC 1
Special (none)
Base price 8 zm
Weight 10
Material leather

A pair of low boots is a set of boots that appear in NetHack. They are made of leather, and appear as walking shoes when unidentified.

Generation

In addition to random generation, general stores, used armor dealerships and antique weapon outlets can sell low boots.

Polymorphing a crocodile corpse will turn it into a pair of fireproof +0 low boots.[1]

Mercenaries have a 23 chance of generating with a pair of low boots.[2] Quest guardians are commonly given low boots as well:

Player monsters on the Astral Plane have an effective ~16.7% chance of generating with low boots.[5][6]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Twoflower, the Tourist quest leader, always generates with a +3 pair of low boots.

Description

When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found, and protect a character's legs from being wounded by the sting attack of xans 25 of the time.[7]

Strategy

Low boots are adequate for filling out armor slots, providing a minimum level of protection from xans and preventing instadeaths from tripping over footrices corpses while fumbling - they are also occasionally preferable to iron shoes due both to their weight of 10 aum and the more common presence of rust-inducing hazards. Low boots are generally replaced long-term with the first set of high boots or magical boots a player comes across.

History

Low boots first appear in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, Undead Slayers have a 14 chance of starting with +1 low boots.

Applying a fishing pole on a moat square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.

Upgrading low boots will turn them into high boots, and vice versa.

dNetHack

In dNetHack and notdNetHack, low boots provide 1 base DR and 0 base AC while worn.

xNetHack

In xNetHack, Tourists start with a pair of low boots.

SpliceHack

In SpliceHack, a pair of low boots can be combined with a ring of levitation at a furnace to create a pair of levitation boots.

EvilHack

In EvilHack, giant Wizards and Infidels are given low boots in place of the role's standard body armor (which they are too big to wear). Cultists have a 23 chance of generating with low boots.

Various lower-level player monsters and other racial monsters that are not centaurs may generate with low boots; drow are given dark elven boots in place of low boots.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Ninja and Warriors start the game with +0 low boots. Gnomish characters will have any starting low boots replaced with gnomish boots.

Hack'EM

In Hack'EM, giant characters that play as Undead Slayers have their starting chain mail replaced with low boots.

Most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots.

References