Difference between revisions of "Low boots"
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− | '''Low boots''' are | + | '''Low boots''' are a pair of [[boots]] that appear in ''[[NetHack]]''. They are made of [[leather]], and appear as '''walking shoes''' when unidentified. |
− | + | ==Generation== | |
+ | In addition to random generation, low boots are sold in armor [[shop]]s. [[Polymorph]]ing a [[crocodile]] [[corpse]] will turn it into a pair of fireproof +0 low boots.{{refsrc|src/zap.c|1528|version=NetHack 3.6.7}} | ||
+ | Various [[mercenaries]] can [[Monster starting inventory|be generated with]] a pair of low boots.{{refsrc|src/makemon.c|643|version=NetHack 3.6.7}} [[Quest guardian]]s are commonly given low boots as well: | ||
+ | |||
+ | * [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have a {{frac|2|3}} chance of generating with low boots.{{refsrc|src/makemon.c|284|version=NetHack 3.6.7}} | ||
+ | * [[Chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|2}} chance of generating with low boots.{{refsrc|src/makemon.c|295|version=NetHack 3.6.7}} | ||
+ | |||
+ | [[Player monster]]s on the [[Astral Plane]] have a {{frac|7|8}} chance of receiving a random pair of boots, and a further {{frac|10}} chance of those boots being low boots - this comes out as a {{frac|7|80}} chance (effectively 8.75%) of receiving them.{{refsrc|src/mplayer.c|282|version=NetHack 3.6.7|comment=<code>special</code> is set to true when generating player monsters on the Astral Plane}}{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7}} | ||
+ | |||
+ | {{upcoming|NetHack 3.7.0|[[Twoflower]] is generated with a +3 pair of low boots.}} | ||
+ | |||
+ | ==Description== | ||
+ | When worn, a pair of low boots provides 1 base [[AC]]. Low boots are the lightest set of boots that can be found. | ||
+ | |||
+ | Low boots protect your legs from being [[Wounded legs|wounded]] by the sting attack of [[xan]]s {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1219|version=NetHack 3.6.7}} | ||
+ | |||
+ | ==Strategy== | ||
+ | Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over [[footrice]]s corpses while [[fumbling]]. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor. | ||
+ | |||
+ | Generally, low boots are replaced with the first set of [[high boots]] or [[Magical item|magical boots]] a player comes across. | ||
+ | |||
+ | ==History== | ||
+ | Low boots first appear in [[NetHack 3.0.0]]. | ||
+ | |||
+ | ==Variants== | ||
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], [[apply]]ing a [[fishing pole]] on a [[moat]] square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square. | ||
+ | |||
+ | [[Upgrading]] low boots will turn them into high boots, and upgrading high boots will produce low boots. | ||
+ | |||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], low boots provide 1 base [[DR]] and 0 base AC. | ||
+ | |||
+ | ===xNetHack=== | ||
+ | In [[xNetHack]], [[Tourist]]s start with a pair of low boots. | ||
+ | |||
+ | ===SpliceHack=== | ||
+ | In [[SpliceHack]] and [[SpliceHack-Rewrite]], you can combine low boots and a [[ring of levitation]] at a furnace to create [[levitation boots]]. | ||
+ | |||
+ | ===EvilHack=== | ||
+ | In [[EvilHack]], [[Giant (starting race)|giant]] [[Wizard]]s and [[Infidel]]s are given low boots in place of the role's standard body armor (which they are too big to wear). [[Cultist]]s have a {{frac|2|3}} chance of generating with low boots. | ||
+ | |||
+ | Various lower-level player monsters and other [[racial monster]]s that are not centaurs may generate with low boots; [[drow]] are given [[dark elven boots]] in place of low boots. | ||
+ | |||
+ | ===SlashTHEM=== | ||
+ | In [[SlashTHEM]], in addition to the above details, [[Ninja (role)|Ninja]], [[Undead Slayer]]s and [[Warrior]]s can start with low boots. Player [[Gnome (starting race)|gnomes]] will have any starting low boots replaced with [[gnomish boots]]. | ||
+ | |||
+ | ===Hack'EM=== | ||
+ | In [[Hack'EM]], most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their [[chain mail]] is replaced with low boots. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
[[Category:Boots]] | [[Category:Boots]] | ||
− |
Revision as of 20:24, 20 August 2023
[ low boots | |
---|---|
Appearance | walking shoes |
Slot | boots |
AC | 1 |
Special | (none) |
Base price | 8 zm |
Weight | 10 |
Material | leather |
Low boots are a pair of boots that appear in NetHack. They are made of leather, and appear as walking shoes when unidentified.
Contents
Generation
In addition to random generation, low boots are sold in armor shops. Polymorphing a crocodile corpse will turn it into a pair of fireproof +0 low boots.[1]
Various mercenaries can be generated with a pair of low boots.[2] Quest guardians are commonly given low boots as well:
- Students, attendants, abbots, acolytes, guides, and apprentices have a 2⁄3 chance of generating with low boots.[3]
- Chieftains, pages, roshi, and warriors have a 1⁄2 chance of generating with low boots.[4]
Player monsters on the Astral Plane have a 7⁄8 chance of receiving a random pair of boots, and a further 1⁄10 chance of those boots being low boots - this comes out as a 7⁄80 chance (effectively 8.75%) of receiving them.[5][6]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Twoflower is generated with a +3 pair of low boots.Description
When worn, a pair of low boots provides 1 base AC. Low boots are the lightest set of boots that can be found.
Low boots protect your legs from being wounded by the sting attack of xans 2⁄5 of the time.[7]
Strategy
Low boots are adequate for filling out the boots slots, providing some minimum level of protection from xans as well as preventing instadeaths from tripping over footrices corpses while fumbling. Low boots are occasionally better than iron shoes, since they are much lighter and there are more attacks and hazard that rust metallic armor compared to those that burn or rot organic armor.
Generally, low boots are replaced with the first set of high boots or magical boots a player comes across.
History
Low boots first appear in NetHack 3.0.0.
Variants
SLASH'EM
In SLASH'EM, applying a fishing pole on a moat square has a chance of hooking an uncursed +0 pair of low boots - this can only occur once per square.
Upgrading low boots will turn them into high boots, and upgrading high boots will produce low boots.
dNetHack
In dNetHack, low boots provide 1 base DR and 0 base AC.
xNetHack
In xNetHack, Tourists start with a pair of low boots.
SpliceHack
In SpliceHack and SpliceHack-Rewrite, you can combine low boots and a ring of levitation at a furnace to create levitation boots.
EvilHack
In EvilHack, giant Wizards and Infidels are given low boots in place of the role's standard body armor (which they are too big to wear). Cultists have a 2⁄3 chance of generating with low boots.
Various lower-level player monsters and other racial monsters that are not centaurs may generate with low boots; drow are given dark elven boots in place of low boots.
SlashTHEM
In SlashTHEM, in addition to the above details, Ninja, Undead Slayers and Warriors can start with low boots. Player gnomes will have any starting low boots replaced with gnomish boots.
Hack'EM
In Hack'EM, most details from SLASH'EM and EvilHack apply, with the exception that high boots cannot be "upgraded" back into low boots. As player giants can be Undead Slayers, their chain mail is replaced with low boots.
References
- ↑ src/zap.c in NetHack 3.6.7, line 1528
- ↑ src/makemon.c in NetHack 3.6.7, line 643
- ↑ src/makemon.c in NetHack 3.6.7, line 284
- ↑ src/makemon.c in NetHack 3.6.7, line 295
- ↑ src/mplayer.c in NetHack 3.6.7, line 282:
special
is set to true when generating player monsters on the Astral Plane - ↑ src/mplayer.c in NetHack 3.6.7, line 295
- ↑ src/mhitu.c in NetHack 3.6.7, line 1219