Difference between revisions of "Orc (monster class)"

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Orcs are [[throne room]] monsters, and many of them can appear among the members of its "court" - [[looting]] a throne while [[confused]] and carrying gold if there no [[chest]] on the level can also randomly generate hobgoblins and other orcs.
 
Orcs are [[throne room]] monsters, and many of them can appear among the members of its "court" - [[looting]] a throne while [[confused]] and carrying gold if there no [[chest]] on the level can also randomly generate hobgoblins and other orcs.
  
"Orcish Town" is a variant of [[Minetown]] overrun by orcs, with the usual inhabitants all dead - the level contains numerous named orcs within and outside the walls (including "plain" orcs), and all of them will be generated as hostile. In a game with Orcish Town, more named orcs can be encountered throughout the [[Gnomish Mines]] and the [[Dungeons of Doom]], carrying loot that would normally be found in Minetown:{{refsrc|src/mkmaze.c|667|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|690|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|720|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}} this includes weapons such as armor from the [[watch]], the [[watch captain]]'s [[long sword]] or [[silver saber]], and even [[candle]]s normally sold by [[Izchak]] to ensure there is a source of candles for the [[Candelabrum of Invocation]] later on.
+
"Orcish Town" is a variant of [[Minetown]] overrun by orcs, with the usual inhabitants all dead{{refsrc|dat/mines.des|49|version=NetHack 3.6.7}} - the level contains numerous named orcs within and outside the walls, including "plain" orcs but excluding hobgoblins, and all of them will be generated as hostile.{{refsrc|dat/mines.des|153|version=NetHack 3.6.7}} In a game with Orcish Town, more named orcs (save for goblins and hobgoblins) can be encountered throughout the [[Gnomish Mines]] and the [[Dungeons of Doom]], carrying loot normally from the level such as [[shiny ring]]s, [[gloves]], [[watchman]] armor and the [[long sword]] or [[silver saber]] used by the [[watch captain]]{{refsrc|src/mkmaze.c|667|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|690|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|720|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}} - this includes weapons , and the remainder of the items can be found within Orcish Town itself.{{refsrc|dat/mines.des|136|version=NetHack 3.6.7}}{{refsrc|dat/mines.des|144|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great, but the poisoned weapons of stronger orcs may catch you unaware and lead to an untimely death. [[Poison resistance]] and crowd-control tactics such as the following can make battles against them much easier:
+
Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great if they are handled properly, but stronger orcs may have poisoned weapons that can lead to an untimely death. [[Poison resistance]] and crowd-control tactics such as the following can make battles against them much easier:
  
 
* Lure the orcs into a corridor to avoid being surrounded and fighting more than one or two at a time.
 
* Lure the orcs into a corridor to avoid being surrounded and fighting more than one or two at a time.
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In [[UnNetHack]], orcs hold a [[grudge]] against elves, and will attack each other if they meet.
 
In [[UnNetHack]], orcs hold a [[grudge]] against elves, and will attack each other if they meet.
  
The [[deep orc]] is introduced as a new orc.
+
The [[deep orc]] is introduced as a new type of orc, and features heavily in the [[Ruins of Moria]] branch: several of them are created on level generation for each floor, and random generation is heavily biased towards the orc monster class and in particular towards deep orcs.
  
 
==Origin==
 
==Origin==
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==Encyclopedia entry==
 
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
Orcs, bipeds with a humanoid appearance, are related to the goblins, but much bigger and more dangerous.  The average orc is only moderately intelligent, has broad, muscled shoulders, a short neck, a sloping forehead and a thick, dark fur. Their lower eye-teeth are pointing forward, like a boar's.
+
Orcs, bipeds with a humanoid appearance, are related to the
Female orcs are more lightly built and bare-chested.  Not needing any clothing, they do like to dress in variegated apparels.  Suspicious by nature, orcs live in tribes or hordes.  They tend to live underground as well as above ground (but they dislike sunlight).  Orcs can use all weapons, tools and armors that are used by men.  Since they don't have the talent to fashion these themselves, they are constantly hunting for them.  There is nothing a horde of orcs cannot use.
+
goblins, but much bigger and more dangerous.  The average orc
|[ Het Boek van de Regels; Het Oog des Meesters ]
+
is only moderately intelligent, has broad, muscled shoulders,
 +
a short neck, a sloping forehead and a thick, dark fur.
 +
Their lower eye-teeth are pointing forward, like a boar's.
 +
Female orcs are more lightly built and bare-chested.  Not
 +
needing any clothing, they do like to dress in variegated
 +
apparels.  Suspicious by nature, orcs live in tribes or
 +
hordes.  They tend to live underground as well as above
 +
ground (but they dislike sunlight).  Orcs can use all weapons,
 +
tools and armors that are used by men.  Since they don't have
 +
the talent to fashion these themselves, they are constantly
 +
hunting for them.  There is nothing a horde of orcs cannot
 +
use.
 +
|[ het Boek van de Regels; Het Oog des Meesters ]
 
}}
 
}}
  

Revision as of 18:03, 3 August 2023

For other uses, see Orc.

Orcs are a monster class that appear in NetHack of monsters represented by a lowercase letter o. All orcs are, unsurprisingly, orcish.

The orc monster class contains the following monsters:

Common traits

Unlike player orcs, monsters in the orc monster class lack poison resistance.

Orcs attacking you while you are riding have a 12 chance of hitting your steed versus the standard 14 chance for other monsters - a comment in the source code explains this as orcs liking to "steal and eat horses".[1]

Wielding Sting or Orcrist will warn you of any orcs on the current level.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b makes it so that polyself into a strong orcish monster caps strength at 18/50 to match that of player orcs, and additionally gives poison resistance to all orcs except the goblin and hobgoblin - this is done in order to distinguish them from the other orcs.

Generation

Orcs may generate peaceful towards chaotic characters, but will always be hostile to player elves.[2] All orcs except for "plain" orcs can be encountered via random generation.

Most orcs have a default 12 chance of generating with an orcish helm, and a separate 12 chance of being given an orcish dagger or a scimitar, with an equal chance for each weapon.[3][4] Goblins will always receive an orcish dagger if they generate with a weapon; Mordor orcs, Uruk-Hai and orc captains have their own designated cases governing their starting inventory.

Orcs are throne room monsters, and many of them can appear among the members of its "court" - looting a throne while confused and carrying gold if there no chest on the level can also randomly generate hobgoblins and other orcs.

"Orcish Town" is a variant of Minetown overrun by orcs, with the usual inhabitants all dead[5] - the level contains numerous named orcs within and outside the walls, including "plain" orcs but excluding hobgoblins, and all of them will be generated as hostile.[6] In a game with Orcish Town, more named orcs (save for goblins and hobgoblins) can be encountered throughout the Gnomish Mines and the Dungeons of Doom, carrying loot normally from the level such as shiny rings, gloves, watchman armor and the long sword or silver saber used by the watch captain[7][8][9][10][11] - this includes weapons , and the remainder of the items can be found within Orcish Town itself.[12][13]

Strategy

Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great if they are handled properly, but stronger orcs may have poisoned weapons that can lead to an untimely death. Poison resistance and crowd-control tactics such as the following can make battles against them much easier:

  • Lure the orcs into a corridor to avoid being surrounded and fighting more than one or two at a time.
  • If weakened, climb the staircase and wait until you heal, then return to the level to kill the remaining orcs.
  • Engrave Elbereth and scatter the orcs while you pick them off.

Variants

SLASH'EM

Main article: Orc (SLASH'EM)

SLASH'EM introduces several new orcs to the monster class:

UnNetHack

In UnNetHack, orcs hold a grudge against elves, and will attack each other if they meet.

The deep orc is introduced as a new type of orc, and features heavily in the Ruins of Moria branch: several of them are created on level generation for each floor, and random generation is heavily biased towards the orc monster class and in particular towards deep orcs.

Origin

The orcs of NetHack are derived from Dungeons & Dragons, which in turn are based on their portrayal in the works of J. R. R. Tolkien.

Encyclopedia entry

Orcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armors that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.

[ het Boek van de Regels; Het Oog des Meesters ]

References