Quest

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The Quest is a great journey which all must embark upon. Somewhere above the Castle, between the dungeon levels 11 and 18 you will receive a message from your quest leader, saying they need your help. Search the level, and you will find a magic portal to the start level of your quest. Assuming you are of at least 20 alignment and experience level 14, you will be sent down on the quest to recover a magic artifact stolen from your people. Kill the quest nemesis, take the artifact and the silver bell back up to your quest leader, and continue onwards down the dungeon.

Quest leaders and nemeses

A quest leader is the one who verifies that you are ready to go to the quest and assigns you the mission.

A quest nemesis is the one who you must defeat to reclaim your quest artifact and the Bell of Opening. It's possible to ascend without killing your quest nemesis, but this is exceedingly rare.

Every quest nemesis resists stoning, but nemeses follow the usual rules of respecting Elbereth (e.g. nemeses symbolized by @ ignore Elbereth).

Role Leader Nemesis
Archeologist @ Lord Carnarvon & The Minion of Huhetotl
Barbarian @ Pelias @ Thoth Amon
Caveman @ Shaman Karnov D The Chromatic Dragon
Healer @ Hippocrates H The Cyclops
Knight @ King Arthur D Ixoth
Monk @ The Grand Master @ Master Kaen
Priest @ The Arch Priest & Nalzok
Ranger @ Orion s Scorpius
Rogue @ The Master of Thieves @ The Master Assassin
Samurai @ Lord Sato @ Ashikaga Takauji
Tourist @ Twoflower @ The Master of Thieves
Valkyrie @ The Norn H Lord Surtur
Wizard @ Neferet the Green @ The Dark One

SLASH'EM

In addition to the quests above, SLASH'EM also has quests for the new roles of SLASH'EM and for the different alignments. Check out SLASH'EM quests.