Difference between revisions of "Ranger"

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{{Wikipedia|Ranger (character class)}}
 
{{Wikipedia|Ranger (character class)}}
  
The '''ranger''' is one of the player [[role]]s in NetHack. Rangers can be either [[neutral]] or [[chaotic]], and can be [[human (starting race)|human]]s, [[elf (starting race)|elves]], [[gnome (starting race)|gnome]]s, or [[orc (starting race)|orc]]s.
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The '''ranger''' is one of the player [[role]]s in NetHack. Rangers can be either [[neutral]] or [[chaotic]], and can be [[human (starting race)|humans]], [[elf (starting race)|elves]], [[gnome (starting race)|gnomes]], or [[orc (starting race)|orcs]].
  
 
Rangers can get expert in [[dagger]], [[sling]], [[dart]], [[boomerang]], [[javelin]], [[bow]] and [[crossbow]], and also in [[divination spells]]. Rangers cannot use [[two-weapon combat]].
 
Rangers can get expert in [[dagger]], [[sling]], [[dart]], [[boomerang]], [[javelin]], [[bow]] and [[crossbow]], and also in [[divination spells]]. Rangers cannot use [[two-weapon combat]].
  
 
The [[guidebook]] entry for the ranger has this to say about them:
 
The [[guidebook]] entry for the ranger has this to say about them:
              Rangers are most at home in the woods, and some say slightly
+
Rangers are most at home in the woods, and some say slightly
 
           out of place in a dungeon.  They are, however, experts in archery
 
           out of place in a dungeon.  They are, however, experts in archery
 
           as well as tracking and stealthy movement.
 
           as well as tracking and stealthy movement.
  
 
==Strategy==
 
==Strategy==
* Rangers get an extra bonus shot when using any [[ranged weapon]]. So their best weapons are daggers, darts and bows.
+
* Rangers can get extra shots when using stackable [[ranged weapon]]s.
* Rangers can throw 4 daggers at once giving them on an average 2.5 times the damage as attacking with a single weapon in [[melee]]. They should use this faculty as much as possible.
+
* Rangers have an advanced rate of natural healing.
* Use your +2 arrows first; not only do they do more damage, but they are less likely to break. The +0 stack can be fired at [[acidic]] monsters, who would corrode your good arrows.
+
* Rangers can throw up to 4 daggers at once giving them on an average 2.5 times the damage as the same weapon in [[melee]]. Basic skill can randomly hurl up to 1 extra weapon, 2 extra for Skilled and 3 for Expert.
* Once you have acquired your luckstone, maximized your luck, and make some holy water to bless your arrows, you can stash your daggers away and start using arrows. A good strategy is to build up a large stack of +0 arrows, then enchant them all to +7, [[poison]] and bless them. Once you have done this, you can stop using daggers and switch to arrows, they are much [[weight|lighter]], and will do more damage. Note that poisoned weapons have a 10% chance of [[Instadeath#Dealing_instadeath_unto_other_monsters|instakilling]] most of the monsters.
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* Use your +2 arrows first; not only do they do more damage, but they are less likely to break. Note that while arrows are made of metal which can corrode, elven arrows are made of wood so regardless of strategy, its a good idea to keep a few elven arrows to dispatch acidic monsters and rust monsters.
* Rangers should try to maintain a distance from their opponents and should not let them come near, as they are more effective from a distance. Their starting [[cloak of displacement]] helps them with this strategy. Elven rangers start with an [[elven cloak]] which provides [[stealth]]. A good idea is to levitate while firing your arrows or daggers, so you will float in the opposite direction, keeping you away from monsters; nevertheless, you will fire only one arrow. This tactic can be useful on the [[plane of air]].
+
* It is important to remember that enchanted arrows and arrows which have been blessed break less often than other arrows. Luck plays a factor as well so a blessed luckstone is essential for long term arrow use.
* Try to get a [[Magicbane]] (even if you're lawful or chaotic). This way you will be able to use [[Elbereth]] a lot and attack with good magical effects (cancel, probe, stun, scare).
+
* Consider poisoning your arrows by dipping them in a potion of sickness. This will cause even more damage and 10% of the time will instantly kill a poison vulnerable target. Some will become unpoisoned, however, giving you two stacks of arrows, some poisoned and some not. Use the unpoisoned arrows when attacking targets which are not vulnerable to poison. When you intend to enchant your arrows further, poison the unpoisoned arrows and put them back into the quivver.
* [[Stormbringer]] is another great option for [[chaotic]] characters. Its level-draining attack is very effective during mid and even late-game. Try to get a backup weapon, a [[Dagger#Silver_dagger|silver dagger]] for example, in case you have to fight level-drain resistant monsters like vampires.
+
* Arrows can be aquired off of dead bodies or by untrapping arrow traps. If you're a procrastinator, you can get a couple hundred arrows from the first level of the Ranger quest off of dead centaurs and untrapping the two arrow traps before the quest boss' lair. Also, the Ranger quest artifact, The Longbow of Diana, can be invoked to summon arrows of its corresponding blessed/cursed status.
 +
* A good strategy is to maintain a distance from opponents and should not let them come near, as they are more effective from a distance. Human and Orcs start with a [[cloak of displacement]] which helps with this strategy. A good idea is to levitate while firing your arrows or daggers. Even though you will only fire a single missle, you will float in the opposite direction which keeps you away from monsters allowing your natural healing ability to work while still dispensing damage.[[plane of air| ]]
 +
* Wishing for [[Magicbane]] (even if you're lawful or chaotic) is a good strategy as well because daggers are one of the few skills Rangers get. Uncursed anthames such as Magicbane may be used to enscribe [[Elbereth]] on the ground which has roughly the same effect as reading a scroll of scare monster. In addition to damage it also dispenses useful magical effects (cancel, probe, stun, scare).
 +
* In the late game, having a silver backup weapon such as a [[Dagger#Silver_dagger|silver dagger]], silver spear is a good choice. While Rangers can't use silver sabers without penalty, silver daggers and spears can be thrown at incoming silver vulnerable creatures to soften them up. Silver arrows are precious and should be used only on especially nasty vampires and demons such as Vlad the Impaler, Jubilex, or Death, Famine and Pestilance.
 +
* Rangers who get crowned receive either Sting or Orcrist as their first boon.
  
 
==Starting equipment==
 
==Starting equipment==
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==Intrinsics==
 
==Intrinsics==
*Exp Level 1: [[searching]]  
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*Exp Level 1: [[searching]]
*Exp Level 7: [[stealth]]
+
*Exp Level 7: [[stealth]]
 
*Exp Level 15: [[see invisible]]
 
*Exp Level 15: [[see invisible]]
  

Revision as of 15:41, 21 May 2010

The ranger is one of the player roles in NetHack. Rangers can be either neutral or chaotic, and can be humans, elves, gnomes, or orcs.

Rangers can get expert in dagger, sling, dart, boomerang, javelin, bow and crossbow, and also in divination spells. Rangers cannot use two-weapon combat.

The guidebook entry for the ranger has this to say about them:

Rangers are most at home in the woods, and some say slightly
         out of place in a dungeon.  They are, however, experts in archery
         as well as tracking and stealthy movement.

Strategy

  • Rangers can get extra shots when using stackable ranged weapons.
  • Rangers have an advanced rate of natural healing.
  • Rangers can throw up to 4 daggers at once giving them on an average 2.5 times the damage as the same weapon in melee. Basic skill can randomly hurl up to 1 extra weapon, 2 extra for Skilled and 3 for Expert.
  • Use your +2 arrows first; not only do they do more damage, but they are less likely to break. Note that while arrows are made of metal which can corrode, elven arrows are made of wood so regardless of strategy, its a good idea to keep a few elven arrows to dispatch acidic monsters and rust monsters.
  • It is important to remember that enchanted arrows and arrows which have been blessed break less often than other arrows. Luck plays a factor as well so a blessed luckstone is essential for long term arrow use.
  • Consider poisoning your arrows by dipping them in a potion of sickness. This will cause even more damage and 10% of the time will instantly kill a poison vulnerable target. Some will become unpoisoned, however, giving you two stacks of arrows, some poisoned and some not. Use the unpoisoned arrows when attacking targets which are not vulnerable to poison. When you intend to enchant your arrows further, poison the unpoisoned arrows and put them back into the quivver.
  • Arrows can be aquired off of dead bodies or by untrapping arrow traps. If you're a procrastinator, you can get a couple hundred arrows from the first level of the Ranger quest off of dead centaurs and untrapping the two arrow traps before the quest boss' lair. Also, the Ranger quest artifact, The Longbow of Diana, can be invoked to summon arrows of its corresponding blessed/cursed status.
  • A good strategy is to maintain a distance from opponents and should not let them come near, as they are more effective from a distance. Human and Orcs start with a cloak of displacement which helps with this strategy. A good idea is to levitate while firing your arrows or daggers. Even though you will only fire a single missle, you will float in the opposite direction which keeps you away from monsters allowing your natural healing ability to work while still dispensing damage.
  • Wishing for Magicbane (even if you're lawful or chaotic) is a good strategy as well because daggers are one of the few skills Rangers get. Uncursed anthames such as Magicbane may be used to enscribe Elbereth on the ground which has roughly the same effect as reading a scroll of scare monster. In addition to damage it also dispenses useful magical effects (cancel, probe, stun, scare).
  • In the late game, having a silver backup weapon such as a silver dagger, silver spear is a good choice. While Rangers can't use silver sabers without penalty, silver daggers and spears can be thrown at incoming silver vulnerable creatures to soften them up. Silver arrows are precious and should be used only on especially nasty vampires and demons such as Vlad the Impaler, Jubilex, or Death, Famine and Pestilance.
  • Rangers who get crowned receive either Sting or Orcrist as their first boon.

Starting equipment

Elven and orcish rangers start with racial equipment (elven dagger or orcish dagger instead of dagger, etc.). Elves get an elven cloak instead of a cloak of displacement and lembas wafers in the place of cram rations. Orcish rangers get orcish bow and orcish arrows but still get a cloak of displacement. Chaotic rangers also have a 1% chance of their starting arrow stacks being generated poisoned. Gnomish rangers start with a crossbow and crossbow bolts instead of a bow and arrows.

Because elf rangers begin with an elven dagger, they are able to create Sting immediately, with all the advantages and disadvantages that entails.

Intrinsics

Spellcasting

Rangers can become powerful spellcasters later in the game when they learn some of the divination spells. Although other types won't be as easy to cast, divination has a lot to offer. Some of the best spells in the game are magic mapping, identify and detect unseen. A good spell to practice with is light as it's easy to cast and does not take up a lot of power. Below is a table of all possible spells a Ranger can get at least Basic at.

Skill Spells
Basic healing, cure blindness, cure sickness, extra healing, stone to flesh, restore ability, jumping, haste self, invisibility, levitation, teleport away
Expert detect monsters, light, detect food, detect unseen, clairvoyance, identify, detect treasure, magic mapping

Quest

Main article: Ranger quest

The quest sees you fighting for The Longbow of Diana, the artifact bow that creates arrows when invoked and grants ESP when carried. It also provides reflection when wielded. The Ranger quest is arguably one of the harder ones since centaurs are very fast and use projectiles. In addition to that, all of the quest levels are full of traps. It is advised to have speed boots when going on the quest so that the centaurs don't hit you as much per turn. Be sure to also have reflection (centaurs are intelligent enough to use wands), having magic resistance also helps a whole lot. The quest is full of items, however. You are guaranteed to find lots of scrolls and a decent amount of potions.

The easiest way to fight centaurs is using ranged attacks. Poisoned arrows work extremely well, even unenchanted ones. Keep your distance away from enemies, only switching to your melee weapon when fighting wimpy monsters (such as scorpions or bats).

Once in Scorpius' cavern, you might want to burn "Elbereth" on the stairs, then wake him up. Race back to the staircase as fast as you can and fight from there.

Rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Tenderfoot
  • XL 3-5: Lookout
  • XL 6-9: Trailblazer
  • XL 10-13: Reconnoiterer/Reconnoiteress
  • XL 14-17: Scout
  • XL 18-21: Arbalester
  • XL 22-25: Archer
  • XL 26-29: Sharpshooter
  • XL 30: Marksman/Markswoman


Skills

Ranger skills
Max Skills
Basic
Skilled
Expert

Encyclopedia entry

"Lonely men are we, Rangers of the wild, hunters -- but hunters
ever of the servants of the Enemy; for they are found in many
places, not in Mordor only.
If Gondor, Boromir, has been a stalwart tower, we have played
another part. Many evil things there are that your strong walls
and bright swords do not stay. You know little of the lands
beyond your bounds. Peace and freedom, do you say? The North
would have known them little but for us. Fear would have
destroyed them. But when dark things come from the houseless
hills, or creep from sunless woods, they fly from us. What
roads would any dare to tread, what safety would there be in
quiet lands, or in the homes of simple men at night, if the
Dunedain were asleep, or were all gone into the grave?"

[ The Fellowship of the Ring, by J.R.R. Tolkien ]


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