Difference between revisions of "Sink"
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! Chance | ! Chance | ||
− | ! What | + | ! What came out |
! Effect | ! Effect | ||
! Condition | ! Condition | ||
− | ! NetHack | + | ! NetHack message |
|- | |- | ||
| rowspan=4 | 11/20 | | rowspan=4 | 11/20 | ||
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| rowspan=4 | | | rowspan=4 | | ||
| rowspan=3 | | | rowspan=3 | | ||
− | | You take a sip of (very) | + | | You take a sip of (very) <hot, warm, cold> water. |
|- | |- | ||
| You hear clanking from the pipes... | | You hear clanking from the pipes... | ||
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|- | |- | ||
| | | | ||
− | | | + | | You have [[unchanging]] |
| This water contains toxic wastes! | | This water contains toxic wastes! | ||
|} | |} | ||
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All [[ring]]s may be identified by dropping them into sinks. | All [[ring]]s may be identified by dropping them into sinks. | ||
The sink will show an effect depending on the type of ring. | The sink will show an effect depending on the type of ring. | ||
− | Rings of searching and slow digestion will never be lost; | + | Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability. |
Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving. | Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving. | ||
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{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
− | ! NetHack | + | ! NetHack message |
− | ! Type of | + | ! Type of ring |
! Notes | ! Notes | ||
|- | |- | ||
| You thought your [ring] got lost in the sink, but there it is! | | You thought your [ring] got lost in the sink, but there it is! | ||
− | | [[ring of searching| | + | | [[ring of searching|searching]] |
| Ring is not lost | | Ring is not lost | ||
|- | |- | ||
| The ring is regurgitated! | | The ring is regurgitated! | ||
− | | [[ring of slow digestion| | + | | [[ring of slow digestion|slow digestion]] |
| Ring is not lost | | Ring is not lost | ||
|- | |- | ||
| The sink quivers upward for a moment. | | The sink quivers upward for a moment. | ||
− | | [[ring of levitation| | + | | [[ring of levitation|levitation]] |
| | | | ||
|- | |- | ||
| You smell rotten [[fruit]]. | | You smell rotten [[fruit]]. | ||
− | | [[ring of poison resistance| | + | | [[ring of poison resistance|poison resistance]] |
| | | | ||
|- | |- | ||
| Static electricity surrounds the sink. | | Static electricity surrounds the sink. | ||
− | | [[ring of shock resistance| | + | | [[ring of shock resistance|shock resistance]] |
| | | | ||
|- | |- | ||
| You hear loud noises coming from the drain. | | You hear loud noises coming from the drain. | ||
− | | [[ring of conflict| | + | | [[ring of conflict|conflict]] |
| | | | ||
|- | |- | ||
| The water flow seems fixed. | | The water flow seems fixed. | ||
− | | [[ring of sustain ability| | + | | [[ring of sustain ability|sustain ability]] |
| | | | ||
|- | |- | ||
| The water flow seems stronger now. | | The water flow seems stronger now. | ||
− | | [[ring of gain strength| | + | | [[ring of gain strength|gain strength]] (at least +0) |
| | | | ||
|- | |- | ||
| The water flow seems weaker now. | | The water flow seems weaker now. | ||
− | | [[ring of gain strength| | + | | [[ring of gain strength|gain strength]] (-1 or worse) |
| | | | ||
|- | |- | ||
| The water flow seems greater now. | | The water flow seems greater now. | ||
− | | [[ring of gain constitution| | + | | [[ring of gain constitution|gain constitution]] (at least +0) |
| | | | ||
|- | |- | ||
| The water flow seems lesser now. | | The water flow seems lesser now. | ||
− | | [[ring of gain constitution| | + | | [[ring of gain constitution|gain constitution]] (-1 or worse) |
| | | | ||
|- | |- | ||
| The water flow hits the drain. | | The water flow hits the drain. | ||
− | | [[ring of increase accuracy| | + | | [[ring of increase accuracy|increase accuracy]] (at least +0) |
| | | | ||
|- | |- | ||
| The water flow misses the drain. | | The water flow misses the drain. | ||
− | | [[ring of increase accuracy| | + | | [[ring of increase accuracy|increase accuracy]] (-1 or worse) |
| | | | ||
|- | |- | ||
| The water's force seems greater now. | | The water's force seems greater now. | ||
− | | [[ring of increase damage| | + | | [[ring of increase damage|increase damage]] (at least +0) |
| | | | ||
|- | |- | ||
| The water's force seems smaller now. | | The water's force seems smaller now. | ||
− | | [[ring of increase damage| | + | | [[ring of increase damage|increase damage]] (-1 or worse) |
| | | | ||
|- | |- | ||
| Several flies buzz around the sink. | | Several flies buzz around the sink. | ||
− | | [[ | + | | [[meat ring]] |
| | | | ||
|- | |- | ||
| Several flies buzz angrily around the sink. | | Several flies buzz angrily around the sink. | ||
− | | [[ring of aggravate monster| | + | | [[ring of aggravate monster|aggravate monster]] |
| | | | ||
|} | |} | ||
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{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
− | ! NetHack | + | ! NetHack message |
− | ! Type of | + | ! Type of ring |
! Notes | ! Notes | ||
|- | |- | ||
| Suddenly, <item> vanish(es) from the sink! | | Suddenly, <item> vanish(es) from the sink! | ||
− | | [[ring of hunger| | + | | [[ring of hunger|hunger]] |
− | | An item must be on the sink. Some items may resist. | + | | An item must be on the sink. Some items may resist.{{refsrc|do.c|324|comment=Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and [[unique item]]s and the [[Amulet of Yendor|Amulet]] always}} |
|- | |- | ||
| The faucets flash brightly for a moment. | | The faucets flash brightly for a moment. | ||
− | | [[ring of adornment| | + | | [[ring of adornment|adornment]] |
| Does not distinguish negative enchantment | | Does not distinguish negative enchantment | ||
|- | |- | ||
| The sink looks as good as new. | | The sink looks as good as new. | ||
− | | [[ring of regeneration| | + | | [[ring of regeneration|regeneration]] |
| | | | ||
|- | |- | ||
| You don't see anything happen to the sink. | | You don't see anything happen to the sink. | ||
− | | [[ring of invisibility| | + | | [[ring of invisibility|invisibility]] |
| | | | ||
|- | |- | ||
| You see the ring slide right down the drain! | | You see the ring slide right down the drain! | ||
− | | [[ring of free action| | + | | [[ring of free action|free action]] |
| | | | ||
|- | |- | ||
| You see some air in the sink. | | You see some air in the sink. | ||
− | | [[ring of see invisible| | + | | [[ring of see invisible|see invisible]] |
| | | | ||
|- | |- | ||
| The sink seems to blend into the floor for a moment. | | The sink seems to blend into the floor for a moment. | ||
− | | [[ring of stealth| | + | | [[ring of stealth|stealth]] |
| | | | ||
|- | |- | ||
| The hot water faucet flashes brightly for a moment. | | The hot water faucet flashes brightly for a moment. | ||
− | | [[ring of fire resistance| | + | | [[ring of fire resistance|fire resistance]] |
| | | | ||
|- | |- | ||
| The cold water faucet flashes brightly for a moment. | | The cold water faucet flashes brightly for a moment. | ||
− | | [[ring of cold resistance| | + | | [[ring of cold resistance|cold resistance]] |
| | | | ||
|- | |- | ||
| The sink looks nothing like a fountain. | | The sink looks nothing like a fountain. | ||
− | | [[ring of protection from shape changers| | + | | [[ring of protection from shape changers|protection from shape changers]] |
| | | | ||
|- | |- | ||
| The sink glows silver for a moment. | | The sink glows silver for a moment. | ||
− | | [[ring of protection| | + | | [[ring of protection|protection]] (at least +0) |
| | | | ||
|- | |- | ||
| The sink glows black for a moment. | | The sink glows black for a moment. | ||
− | | [[ring of protection| | + | | [[ring of protection|protection]] (-1 or worse) |
| | | | ||
|- | |- | ||
| The sink glows white for a moment. | | The sink glows white for a moment. | ||
− | | [[ring of warning| | + | | [[ring of warning|warning]] |
| | | | ||
|- | |- | ||
| The sink momentarily vanishes. | | The sink momentarily vanishes. | ||
− | | [[ring of teleportation| | + | | [[ring of teleportation|teleportation]] |
| | | | ||
|- | |- | ||
| The sink looks like it is being beamed aboard somewhere. | | The sink looks like it is being beamed aboard somewhere. | ||
− | | [[ring of teleport control| | + | | [[ring of teleport control|teleport control]] |
| | | | ||
|- | |- | ||
| The sink momentarily looks like a fountain. | | The sink momentarily looks like a fountain. | ||
− | | [[ring of polymorph| | + | | [[ring of polymorph|polymorph]] |
| | | | ||
|- | |- | ||
| The sink momentarily looks like a regularly erupting geyser. | | The sink momentarily looks like a regularly erupting geyser. | ||
− | | [[ring of polymorph control| | + | | [[ring of polymorph control|polymorph control]] |
| | | | ||
|} | |} | ||
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{|class="wikitable" | {|class="wikitable" | ||
− | ! SLASH'EM | + | ! SLASH'EM message |
− | ! Type of | + | ! Type of ring |
! Notes | ! Notes | ||
|- | |- | ||
| The sink looks groovy. | | The sink looks groovy. | ||
− | | [[mood ring | + | | [[mood ring]] |
| | | | ||
|- | |- | ||
| You hear loud snores coming from the drain. | | You hear loud snores coming from the drain. | ||
− | | [[ring of sleeping | | + | | [[ring of sleeping|sleeping]] |
| Works when [[blind]]. | | Works when [[blind]]. | ||
|- | |- | ||
| The water flow seems faster now. | | The water flow seems faster now. | ||
− | | [[ring of gain dexterity | | + | | [[ring of gain dexterity|gain dexterity]] (at least +0) |
| | | | ||
|- | |- | ||
| The water flow seems slower now. | | The water flow seems slower now. | ||
− | | [[ring of gain dexterity | | + | | [[ring of gain dexterity|gain dexterity]] (-1 or worse) |
| | | | ||
|- | |- | ||
| The water flow seems quicker now. | | The water flow seems quicker now. | ||
− | | [[ring of gain intelligence| | + | | [[ring of gain intelligence|gain intelligence]] or [[ring of gain wisdom|gain wisdom]] (at least +0) |
| | | | ||
|- | |- | ||
| The water flow seems duller now. | | The water flow seems duller now. | ||
− | | [[ring of gain intelligence| | + | | [[ring of gain intelligence|gain intelligence]] or [[ring of gain wisdom|gain wisdom]] (-1 or worse) |
| | | | ||
|} | |} | ||
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On the other hand, kicking sinks is fairly safe; provided you're past about experience level 5 you're not going to be killed by a foocubus, and black puddings are slow enough that they won't kill you if you move carefully. In fact, both the [[Pudding farming|pudding]] and the [[foocubus]] can be used to your benefit. | On the other hand, kicking sinks is fairly safe; provided you're past about experience level 5 you're not going to be killed by a foocubus, and black puddings are slow enough that they won't kill you if you move carefully. In fact, both the [[Pudding farming|pudding]] and the [[foocubus]] can be used to your benefit. | ||
− | Remember that if you plan on [[eating jewelry]], only metal and wood rings are edible. | + | Remember that if you plan on [[eating jewelry]], only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that intrinsic; dropping one more down the sink isn't costing you very much. |
− | Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that intrinsic; | ||
− | |||
− | Also note that ring identification is ''always'' safe, if costly, and you only need a single sink to do it. | + | Also note that ring identification is ''always'' safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff/kick sinks, it's in your best interest to leave at least one undamaged sink for your rings. |
− | Therefore if you decide to quaff/kick sinks, it's in your best interest to leave at least one undamaged sink for your rings. | ||
== References == | == References == |
Revision as of 02:07, 7 October 2012
Sinks are a dungeon feature represented by a #. Sinks will cause anything in the air above them to "sink" to the floor, be it thrown weapons, or your levitating character. Falling into a sink while levitating will hurt you (and might even cause death, if you're unlucky). Sitting on a sink will produce the message "Your rump gets wet." Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. Digging down on a sink will turn it into a (non-magical) fountain (which can then be dug down onto to produce pools for blanking and diluting).
If there is a sink on the current dungeon level, you will occasionally hear a message:
- "You hear a gurgling noise."
- "You hear a slow drip."
Contents
Kicking a sink
Kicking a sink has several possible effects.
80 percent of the time, "Klunk! The pipes vibrate noisily." This exercises dexterity and wakes nearby monsters.
Once per sink, "A black ooze gushes up from the drain!" A black pudding is summoned, and dexterity is exercised.
Once per sink, "The dishwasher returns!" The dishwasher is a foocubus of opposite sex to the hero, or of random sex if the hero is a neuter creature. Dexterity is exercised.
Sometimes, "Flupp! Muddy waste pops up from the drain." Once per sink, when this happens, "You see a ring shining in its midst" and dexterity and wisdom are exercised.
If none of these things happens, "Ouch! That hurts!" You lose up to 5 hit points, abuse dexterity and strength, and possibly end up with a wounded leg.
Quaffing from a sink
You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequences. The specific message you receive depends on your status and the condition of dungeon monsters.
Chance | What came out | Effect | Condition | NetHack message |
---|---|---|---|---|
11/20 | water | You take a sip of (very) <hot, warm, cold> water. | ||
You hear clanking from the pipes... | ||||
You hear snatches of song from among the sewers... | ||||
you are hallucinating | From the murky drain, a hand reaches up... --oops-- | |||
1/20 | scalding water | lose 1d6 hit points | You take a sip of scalding hot water. | |
you are fire resistant | You take a sip of scalding hot water. It seems quite tasty. | |||
1/20 | a rat | A sewer rat is created | you can see the created rat | Eek! There's a sewer rat in the sink! |
you cannot see the rat | Eek! There's something squirmy in the sink! | |||
nothing | Sewer rats are genocided or extinct | The sink seems quite dirty. | ||
1/20 | random potion | same effect as drinking that potion | you can see | Some <potion appearance> liquid flows from the faucet. |
you are blind | Some odd liquid flows from the faucet. | |||
1/20 | random ring | A random ring is created and your wisdom exercised | You find a ring in the sink! | |
dirty water | you already got a ring from this sink | Some dirty water backs up in the drain. | ||
1/20 | nothing | The sink becomes a fountain. | The pipes break! Water spurts out! | |
1/20 | a water elemental | A water elemental is created. | The water moves as though of its own will! | |
nothing | water elementals are extinct | The water moves as though of its own will! But it quiets down. | ||
1/20 | hard water | You gain one experience point. | Yuk, this water tastes awful. | |
1/20 | sewer water | Your hunger increases | Gagg... this tastes like sewage! You vomit. | |
1/20 | toxic waste | You polymorph | This water contains toxic wastes! You undergo a freakish metamorphosis! | |
You have unchanging | This water contains toxic wastes! |
Identifying rings with a sink
All rings may be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability. Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving.
After receiving the message you will be given the opportunity to name the kind of ring you dropped, but only if you have not already named it. A ring of hunger will also not give you the opportunity, if it fails to destroy an item. Of course, if you have a duplicate of the ring you dropped, you can always name that instead.
Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink. If these are not the case, you will just get "You hear the ring bouncing down the drain pipe."
NetHack message | Type of ring | Notes |
---|---|---|
You thought your [ring] got lost in the sink, but there it is! | searching | Ring is not lost |
The ring is regurgitated! | slow digestion | Ring is not lost |
The sink quivers upward for a moment. | levitation | |
You smell rotten fruit. | poison resistance | |
Static electricity surrounds the sink. | shock resistance | |
You hear loud noises coming from the drain. | conflict | |
The water flow seems fixed. | sustain ability | |
The water flow seems stronger now. | gain strength (at least +0) | |
The water flow seems weaker now. | gain strength (-1 or worse) | |
The water flow seems greater now. | gain constitution (at least +0) | |
The water flow seems lesser now. | gain constitution (-1 or worse) | |
The water flow hits the drain. | increase accuracy (at least +0) | |
The water flow misses the drain. | increase accuracy (-1 or worse) | |
The water's force seems greater now. | increase damage (at least +0) | |
The water's force seems smaller now. | increase damage (-1 or worse) | |
Several flies buzz around the sink. | meat ring | |
Several flies buzz angrily around the sink. | aggravate monster |
The effects in the following table only occur if the hero can see:
NetHack message | Type of ring | Notes |
---|---|---|
Suddenly, <item> vanish(es) from the sink! | hunger | An item must be on the sink. Some items may resist.[1] |
The faucets flash brightly for a moment. | adornment | Does not distinguish negative enchantment |
The sink looks as good as new. | regeneration | |
You don't see anything happen to the sink. | invisibility | |
You see the ring slide right down the drain! | free action | |
You see some air in the sink. | see invisible | |
The sink seems to blend into the floor for a moment. | stealth | |
The hot water faucet flashes brightly for a moment. | fire resistance | |
The cold water faucet flashes brightly for a moment. | cold resistance | |
The sink looks nothing like a fountain. | protection from shape changers | |
The sink glows silver for a moment. | protection (at least +0) | |
The sink glows black for a moment. | protection (-1 or worse) | |
The sink glows white for a moment. | warning | |
The sink momentarily vanishes. | teleportation | |
The sink looks like it is being beamed aboard somewhere. | teleport control | |
The sink momentarily looks like a fountain. | polymorph | |
The sink momentarily looks like a regularly erupting geyser. | polymorph control |
SLASH'EM
SLASH'EM has new messages for its new rings.[2] Note that intelligence- and wisdom-modifying rings cannot be distinguished via sink-dropping.
SLASH'EM message | Type of ring | Notes |
---|---|---|
The sink looks groovy. | mood ring | |
You hear loud snores coming from the drain. | sleeping | Works when blind. |
The water flow seems faster now. | gain dexterity (at least +0) | |
The water flow seems slower now. | gain dexterity (-1 or worse) | |
The water flow seems quicker now. | gain intelligence or gain wisdom (at least +0) | |
The water flow seems duller now. | gain intelligence or gain wisdom (-1 or worse) |
Strategy
Quaffing from sinks is generally a dangerous gamble without much reward. At best you get a ring, which you could already get by kicking it (which is much safer). At worst, you get a potion of sickness or polymorph into something that will break your armor. The chance of something bad is significantly higher than the chance of something good (look at the chart of possibilities).
On the other hand, kicking sinks is fairly safe; provided you're past about experience level 5 you're not going to be killed by a foocubus, and black puddings are slow enough that they won't kill you if you move carefully. In fact, both the pudding and the foocubus can be used to your benefit.
Remember that if you plan on eating jewelry, only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that intrinsic; dropping one more down the sink isn't costing you very much.
Also note that ring identification is always safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff/kick sinks, it's in your best interest to leave at least one undamaged sink for your rings.
References
- ↑ do.c in NetHack 3.4.3, line 324: Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and unique items and the Amulet always
- ↑ http://www.statslab.cam.ac.uk/~eva/slashem/rings.html
This page is based on a spoiler by Dylan O'Donnell. The original license is:
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