Difference between revisions of "Sink/ko"

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m (싱크대로 반지 감정하기)
(마시기)
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== 마시기 ==
 
== 마시기 ==
You can drink from a sink by using the [[quaff]] command while standing over it. Upon doing so you get a message hinting at the resulting consequences. The specific message you receive depends on your status and the condition of dungeon [[monster]]s.
+
당신은 싱크대를 위에 서있는 상태에서 [[quaff|마시기]] 커맨드를 통해 마실수 있습니다. 그렇게 하면 당신의 행동 결과를 암시하는 메시지를 받게 됩니다. The specific message you receive depends on your status and the condition of dungeon [[monster]]s.
  
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
! Chance
+
! 확률
 
! What came out
 
! What came out
! Effect
+
! 효과
 
! Condition
 
! Condition
! Message
+
! 메시지
 
|-
 
|-
 
| rowspan=4 | {{frac|11|20}}
 
| rowspan=4 | {{frac|11|20}}
Line 38: Line 38:
 
| "You hear snatches of song from among the sewers..."
 
| "You hear snatches of song from among the sewers..."
 
|-
 
|-
| you are hallucinating
+
| 환각 상태일때
 
| "From the murky drain, a hand reaches up... --oops--"
 
| "From the murky drain, a hand reaches up... --oops--"
 
|-
 
|-
 
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | scalding water
 
| rowspan=2 | scalding water
| Lose 1d6 hit points.
+
| 1d6의 체력을 잃음.
 
|  
 
|  
 
| "You take a sip of scalding hot water."
 
| "You take a sip of scalding hot water."
 
|-
 
|-
| No effect.
+
| 효과 없음.
| you are fire resistant
+
| 화염 저항이 있을때
 
| "You take a sip of scalding hot water. It seems quite tasty."
 
| "You take a sip of scalding hot water. It seems quite tasty."
 
|-
 
|-
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| rowspan=2 | a rat
 
| rowspan=2 | a rat
 
| rowspan=2 | A [[sewer rat]] is created
 
| rowspan=2 | A [[sewer rat]] is created
| you can see the created rat
+
| 생성된 쥐를 볼수 있음
 
| "Eek! There's a sewer rat in the sink!"
 
| "Eek! There's a sewer rat in the sink!"
 
|-
 
|-
| you cannot see the rat
+
| 쥐를 볼수 없음
 
| "Eek! There's something squirmy in the sink!"
 
| "Eek! There's something squirmy in the sink!"
 
|-
 
|-
 
| nothing
 
| nothing
 
| No effect.
 
| No effect.
| sewer rats are genocided or extinct
+
| 하수구 쥐가 학살되었거나 멸종되었을때
 
| "The sink seems quite dirty."
 
| "The sink seems quite dirty."
 
|-
 
|-
 
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | {{frac|20}}
| rowspan=2 | random uncursed potion
+
| rowspan=2 | 무작위 저주받지 않은 물약
| rowspan=2 | Same effect as quaffing that potion.
+
| rowspan=2 | 해당 물약을 마신것과 동일한 효과.
| you can see
+
| 볼수 있을때
 
| "Some <potion appearance> liquid flows from the faucet."
 
| "Some <potion appearance> liquid flows from the faucet."
 
|-
 
|-
| you are blind
+
| 실명 상태일때
 
| "Some odd liquid flows from the faucet."
 
| "Some odd liquid flows from the faucet."
 
|-
 
|-
 
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | {{frac|20}}
| random ring
+
| 무작위 반지
 
| A random ring is created, and you exercise wisdom.
 
| A random ring is created, and you exercise wisdom.
 
|  
 
|  
 
| "You find a ring in the sink!"
 
| "You find a ring in the sink!"
 
|-
 
|-
| dirty water
+
| 오염된 물
| No effect.
+
| 효과 없음.
 
| you already got a ring from this sink
 
| you already got a ring from this sink
 
| "Some dirty water backs up in the drain."
 
| "Some dirty water backs up in the drain."
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| rowspan=2 | {{frac|20}}
 
| rowspan=2 | {{frac|20}}
 
| a [[water elemental]]
 
| a [[water elemental]]
| A water elemental is created.
+
| 물의 정령이 생성됩니다.
 
|  
 
|  
 
| "The water moves as though of its own will!"
 
| "The water moves as though of its own will!"
 
|-
 
|-
 
| nothing
 
| nothing
| No effect.
+
| 효과 없음.
 
| water elementals are extinct
 
| water elementals are extinct
 
| "The water moves as though of its own will! But it quiets down."
 
| "The water moves as though of its own will! But it quiets down."
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| {{frac|20}}
 
| {{frac|20}}
 
| hard water
 
| hard water
| You gain one experience point.
+
| 당신은 1의 레벨을 얻습니다.
 
|  
 
|  
 
| "Yuk, this water tastes awful."
 
| "Yuk, this water tastes awful."
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| {{frac|20}}
 
| {{frac|20}}
 
| sewer water
 
| sewer water
| You [[vomit]].
+
| 당신은 [[vomit|구토]]합니다.
 
|  
 
|  
 
| "Gaggg... this tastes like sewage! You vomit."
 
| "Gaggg... this tastes like sewage! You vomit."
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| rowspan=2 | {{frac|20}}
 
| rowspan=2 | {{frac|20}}
 
| rowspan=2 | toxic waste
 
| rowspan=2 | toxic waste
| You [[polymorph]].
+
| 당신은 [[polymorph|폴리모프]]합니다.
 
|  
 
|  
 
| "This water contains toxic wastes! You undergo a freakish metamorphosis!"
 
| "This water contains toxic wastes! You undergo a freakish metamorphosis!"
 
|-
 
|-
| No effect.
+
| 효과 없음.
| You have [[unchanging]]
+
| 당신에게 [[unchanging]]이 있을때
 
| "This water contains toxic wastes!"
 
| "This water contains toxic wastes!"
 
|}
 
|}

Revision as of 14:54, 27 June 2020

싱크대#으로 표시되는 던전 지형입니다.

효과

Sinks will cause anything in the air above them to "sink" to the floor, be it thrown weapons or your levitating hero. Falling into a sink while levitating will hurt you, and might even cause death, if you're unlucky. Sitting on a sink will produce the message "Your rump gets wet." Kicking a sink or quaffing from it has consequences; most of them are negative, though there a few notably beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. Digging down on a sink will turn it into a (non-magical) fountain (which can then be dug down onto to produce pools for blanking and diluting).

If there is a sink on the current dungeon level, you will occasionally hear a "gurgling noise" or a "slow drip".

Putting on levitation boots while standing on the same square as a sink formerly caused the game to crash; this has been fixed as of NetHack 3.6.3.

걷어차기

Kicking a sink produces one of several possible effects:

Klunk! The pipes vibrate noisily.
Dexterity is exercised, and this wakes nearby sleeping monsters.
A black ooze gushes up from the drain!
A black pudding is summoned, and dexterity is exercised. This happens once per sink.
The dishwasher returns!
A foocubus of opposite sex to the hero is summoned (or of random sex if the hero is polymorphed into a neuter form); dexterity is exercised. This happens once per sink.
Flupp! Muddy waste pops up from the drain.
You see a ring shining in its midst.
Once per sink, a ring is generated on the sink's square, and dexterity and wisdom are exercised; the latter message is omitted if a ring was already produced this way.
Ouch! That hurts!
You lose up to 5 hit points, abuse dexterity and strength, and possibly end up with a wounded leg.

마시기

당신은 싱크대를 위에 서있는 상태에서 마시기 커맨드를 통해 마실수 있습니다. 그렇게 하면 당신의 행동 결과를 암시하는 메시지를 받게 됩니다. The specific message you receive depends on your status and the condition of dungeon monsters.

확률 What came out 효과 Condition 메시지
1120 water No effect. "You take a sip of (very) <hot, warm, cold> water."
"You hear clanking from the pipes..."
"You hear snatches of song from among the sewers..."
환각 상태일때 "From the murky drain, a hand reaches up... --oops--"
120 scalding water 1d6의 체력을 잃음. "You take a sip of scalding hot water."
효과 없음. 화염 저항이 있을때 "You take a sip of scalding hot water. It seems quite tasty."
120 a rat A sewer rat is created 생성된 쥐를 볼수 있음 "Eek! There's a sewer rat in the sink!"
쥐를 볼수 없음 "Eek! There's something squirmy in the sink!"
nothing No effect. 하수구 쥐가 학살되었거나 멸종되었을때 "The sink seems quite dirty."
120 무작위 저주받지 않은 물약 해당 물약을 마신것과 동일한 효과. 볼수 있을때 "Some <potion appearance> liquid flows from the faucet."
실명 상태일때 "Some odd liquid flows from the faucet."
120 무작위 반지 A random ring is created, and you exercise wisdom. "You find a ring in the sink!"
오염된 물 효과 없음. you already got a ring from this sink "Some dirty water backs up in the drain."
120 nothing The sink becomes a fountain. "The pipes break! Water spurts out!"
120 a water elemental 물의 정령이 생성됩니다. "The water moves as though of its own will!"
nothing 효과 없음. water elementals are extinct "The water moves as though of its own will! But it quiets down."
120 hard water 당신은 1의 레벨을 얻습니다. "Yuk, this water tastes awful."
120 sewer water 당신은 구토합니다. "Gaggg... this tastes like sewage! You vomit."
120 toxic waste 당신은 폴리모프합니다. "This water contains toxic wastes! You undergo a freakish metamorphosis!"
효과 없음. 당신에게 unchanging이 있을때 "This water contains toxic wastes!"

싱크대로 반지 감정하기

All rings can be identified by dropping them into sinks. The sink will show an effect depending on the type of ring. Rings of searching and slow digestion will never be lost; all other rings will be lost down the drain with 95% probability. Therefore, it is a good idea to do this test only if you have another ring of the same type as the one being tested, or if you are starving.

After receiving the message, you will be given the opportunity to name the kind of ring you dropped, but only if you have not already named it. A ring of hunger will also not give you the opportunity if it fails to destroy an item.

Most messages require you to not be blind, and the ring of hunger requires that there be a (preferably worthless) object already on the sink. If these are not the case, you will just get "You hear the ring bouncing down the drain pipe."

As of NetHack 3.6.1, any ring lost in the sink has a 20% chance of ending up buried under the sink square.[1]

Message Type of ring Notes
"싱크대에서 반지를 잃어버렸다고 생각했지만, 다시 찾아냈다!" 탐색 Ring is not lost
"반지가 역류되어 나왔다!" 느린 소화 Ring is not lost
"싱크대가 잠시 위아래로 떨렸다." 공중 부양
"썩은 <과일>의 냄새가 난다." 독 저항
"정전기가 싱크대를 감싼다." 전기 저항
"개수구에서 큰 소리가 난다." 분쟁
"물의 흐름이 일정해졌다." 능력 유지
"물살이 강해졌다." 힘 획득 (최소 +0)
"물살이 약해졌다." 힘 획득 (−1 이하)
"The water flow seems greater now." gain constitution (at least +0)
"The water flow seems lesser now." gain constitution (−1 or worse)
"The water flow hits the drain." increase accuracy (at least +0)
"The water flow misses the drain." increase accuracy (−1 or worse)
"The water's force seems greater now." increase damage (at least +0)
"The water's force seems smaller now." increase damage (−1 or worse)
"Several flies buzz around the sink." meat ring
"싱크대 근처에서 파리 여러 마리가 화난듯이 웅웅거린다." aggravate monster

The effects in the following table only occur if you can see:

Message Type of ring Notes
"Suddenly, <item> vanish(es) from the sink!" hunger An item must be on the sink. Some items may resist.[2]
"The faucets flash brightly for a moment." adornment Does not distinguish negative enchantment
"The sink looks as good as new." regeneration
"You don't see anything happen to the sink." invisibility
"You see the ring slide right down the drain!" free action
"You see some air in the sink." see invisible
"The sink seems to blend into the floor for a moment." stealth
"The hot water faucet flashes brightly for a moment." fire resistance
"The cold water faucet flashes brightly for a moment." cold resistance
"The sink looks nothing like a fountain." protection from shape changers
"The sink glows silver for a moment." protection (at least +0)
"The sink glows black for a moment." protection (−1 or worse)
"The sink glows white for a moment." warning
"The sink vanishes." teleportation The sink is teleported to a new location on the same level that is out of sight. "Momentarily" vanishes if the teleportation failed. The ring is always lost unless teleportation fails.[3]
"The sink looks like it is being beamed aboard somewhere." teleport control
"The sink transforms into a {feature}." polymorph The sink is turned into a fountain, throne, altar, or grave with equal probability. The ring is always lost.[4]
"The sink momentarily looks like a regularly erupting geyser." polymorph control

Strategy

Quaffing from sinks is generally a dangerous gamble without much reward. At best you get a ring, which you could already get by kicking it (which is much safer). At worst, you get a potion of sickness or polymorph into something that will break your armor. The chance of something bad is significantly higher than the chance of something good (look at the chart of possibilities).

On the other hand, kicking sinks is fairly safe provided you're past about experience level 5. Foocubi pose no significant threat and may be beneficial, and black puddings are slow enough that they won't kill you if you move carefully. It's unwise to kick sinks at low experience levels (1–3), since foocubi can cause instadeath through level drain.

Remember that if you plan on eating jewelry, only metal and wood rings are edible. Since you can't get the intrinsics from non-edible rings, you'll only need one to wear if you want that extrinsic; dropping one more down the sink isn't costing you very much.

Ring identification is always safe, if costly, and you only need a single sink to do it. Therefore if you decide to quaff or kick sinks, it's in your best interest to leave at least one undamaged sink for your rings.

Variants

UnNetHack

In UnNetHack, a sink glows red rather than white when a ring of warning is dropped in.

When quaffing from a sink, the random potion has a 113 chance of being a potion of vampire blood. In addition, potions can now be of any BUC, depending on Luck, with the following probabilities:

  • First, there is a 1 in (17 + Luck) chance of the potion being cursed.
  • Then, if it isn't cursed, there is a 1 in (17 − Luck) chance of the potion being blessed.
  • Then, if neither of those happened, the potion is uncursed.

Lucky players might find it more worthwhile to drink from sinks because the BUC of the random potion is random skewed toward blessed with high Luck. Additionally, for vampires, the chance of getting a potion of vampire blood can be a large boon. However, it is still a significant gamble.

SLASH'EM

SLASH'EM has new messages for its new rings.[5] Intelligence- and wisdom-modifying rings cannot be distinguished via sink-dropping.

Message Type of ring Notes
The sink looks groovy. mood ring
You hear loud snores coming from the drain. sleeping Works when blind.
The water flow seems faster now. gain dexterity (at least +0)
The water flow seems slower now. gain dexterity (−1 or worse)
The water flow seems quicker now. gain intelligence or gain wisdom (at least +0)
The water flow seems duller now. gain intelligence or gain wisdom (−1 or worse)

The ring of polymorph and ring of teleportation will not modify the sink in any way.

Slash'EM Extended

Messages for rings added in the Slash'EM Extended variant are on their own page.

References

  1. src/do.c in NetHack 3.6.1, line 510
  2. do.c in NetHack 3.4.3, line 324: Balls and chains bound to you will resist, whereas normal objects will resist with 1% chance, artifacts with 99% chance, and unique items and the Amulet of Yendor always.
  3. src/do.c in NetHack 3.6.0, line 305
  4. src/do.c in NetHack 3.6.0, line 271
  5. http://www.statslab.cam.ac.uk/~eva/slashem/rings.html

This page is based on a spoiler by Dylan O'Donnell. The original license is:

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