Difference between revisions of "Speed boots"

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'''Speed boots''' (also dubbed '''boots of speed''') are a popular [[boots|boot]] in an [[ascension kit]] because they are the only way to permanently become [[speed#Extrinsic Speed (very fast)|very fast]].
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'''Speed boots''' (also dubbed '''boots of speed''') are a type of [[magical item|magical]] [[boots]] that appear in ''[[NetHack]]''. They are made of [[leather]], and have a [[randomized appearance]] when [[Identification|unidentified]]; the default one associated with them is a pair of "combat boots".{{refsrc|src/objects.c|514|version=NetHack 3.6.7}}
  
Though tedious, [[jumping boots]] let you move even faster, but at the cost of [[nutrition]].
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==Generation==
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In addition to random generation, general [[shop]]s and antique weapons outlets can sell speed boots.
  
Making the most of speed boots requires a good conceptual understanding of [[speed]], and in particular the difference between turns and actions. Simply put, speed boots give a player an extra six movement points per turn, plus a 1/3 chance of an additional six movement points. This boosts the normal movement rate from 12 to 18 (150% normal speed, or 3 moves every 2 turns), with a 1/3 chance per turn of movement rate being 24 (200% normal speed, or 2 full moves per turn). On average, the player will thus get 20 movement points per turn (167% normal speed, or 5 moves every 3 turns).
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[[Player monster]]s, including those generated on the Astral Plane, have an effective ~8.01% chance of generating with speed boots.{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7|name=mk_mplayer_armor|comment=<code>mk_mplayer_armor</code> selects boots from all available types listed in objects.c}}
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==Description==
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While worn, speed boots grant 1 [[AC]] and [[extrinsic]] [[very fast]] speed. Changing speed from wearing or removing speed boots will [[auto-identify]] them.
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Speed boots give the character an extra six movement points per turn, plus a {{frac|3}} chance of an additional six movement points. This boosts the normal movement rate from 12 to 18 (150% normal speed, or 3 moves every 2 turns), with a {{frac|3}} chance per turn of movement rate being 24 (200% normal speed, or 2 full moves per turn) - on average, this means 20 movement points per turn (167% normal speed, or 5 moves every 3 turns).
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Monsters can also wear speed boots, with the same effect as a [[wand of speed monster]], [[potion of speed]] or the [[haste self]] [[monster spell]]. Speed boots have no effect on a steed's movement speed while [[riding]].
  
 
==Strategy==
 
==Strategy==
In the early game, speed boots are generally considered the most useful boots, and indeed one of the most useful items overall. With speed boots, an unburdened player can outrun most foes, including highly dangerous [[soldier ant]]s, [[leocrotta]]s, and most [[centaur]]s (mountain centaurs are the exception). Some exceptionally fast monsters such as [[air elemental]]s, [[warhorse]]s, and [[unicorn]]s will still be faster than a player with speed boots, but there are easy ways of dealing with the last two. In addition to enhanced flight, speed boots also give a fighting player extra attacks so a player in speed boots gets five attacks for every three that he would get without. Blessed fireproof +2 (or +3) speed boots is a great wish for a player who already has [[magic resistance]], [[reflection]], and a strong weapon.
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Speed boots are the only source of extrinsic speed that doesn't time out, making them popular choice for an [[ascension kit]]. Very fast speed is a huge basic advantage for any character, moreso than even intrinsic fast speed - more actions per turn means more damage with weapons and spells, more reliable escape from combat, more effective use of [[hit and run]] tactics, and more chances to through gaps in groups of hostile monsters before being surrounded. Blessed fixed +2 or +3 speed boots are a common early [[wish]], though [[GDSM versus SDSM|gray or silver]] [[dragon scale mail]] is arguably a preferable option, depending on the character's circumstances.
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Speed boots are of little use to humanoid pets that can wear them, since most such pets can pick up and use the wand or potion, and spellcasting pets can make themselves fast easily. Extrinsic speed is typically not necessary for dedicated riders, who prefer other types of boots - wearing [[jumping boots]] allow the steed to [[jump]] and can cover more distance than speed boots, while [[water walking boots]] can be a life saver if dismounted over water. Bear in mind that no steed is immortal, and a character should be prepared to continue on foot if necessary should an accident or unfortunate circumstance befall them.
  
Monsters can also wear speed boots. However, speed boots have the same effect as a [[wand of speed monster]],<ref group="note">Some monsters can also drink a potion of speed monster for the same effect.</ref> except that they ignore [[monster magic resistance|magic resistance]]. Spellcasting pets (such as [[ki-rin]]) will eventually [[haste self|permanently haste themselves]], so they don't need speed boots.
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Speed boots are a valuable item in turncount [[speedrunning]], due to their ability to give the player multiple actions without advancing the turn counter - the [[air elemental]] [[polyself]] is even faster, though characters cannot wear boots in that form.
  
Wearing speed boots yourself does not allow you to move any faster when riding a steed. Therefore, a player who spends most of his time riding would do better with [[jumping boots]], or possibly [[water walking boots]] for those emergencies when your flying steed bucks you or gets killed over water.
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==History==
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Speed boots are introduced in [[NetHack 3.0.0]].
  
 
==Messages==
 
==Messages==
{{message|You feel yourself speed up.|You put them on, and did not yet possess speed.}}
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{{message|You feel yourself speed up.|You put on a pair of speed boots while at normal speed.}}
{{message|You feel yourself speed up a bit more.|You put them on, and already were fast (but not very fast).}}
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{{message|You feel yourself speed up a bit more.|You put them on while already at fast speed.}}
{{message|Your quickness feels more/less natural.|You gained/lost intrinsic speed while wearing the boots.}}
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{{message|Your quickness feels <more/less> natural.|You either gained or lost intrinsic speed while wearing the boots.}}
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[Whisperfeet]] is an artifact pair of speed boots that [[Luck item|acts as a luckstone]] and confers [[stealth]] when worn, and acts as the guaranteed first sacrifice gift for [[Tourist]]s.
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The [[Black market (SLASH'EM)|black market]] shopkeeper, One-Eyed Sam, is always generated wearing an enchanted pair of speed boots; a guaranteed pair of speed boots also appears in [[The Spider Caves]].
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Due to the new [[create pool]] spell that monsters will cast, non-flying characters may prefer [[water walking boots]] to speed boots as their primary boots of choice in the late game.
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===NetHack brass===
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In [[NetHack brass]], speed boots provide a boost to speed that can stack with other sources of speed, rather than setting the character's speed to very fast.
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===GruntHack===
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In [[GruntHack]], armor can have the speed property, including non-speed boots, providing more sources of extrinsic speed.
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===UnNetHack===
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In [[UnNetHack]], the [[Black market (UnNetHack)|black market]] shopkeeper One-Eyed Sam is generated with an enchanted pair of speed boots as in SLASH'EM.
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], Whisperfeet is present with the same base item, but is chaotic and not tied to any specific role.
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[[Asmodeus]] will always generate with speed boots, and [[xorn monk]]s may also generate with them.
  
==SLASH'EM==
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===The November NetHack Tournament===
In [[SLASH'EM]], [[Whisperfeet]] is an artifact pair of speed boots that, in addition to their normal effect, give [[stealth]] and act as a [[luckstone]]. They are the guaranteed first sacrifice gift for [[tourist]]s. Additionally, due to the new [[create pool]] spell that monsters will cast at you, non-flying players may prefer [[water walking boots]] to speed boots as their primary shoe of choice in the late game.
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent has a {{frac|2}} chance of generating with a blessed fireproof +4 or +5 pair of speed boots if they represent a character that does not have boots.
  
==Slash'EM Extended==
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===EvilHack===
In [[SLASH’EM Extended]], boots with the randomized appearance “speed boots” will function as speed boots in addition to their original effects.
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[[EvilHack]] adds the [[helm of speed]], which also provides extrinsic speed - the helm is an alternative for [[Centaur (starting race)|centaurs]] and [[Tortle (starting race)|tortles]], who cannot wear speed boots or any kind of footwear.
  
==Notes==
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===SlashTHEM===
<references group="note"/>
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In addition to [[SLASH'EM]] additions above, [[Duri]] generates with a pair of speed boots among other enchanted armor.
  
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Boots]]
 
[[Category:Boots]]
{{nethack-361}}
 

Latest revision as of 03:35, 17 April 2024

[Combat boots.png Jungle boots.png Hiking boots.png Mud boots.png Buckled boots.png Riding boots.png Snow boots.png
speed boots
Appearance random
Slot boots
AC 1
Special
Base price 50 zm
Weight 20
Material leather

Speed boots (also dubbed boots of speed) are a type of magical boots that appear in NetHack. They are made of leather, and have a randomized appearance when unidentified; the default one associated with them is a pair of "combat boots".[1]

Generation

In addition to random generation, general shops and antique weapons outlets can sell speed boots.

Player monsters, including those generated on the Astral Plane, have an effective ~8.01% chance of generating with speed boots.[2]

Description

While worn, speed boots grant 1 AC and extrinsic very fast speed. Changing speed from wearing or removing speed boots will auto-identify them.

Speed boots give the character an extra six movement points per turn, plus a 13 chance of an additional six movement points. This boosts the normal movement rate from 12 to 18 (150% normal speed, or 3 moves every 2 turns), with a 13 chance per turn of movement rate being 24 (200% normal speed, or 2 full moves per turn) - on average, this means 20 movement points per turn (167% normal speed, or 5 moves every 3 turns).

Monsters can also wear speed boots, with the same effect as a wand of speed monster, potion of speed or the haste self monster spell. Speed boots have no effect on a steed's movement speed while riding.

Strategy

Speed boots are the only source of extrinsic speed that doesn't time out, making them popular choice for an ascension kit. Very fast speed is a huge basic advantage for any character, moreso than even intrinsic fast speed - more actions per turn means more damage with weapons and spells, more reliable escape from combat, more effective use of hit and run tactics, and more chances to through gaps in groups of hostile monsters before being surrounded. Blessed fixed +2 or +3 speed boots are a common early wish, though gray or silver dragon scale mail is arguably a preferable option, depending on the character's circumstances.

Speed boots are of little use to humanoid pets that can wear them, since most such pets can pick up and use the wand or potion, and spellcasting pets can make themselves fast easily. Extrinsic speed is typically not necessary for dedicated riders, who prefer other types of boots - wearing jumping boots allow the steed to jump and can cover more distance than speed boots, while water walking boots can be a life saver if dismounted over water. Bear in mind that no steed is immortal, and a character should be prepared to continue on foot if necessary should an accident or unfortunate circumstance befall them.

Speed boots are a valuable item in turncount speedrunning, due to their ability to give the player multiple actions without advancing the turn counter - the air elemental polyself is even faster, though characters cannot wear boots in that form.

History

Speed boots are introduced in NetHack 3.0.0.

Messages

You feel yourself speed up.
You put on a pair of speed boots while at normal speed.
You feel yourself speed up a bit more.
You put them on while already at fast speed.
Your quickness feels <more/less> natural.
You either gained or lost intrinsic speed while wearing the boots.

Variants

SLASH'EM

In SLASH'EM, Whisperfeet is an artifact pair of speed boots that acts as a luckstone and confers stealth when worn, and acts as the guaranteed first sacrifice gift for Tourists.

The black market shopkeeper, One-Eyed Sam, is always generated wearing an enchanted pair of speed boots; a guaranteed pair of speed boots also appears in The Spider Caves.

Due to the new create pool spell that monsters will cast, non-flying characters may prefer water walking boots to speed boots as their primary boots of choice in the late game.

NetHack brass

In NetHack brass, speed boots provide a boost to speed that can stack with other sources of speed, rather than setting the character's speed to very fast.

GruntHack

In GruntHack, armor can have the speed property, including non-speed boots, providing more sources of extrinsic speed.

UnNetHack

In UnNetHack, the black market shopkeeper One-Eyed Sam is generated with an enchanted pair of speed boots as in SLASH'EM.

dNetHack

In dNetHack and notdNetHack, Whisperfeet is present with the same base item, but is chaotic and not tied to any specific role.

Asmodeus will always generate with speed boots, and xorn monks may also generate with them.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent has a 12 chance of generating with a blessed fireproof +4 or +5 pair of speed boots if they represent a character that does not have boots.

EvilHack

EvilHack adds the helm of speed, which also provides extrinsic speed - the helm is an alternative for centaurs and tortles, who cannot wear speed boots or any kind of footwear.

SlashTHEM

In addition to SLASH'EM additions above, Duri generates with a pair of speed boots among other enchanted armor.

References

  1. src/objects.c in NetHack 3.6.7, line 514
  2. src/mplayer.c in NetHack 3.6.7, line 295: mk_mplayer_armor selects boots from all available types listed in objects.c