Difference between revisions of "Two-handed sword"
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==Generation== | ==Generation== | ||
− | Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as [[death drop]]s, and in [[shop]]s). | + | A [[Enchantment|+0]] two-handed sword is one of the possible starting swords for [[Barbarian]]s.{{refsrc|src/u_init.c|44|version=NetHack 3.6.6}} Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as [[death drop]]s, and in [[shop]]s). |
− | A | + | A two-handed sword is one of the weapons that can be given to a [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its [[monster starting inventory]], unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|527|version=NetHack 3.6.6|common=Case for two-handed sword in "default" monster weapon generation}} |
− | + | [[Croesus]] is always generated with a two-handed sword if [[Fort Ludious]] appears in a game.{{refsrc|src/makemon.c|1308|version=NetHack 3.6.6}} One of the weapons guarded by the [[ghost]] on the [[Rogue level]] has a 50% chance of being a two-handed sword, with an enchantment ranging from -1 to +3 and a {{frac|3|4}} chance of generating as [[cursed]].{{refsrc|src/extralev.c|328|version=NetHack 3.6.6}} | |
+ | |||
+ | [[Player monster]]s, including those on the [[Astral Plane]], have an approximate 1.9% chance of generating with a two-handed sword before role replacements - [[Barbarian (player monster)|barbarians]] have a {{frac|4}} chance of receiving a two-handed sword in place of their initial primary weapon, bringing their odds to roughly 27%.{{refsrc|src/mplayer.c|171|version=NetHack 3.6.6}} | ||
==Two-handed sword skill== | ==Two-handed sword skill== | ||
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==Strategy== | ==Strategy== | ||
{{main|Two-handed}} | {{main|Two-handed}} | ||
− | + | Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles like [[Tourist]]s - but [[Two-handed#Wielding cursed two-handers|they can become a nuisance when cursed]], making it an unpopular choice to use past the [[Game stages#The mid game|mid-game]]. The #[[tip]] command can be used to get [[curse removal]] items out of a carried [[bag]], but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely. | |
− | Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles | ||
==History== | ==History== | ||
The two-handed sword has been present in the game since Hack 1.21, a variant of [[Jay Fenlason's Hack]]. | The two-handed sword has been present in the game since Hack 1.21, a variant of [[Jay Fenlason's Hack]]. | ||
− | From [[Hack 1.0]] to [[NetHack 3.0.10]], a two-handed sword can be [[name]]d [[Orcrist]], giving it a bonus d10 damage against [[Orc (monster)|orcs]]. Until [[NetHack 3.0.0]], it is possible to have multiple Orcrists | + | From [[Hack 1.0]] to [[NetHack 3.0.10]], a two-handed sword can be [[name]]d [[Orcrist]], giving it a bonus d10 damage against [[Orc (monster)|orcs]]; prior to [[Hack 1.0.2]], naming Orcrist was not restricted to requiring this weapon. Until [[NetHack 3.0.0]], it is possible to have multiple "Orcrists" by naming two-handed swords this way - NetHack 3.0.0 made artifacts unique, and Orcrist used the two-handed sword as its [[base item]] until [[NetHack 3.1.0]], which made it an [[elven broadsword]] instead. |
==Variants== | ==Variants== | ||
===SLASH'EM=== | ===SLASH'EM=== | ||
− | [[SLASH'EM]] adds [[Deathsword]], an artifact | + | [[SLASH'EM]] adds [[Deathsword]], an artifact two-handed sword. |
===UnNetHack=== | ===UnNetHack=== | ||
− | In [[UnNetHack]], [[Thiefbane]] | + | In [[UnNetHack]], [[Thiefbane]] is an artifact two-handed sword carried by [[Black market (UnNetHack)#One-eyed Sam|the black market proprietor One-eyed Sam]]. |
+ | |||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], [[Rilmani#Aurumach Rilmani|Aurumach Rilmani]] will generate with a [[Gold (material)|gold]] two-handed sword enchanted to at least +4, and [[Wandering pirate#Githyanki pirate|wandering githyanki pirates]] are generated with a two-handed sword. | ||
===EvilHack=== | ===EvilHack=== | ||
In [[EvilHack]], [[Lifestealer]] and [[The Sword of Kas]] are artifact two-handed swords. | In [[EvilHack]], [[Lifestealer]] and [[The Sword of Kas]] are artifact two-handed swords. | ||
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==References== | ==References== |
Revision as of 06:53, 21 December 2022
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Name | two-handed sword |
Appearance | two-handed sword |
Damage vs. small | 1d12 (1-12) |
Damage vs. large | 3d6 (3-18) |
To-hit bonus | +0 |
Weapon skill | two-handed sword |
Size | two-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 150 |
Material | iron |
A two-handed sword is a kind of melee weapon that appears in NetHack. It is one of the most damaging non-artifact weapons in the game, and one of the most damaging among two-handed weapons.
Contents
Generation
A +0 two-handed sword is one of the possible starting swords for Barbarians.[1] Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as death drops, and in shops).
A two-handed sword is one of the weapons that can be given to a strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory, unless they are being generated on the Rogue level: the base odds are 1⁄14 for normal monsters, 1⁄12 for a monster that is a lord or nasty, 1⁄10 for a monster that is an overlord or both a lord and nasty, and 1⁄8 for a monster that is both nasty and an overlord.[2]
Croesus is always generated with a two-handed sword if Fort Ludious appears in a game.[3] One of the weapons guarded by the ghost on the Rogue level has a 50% chance of being a two-handed sword, with an enchantment ranging from -1 to +3 and a 3⁄4 chance of generating as cursed.[4]
Player monsters, including those on the Astral Plane, have an approximate 1.9% chance of generating with a two-handed sword before role replacements - barbarians have a 1⁄4 chance of receiving a two-handed sword in place of their initial primary weapon, bringing their odds to roughly 27%.[5]
Two-handed sword skill
Two-handed sword | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The two-handed sword skill covers the use of two-handed swords and tsurugi. The Tsurugi of Muramasa is an artifact weapon that uses the skill.
Strategy
Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles like Tourists - but they can become a nuisance when cursed, making it an unpopular choice to use past the mid-game. The #tip command can be used to get curse removal items out of a carried bag, but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely.
History
The two-handed sword has been present in the game since Hack 1.21, a variant of Jay Fenlason's Hack.
From Hack 1.0 to NetHack 3.0.10, a two-handed sword can be named Orcrist, giving it a bonus d10 damage against orcs; prior to Hack 1.0.2, naming Orcrist was not restricted to requiring this weapon. Until NetHack 3.0.0, it is possible to have multiple "Orcrists" by naming two-handed swords this way - NetHack 3.0.0 made artifacts unique, and Orcrist used the two-handed sword as its base item until NetHack 3.1.0, which made it an elven broadsword instead.
Variants
SLASH'EM
SLASH'EM adds Deathsword, an artifact two-handed sword.
UnNetHack
In UnNetHack, Thiefbane is an artifact two-handed sword carried by the black market proprietor One-eyed Sam.
dNetHack
In dNetHack, Aurumach Rilmani will generate with a gold two-handed sword enchanted to at least +4, and wandering githyanki pirates are generated with a two-handed sword.
EvilHack
In EvilHack, Lifestealer and The Sword of Kas are artifact two-handed swords.