Difference between revisions of "User:Red kangaroo/YANIs/Items"

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m (potions, plus cursed wands and engraving)
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==Weapons==
 
==Weapons==
 +
 +
[[scalpel]]
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* apply to perform a surgery
 +
** takes between 5 and 50 turns, decreased by [[dexterity]], halved if wearing a surgical mask (see below), halved again if a [[healer]], with a minimum of 1 turn
 +
** removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
 +
** deals 2d8 damage (as you cut into yourself)
 +
 
==Armor==
 
==Armor==
 
===Shirts===
 
===Shirts===
 +
 +
'''chain shirt'''
 +
* sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]]
 +
* made of iron, weights 250 units
 +
* offers base 2 AC
 +
 
===Suits===
 
===Suits===
  
 
'''black leather armor'''
 
'''black leather armor'''
 +
* as leather armor, but can be safely enchanted up to +7 and offers full [[Dex]] bonus to [[AC]]
 +
* often worn by [[Drow (monster)|drows]]
  
 
'''troll leather armor'''
 
'''troll leather armor'''
 +
* as studded leather armor, but grants [[regeneration]]
  
 
===Cloaks===
 
===Cloaks===
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==Books==
 
==Books==
 
==Potions==
 
==Potions==
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 +
* all eligible items could be enchanted by dipping into [[potion of gain level|potions of gain level]], with BUC of the potion having the same effect as BUC of enchanting scrolls
 +
 +
* wands should be possible to recharge by dipping into potions of [[potion of gain energy|gain energy]] or [[potion of gain ability|gain ability]]
 +
** [[wand of nothing]] dipped into potion of gain ability instead transforms into random other [[wand]]
 +
** [[wand of fire|wands of fire]] can also be charged by dipping into [[potion of booze|potions of booze]]; uncursed grants 1d3 charges, blessed 3d3 charges, cursed -1 charge
 +
 +
* [[potion of booze]] could use a [[User:Red kangaroo/YANIs/Items/Potion of booze|new flavour]]
 +
 
==Rings==
 
==Rings==
  
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==Wands==
 
==Wands==
 +
 +
Wands could use a bit of special treatment in regards to their [[BUC]] - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects:
 +
* common effects (60%), equal chance of:
 +
** bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction
 +
** if in light, creates darkness, if in dark, creates light
 +
** teleports itself out of the player's inventory
 +
** stinking cloud at the player's location
 +
* uncommon effects (30%), equal chance of:
 +
** equips into main hand (it is cursed, remember)
 +
** drains life
 +
** summons monsters
 +
** deals shock damage to the player, if ''not'' resisted, regains 1d3 charges
 +
* rare effects (9%), equal chance of:
 +
** transforms into [[snake]] (and back once killed)
 +
** earthquake
 +
** uncontrollably levelports the player
 +
** summons nasties
 +
* very rare effect (1%), equal chance of:
 +
** curses items
 +
** destroys random piece of equipment
 +
** explodes (as if broken)
 +
** polymorphs itself into different wand
 +
This makes curses on wands much more interesting (and probably dangerous).
 +
 +
 +
Several wands could use a new engrave message:
 +
 +
[[wand of probing]]
 +
* ''"You probe the bugs on the <floor>. You feel more confident in your entomology skill."''
 +
[[wand of undead turning]]
 +
* ''"The bugs on the <floor> try to flee!"''
 +
[[wand of secret door detection]]
 +
* ''"You find many hidden bugs on the <floor>."''
 +
[[wand of create monster]]
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* ''"Several bugs appear on the <floor>."''
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* no longer summons if engraved with
 +
[[wand of wishing]]
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* ''"You wish an engraving into existence!"''
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* no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn
  
  
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** the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
 
** the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
 
** on special floors only paralyses the player through free action
 
** on special floors only paralyses the player through free action
 +
 +
 +
Other wands I really like: [[wand of acid]], [[wand of draining]], [[SporkHack|wand of wind]], [[wand of wonder]].
  
 
==Comestibles==
 
==Comestibles==

Revision as of 09:02, 14 March 2016

This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.


Weapons

scalpel

  • apply to perform a surgery
    • takes between 5 and 50 turns, decreased by dexterity, halved if wearing a surgical mask (see below), halved again if a healer, with a minimum of 1 turn
    • removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
    • deals 2d8 damage (as you cut into yourself)

Armor

Shirts

chain shirt

  • sometimes generated on dwarves and considered their racial armor
  • made of iron, weights 250 units
  • offers base 2 AC

Suits

black leather armor

  • as leather armor, but can be safely enchanted up to +7 and offers full Dex bonus to AC
  • often worn by drows

troll leather armor

Cloaks

cloak of protection

  • grants double its enchantment to AC


dragon scales

These should be cloak-slot armor rather than body armor. This will allow some liberty in the player's decisions about his or her ascension kit, hopefully making it less rigid and boring.


troll hide

  • rarely drops from slayed trolls
  • offers base 1 AC and regeneration
  • may be enchanted into troll leather armor

Gloves

  • any pair of gloves can be generated with a 'fingerless' prefix
    • fingerless gloves don't protect from wielded items (demons should be seared by silver, elves should not heal wielding iron), or from touching certain corpses
    • they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)

Belts

I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC.

Name AC Wt Effect Material Appearance
leather belt 0 leather belt
belt of striking 0 Enchantment increases all damage done. leather belt
belt of flying 0 flight leather belt
belt of carrying 0 Increases carrying capacity based on enchantment. leather belt
belt of teleportation 0 teleportitis leather belt
belt of gender bender 1
  • equipping curses the belt and permanently switches the player's gender
  • can be used repeatedly
leather belt
chastity belt 2
  • prevents foocubi encounters
  • cannot be blessed or cursed, cursing instead locks it
  • can be unlocked with any key
iron belt
mithril girdle 2 Can be safely enchanted up to +7. mithril girdle
girdle of greed 1
  • negates the weight of any gold carried in open inventory
  • non-cursed protects from gold stealing
  • blessed protects from all theft
  • cursed prevents getting rid of any items (the player cannot drop, throw or shoot items, pay or donate gold etc.), but does not protect from theft
gold girdle
girdle of speed 1 Grants intrinsic speed. silver girdle
girdle of protection 2 Increases MC by 1. iron girdle
girdle of giant strength 1 Sets strength to 25. iron girdle
girdle of great weight 3
  • grants MC 1
  • blessed has no further effects
  • uncursed halves the player's carrying capacity, cursed decreases it to 1/4
iron girdle
girdle of weakness 1 Sets strength to 3. iron girdle
panties 0 cloth piece of cloth
loincloth 0 cloth piece of cloth
codpiece 2 Protects males from bonus damage from critical kick attacks. iron

Boots

Shields

Amulets

amulet of data storage

  • found on the Computer Level
  • non-cursed grants amnesia resistance
  • blessed greatly slows the loss of spell knowledge
  • cursed increases the loss of spell knowledge ten times


amulet of weaponmastery

  • cursed makes all your attacks unskilled
  • uncursed adds one to the skill of your attacks
  • blessed sets all your attacks to expert skill

Books

Potions

  • all eligible items could be enchanted by dipping into potions of gain level, with BUC of the potion having the same effect as BUC of enchanting scrolls

Rings

I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.

  • dropping rings into a sink may only bury them under the sink rather than destroy them, based on luck


ring of doom

  • always generated uncursed, but curses itself upon donning
  • sets luck to -13 until removed


ring of djinni summoning

  • can be #rubbed for a variety of effects, destroying the ring
    • blessed results in a prompt to select either non-magical wish or a pet djinni
    • uncursed creates a peaceful djinni
    • cursed always results in a hostile djinni


ring of elements

  • replaces rings or cold, fire and shock resistance
  • grants cold, fire and shock resistance
  • cursed could suppress any form of cold, fire and shock resistance

I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.


rings of gain attribute

  • all sustain their given attribute if blessed, but only from going down, not up


ring of hallucination


ring of light

  • worn grants light radius of 2 uncursed or 3 blessed
  • cursed has no effect


ring of magic resistance


ring of material stability

  • grants disintegration resistance


ring of mental stability

  • grants confusion resistance


rings of protection from foo


ring of teleportation

  • blessed prompts for confirmation before each teleport, as a blessed scroll of teleport
  • cursed always teleports uncontrollably


ring of timely backup

  • found on the Computer Level
  • chargeable
  • can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
  • blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
  • higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
    • enchantment around +0 mostly results in weak monsters
    • blessed but negatively enchanted ring may create both tame and hostile creatures

Scrolls

scroll of earth

  • confused non-cursed invokes earthquake
  • confused cursed summons several hostile earth elementals


scroll of destroy jewelry


scroll of destroy weapon


scroll of root password detection

  • found on the Computer Level
  • creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
  • confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
  • confused cursed prints "Data corruption warning, activating safety protocols." and levelports


scroll of wishing

  • blessed grants single magical wish
  • uncursed grants single non-magical wish
  • cursed creates a cursed wand of wishing (1:-1)
  • confused non-cursed summons several peaceful djinn
  • confused cursed summons several hostile djinn

Tools

abacus

  • chargeable
  • apply to display the exact number of turns remaining for individual intrinsics to time out
  • cursed only results in YAFM


mascara

  • consumed upon use
  • apply to increase charisma by 4 if blessed, 2 if uncursed, or decrease by 2 if cursed
  • any water damage (or being creamed) causes the makeup to smudge, resulting in a -2 penalty to charisma instead of the above bonus
  • smudged or not, can be removed with #wipe


Wands

Wands could use a bit of special treatment in regards to their BUC - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects:

  • common effects (60%), equal chance of:
    • bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction
    • if in light, creates darkness, if in dark, creates light
    • teleports itself out of the player's inventory
    • stinking cloud at the player's location
  • uncommon effects (30%), equal chance of:
    • equips into main hand (it is cursed, remember)
    • drains life
    • summons monsters
    • deals shock damage to the player, if not resisted, regains 1d3 charges
  • rare effects (9%), equal chance of:
    • transforms into snake (and back once killed)
    • earthquake
    • uncontrollably levelports the player
    • summons nasties
  • very rare effect (1%), equal chance of:
    • curses items
    • destroys random piece of equipment
    • explodes (as if broken)
    • polymorphs itself into different wand

This makes curses on wands much more interesting (and probably dangerous).


Several wands could use a new engrave message:

wand of probing

  • "You probe the bugs on the <floor>. You feel more confident in your entomology skill."

wand of undead turning

  • "The bugs on the <floor> try to flee!"

wand of secret door detection

  • "You find many hidden bugs on the <floor>."

wand of create monster

  • "Several bugs appear on the <floor>."
  • no longer summons if engraved with

wand of wishing

  • "You wish an engraving into existence!"
  • no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn


wand of debugging

  • found on the Computer Level
  • non-directional, cannot be recharged or wished for
  • engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
  • when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
    • the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
    • on special floors only paralyses the player through free action


Other wands I really like: wand of acid, wand of draining, wand of wind, wand of wonder.

Comestibles

Gems