Difference between revisions of "User:Red kangaroo/YANIs/Items"
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==Weapons== | ==Weapons== | ||
+ | |||
+ | [[scalpel]] | ||
+ | * apply to perform a surgery | ||
+ | ** takes between 5 and 50 turns, decreased by [[dexterity]], halved if wearing a surgical mask (see below), halved again if a [[healer]], with a minimum of 1 turn | ||
+ | ** removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs | ||
+ | ** deals 2d8 damage (as you cut into yourself) | ||
+ | |||
==Armor== | ==Armor== | ||
===Shirts=== | ===Shirts=== | ||
+ | |||
+ | '''chain shirt''' | ||
+ | * sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]] | ||
+ | * made of iron, weights 250 units | ||
+ | * offers base 2 AC | ||
+ | |||
===Suits=== | ===Suits=== | ||
'''black leather armor''' | '''black leather armor''' | ||
+ | * as leather armor, but can be safely enchanted up to +7 and offers full [[Dex]] bonus to [[AC]] | ||
+ | * often worn by [[Drow (monster)|drows]] | ||
'''troll leather armor''' | '''troll leather armor''' | ||
+ | * as studded leather armor, but grants [[regeneration]] | ||
===Cloaks=== | ===Cloaks=== | ||
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==Books== | ==Books== | ||
==Potions== | ==Potions== | ||
+ | |||
+ | * all eligible items could be enchanted by dipping into [[potion of gain level|potions of gain level]], with BUC of the potion having the same effect as BUC of enchanting scrolls | ||
+ | |||
+ | * wands should be possible to recharge by dipping into potions of [[potion of gain energy|gain energy]] or [[potion of gain ability|gain ability]] | ||
+ | ** [[wand of nothing]] dipped into potion of gain ability instead transforms into random other [[wand]] | ||
+ | ** [[wand of fire|wands of fire]] can also be charged by dipping into [[potion of booze|potions of booze]]; uncursed grants 1d3 charges, blessed 3d3 charges, cursed -1 charge | ||
+ | |||
+ | * [[potion of booze]] could use a [[User:Red kangaroo/YANIs/Items/Potion of booze|new flavour]] | ||
+ | |||
==Rings== | ==Rings== | ||
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==Wands== | ==Wands== | ||
+ | |||
+ | Wands could use a bit of special treatment in regards to their [[BUC]] - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects: | ||
+ | * common effects (60%), equal chance of: | ||
+ | ** bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction | ||
+ | ** if in light, creates darkness, if in dark, creates light | ||
+ | ** teleports itself out of the player's inventory | ||
+ | ** stinking cloud at the player's location | ||
+ | * uncommon effects (30%), equal chance of: | ||
+ | ** equips into main hand (it is cursed, remember) | ||
+ | ** drains life | ||
+ | ** summons monsters | ||
+ | ** deals shock damage to the player, if ''not'' resisted, regains 1d3 charges | ||
+ | * rare effects (9%), equal chance of: | ||
+ | ** transforms into [[snake]] (and back once killed) | ||
+ | ** earthquake | ||
+ | ** uncontrollably levelports the player | ||
+ | ** summons nasties | ||
+ | * very rare effect (1%), equal chance of: | ||
+ | ** curses items | ||
+ | ** destroys random piece of equipment | ||
+ | ** explodes (as if broken) | ||
+ | ** polymorphs itself into different wand | ||
+ | This makes curses on wands much more interesting (and probably dangerous). | ||
+ | |||
+ | |||
+ | Several wands could use a new engrave message: | ||
+ | |||
+ | [[wand of probing]] | ||
+ | * ''"You probe the bugs on the <floor>. You feel more confident in your entomology skill."'' | ||
+ | [[wand of undead turning]] | ||
+ | * ''"The bugs on the <floor> try to flee!"'' | ||
+ | [[wand of secret door detection]] | ||
+ | * ''"You find many hidden bugs on the <floor>."'' | ||
+ | [[wand of create monster]] | ||
+ | * ''"Several bugs appear on the <floor>."'' | ||
+ | * no longer summons if engraved with | ||
+ | [[wand of wishing]] | ||
+ | * ''"You wish an engraving into existence!"'' | ||
+ | * no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn | ||
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** the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted | ** the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted | ||
** on special floors only paralyses the player through free action | ** on special floors only paralyses the player through free action | ||
+ | |||
+ | |||
+ | Other wands I really like: [[wand of acid]], [[wand of draining]], [[SporkHack|wand of wind]], [[wand of wonder]]. | ||
==Comestibles== | ==Comestibles== |
Revision as of 09:02, 14 March 2016
This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.
Contents
Weapons
- apply to perform a surgery
Armor
Shirts
chain shirt
- sometimes generated on dwarves and considered their racial armor
- made of iron, weights 250 units
- offers base 2 AC
Suits
black leather armor
- as leather armor, but can be safely enchanted up to +7 and offers full Dex bonus to AC
- often worn by drows
troll leather armor
- as studded leather armor, but grants regeneration
Cloaks
- grants double its enchantment to AC
These should be cloak-slot armor rather than body armor. This will allow some liberty in the player's decisions about his or her ascension kit, hopefully making it less rigid and boring.
troll hide
- rarely drops from slayed trolls
- offers base 1 AC and regeneration
- may be enchanted into troll leather armor
Gloves
- any pair of gloves can be generated with a 'fingerless' prefix
- fingerless gloves don't protect from wielded items (demons should be seared by silver, elves should not heal wielding iron), or from touching certain corpses
- they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
Belts
I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC.
Name | AC | Wt | Effect | Material | Appearance |
---|---|---|---|---|---|
leather belt | 0 | leather | belt | ||
belt of striking | 0 | Enchantment increases all damage done. | leather | belt | |
belt of flying | 0 | flight | leather | belt | |
belt of carrying | 0 | Increases carrying capacity based on enchantment. | leather | belt | |
belt of teleportation | 0 | teleportitis | leather | belt | |
belt of gender bender | 1 |
|
leather | belt | |
chastity belt | 2 |
|
iron | belt | |
mithril girdle | 2 | Can be safely enchanted up to +7. | mithril | girdle | |
girdle of greed | 1 |
|
gold | girdle | |
girdle of speed | 1 | Grants intrinsic speed. | silver | girdle | |
girdle of protection | 2 | Increases MC by 1. | iron | girdle | |
girdle of giant strength | 1 | Sets strength to 25. | iron | girdle | |
girdle of great weight | 3 |
|
iron | girdle | |
girdle of weakness | 1 | Sets strength to 3. | iron | girdle | |
panties | 0 | cloth | piece of cloth | ||
loincloth | 0 | cloth | piece of cloth | ||
codpiece | 2 | Protects males from bonus damage from critical kick attacks. | iron |
Boots
Shields
Amulets
- found on the Computer Level
- non-cursed grants amnesia resistance
- blessed greatly slows the loss of spell knowledge
- cursed increases the loss of spell knowledge ten times
amulet of weaponmastery
- cursed makes all your attacks unskilled
- uncursed adds one to the skill of your attacks
- blessed sets all your attacks to expert skill
Books
Potions
- all eligible items could be enchanted by dipping into potions of gain level, with BUC of the potion having the same effect as BUC of enchanting scrolls
- wands should be possible to recharge by dipping into potions of gain energy or gain ability
- wand of nothing dipped into potion of gain ability instead transforms into random other wand
- wands of fire can also be charged by dipping into potions of booze; uncursed grants 1d3 charges, blessed 3d3 charges, cursed -1 charge
- potion of booze could use a new flavour
Rings
I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.
- dropping rings into a sink may only bury them under the sink rather than destroy them, based on luck
ring of doom
- always generated uncursed, but curses itself upon donning
- sets luck to -13 until removed
ring of djinni summoning
- can be #rubbed for a variety of effects, destroying the ring
- blessed results in a prompt to select either non-magical wish or a pet djinni
- uncursed creates a peaceful djinni
- cursed always results in a hostile djinni
ring of elements
- replaces rings or cold, fire and shock resistance
- grants cold, fire and shock resistance
- cursed could suppress any form of cold, fire and shock resistance
I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.
rings of gain attribute
- all sustain their given attribute if blessed, but only from going down, not up
ring of hallucination
- extrinsic hallucination
- may have a use around touch of death users, as it is easily removable
ring of light
- worn grants light radius of 2 uncursed or 3 blessed
- cursed has no effect
ring of magic resistance
ring of material stability
- grants disintegration resistance
ring of mental stability
- grants confusion resistance
- blessed prompts for confirmation before each teleport, as a blessed scroll of teleport
- cursed always teleports uncontrollably
- found on the Computer Level
- chargeable
- can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
- blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
- higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
- enchantment around +0 mostly results in weak monsters
- blessed but negatively enchanted ring may create both tame and hostile creatures
Scrolls
- confused non-cursed invokes earthquake
- confused cursed summons several hostile earth elementals
scroll of destroy jewelry
scroll of destroy weapon
scroll of root password detection
- found on the Computer Level
- creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
- confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
- confused cursed prints "Data corruption warning, activating safety protocols." and levelports
scroll of wishing
- blessed grants single magical wish
- uncursed grants single non-magical wish
- cursed creates a cursed wand of wishing (1:-1)
- confused non-cursed summons several peaceful djinn
- confused cursed summons several hostile djinn
Tools
abacus
- chargeable
- apply to display the exact number of turns remaining for individual intrinsics to time out
- useful not only when waiting out hallucination or stun, but especially if intrinsics from corpses time out
- cursed only results in YAFM
mascara
- consumed upon use
- apply to increase charisma by 4 if blessed, 2 if uncursed, or decrease by 2 if cursed
- any water damage (or being creamed) causes the makeup to smudge, resulting in a -2 penalty to charisma instead of the above bonus
- smudged or not, can be removed with #wipe
Wands
Wands could use a bit of special treatment in regards to their BUC - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects:
- common effects (60%), equal chance of:
- bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction
- if in light, creates darkness, if in dark, creates light
- teleports itself out of the player's inventory
- stinking cloud at the player's location
- uncommon effects (30%), equal chance of:
- equips into main hand (it is cursed, remember)
- drains life
- summons monsters
- deals shock damage to the player, if not resisted, regains 1d3 charges
- rare effects (9%), equal chance of:
- transforms into snake (and back once killed)
- earthquake
- uncontrollably levelports the player
- summons nasties
- very rare effect (1%), equal chance of:
- curses items
- destroys random piece of equipment
- explodes (as if broken)
- polymorphs itself into different wand
This makes curses on wands much more interesting (and probably dangerous).
Several wands could use a new engrave message:
- "You probe the bugs on the <floor>. You feel more confident in your entomology skill."
- "The bugs on the <floor> try to flee!"
- "You find many hidden bugs on the <floor>."
- "Several bugs appear on the <floor>."
- no longer summons if engraved with
- "You wish an engraving into existence!"
- no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn
- found on the Computer Level
- non-directional, cannot be recharged or wished for
- engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
- when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
- the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
- on special floors only paralyses the player through free action
Other wands I really like: wand of acid, wand of draining, wand of wind, wand of wonder.