Forum:My calculation about the best weapon to choose

From NetHackWiki
Jump to: navigation, search


I calculated the best weapon to choose, depending on role, race and alignment. I simply show the table, with these assumptions:

  • Every weapon in this sheet has +7 enchantment, is blessed, and is erodeproof.
  • You have max skill.
  • You don't want to get blasted by artifact weapons.
  • You don't want to get alignment penalty for using poison if you are Lawful.
  • About melee weapons table, obviously, you don't want to achieve "Never hit with a wielded weapon" conduct. Monks are not an exception.
  • About projectiles table, you have strength at 25. (probably from gauntlets of power.)

The tables

Melee weapons

Role Alignment Primary melee weapon Secondary melee weapon
(If you are able to #twoweapon)
Sidenotes
In Dungeons of Doom In Gehenom In Dungeons of Doom In Gehenom
Archeologist Lawful the Fire Brand the Grayswandir a katana Get unrestricted in long sword skill by sacrificing
Neutral the Frost Brand
Barbarian (any) the Fire Brand the Frost Brand a katana
Caveman Lawful the Fire Brand the Grayswandir Get unrestricted in long sword skill by sacrificing
Neutral the Frost Brand
Healer Neutral the Staff of Aesculapius
Knight Lawful the Fire Brand the Grayswandir a katana
Monk Lawful the Fire Brand the Grayswandir Get unrestricted in long sword skill by sacrificing
(other) the Frost Brand
Priest Neutral the Mjollnir
Lawful the Fire Brand the Grayswandir Get unrestricted in long sword skill by sacrificing
Chaotic the Frost Brand
Ranger (any) the Fire Brand the Frost Brand Get unrestricted in long sword skill by sacrificing
Rogue Chaotic the Fire Brand the Frost Brand a crysknife
Samurai Lawful the Fire Brand the Frost Brand a katana
Tourist Neutral the Fire Brand the Frost Brand a crysknife
Valkyrie Lawful the Fire Brand the Grayswandir a katana
Neutral the Frost Brand
Wizard (any) the Fire Brand the Frost Brand Get unrestricted in long sword skill by sacrificing

Projectiles

Role Race Alignment In Dungeons of Doom In Gehenom Sidenotes
Archeologist (any) Lawful boomerangs
Neutral poisoned shurikens Perhaps want to be unrestricted of shuriken by crowning.
Barbarian Human (any) poisoned shurikens Perhaps want to be unrestricted of shuriken by crowning.
Orc Chaotic poisoned orcish arrows Use an orcish bow for launcher.
Caveman (any) Lawful boomerangs
Neutral poisoned ya poisoned silver arrows Use any bow for launcher.
Healer (any) Neutral poisoned darts
Knight Human Lawful dwarvish spears silver spears
Monk Human Lawful dwarvish spears silver spears
(other) poisoned shurikens
Priest Elf Chaotic poisoned elven arrows Use an elven bow for launcher.
Human Lawful dwarvish spears silver spears
(other) poisoned shurikens
Ranger Elf Chaotic poisoned elven arrows Use an elven bow for launcher.
Orc Chaotic poisoned orcish arrows poisoned darts Use an orcish bow for launcher.
(other) (any) poisoned darts
Rogue (any) Chaotic poisoned darts
Samurai Human Lawful shurikens
Tourist Human Neutral poisoned darts
Valkyrie (any) (any) silver daggers
Wizard (any) (any) poisoned darts

--NDos (talk) 01:43, 31 January 2015 (UTC)

Write your opinions here

This table seems to assume no strength damage bonus (see "table of attribute adjustments" in weap-343.txt, or dbon in weapon.c), i.e. STR between 8 to 15 inclusive. In the late game (which these calculations otherwise seem to be for), most characters should have their stats pretty close to maximized, which improves the damage significantly for most weapons, but crucially, not for missiles fired from a launcher (i.e. arrows, bolts and sling stones; see uhitm.c, line 892). Thus, while e.g. low-strength Rogues can maximize their damage output with poisoned crossbow bolts, a late-game Rogue with 18/** STR is much better off throwing daggers. —Ilmari Karonen (talk) 14:12, 3 February 2015 (UTC)

I fixed the table. Thank you for finding error. It turns out Rogue's best weapon is (surprisingly) darts, though. --NDos (talk) 05:14, 5 February 2015 (UTC)