The Guild of Disgruntled Adventurers

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In SLASH'EM, the Guild of Disgruntled Adventurers is located between levels 26 and 31. It has a 50% chance of being generated.

The level

An example map.

                         -----                 --------------
                         |  >+#                |....@@.@@@*.|
                       ##|^  |#               #+@?.!.@@.@@.!|
             --------  # |   |#             ###|..@...@@.@@@|
             |      |### -.---#             #  |..@@@.@.@@@@|
             |      |#    ##  #           ###  |...@%..@D@@@|
             |      |#     #  #           #    |f?.@!.@@..@@-########
             | <    |#     #####        ###    -----|--------       #
             |      .#      #--+-+------#           #               ### ------
             |      |       #|         |#           #                 # |    |
             --------        |         |#           #                 ##.    |
                             |         |#           #                   |    |
                             |         +#           #                   |  ^ |
                             |         |   ####################         ------
                             -----------           --------+--|---
                                                   |             |
                                                   |             |
                                                   |^            |
                                                   ---------------

It is a rooms-and-corridors level, with one bigger 12X6 room containing various player monsters.

The player monsters are:

The 12X6 room also contains: four random scrolls, two random wands, three random potions, ten random objects.

The rest of the level is five ordinary rooms with three random traps and six random objects.

Strategy

Note that most of these are not sleep resistant, so knowing the sleep spell or having lots of wands of sleep can be handy. Done right with sleep rays, this level can generate a large amount of loot. In the confusion, try not to put a wand of cancellation in your bag of holding/Wallet of Perseus.

The Adventurers will come equipped with a wide variety of wands and potions, so be prepared. The three greatest threats are usually wands of death, wands of fireball, and wands of draining: the first is of course counteracted by reflection or magic resistance, the second only by fire resistance (NOT reflection), and the third by drain resistance.

Also note, that the two archeologists might have pickaxes, and use them to dig around complicating strategy.

Athames and Hawaiian shirts

Of note, is the fact that here you can easily find athames and Hawaiian shirts, two items that are otherwise hard to get.

The two ice mages, two flame mages and two wizards will certainly generate several athames, while the tourists will generate two Hawaiian shirts.

See also

Reference

From source guild.des file