Magic harp/zh-CN
NetHack 中文 Wiki 需要您的帮助!
了解如何帮助我们完善Wiki
魔幻竖琴(magic harp)是NetHack中的一种调性乐器类工具。它由木头制成,未鉴定时外观为“竖琴”。
Contents
生成
魔幻竖琴在随机生成工具中占比1⁄500(0.2%)。
描述
使用魔幻竖琴的效果根据其是否有充能,以及玩家是否选择即兴演奏而定[4][5]:
- 即兴演奏有充能的魔幻竖琴会锻炼玩家的敏捷,消耗乐器1点充能,并发出能够使附近的怪物变为驯服状态的声音,该效果可能被怪物的魔法抗性抵御[6][7][8]。竖琴的声音传播范围为圆形,半径根据玩家的经验等级决定(见下文图示)。无法被驯服的怪物则会被安抚[9][10][11][12]。如果玩家在被怪物吞噬的情况下演奏魔幻竖琴,则其效果只会影响吞噬玩家的怪物[13]。
- 即兴演奏没有充能的魔幻竖琴的效果与木竖琴相同,其会发出能够安抚附近的仙女类怪物的声音[14][15][16]。声音的传播范围也与木竖琴一致。
- 使用魔幻竖琴且不选择即兴演奏时,它会像其他调性乐器一样演奏旋律,不会有其他效果,也不会消耗充能。
魔幻竖琴发出的驯服怪物的音乐的传播范围如下图所示。图中的彩色数字代表声音传播到该位置所需的演奏者最低等级,数字的颜色代表需求等级值的十位上的值(红色为0,蓝色为1,绿色为2),数字自身的值代表需求等级值的个位上的值。可将光标悬停在数字上查看该数字对应的需求等级。
...858...
..23032..
.8341438.
.501@105.
.8341438.
..23032..
...858...
.........
对魔幻竖琴进行充能时,未诅咒的充能来源会补充1d4充能,受祝福的来源会补充2d4充能,被诅咒的来源则会清空其所有充能[17][18][19][20]。魔幻竖琴最多可储存20点充能,其充能计数在达到7以后不会再增加,但再充能次数没有限制[21]。
魔幻竖琴无法在水下使用[22]。魔幻竖琴的BUC不会影响其效果。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 231bd75b,现在魔幻竖琴的驯化效果范围修改为与阅读非诅咒的驯化卷轴或施放魅惑怪物法术一致,也可以提升已驯服怪物的驯服度。根据commit 094da9b9,现在魔幻竖琴能够正确地安抚被激怒的店主了。策略
魔幻竖琴在驯服怪物方面是非常实用的道具,只要玩家的经验等级提升到4以上,其效果范围就和驯化卷轴一致,还可以通过继续提升等级进一步扩大范围。不过,在混乱状态下阅读驯化卷轴的效果范围远超过魔幻竖琴。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
由于魔幻竖琴能够提升宠物的驯服度,它在维护不进食宠物的驯服度方面也可发挥作用。历史
魔幻竖琴最初于NetHack 3.0.0加入游戏。
消息
- 关于使用没有充能的魔幻竖琴时的消息,请参阅木竖琴#消息。
- 竖琴发出非常有吸引力的音乐。(The harp produces very attractive music.)
- 你用有充能的魔幻竖琴即兴演奏。
- 你感觉到非常舒缓的振动。(You feel very soothing vibrations.)
- 你在失聪状态下使用魔幻竖琴。
Variants
此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译。
In NetHack variants that import the advent calendar patch, a magic harp is among the various tools that may appear as the Christmas present on day 24.
SLASH'EM
In SLASH'EM, upgrading a magic harp successfully will produce a wooden harp and vice versa. Dipping a magic harp in a potion of amnesia will use up the potion and "downgrade" the item to a wooden harp.
UnNetHack
In UnNetHack, rare instruments shops have a 3⁄100 chance of generating a magic harp on each square. UnNetHack also incorporates the advent calendar patch, and a magic harp may appear as the Christmas present for day 24.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, Troubadours start the game with knowledge of the magic harp's appearance.
Music instruments shops have a 1⁄50 chance of a magic harp being generated on each square.
Dipping a magic harp into a potion of amnesia will use up the potion and "downgrade" the item to a harp, as in SLASH'EM.
Magic harps can be used as substitutes for wooden harps when playing songs via the musicalize spell skill.
The Lyre of Orpheus is an artifact magic harp that acts as the Troubadour quest artifact, and can be used to play any song via the musicalize spell skill. The Lyre of Orpheus grants magic resistance when carried, causes all pets on the level to follow the hero between levels, and can be applied or invoked for taming. Each time it is applied or invoked, the Lyre will speak a random rumor dependent on its beatitude: the rumor will be true if the Harp is blessed, false if cursed, and either if uncursed.
DynaHack
In DynaHack, applying a magic harp will formally identify it.
NetHack Fourk
In NetHack Fourk, sylph Healers start each game with a magic harp, which acts as a replacement for the potion of healing normally given to sylphs in other roles.
SpliceHack
In SpliceHack, a magic harp can be created at a furnace by combining a harp and a scroll of taming.
SlashTHEM
In SlashTHEM, upgrading functions as it does in SLASH'EM, as does dipping a magic harp into a potion of amnesia.
As in dNetHack and its derivatives, Bards start the game with knowledge of the magic harp's appearance, and magic harps can similarly be used as substitutes for wooden harps when playing songs via the musicalize spell skill. The Bard quest artifact, The Lyre of Orpheus, has its base item changed to a wooden harp.
Musicians start each game with a magic harp.
Rare instruments shops have a 3⁄100 chance of generating a magic harp on each square, as in UnNetHack.
SlashTHEM has two artifact magic harps:
- The Harp of Harmony is the Musician quest artifact. It grants drain resistance, warning, and stealth while carried, and can be applied or invoked for taming. When applied or invoked, the Harp will speak a random rumor based on its beatitude—true if blessed, false if cursed, and either if uncursed.
- The Harp of Lightning is the Electric Mage quest artifact. It grants acid resistance, warning and teleport control while carried, and can be invoked to summon a tame greater air elemental with a 1⁄5 chance or a tame air elemental otherwise.
Hack'EM
In Hack'EM, rare instruments shops have a 3⁄100 chance of generating a magic harp on each square, as in UnNetHack and SlashTHEM.
Upgrading a harp successfully will produce a magic harp and vice versa, as in SLASH'EM.
引用及注释
- ↑ src/mkobj.c in NetHack 3.6.7, line 959
- ↑ src/read.c in NetHack 3.6.7, line 694
- ↑ src/read.c in NetHack 3.6.7, line 699
- ↑ src/apply.c in NetHack 3.6.7, line 3729
- ↑ src/music.c in NetHack 3.6.7, line 700
- ↑ src/music.c in NetHack 3.6.7, line 620
- ↑ src/music.c in NetHack 3.6.7, line 628
- ↑ src/music.c in NetHack 3.6.7, line 840
- ↑ src/music.c in NetHack 3.6.7, line 215
- ↑ src/music.c in NetHack 3.6.7, line 223
- ↑ src/music.c in NetHack 3.6.7, line 231
- ↑ src/music.c in NetHack 3.6.7, line 627
- ↑ src/music.c in NetHack 3.6.7, line 220
- ↑ src/music.c in NetHack 3.6.7, line 630
- ↑ src/music.c in NetHack 3.6.7, line 637
- ↑ src/music.c in NetHack 3.6.7, line 639
- ↑ src/read.c in NetHack 3.6.7, line 686
- ↑ src/read.c in NetHack 3.6.7, line 690
- ↑ src/read.c in NetHack 3.6.7, line 692
- ↑ src/read.c in NetHack 3.6.7, line 697
- ↑ src/read.c in NetHack 3.6.7, line 573
- ↑ src/music.c in NetHack 3.6.7, line 690