Difference between revisions of "NotnotdNetHack"

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(gotta start somewhere)
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{{distinguish|notdnethack}}
 
{{distinguish|notdnethack}}
 
'''notnotdnethack''' is a [[variant]] of [[notdNetHack]] developed by [[User:Noisytoot|Noisytoot]], and is based on [[NetHack 3.4.3]] like both notdNetHack and [[dNetHack]] are.
 
'''notnotdnethack''' is a [[variant]] of [[notdNetHack]] developed by [[User:Noisytoot|Noisytoot]], and is based on [[NetHack 3.4.3]] like both notdNetHack and [[dNetHack]] are.
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The entire repo can be viewed at [https://codeberg.org/noisytoot/notnotdnethack/ codeberg.org].
  
 
{{todo|Proper formatting to match other variant pages}}
 
{{todo|Proper formatting to match other variant pages}}
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** Rusting is resisted by waterproofing
 
** Rusting is resisted by waterproofing
 
** Sear damage only applies on direct contact. Unlike [[Eden]], there's no passive damage.
 
** Sear damage only applies on direct contact. Unlike [[Eden]], there's no passive damage.
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<!--Upstreamed, remove after updating ndnh article-->
  
 
==New items==
 
==New items==
 
*[[Cloak of flight]] (from [[SpliceHack]]).
 
*[[Cloak of flight]] (from [[SpliceHack]]).
*[[Night vision goggles]] from ndnh1: Uses blindfold slot, provides [[extramission]], [[future tech]]. [[Anachrononaut]] dwarves start with them and there is a pair on the Home level (and on the android home level)
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*[[Night vision goggles]] from ndnh1: Uses blindfold slot, provides [[extramission]], [[future tech]]. [[Anachrononaut]] dwarves start with them and there is a pair on the Home level (and on the android home level)<!--Upstreamed, remove after updating ndnh article-->
*[[Force armor]] from ndnh1: 3 AC, 3 DR, MC 3, heavy armor made of gemstone, future tech. [[Anachrononaut]] [[half-dragon]]s start with it. Knocks back and stuns attackers
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*[[Force armor]] from ndnh1: 3 AC, 3 DR, MC3. Heavy armor made of [[gemstone]] that can knock back and stun attackers, considered future tech. [[Half-dragon (starting race)|Half-dragon]] [[Anachrononaut]]s start with force armor.
 
*[[Mist projector]]: Chargeable [[tool]] with the same [[charge]] count as a [[can of grease]]. Weighs 50 aum, made of [[metal]], not randomly generated. When applied, it creates a large cloud of cold with a radius of 3, 4 or 5 squares depending on beatitude - monsters in the cloud that do not have [[cold resistance]] sustain flat damage each turn based on the user's [[firearms]] [[skill]]: the cloud deals 3 damage at Unskilled and gains +3 damage for each skill level, up to 12 at Expert. [[Migo]] queens/philosophers/soldiers are given mist projectors to replace their gaze attack.
 
*[[Mist projector]]: Chargeable [[tool]] with the same [[charge]] count as a [[can of grease]]. Weighs 50 aum, made of [[metal]], not randomly generated. When applied, it creates a large cloud of cold with a radius of 3, 4 or 5 squares depending on beatitude - monsters in the cloud that do not have [[cold resistance]] sustain flat damage each turn based on the user's [[firearms]] [[skill]]: the cloud deals 3 damage at Unskilled and gains +3 damage for each skill level, up to 12 at Expert. [[Migo]] queens/philosophers/soldiers are given mist projectors to replace their gaze attack.
  
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* [[Etherealoid]]s can be given [[shield]]s as [[sacrifice gift]]s.
 
* [[Etherealoid]]s can be given [[shield]]s as [[sacrifice gift]]s.
 
* [[Beatitude]]-unidentified stacks merge with identical ones.
 
* [[Beatitude]]-unidentified stacks merge with identical ones.
* R'lyehian sight is implemented for players as detection rather than vision.<!--
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* [[R'lyehian sight]] is implemented for players, and is treated as a form of monster detection rather than vision.<!--Upstreamed, edit or remove after updating dnh article or creating standalone article. Default ghost and shade symbols are now 8 and 6 respectively -->
Default ghost and shade symbols are now 8 and 6 respectively -->
 
 
* [[Lokoban]] is used in place of Sokoban as in notdNetHack, and Sokoban's luck penalties are also removed.
 
* [[Lokoban]] is used in place of Sokoban as in notdNetHack, and Sokoban's luck penalties are also removed.
 
* New [[Fort Ludios]] levels from [[UnNetHack]].
 
* New [[Fort Ludios]] levels from [[UnNetHack]].
 
* [[Brainlessness]] does not bypass [[life saving]] - a character that dies of brainlessness has their [[intelligence]] set to 5 if life-saved.
 
* [[Brainlessness]] does not bypass [[life saving]] - a character that dies of brainlessness has their [[intelligence]] set to 5 if life-saved.
* User sound support (from 3.4.3) re-added for Unix.
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* [[User sounds]] support (from 3.4.3) re-added for Unix.
 
{{stub}}
 
{{stub}}
 
{{variant-343}}
 
{{variant-343}}
 
[[Category:Variants]]
 
[[Category:Variants]]
 
[[Category:notnotdNetHack]]
 
[[Category:notnotdNetHack]]

Latest revision as of 16:16, 3 July 2024

Not to be confused with notdnethack.

notnotdnethack is a variant of notdNetHack developed by Noisytoot, and is based on NetHack 3.4.3 like both notdNetHack and dNetHack are.

The entire repo can be viewed at codeberg.org.

A user has suggested improving this page or section as follows:

"Proper formatting to match other variant pages"

New races

Octopode

Octopodes are a race of sea monsters that can use their tentacles to walk on land, wear rings on each of the eight tentacles, and can also attack with them in melee to drown other monsters. They cannot wear most rigid armor, but can still make use of shields and barded helms along with "soft" armor and also gain level-based bonuses to natural AC and DR.

(Parasitized) Android Illithanachronounbinder

Androids can be played as Illithanachronounbinders, which makes them a playable version of the parasitized android. Unlike other androids, Android Illithanachronounbinders are considered living monsters due to the presence of the parasite; they also no longer start with cold resistance, stoning resistance or breathlessness, and instead start with see invisible, R'lyehian sight and flight as parasitized androids do. Android Illithanachronounbinders still begin with poison resistance and sickness resistance, and gain stealth at experience level 5, shock resistance at experience level 10 and fire resistance at experience level 15.

Race/role changes

  • Player clockwork automata have materials. Valid starting materials: bronze, iron, green-steel; but can apply Silver Flame boons to smelt self to silver, platinum, or mithril (can then apply reflection boon to self)
    • bronze: 2x boiler heat damage dice
    • iron: rusting, sear damage (+1d(defender's level))
    • green-steel: rusting, sear damage (+2d9 unholy)
    • silver: sear damage (+1d20)
    • platinum: sear damage (+1d5 to +1d20)
    • mithril: -3 AC and +3 DR
    • gold: sear damage (+1d20 holy if alignment record>3, +1d20 unholy if alignment record<-3, else nothing)
    • Rusting is resisted by waterproofing
    • Sear damage only applies on direct contact. Unlike Eden, there's no passive damage.

New items

New options

  • usersound_regex, menucolor_regex, querytype_regex
  • paranoid_wand_break
  • QUERYTYPE - similar to msgtype,but controls whether prompts are y/n or yes/no

Other changes

This page is a stub. Should you wish to do so, you can contribute by expanding this page.