Arrow
) | |
---|---|
Name | arrow |
Appearance | arrow |
Damage vs. small | 1d6 |
Damage vs. large | 1d6 |
To-hit bonus | +0 |
Weapon skill | bow |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
An arrow is a type of weapon that appears in NetHack. It is a projectile weapon designed for bows that is made of iron.
There are silver arrows. as well as multiple types of arrows designed for their own launchers:
Contents
Generation
Human Rangers start the game with two separate stacks of +0 and +2 arrows for their bow.[1]
Forest centaurs have a 1⁄2 chance of being generated with a bow and a stack of arrows.[2] Hunters are always generated with a bow and arrows, and chieftains, pages, roshi, and warriors have a 1⁄3 chance of generating with a bow and arrows.[3][4]
A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of arrows accompanying a bow, unless they are being generated on the Rogue level: the base odds are 1⁄14 for normal monsters, 1⁄12 for a monster that is a lord or nasty, 1⁄10 for a monster that is an overlord or both a lord and nasty, and 1⁄8 for a monster that is both nasty and an overlord.[5]
One of the weapons guarded by the ghost on the Rogue level is a +0 stack of arrows accompanying a bow, each of which have a 3⁄4 chance of being cursed.[6]
An arrow trap will shoot an arrow at any monster or character that steps on their square until they run out of arrows, and untrapping them produces 50−rnl(50) arrows.[7]
The Longbow of Diana can be invoked to create a stack of arrows.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
The themed room containing the ghost of an adventurer and their "bones" pile has an independent 9⁄20 chance of including a bow and arrows in the pile.
As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Orion, the Ranger quest leader, always generates with a stack of 50 +4 arrows for his yumi.Description
Arrows are ineffective in melee, and must be used by throwing or firing them from a wielded bow of any type. Like some other missile weapons, they can misfire if cursed, and have a chance to mulch upon hitting a monster based on enchantment, beatitude and Luck. Dipping arrows in a potion of sickness will poison them, adding +d6 damage and a 1⁄10 chance of instadeath per hit against monsters without poison resistance.
The number of arrows that can shot at once depends on the character's bow skill: A character shoots 1 arrow per attack Basic skill or lower, up to 2 arrows at Skilled, and up to 3 at Expert. Rangers shooting arrows gain a +1 multishot bonus that stacks with skill-based multishot.
The range for an arrow is dependent on the character's strength - the equation is when fired from a wielded bow, and otherwise:[8][9][10]
Strength: | 3 | 4, 5 | 6, 7 | 8, 9 | 10, 11 | 12, 13 | 14, 15 | 16, 17 | 18–18/31 | 18/31–21 | 22, 23 | 24, 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Range of arrow (with wielded bow) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Range of arrow (without wielded bow) | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
Strategy
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills or from using a blessed weapon against undead or demonss - note that these bonuses apply per arrow, and can add up to deal more damage than melee attacks.
The calculations for poisoned arrows assume the monster is not poison resistant.
Weapon | Number of arrows fired at once | |||
---|---|---|---|---|
1 | 1d2 (average 1.5) | 1d3 (average 2) | 1d4 (average 2.5) | |
+0 arrows | ||||
+7 arrows | ||||
poisoned +0 arrows | ||||
poisoned +7 arrows |
History
Arrows first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and are included in the initial weapon list for Hack 1.0.
Variants
SLASH'EM
In SLASH'EM, upgrading standard arrows will produce either elven arrows, dark elven arrows or ya, with an equal probability of each, while upgrading any type of arrow other than a silver arrow will produce standard arrows.
dNetHack
dNetHack adds the golden arrow and ancient arrow as arrow types.
SpliceHack
In SpliceHack, marrashi are generated with several stacks of standard arrows for their footbow, including a special filth-encrusted arrow.
notdNetHack
In notdNetHack, in addition to dNetHack details, Eve is generated with a bow and arrows when summoned by an Illithanachronounbinder.
EvilHack
In EvilHack, centaur Rangers start with the same bow and arrows as human Rangers. All centaur characters start with knowledge of all bow-related weaponry, and gain a multishot bonus when firing arrows from them.
Gnoll hunters always generate with a bow and arrows, and player monster rangers that are humans or centaurs will generate with two stacks of arrows for their bows. Sergeants and lieutenants that are dwarven or human that are generated in the Castle will generate with a bow and arrows. Arrows can be used to create many items at a forge:
- 2 arrows can be combined with a dagger to create a spear.
- 2 arrows can be combined with a spear to create a dwarvish spear.
- 2 arrows can be combined with a knife to create a dagger.
- 2 arrows can be combined with 2 darts to create a knife.
- 2 arrows can be combined with 2 crossbow bolts to create a club.
Encyclopedia entry
I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong
That it can follow the flight of song?
Long, long afterward, in an oak
I found the arrow still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.
by Henry Wadsworth Longfellow ]
References
- ↑ src/u_init.c in NetHack 3.6.7, line 115
- ↑ src/makemon.c in NetHack 3.6.7, line 464
- ↑ src/makemon.c in NetHack 3.6.7, line 298
- ↑ src/makemon.c in NetHack 3.6.7, line 308
- ↑ src/makemon.c in NetHack 3.6.7, line 534: Case for arrows in "default" monster weapon generation
- ↑ src/extralev.c in NetHack 3.6.7, line 339
- ↑ src/trap.c in NetHack 3.6.7, line 4252
- ↑ src/dothrow.c in NetHack 3.6.7, line 1209
- ↑ src/dothrow.c in NetHack 3.6.7, line 1229
- ↑ src/dothrow.c in NetHack 3.6.7, line 1234