Difference between revisions of "Angel"

From NetHackWiki
Jump to navigation Jump to search
(Fix link, change text to reflect that they were removed)
(follow-up touches, extract note from bold)
Line 20: Line 20:
 
}}
 
}}
  
The '''Angel{{ref|capitalization}}''', {{monsym|angel}}, is the most prominent of the [[angelic being]]s in ''[[NetHack]]''.
+
An '''Angel''',{{ref|capitalization}} {{monsym|angel}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the most prominent of the [[angelic being]]s.
  
 
Angels possess a melee-range [[magic missile]] attack that they can use ignores both [[reflection]] and [[half spell damage]], but deals no damage if you have [[magic resistance]]. The magic missiles they fire at range are similar to those from a [[wand of magic missile]], but can be done at will. Like other monsters with magic missile attacks, Angels have magic resistance.
 
Angels possess a melee-range [[magic missile]] attack that they can use ignores both [[reflection]] and [[half spell damage]], but deals no damage if you have [[magic resistance]]. The magic missiles they fire at range are similar to those from a [[wand of magic missile]], but can be done at will. Like other monsters with magic missile attacks, Angels have magic resistance.
  
== Generation ==
+
==Generation==
Angels that are randomly generated almost exclusively appear in the service of one of the [[deity|deities]], and appear in large numbers on the [[Astral Plane]]. You can also obtain a guardian Angel as a [[minion]] when you arrive on the [[Astral Plane]] if your [[alignment]] is sufficiently high and you are not causing [[conflict]]; if you '''are''' generating conflict, a group of hostile Angels will be generated instead.
+
{{frac|3}} of randomly appearing Angels will be [[minion]]s of a random [[god]] from your [[pantheon]] and are usually peaceful to [[co-aligned]] players, with "renegade" Angel minions being peaceful towards [[cross-aligned]] players instead.{{refsrc|src/makemon.c|1355|nethack=3.6.7}} The remaining Angels are lawful by default.
  
If you are [[lawful]], randomly generated Angels will be generated [[peaceful]]. {{frac|1|3}} of randomly appearing Angels will be minions of a random god from your [[pantheon]]{{refsrc|src/makemon.c|1355|nethack=3.6.6}}; usually they will be peaceful to [[co-aligned]] players, but some will be made "renegade", and peaceful to [[cross-aligned]] players instead.
+
Several Angels in service of the gods appear on the [[Astral Plane]] - upon reaching this level, if your [[alignment]] is sufficiently high and you are not causing [[conflict]], you will obtain a tame guardian Angel. If you are generating conflict when you arrive or begin to generate conflict at any point on the Astral Plane, a group of hostile Angels will be generated instead.
  
Angels are [[Monster starting inventory|generated with]] an uncursed [[erodeproof]] [[large shield]] 75% of the time and a [[shield of reflection]] 25% of the time, and a blessed erodeproof [[long sword]], with a 5% chance of the sword being either [[Demonbane]] or [[Sunsword]] if the artifact has yet to be generated. The tame guardian Angel you get when entering the Astral Plane gets slightly better gear: their weapon is blessed and its enchantment raised by 1-4 points (if it's under +4), and they will be given an [[amulet of reflection]] if they do not get a shield of reflection.
+
Angels are [[Monster starting inventory|generated with]] an uncursed [[erodeproof]] [[large shield]] {{frac|3|4}} of the time, and a [[shield of reflection]] otherwise; their weapon will be a blessed erodeproof [[long sword]], with a 5% chance of the sword being either [[Demonbane]] or [[Sunsword]] if the artifact has yet to be generated. The tame guardian Angel you get when entering the Astral Plane gets somewhat better gear: their weapon is blessed and has its enchantment raised by 1-4 points if it is under +4, and they will be given an [[amulet of reflection]] if they do not get a shield of reflection.
  
 
{{upcoming|NetHack 3.7|Demonbane is now a [[mace]], so Angels can only receive Sunsword.}}
 
{{upcoming|NetHack 3.7|Demonbane is now a [[mace]], so Angels can only receive Sunsword.}}
  
 
==Strategy==
 
==Strategy==
The [[wand of death]] is completely ineffective against Angels, and they have a good chance of having a shield of reflection, which neuters other attack wands and spells. They are cold resistant, but still vulnerable to fire, so casting the [[spell of fireball]] at Skilled or Expert might do significant damage; however, you may have trouble mustering the necessary [[power]] to cast spells repeatedly in most situations involving Angels, which will usually occur on the Astral Plane while you are carrying the [[Amulet of Yendor]].
+
The [[wand of death]] is completely ineffective against Angels, and they have a {{frac|4}} chance of a shield of reflection, which neuters other attack wands and spells. They are cold-resistant, but still vulnerable to fire, so casting the [[spell of fireball]] at Skilled or Expert might do significant damage; however, you may have trouble mustering the necessary [[power]] to cast spells repeatedly in most situations involving Angels, which will usually occur on the Astral Plane while you are carrying the [[Amulet of Yendor]].
  
When fighting Angels in melee, [[Fire Brand]] and [[Stormbringer]] are among the best weapon choices; however, on the Astral Plane, you will likely be seeking to find your [[high altar]], so a [[footrice]] corpse will be preferable in that scenario, as is a [[wand of teleportation]].
+
When fighting Angels in melee, [[Fire Brand]] and [[Stormbringer]] are among the best weapon choices; however, on the Astral Plane, you will likely be seeking to find your [[high altar]], so a [[footrice]] corpse and a [[wand of teleportation]] will be preferable in that scenario.
  
 
To avoid generating a group of hostile Angels when you arrive on the Astral Plane, wait a few turns after you arrive before generating conflict.
 
To avoid generating a group of hostile Angels when you arrive on the Astral Plane, wait a few turns after you arrive before generating conflict.
  
 
==Variants==
 
==Variants==
 +
===UnNetHack===
 +
In [[UnNetHack]], Angels have a mutual [[grudge]] with [[demon]]s, and they will attack each other on sight.
  
=== UnNetHack ===
+
===SpliceHack===
In [[UnNetHack]], Angels will attack any [[demon]]s they see, (and vice versa) as part of [[Nephi's grudge patch]].
 
 
 
=== SpliceHack ===
 
 
{{main|Angel (starting race)}}
 
{{main|Angel (starting race)}}
  
 
[[SpliceHack]] previously had Angels as a starting race, but they were later removed.
 
[[SpliceHack]] previously had Angels as a starting race, but they were later removed.
  
== Encyclopedia entry ==
+
==Encyclopedia entry==
 
 
 
{{encyclopedia|He answered and said unto them, he that soweth the good seed
 
{{encyclopedia|He answered and said unto them, he that soweth the good seed
 
is the Son of man; the field is the world, and the good seed
 
is the Son of man; the field is the world, and the good seed
Line 67: Line 65:
  
 
==Notes==
 
==Notes==
 
 
* {{note|capitalization}} While "angel" is a common noun in English, in the NetHack source code (and thus the game) it is capitalized, and this article reflects that.
 
* {{note|capitalization}} While "angel" is a common noun in English, in the NetHack source code (and thus the game) it is capitalized, and this article reflects that.
  
== References ==
+
==References==
<References />
+
<references/>
 
+
{{nethack-364}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
 

Revision as of 12:34, 16 June 2023

An Angel,[1] A, is a type of monster that appears in NetHack. It is the most prominent of the angelic beings.

Angels possess a melee-range magic missile attack that they can use ignores both reflection and half spell damage, but deals no damage if you have magic resistance. The magic missiles they fire at range are similar to those from a wand of magic missile, but can be done at will. Like other monsters with magic missile attacks, Angels have magic resistance.

Generation

13 of randomly appearing Angels will be minions of a random god from your pantheon and are usually peaceful to co-aligned players, with "renegade" Angel minions being peaceful towards cross-aligned players instead.[1] The remaining Angels are lawful by default.

Several Angels in service of the gods appear on the Astral Plane - upon reaching this level, if your alignment is sufficiently high and you are not causing conflict, you will obtain a tame guardian Angel. If you are generating conflict when you arrive or begin to generate conflict at any point on the Astral Plane, a group of hostile Angels will be generated instead.

Angels are generated with an uncursed erodeproof large shield 34 of the time, and a shield of reflection otherwise; their weapon will be a blessed erodeproof long sword, with a 5% chance of the sword being either Demonbane or Sunsword if the artifact has yet to be generated. The tame guardian Angel you get when entering the Astral Plane gets somewhat better gear: their weapon is blessed and has its enchantment raised by 1-4 points if it is under +4, and they will be given an amulet of reflection if they do not get a shield of reflection.

The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Demonbane is now a mace, so Angels can only receive Sunsword.

Strategy

The wand of death is completely ineffective against Angels, and they have a 14 chance of a shield of reflection, which neuters other attack wands and spells. They are cold-resistant, but still vulnerable to fire, so casting the spell of fireball at Skilled or Expert might do significant damage; however, you may have trouble mustering the necessary power to cast spells repeatedly in most situations involving Angels, which will usually occur on the Astral Plane while you are carrying the Amulet of Yendor.

When fighting Angels in melee, Fire Brand and Stormbringer are among the best weapon choices; however, on the Astral Plane, you will likely be seeking to find your high altar, so a footrice corpse and a wand of teleportation will be preferable in that scenario.

To avoid generating a group of hostile Angels when you arrive on the Astral Plane, wait a few turns after you arrive before generating conflict.

Variants

UnNetHack

In UnNetHack, Angels have a mutual grudge with demons, and they will attack each other on sight.

SpliceHack

Main article: Angel (starting race)

SpliceHack previously had Angels as a starting race, but they were later removed.

Encyclopedia entry

He answered and said unto them, he that soweth the good seed
is the Son of man; the field is the world, and the good seed
are the children of the kingdom; but the weeds are the
children of the wicked one; the enemy that sowed them is the
devil; the harvest is the end of the world; and the reapers
are the angels. As therefore the weeds are gathered and
burned in the fire; so shall it be in the end of this world.
[...] So shall it be at the end of the world; the angels
shall come forth, and sever the wicked from among the just,
and shall cast them into the furnace of fire; there shall be
wailing and gnashing of teeth.
[ The Gospel According to Matthew, 13:37-42, 49-50 ]

Notes

  • ^  While "angel" is a common noun in English, in the NetHack source code (and thus the game) it is capitalized, and this article reflects that.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.