Difference between revisions of "Cleaver"

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'''Cleaver''' is an [[artifact]] [[battle-axe]] in ''[[NetHack]]''. It is the first sacrifice weapon for [[Barbarian]]s.
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'''Cleaver''' is an [[artifact weapon]] that appears in ''[[NetHack]]''. Its [[base item]] is a [[battle-axe]], and it is [[neutral]]-aligned. It is the guaranteed first [[sacrifice gift]] for [[Barbarian]]s.
  
==Abilities==
+
==Description==
Cleaver has a [[D notation|d3]] [[to-hit]] bonus and does d6 damage on top of the high inherent damage of a battle-axe. Its most unique ability, though, is that it can hit multiple monsters in an arc in one swing. Each attack will first strike the monster 45 degrees to one side of the monster you targeted, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.{{reffunc|uhitm.c|hitum_cleave|version=NetHack 3.6.1}}
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Cleaver has a [[D notation|+d3]] [[to-hit]] bonus and does an extra +d6 damage per hit. Uniquely, it can hit multiple monsters in an arc with one swing: each attack will first strike the monster 45 degrees to one side of your target, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.{{reffunc|uhitm.c|hitum_cleave|version=NetHack 3.6.1}} The arc '''does not''' discriminate between hostile monsters and [[pet]]s or [[peaceful]] monsters. If attacking while held or engulfed, you can only hit the monster holding or engulfing you.
  
The attack does not spare [[pet]]s or [[peaceful]] monsters, so take care where you target around them. If held or engulfed, you can only hit the monster holding or engulfing you.
+
Like other [[axe]]s, [[apply]]ing Cleaver in a given direction can chop down [[trees]] and destroy [[door]]s.
  
Like other [[axe]]s, [[apply]]ing Cleaver in a given direction will attempt to chop, and can be used to fell [[tree]]s and destroy [[door]]s.
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==Strategy==
 +
Cleaver's arc attack potentially makes it one of the most damaging weapons in the game by a pure damage-per-turn calculation. Moreover, it is most effective in "one vs. many" scenarios, which are also the most dangerous situations for a player to find themselves in. Cleaver's arced strikes can help you in these situations by opening gaps to flee through or to reposition yourself in.
  
==Strategy==
+
Because your pets are just as much endangered by Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around. A [[magic whistle]] can help orient them "properly" before you attack, as can blocking them off using doors or cursed items if you are aware of the potential for combat beforehand. Slower pets such as [[dragon]]s and [[balrog]]s are easier to work with, as you can move a few steps away before attacking.
Cleaver's arc attack makes it potentially one of the most damaging weapons in the game by a pure damage-per-second calculation. However, to use it to full effectiveness, you need to face multiple monsters in melee at once, and thus expose yourself to more attacks. If you do find yourself surrounded, e.g. because of a [[scroll of create monster]] or the [[summon nasties]] spell, killing multiple enemies at once can help open gaps to flee through.
 
  
Because your pets are just as subject to Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around. Slower pets such as [[dragon]]s and [[balrog]]s are easier to handle as you can move a few steps away before attacking. For the same reason, this weapon is also extremely dangerous to wield in places where you shouldn't hurt peaceful monsters, such as the [[Quest]], [[Minetown]], [[shop]]s, and [[temple]]s.
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For the same reason, this weapon is also extremely dangerous to wield in peaceful-populated areas such as the [[Quest]], [[Minetown]], [[shop]]s, and [[temple]]s - it is particularly advisable to use a different weapon while [[altar]]-scumming with a co-[[aligned priest]] in the room. In general, combat with Cleaver proves far easier if you can lure your foes away from peaceful targets.
  
As a two-handed weapon which isn't [[intelligent artifact|intelligent]], Cleaver risks being welded to your hands if it becomes cursed. The usual strategies for two-handed weapons apply; make sure to keep some [[holy water]] in a spare sack in your open inventory to #[[tip]] out if necessary.
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As a two-handed non-[[intelligent artifact]] weapon, Cleaver risks being welded to your hands if it becomes cursed. The usual strategies for two-handed weapons apply: make sure to keep some keep curse removal items on hand, including carrying [[holy water]] in a spare sack to #[[tip]] out if necessary.
  
==Average damage calculation==
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===Average damage calculation===
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
+
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]].
 
{|class="wikitable"
 
{|class="wikitable"
 
!Weapon
 
!Weapon
Line 47: Line 47:
  
 
==History==
 
==History==
Cleaver's arc hit ability was introduced in [[NetHack 3.6.1]].
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Cleaver's striking arc is introduced in [[NetHack 3.6.1]], and was adapted from [[FIQHack]].
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in [[SLASH'EM]]; it always gives +3 to hit and +6 damage. However, the above still applies, especially given the proliferation of item-cursing spellcasters in SLASH'EM—[[ghoul mage]]s, [[nabassu]]s, [[vampire mage]]s, [[deva]]s, and the like. Note, however, that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM, [[Deathsword]]. This weapon is only particularly effective against humans; for that reason it mostly gets in the way of getting a better weapon, meaning some barbarians may find themselves using Cleaver for longer than they might like.
+
Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in [[SLASH'EM]]; it always gives +3 to hit and +6 damage. However, the above strategies regarding two-handed weapons still apply, especially given the proliferation of item-cursing spellcasters in SLASH'EM—[[ghoul mage]]s, [[nabassu]]s, [[vampire mage]]s, [[deva]]s, and the like. Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc.
  
Given that {{frac|3}} of neutral sacrifice gifts are non-weapons ([[Deluder]], [[Gauntlets of Defense]], [[Mirrorbright]], and [[Whisperfeet]]) and another {{frac|4}} are of limited use ([[Disrupter]] vs. non-undead, [[Giantkiller]] vs. non-giants, and [[Sword of Balance]] vs. neutrals), a neutral player who receives [[Cleaver]] early should consider himself lucky; only [[Magicbane]] and [[Mjollnir]] are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.
+
However, note that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM: [[Deathsword]]. This weapon is only particularly effective against humans; for that reason, it mostly gets in the way of getting a better weapon, and some barbarians may find themselves using Cleaver for longer than they might want.
  
Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc there; rather, it only hits the monster that the player aimed at, meaning the player doesn't have to be extra careful when peaceful monsters are around (such as on the quest start level).
+
Given that {{frac|3}} of neutral sacrifice gifts are non-weapons ([[Deluder]], [[Gauntlets of Defense]], [[Mirrorbright]], and [[Whisperfeet]]) and another {{frac|4}} are of limited use ([[Disrupter]] vs. non-undead, [[Giantkiller]] vs. non-giants, and [[Sword of Balance]] vs. neutrals), a neutral player who receives Cleaver early should consider himself lucky; only [[Magicbane]] and [[Mjollnir]] are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.
  
 
===UnNetHack===
 
===UnNetHack===
Cleaver itself is unchanged in [[UnNetHack]], but it is a lot easier to get. The [[Executioner]] is guaranteed to be generated with Cleaver if it has not yet appeared in-game.
+
Cleaver in [[UnNetHack]] behaves as in 3.6.1, and is also easier to obtain. The [[Executioner]] is guaranteed to be generated with Cleaver if it has not yet appeared in-game
  
 
===FIQHack===
 
===FIQHack===
Being the origin of the current vanilla Cleaver behaviour, Cleaver also hit multiple foes in [[FIQHack]]. Unlike vanilla NetHack, Cleaver will not hit pets or peacefuls unless directly targeted.
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In [[FIQHack]], Cleaver has the ability to hit multiple foes, and the behavior was adapted for vanilla; however, it will not hit pets or peacefuls unless they are directly targeted.
 +
 
 +
===xNetHack===
 +
In [[xNetHack]], the arc will not strike peaceful monsters unless you do so intentionally by force-fighting with {{kbd|F}}.
 +
 
 +
===EvilHack===
 +
In [[EvilHack]], Cleaver will not hit peaceful monsters in its arc unless cursed.
 +
 
 +
Cleaver can be combined with [[Mjollnir]] at a [[Forge (dungeon feature)|forge]] to create [[Tempest]], an artifact [[halberd]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
+
{{encyclopedia|
{{encyclopedia|quote=
 
 
Hither came Conan, the Cimmerian, black-haired, sullen-eyed,
 
Hither came Conan, the Cimmerian, black-haired, sullen-eyed,
 
sword in hand, a thief, a reaver, a slayer, with gigantic
 
sword in hand, a thief, a reaver, a slayer, with gigantic
 
melancholies and gigantic mirth, to tread the jeweled
 
melancholies and gigantic mirth, to tread the jeweled
 
thrones of the Earth under his sandalled feet.
 
thrones of the Earth under his sandalled feet.
|author=[ The Phoenix on the Sword, by Robert E. Howard ]
+
|[ The Phoenix on the Sword, by Robert E. Howard ]
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
+
{{nethack-366}}
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
{{nethack-361}}
 

Latest revision as of 12:33, 2 March 2024

)   Cleaver   Battle-axe.png
Base item battle-axe
Damage vs. small 1d8+1d4 +1d6 (3-18)
Damage vs. large 1d6+2d4 +1d6 (4-20)
To-hit bonus +1d3
Bonus versus (any)
Weapon skill axe
Size two-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked

(none)

Base price 1500 zm
Weight 120
Material iron

Cleaver is an artifact weapon that appears in NetHack. Its base item is a battle-axe, and it is neutral-aligned. It is the guaranteed first sacrifice gift for Barbarians.

Description

Cleaver has a +d3 to-hit bonus and does an extra +d6 damage per hit. Uniquely, it can hit multiple monsters in an arc with one swing: each attack will first strike the monster 45 degrees to one side of your target, then the targeted monster, and then the monster 45 degrees to the other side. The direction of attack alternates with each swing.[1] The arc does not discriminate between hostile monsters and pets or peaceful monsters. If attacking while held or engulfed, you can only hit the monster holding or engulfing you.

Like other axes, applying Cleaver in a given direction can chop down trees and destroy doors.

Strategy

Cleaver's arc attack potentially makes it one of the most damaging weapons in the game by a pure damage-per-turn calculation. Moreover, it is most effective in "one vs. many" scenarios, which are also the most dangerous situations for a player to find themselves in. Cleaver's arced strikes can help you in these situations by opening gaps to flee through or to reposition yourself in.

Because your pets are just as much endangered by Cleaver's attack as hostile monsters, it may be prohibitively difficult to keep them around. A magic whistle can help orient them "properly" before you attack, as can blocking them off using doors or cursed items if you are aware of the potential for combat beforehand. Slower pets such as dragons and balrogs are easier to work with, as you can move a few steps away before attacking.

For the same reason, this weapon is also extremely dangerous to wield in peaceful-populated areas such as the Quest, Minetown, shops, and temples - it is particularly advisable to use a different weapon while altar-scumming with a co-aligned priest in the room. In general, combat with Cleaver proves far easier if you can lure your foes away from peaceful targets.

As a two-handed non-intelligent artifact weapon, Cleaver risks being welded to your hands if it becomes cursed. The usual strategies for two-handed weapons apply: make sure to keep some keep curse removal items on hand, including carrying holy water in a spare sack to #tip out if necessary.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monsters Large monsters
+0 Cleaver \frac{1+8}{2}+\frac{1+4}{2}+\frac{1+6}{2}=\bold{10.5} \frac{1+6}{2}+\frac{2+8}{2}+\frac{1+6}{2}=\bold{12}
+7 Cleaver \frac{1+8}{2}+\frac{1+4}{2}+\frac{1+6}{2}+7=\bold{17.5} \frac{1+6}{2}+\frac{2+8}{2}+\frac{1+6}{2}+7=\bold{19}

History

Cleaver's striking arc is introduced in NetHack 3.6.1, and was adapted from FIQHack.

Variants

SLASH'EM

Like all artifacts with damage bonuses (as opposed to double damage), Cleaver receives a boost in SLASH'EM; it always gives +3 to hit and +6 damage. However, the above strategies regarding two-handed weapons still apply, especially given the proliferation of item-cursing spellcasters in SLASH'EM—ghoul mages, nabassus, vampire mages, devas, and the like. Since SLASH'EM is based on NetHack 3.4.3, Cleaver does not attack monsters in an arc.

However, note that non-human Barbarians have a second guaranteed sacrifice gift in SLASH'EM: Deathsword. This weapon is only particularly effective against humans; for that reason, it mostly gets in the way of getting a better weapon, and some barbarians may find themselves using Cleaver for longer than they might want.

Given that 13 of neutral sacrifice gifts are non-weapons (Deluder, Gauntlets of Defense, Mirrorbright, and Whisperfeet) and another 14 are of limited use (Disrupter vs. non-undead, Giantkiller vs. non-giants, and Sword of Balance vs. neutrals), a neutral player who receives Cleaver early should consider himself lucky; only Magicbane and Mjollnir are more powerful as general-use neutral weapons, particularly in the early and midgame where curses are not a significant threat.

UnNetHack

Cleaver in UnNetHack behaves as in 3.6.1, and is also easier to obtain. The Executioner is guaranteed to be generated with Cleaver if it has not yet appeared in-game

FIQHack

In FIQHack, Cleaver has the ability to hit multiple foes, and the behavior was adapted for vanilla; however, it will not hit pets or peacefuls unless they are directly targeted.

xNetHack

In xNetHack, the arc will not strike peaceful monsters unless you do so intentionally by force-fighting with F.

EvilHack

In EvilHack, Cleaver will not hit peaceful monsters in its arc unless cursed.

Cleaver can be combined with Mjollnir at a forge to create Tempest, an artifact halberd.

Encyclopedia entry

Hither came Conan, the Cimmerian, black-haired, sullen-eyed,
sword in hand, a thief, a reaver, a slayer, with gigantic
melancholies and gigantic mirth, to tread the jeweled
thrones of the Earth under his sandalled feet.

[ The Phoenix on the Sword, by Robert E. Howard ]

References