Difference between revisions of "Fire"

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::''Fire is also the [[neutral]] [[god]] in the [[flame mage]] pantheon in [[SLASH'EM]].
 
::''Fire is also the [[neutral]] [[god]] in the [[flame mage]] pantheon in [[SLASH'EM]].
  
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In addition to harming the player and monsters, '''fire''' in NetHack can damage items.  Fire damage comes from the following sources:
  
'''Fire''' [[erosion|burns]] [[organic]] material and boils [[potion]]s and [[water]]. Objects in [[container]]s are not affected. Intrinsic fire resistance does not protect [[item]]s in a players main inventory; and reflection guards them from [[ray]] attacks only, not fire traps.
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* Fire [[ray]]s
Some melee fire attacks can be protected against with [[Magic cancellation|magic cancellation]]. Fire occurs in NetHack in several places:
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** Zapped [[wand of fire]]
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** Blown [[fire horn]]
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** Fire [[breath]] of a [[red dragon]], [[red naga]], [[hell hound]] ([[hell hound pup|pup]]), or the [[Chromatic Dragon]]
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* [[Fireball]]s and fiery [[explosion]]s
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** Broken wand of fire
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** [[Spellbook of fireball|Spell of fireball]]
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** Attempting to refill an [[oil lamp]] while it is lit
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** [[Grenade|Frag grenades]] in [[SLASH'EM]]
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** Zapped or broken [[wand of fireball]] in SLASH'EM
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* [[Fire trap|Towers of flame]]
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** Read [[scroll of fire]] (described as a tower of flame, but behaves like a 3x3 explosion)
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** The [[fire pillar]] [[monster spell]]
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** [[Fire trap]]s
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** One effect of [[magic trap]]s
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** One type of [[container trap]]
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* [[Melee]] attacks of a [[fire ant]], a [[fire elemental]], or a [[salamander]]
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* [[Explosion attack]] of a [[flaming sphere]]
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* [[Passive attack]] of a [[red mold]], a [[fire elemental]], or a [[fire vortex]]
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* [[Gaze]] attack of a [[pyrolisk]]
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* [[Holding attack]] of a salamander
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* [[Engulf]]ing attack of a [[steam vortex]] or a fire vortex
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* Bonus damage of the [[artifact]] [[Fire Brand]]
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* Contact with [[lava]]
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* A thrown or drunk '''lit''' [[potion of oil]]
  
* [[wand of fire|Wands of fire]]
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Fire is also mentioned in the following places:
* [[scroll of fire|Scrolls of fire]]
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* The [[Plane of Fire]] is the third of the [[Elemental Planes]].
* [[spellbook of fireball|Spellbooks of fireball]]
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* Accepted [[sacrifice]]s on a neutral or chaotic [[altar]] explode in a "burst of flame".  This fire is cosmetic and does not interact with [[you]], so there is no damage to you or to your inventory.
* [[Fire horn]]
 
* [[trap|Fire traps]]
 
* [[Fire resistance]]
 
* [[Fireproof]] items
 
* [[Fire ant]]s, [[fire elemental]]s, [[fire vortex|fire vortices]], [[flaming sphere]]s, [[red naga]]s, [[pyrolisk]]s, [[hell hound]]s, [[red dragon]]s and [[salamander]]s all have fire attacks.
 
* Extreme heat from [[Lava]], [[Red mold]]s and [[Steam vortex|Steam vortices]] causes fire damage.
 
  
* [[You]] can inflict fire attacks in melee by wielding the [[artifact]] weapon [[Fire Brand]].
 
* The [[Plane of Fire]] is the third of the [[Elemental Planes]]
 
* Accepted [[sacrifice]]s on a neutral or chaotic altar explode in a burst of flame. Thankfully, this flame does not interact with [[you]], so you have to worry about neither burning nor boiling potions.
 
  
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==Effects==
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Fire burns [[organic]] material and boils liquids.  Fire attacks are likely to [[erode|damage]] worn armor made of [[cloth]], [[leather]], or [[wood]] (such as [[shirt]]s, [[cloak]]s, and [[shield]]s), and destroy [[scroll]]s, [[spellbook]]s, and [[potion]]s.  The [[scroll of fire]] is an exception: it will never be destroyed by fire attacks.
  
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Fire rays and explosions may boil away [[pool]]s of water in the dungeon, leaving behind [[pit]]s.  This only applies to water in "pools"; "moats" and "water" tiles are unaffected.  For more information on the distinction between these types of terrain, see [[Moat#Pool vs. moat vs. water]].
  
Since fire attacks in Nethack will [[Source:Mondata.c#on_fire|melt]] a [[glass golem]], we can deduce that the temperature of fire is at least 1600 degrees C, or 2900 degrees F.
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Fire damage cures [[sliming]] by burning away the affected tissue.  This will still cost hit points if you are not [[fire resistant]], but will still cure you even if you are resistant.
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=== Messages ===
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{{message|One of your <color> potions <of type> boils and explodes!|You were struck by fire damage and one of your potions has boiled.}}
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{{upcoming|NetHack 3.7.0|Fire now lights candles, lamps and potions of oil. The [[Candelabrum of Invocation]] is not affected.}}
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==Fire protection==
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Damage to yourself or your inventory can be prevented or minimized by the following:
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* '''Resistance''': Intrinsic or extrinsic [[fire resistance]] prevents or reduces hit point loss from fire attacks.  It does not prevent erosion of worn equipment or destruction of items in your main inventory.
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* '''Reflection''': Fire [[ray]]s and [[breath]] attacks can be [[reflection|reflected]], preventing damage to yourself and your items. Nondirectional attacks (melee, passive attacks, explosions) cannot.
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* '''Containers''': Items in [[container]]s are safe from fire damage.
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* '''Fireproofing''': Armor made of [[cloth]], [[leather]], or [[wood]] can be [[fireproof]]ed, protecting it from damage from fire.  Fireproof armor does not prevent fire damage to the player, except in [[Lava#Crossing Lava|one case]].  It is possible to get fireproof scrolls, potions, and spellbooks by [[wish]]ing, but this is probably impractical.
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* '''Magic cancellation''': High [[MC]] can protect your inventory from melee fire attacks. It does not prevent damage from passive or engulfing fire attacks, or from [[explosion]]s or ray attacks.
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==Trivia==
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Since fire attacks in NetHack [[Source:Mondata.c#on_fire|are said to melt]] a [[glass golem]], we can deduce that the temperature of fire is at least 1600 degrees C, or 2900 degrees F.
  
 
==SLASH'EM==
 
==SLASH'EM==
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* The following SLASH'EM [[monster (SLASH'EM)|monsters]] have fire attacks: [[lava blob]]s, [[hellcat]]s, [[hellrat]]s, [[movanic deva]]s, [[hellbat]]s, [[fire vampire]]s, [[wax golem]]s, [[ruby golem]]s, and [[crystal golem]]s.
 
* The following SLASH'EM [[monster (SLASH'EM)|monsters]] have fire attacks: [[lava blob]]s, [[hellcat]]s, [[hellrat]]s, [[movanic deva]]s, [[hellbat]]s, [[fire vampire]]s, [[wax golem]]s, [[ruby golem]]s, and [[crystal golem]]s.
 
{{disambig}}
 
{{disambig}}
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[[Category:Monster damage types]]

Latest revision as of 05:58, 19 February 2022

This article is about the state of high temperature. For using inventory items to launch projectiles, see firing.
Fire is also the neutral god in the flame mage pantheon in SLASH'EM.

In addition to harming the player and monsters, fire in NetHack can damage items. Fire damage comes from the following sources:

Fire is also mentioned in the following places:

  • The Plane of Fire is the third of the Elemental Planes.
  • Accepted sacrifices on a neutral or chaotic altar explode in a "burst of flame". This fire is cosmetic and does not interact with you, so there is no damage to you or to your inventory.


Effects

Fire burns organic material and boils liquids. Fire attacks are likely to damage worn armor made of cloth, leather, or wood (such as shirts, cloaks, and shields), and destroy scrolls, spellbooks, and potions. The scroll of fire is an exception: it will never be destroyed by fire attacks.

Fire rays and explosions may boil away pools of water in the dungeon, leaving behind pits. This only applies to water in "pools"; "moats" and "water" tiles are unaffected. For more information on the distinction between these types of terrain, see Moat#Pool vs. moat vs. water.

Fire damage cures sliming by burning away the affected tissue. This will still cost hit points if you are not fire resistant, but will still cure you even if you are resistant.

Messages

One of your <color> potions <of type> boils and explodes!
You were struck by fire damage and one of your potions has boiled.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Fire now lights candles, lamps and potions of oil. The Candelabrum of Invocation is not affected.

Fire protection

Damage to yourself or your inventory can be prevented or minimized by the following:

  • Resistance: Intrinsic or extrinsic fire resistance prevents or reduces hit point loss from fire attacks. It does not prevent erosion of worn equipment or destruction of items in your main inventory.
  • Reflection: Fire rays and breath attacks can be reflected, preventing damage to yourself and your items. Nondirectional attacks (melee, passive attacks, explosions) cannot.
  • Containers: Items in containers are safe from fire damage.
  • Fireproofing: Armor made of cloth, leather, or wood can be fireproofed, protecting it from damage from fire. Fireproof armor does not prevent fire damage to the player, except in one case. It is possible to get fireproof scrolls, potions, and spellbooks by wishing, but this is probably impractical.
  • Magic cancellation: High MC can protect your inventory from melee fire attacks. It does not prevent damage from passive or engulfing fire attacks, or from explosions or ray attacks.

Trivia

Since fire attacks in NetHack are said to melt a glass golem, we can deduce that the temperature of fire is at least 1600 degrees C, or 2900 degrees F.

SLASH'EM


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