Difference between revisions of "Foocubus"

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In ''[[NetHack]]'', the term '''[[foo]]cubus''' (plural '''foocubi''') refers to either one or both a pair of [[monster]]s that can be encountered in the dungeon: the '''incubus''', {{monsym|incubus}}, and the '''succubus''', {{monsym|incubus}}.
 
In ''[[NetHack]]'', the term '''[[foo]]cubus''' (plural '''foocubi''') refers to either one or both a pair of [[monster]]s that can be encountered in the dungeon: the '''incubus''', {{monsym|incubus}}, and the '''succubus''', {{monsym|incubus}}.
  
Incubi and succubi are [[major demon]]s that are identical save for gender: they are humanoid, [[inediate]], have [[infravision]], are capable of [[flight]], and [[follow]] [[you]] to other levels if they are close enough. They have three attacks: they lead with a special '''seduction attack''' which is equal parts dangerous and empowering for the player character, and follow with two claw attacks.{{reffunc|mhitu.c|doseduce}} Attempting to [[saddle]] either one will [[abuse]] [[Wisdom]] and print [[YAFM]].
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Incubi and succubi are [[major demon]]s that are identical save for gender: they are humanoid, [[inediate]], have [[infravision]], are capable of [[flight]], and [[follow]] [[you]] to other levels if they are close enough. They possess the standard demon resistance to [[Fire resistance|fire]] and [[Poison resistance|poison]] and have three attacks: they lead with a special '''seduction attack''' which is equal parts dangerous and empowering for the player character, and follow with two claw attacks.{{reffunc|mhitu.c|doseduce}} Attempting to [[saddle]] either one will [[abuse]] [[Wisdom]] and print [[YAFM]].
  
 
{{upcoming|NetHack 3.7.0|"Amorous demon" is the official gender-neutral name.  Succubi and incubi are no longer distinct monster types, but rather different genders of the amorous demon type.}}
 
{{upcoming|NetHack 3.7.0|"Amorous demon" is the official gender-neutral name.  Succubi and incubi are no longer distinct monster types, but rather different genders of the amorous demon type.}}
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==Foocubus seduction==
 
==Foocubus seduction==
Foocubi are heterosexual, and will only seduce you if you are of the opposite gender to them; the seduction will trigger if you #[[chat]] to a foocubus of the opposite gender, or if such a foocubus lands their seduction attack while hostile. A hostile foocubus of the same sex as you will not use their seduction attack against you, and chatting to any such foocubus will have no effect.
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Foocubi are heterosexual, and will only seduce you if you are of the opposite gender to them; the seduction will trigger if you #[[chat]] to a foocubus of the opposite gender, or if such a foocubus lands their seduction attack while hostile. A hostile foocubus of the same sex as you will not use their seduction attack against you, and chatting to any such foocubus will have no effect. Against other monsters, the seduction attack simply causes the foocubus to steal items if possible, much like a [[nymph]].
  
First, the foocubus will attempt to remove all of your armor - with a probability of {{frac|CHA|20}} they will ask your permission for each item, and otherwise will just remove the item. The foocubus can only remove your [[suit]] if you have not kept your [[cloak]] on, and can only remove your [[shirt]] if you have not kept your cloak or suit on. A foocubus will never attempt to remove an [[amulet]] or [[blindfold]], and will ignore [[ring]]s '''''except''''' for a [[ring of adornment]] - an incubus may offer to put the ring on your finger, while a succubus may ask you for it; both occur with a {{frac|CHA/20}} chance (where CHA is your charisma ''before'' donning or doffing the ring), and the foocubus will otherwise go through with the action without a prompt. If you are [[riding]] a mount, the foocubus might steal the saddle off the mount, dismounting you onto a nearby square; if you are dismounted onto water or lava, you will [[drown]], burn up or sink into the lava accordingly.
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First, the foocubus will attempt to remove all of your armor, regardless of if it is cursed - with a probability of {{frac|CHA|20}} they will ask your permission for each item, and otherwise will just remove the item. The foocubus can only remove your [[suit]] if you have not kept your [[cloak]] on, and can only remove your [[shirt]] if you have not kept your cloak or suit on. If you are [[riding]] a mount of the opposite sex to the foocubus, they might steal the saddle and forcibly dismount you onto a nearby square; if you are dismounted onto water or lava, you will [[drown]], burn up or sink into the lava accordingly.
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A foocubus will never attempt to remove an [[amulet]] or [[blindfold]], and will ignore [[ring]]s '''''except''''' for a [[ring of adornment]] - an incubus may offer to put the ring on your finger, while a succubus may ask you for it; both prompts occur with a {{frac|CHA/20}} chance (where CHA is your charisma ''before'' donning or doffing the ring), and the foocubus will otherwise go through with their action. If a female character is already wearing two rings and neither of them are rings of adornment, while you have a ring of adornment in open inventory, the incubus may replace one of the worn rings with that ring of adornment. The foocubus will not put on or remove a ring of adornment if your gloves have not been removed at this point, though this does not affect succubi stealing rings of adornment that are not worn.
  
 
If at this point, you are still wearing [[body armor]] or a cloak, the foocubus will leave you alone and try to teleport away; otherwise, they will initiate an encounter - this does not increment the turn counter. At the end of the encounter, you will experience either a positive or a negative effect; the likelihood of a positive outcome depends on the sum of your [[intelligence]] and [[charisma]] stats. The probability of a positive effect is (IN+CH+1)/35, where the sum of IN and CH is capped at 32, giving a minimum 5.7% chance of a negative effect no matter how high your attributes are.
 
If at this point, you are still wearing [[body armor]] or a cloak, the foocubus will leave you alone and try to teleport away; otherwise, they will initiate an encounter - this does not increment the turn counter. At the end of the encounter, you will experience either a positive or a negative effect; the likelihood of a positive outcome depends on the sum of your [[intelligence]] and [[charisma]] stats. The probability of a positive effect is (IN+CH+1)/35, where the sum of IN and CH is capped at 32, giving a minimum 5.7% chance of a negative effect no matter how high your attributes are.
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|'''That was a very educational experience.'''
 
|'''That was a very educational experience.'''
 
|}
 
|}
 
These last two positive effects are the main reasons to deliberately consort with foocubi (see [[#Strategy|strategy]] below), as they provide a very efficient way to gain [[XL]], [[HP]] and [[power]].
 
  
 
===Negative effects===
 
===Negative effects===
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==Strategy==
 
==Strategy==
Foocubi do very little melee damage, and are easy to kill even at low levels. [[#Dealing with negative effects|As discussed further below]], most of their negative seduction effects are also easy to cure. Their true danger lies in what seems like a humorous side effect of seduction: the player is left at least partly disrobed in the presence of any other monsters that happened to be in the room. Players who rely on armor items for [[reflection]] or [[MR]] can find themselves suddenly annihilated by attacks they would usually shrug off. It is therefore a good idea to make absolutely sure that the immediate area is clear and that most monsters cannot close in on you after your encounter.  Foocubi will follow you up or down stairs or when [[branchport|branchporting]] or [[level teleport|levelporting]].  It's possible to collect multiple foocubi on a level where it's safer to be naked.
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Foocubi do very little melee damage, and are easy to kill even for character at low levels - note that they have a high [[Magic resistance (monster)|MR score]] of 70, significantly limiting the effectiveness of spells.
  
The probability of a beneficial effect from the encounter is ([[intelligence|INT]]+[[charisma|CHA]]+1)/35. It is therefore a good idea to maximize charisma before consorting with foocubi. Intelligence also helps, but intelligence is the most difficult score to raise. For this reason, wizards are excellent for using foocubi and can often do so well from the beginning of the game. Maximizing charisma, however, is another matter.
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The foocubus's profitability for high-intelligence and high-charisma players - a very efficient way to gain [[XL]], [[HP]] and [[power]] - is counterbalanced by two factors: the negative effects of encounters (which, [[#Dealing with negative effects|as discussed further below]], are surprisingly simple to cure), and the primary danger of what seems like a humorous side effect of the seduction: the player is left at least partly disrobed in the presence of any other monsters that happened to be in the room. Players who rely on armor items for [[reflection]] or [[MR]] can find themselves suddenly annihilated by attacks they would usually shrug off.
  
A [[ring of adornment]] can raise (or lower) charisma, but foocubi take an interest in them. A female character has a small advantage here, as she can keep a positively enchanted ring on and it will boost her chance of a positive effect. On the other hand, male characters need not ever worry about ''negatively'' enchanted or cursed rings of adornment, nor having a [[ring of levitation]] replaced by a ring of adornment and possibly dropping him into water or lava. A tame succubus will eventually drop any stolen ring.
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If possible, when initiating an encounter make absolutely sure that the immediate area is clear, and that most monsters cannot close in on you after. You can lead a foocubus (or multiple foocubi) to a safer location before initiating the encounter, since they will follow you when [[branchport]]ing, [[level teleport|levelporting]] or going up or down [[stairs]].
  
[[Magic trap]]s have an effect that causes you to gain a point of charisma and tame any monsters in the vicinity if they are tameable, resulting in some unusual [[pets]] (with the message "You feel charismatic!"). However, repeatedly stepping on a magic trap is most likely to have negative results, such as surrounding you with monsters after [[blind]]ing and [[deaf]]ening you, or creating a tower of flame, as from a [[fire trap]]. Having [[fire resistance]], a means of mitigating blindness (e.g. [[telepathy]]), and the ability to handle the summoned monsters is recommended; see the article on magic traps for more detailed information on how to handle such effects.
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===Stat boosting===
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Higher charisma and intelligence naturally increase the odds of a a beneficial effect from an encounter with a foocubus, but both stats are very difficult to raise outside of the [[potion of gain ability]], and neither can be exercised. [[Wizard]]s are high-intelligence roles that are excellent for obtaining boosts from foocubi, and can often do so well from the beginning of the game. Meanwhile, the most reliable method of raising charisma is the ring of adornment - unfortunately, as described above, foocubi also take an interest in them. Female characters will not have their rings taken by an incubus, but they may be made to remove a vital worn ring if they are wearing two non-adornment rings - including a [[ring of levitation]] keeping them from drowning or burning in lava. Conversely, male characters do not have to worry about worn rings being removed, but the ring providing their charisma boost may be stolen unless they have a boosted charisma of at least 20.
  
Meanwhile, [[magic fountain]]s have a 7 in 10 chance of increasing a random attribute by 1, or increasing all your attributes by 1 with a natural Luck of at least 4. However, there is no way to tell if a fountain is magical before quaffing, and the negative effects that quaffing from non-magical fountains can produce are much worse to deal with compared to magic traps, such as cursing your inventory; placing your items in a [[bag]] beforehand is a good idea, as is being prepared to deal with [[water moccasins]] or even a [[water demon]]. See the article on magic fountains for more detailed information.  
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[[Magic trap]]s have an effect that increase your charisma by one point and tame any monsters in the vicinity if they are tameable. However, this is unreliable, and there are more frequent negative effects such as: being [[blind]]ed, [[deaf]]ened and surrounded with monsters; being hit by a tower of flame, as from a [[fire trap]]; or else having the magic trap explode, removing it (though it also provides a boost to power if you survive the explosion). Having [[fire resistance]], a means of mitigating blindness (e.g. [[telepathy]]), and the ability to handle the summoned monsters is recommended; see the article on magic traps for more detailed information on handling magic trap effects.
  
Beginning with [[NetHack 3.6.0]], a foocubus will not put on or remove a ring of adornment if you are wearing gloves. He or she will attempt to remove your gloves, with the usual probability CHA/20 of asking first, before putting on or removing a ring. This does not affect succubi stealing rings of adornment that are not worn, because gloves do not impede this act.
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[[Quaff]]ing from [[magic fountain]]s have a {{frac|7|10}} chance of increasing a random attribute by 1, or increasing all your attributes by 1 with a natural [[Luck]] of at least 4. However, there is no way to tell if a fountain is magical before quaffing, and the negative effects that quaffing from non-magical fountains can produce are much worse to deal with compared to magic traps, such as cursing your inventory; placing your items in a [[bag]] beforehand is a good idea, as is being prepared to deal with [[water moccasins]] or even a [[water demon]]. See the article on magic fountains for more detailed information.  
  
A [[helm of brilliance]] can raise (or lower) intelligence. As with all armor, the foocubus may try to take it off; with probability CHA/20, they will ask instead of just removing the helmet. Unlike rings of adornment, the foocubus will never keep the helmet; thus you can put it back on and still get the boost when you try again. Negative enchantments need not cause concern, as you can always give consent to take the helmet off.
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A [[helm of brilliance]] can raise intelligence, but the foocubus may try to take it off - as detailed above, they are more likely to ask if you have higher charisma. Unlike rings of adornment, the foocubus will not steal the helmet, allowing you to put it back on before trying again. A negatively-enchanted helm is of no concern, as you can always give consent to take the helmet off.
  
 
===Dealing with negative effects===
 
===Dealing with negative effects===
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Most negative effects of seduction can easily be dealt with: loss of wisdom or constitution can be cured by applying a [[unicorn horn]]; hit points will heal over time, though this makes it unwise to consort with foocubi when you are nearly dead; a lost level can be quickly regained by means such as killing a monster or eating a [[tripe ration]] to get it back before playing with the foocubus again. Wielding [[Excalibur]], [[Stormbringer]] or the [[Staff of Aesculapius]] can protect against the level drain effect. However, there is no "cure" for loss of maximum energy, though non-cursed potions of gain energy can boost it back up.
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Overall, while it is very possible for a low-intelligence or charisma character to still benefit from dealing with a foocubus, the negative effects can make the process tedious - a player concerned about this can wait to raise their intelligence and charisma before an encounter and tip odds of energy gain in their favor.
  
{{upcoming|NetHack 3.7.0|Unicorn horns can no longer restore reduced attributes. Alternatives include [[Potion of restore ability|potions of restore ability]], the [[Spellbook of restore ability|restore ability spell]], [[prayer]], or [[gain ability]].}}
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The following steps should also be taken to minimize post-encounter vulnerability:
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* Never voluntarily allow a foocubus to remove anything other than your cloak and body armor, ''unless'' you are trying to take off a cursed piece of armor.
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* Again, whenever possible only consort with foocubi in an area you have emptied of other enemies. You can keep the foocubus off your back while clearing out an area by luring it up or down a level, or else using [[Elbereth]] whenever it approaches. For further details and special cases, see the "Possible YASDs" section below.
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* Finally, '''remember to get dressed again afterward!'''
  
Most negative effects of seduction can easily be dealt with. Loss of wisdom or constitution can be cured by applying a [[unicorn horn]]. Hit points will heal over time (but don't consort with foocubi when you're nearly dead). If you lose a level, go and kill a wimpy monster or eat a [[tripe ration]] to get it back before playing with the foocubus again. Thus, it is possible for a low-intelligence or charisma character to still benefit from dealing with a foocubus, though the process is likely to be tedious. There is no cure for loss of maximum magical energy, and [http://www.nethack.de/spoiler330/succubi.txt The NetHack Incubus and Succubus Spoiler] suggests that if you care about this, you should wait until your intelligence and charisma are high enough that on average you will gain more magical energy than you lose.
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To prevent a foocubus from taking your gold, simply keep it in a [[container]], or drop it on the ground if it is an emergency. A gentlemanly and/or ladylike player may wish to retain a small amount of gold in their inventory, so that the foocubus will receive at least a token payment for its services. Once the foocubus develops a "severe headache", you can kill it and recover any gold it took from you if you so wish.
  
To minimize post-assignation vulnerability, you should never voluntarily allow a foocubus to remove anything other than your cloak and body armor; an exception is if you are trying to get a cursed item removed. It is also wise to only consort with foocubi in an area you have emptied of other enemies. You can keep the foocubus out of the way while you do this by luring it up or down a level, or by using [[Elbereth]] whenever it approaches. For further details and special cases, see the "Possible YASDs" section below. Finally, remember to get dressed again afterward!
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{{upcoming|NetHack 3.7.0|Unicorn horns can no longer restore reduced attributes. Alternatives include [[Potion of restore ability|potions of restore ability]], the [[Spellbook of restore ability|restore ability spell]], [[prayer]], or [[gain ability]].}}
  
To prevent a foocubus from taking your gold, simply keep it in a [[container]]. In an emergency you can also drop it on the ground. A gentlemanly and/or ladylike player may wish to retain a small amount of gold in their inventory, so that the foocubus will receive at least a token payment for its services.
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===Taming foocubi===
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As pets, foocubi can augment their base AC of 0 with the ability to use all non-[[silver]] armor, but they are not at all strong offensively. Lying with a tame foocubus is no different from with a hostile or peaceful one - you simply initiate the encounter via #chat, and account for all relevant problems, including armor removal - they can be led away from hostile monsters, have nothing to fear from other pets, and can be more easily guided to a safe spot for the encounter. Additionally, if you possess a magic whistle or move to a non-teleport level, it will not be necessary to chase down the foocubus after each encounter.
  
After the foocubus develops a "severe headache", you can kill it and recover any gold it took from you; the only reasons for leaving it alive are strictly sentimental.
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Tamed foocubi can be obtained in various manners:
  
If you have [[Excalibur]], [[Stormbringer]] or the [[Staff of Aesculapius]], you can wield it for protection against the drain level effect.
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* Activate a [[figurine]] of one. The probability of a tame foocubus is {{frac|4|5}} for a blessed figurine, and {{frac|5}} otherwise.
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* Polymorph an already-tamed pet into a foocubus, though this is very unreliable.
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* Gate in a foocubus by attacking a monster bare-handed while polymorphed into a major demon; note that you have a {{frac|5|6}} chance to gate in a demon of the same type as your current form, and that foocubi cannot gate demons themselves.
  
===Taming foocubi===
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Once the foocubus becomes cancelled, you can abandon or polymorph it as you like - the resulting monster will still be cancelled, so you cannot polymorph it back into a useful foocubus, and the new form may also be less effective.
As pets, foocubi are next to worthless in combat, but can still be #[[chat]]ted to. Because they are demons, a foocubus cannot be tamed unless you are polymorphed into a demon; however, a foocubus is a valid polymorph form, and thus it is possible to polymorph an existing pet into a foocubus of the opposite gender (or swap gender yourself with an amulet of change or by polymorphing into a foocubus of the opposite gender yourself). Lying with a tame foocubus is no different from with a hostile or peaceful one; all problems including armor removal and self-cancellation remain. The key is that a tame foocubus is much easier to control, as you can lead it to a safe location before engaging it. Additionally, if you possess a magic whistle or move to a non-teleport level, it will not be necessary to chase down the foocubus after each encounter. A tame foocubus will also not be attacked by your pets and can be easily led away from any hostile monsters it would foolishly attack. Once the foocubus becomes cancelled, it should be abandoned or polymorphed; note that polymorphing a cancelled foocubus will create a cancelled monster, so you cannot polymorph it back into a useful foocubus.
 
  
===Possible [[YASD]]s===
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===Safe seduction===
There are several ways a foocubus can kill you outright, but they are generally easy to avoid.
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There are several ways a foocubus can kill you outright, though they are generally easy to avoid. Nevertheless, a player should remain aware of the following:
  
* Be cautious when using [[levitation boots]] or [[water walking boots]]; the foocubus may remove them, dropping you into [[water]] or [[lava]].
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* Be cautious when using [[levitation boots]] or [[water walking boots]] 0 the foocubus may remove them, dropping you into [[water]] or [[lava]].
* If you are riding a flying [[steed]] (such as a [[dragon]]) over open [[water]] or [[lava]], a foocubus may seduce it and remove the saddle, causing you to drown. However, being seduced yourself is safe in such a situation, so if you aren't the same sex as your steed, an encounter with a foocubus of the appropriate gender can be undertaken without hazard. However, you usually don't know the sex of your steed, so it's better to stay away from all foocubi in such a situation.
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* Female characters should be similarly cautious when wearing a [[ring of levitation]] on their left hand, a second ring on their other hand, and carrying a [[ring of adornment]]: an incubus may replace the ring of levitation with the ring of adornment.
* Females should be similarly cautious when using a [[ring of levitation]] on their left hand, wearing a second ring, and carrying a [[ring of adornment]]; an incubus may replace the ring of levitation with the ring of adornment.
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* If you are riding a flying steed (such as a [[dragon]]) over open water or lava, and they are the opposite gender of the foocubus, that foocubus may seduce it and remove the saddle, causing you to drown or burn up. Though being seduced yourself is safe in such a situation provided the steed is not of the same sex as you (and thus opposite of the foocubus), it may be more pragmatic to avoid foocubui entirely until you are on land.
* Avoid wielding [[footrice]] corpses around foocubi unless you have [[charisma]] of 20 or more; they may remove your gloves.
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* Avoid wielding [[footrice]] corpses around foocubi unless you have [[charisma]] of 20 or more - they may remove your gloves and leave you [[Stoning|rock hard]].
* Characters at [[experience level]] 1 should stay well away from foocubi, as one of the possible negative outcomes is a level drain. In practice, this means that low-level characters should not kick [[sink]]s.
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* Characters at experience level 1 should stay well away from foocubi, as one of the possible negative outcomes is a level drain. In practice, this means that low-level characters should not kick sinks.
* Be sure to put back all of your clothing ([[armor]]) once you and the foocubus are done.
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* '''Always''' be sure to double-check and put back all of your armor once you and the foocubus are done.
* When entering [[Medusa]]'s chamber, having a foocubus immediately seduce you and remove your only source of reflection or blindness will likely prove fatal. For this reason, redundancy is always good.
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* Always have a backup source of reflection for [[Medusa]]'s chamber - entering and having a foocubus immediately seduce you and remove your only source of reflection will likely prove fatal.
  
 
===Removing cursed items===
 
===Removing cursed items===
Foocubi can remove any armor, including cursed armor; succubi can also remove cursed rings of adornment from male characters. Incubi can remove any cursed ring from female characters wearing two rings and carrying an additional ring of adornment. This provides an alternative to [[nymph]]s for ridding oneself of such items.
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Foocubi can remove any armor, including cursed armor, providing an alternative to nymphs for removing cursed armor. Succubi can also remove cursed rings of adornment from male characters, while incubi can remove any cursed ring from female characters wearing two rings and carrying an additional ring of adornment.
  
 
==History==
 
==History==
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Beginning with [[NetHack 3.6.0]], a foocubus will not put on or remove a ring of adornment if you are wearing gloves. He or she will attempt to remove your gloves, with the usual probability CHA/20 of asking first, before putting on or removing a ring. This does not affect succubi stealing rings of adornment that are not worn, because gloves do not impede this act.
 +
 
Before [[NetHack 3.6.1]], the outcome calculation used uncapped attributes, making it possible to guarantee a positive result with a combined IN and CH of at least 34.
 
Before [[NetHack 3.6.1]], the outcome calculation used uncapped attributes, making it possible to guarantee a positive result with a combined IN and CH of at least 34.
  
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{{message|Time stands still while you and <the foocubus> lie in each other's arms...|The foocubus initiates an encounter, leading to one of the effects #Positive effects|described]] [[#Negative effect|above]], then attempts to take a payment and teleport away.}}
 
{{message|Time stands still while you and <the foocubus> lie in each other's arms...|The foocubus initiates an encounter, leading to one of the effects #Positive effects|described]] [[#Negative effect|above]], then attempts to take a payment and teleport away.}}
 
{{message|You seem to have enjoyed it more than <the foocubus>...|You experienced a positive effect from the encounter.}}
 
{{message|You seem to have enjoyed it more than <the foocubus>...|You experienced a positive effect from the encounter.}}
{{message|<The foocubus> seems to have enjoyed it more than you...|You experienced a positive effect from the encounter.}}  
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{{message|<The foocubus> seems to have enjoyed it more than you...|You experienced a negative effect from the encounter.}}  
 
{{message|It's on the house!|You had no gold in open inventory for the foocubus to take after an encounter.}}
 
{{message|It's on the house!|You had no gold in open inventory for the foocubus to take after an encounter.}}
  
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==References==
 
==References==
 
<references/>
 
<references/>
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==See also==
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* [http://www.nethack.de/spoiler330/succubi.txt The NetHack Incubus and Succubus Spoiler]
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
{{featured}}
 
{{featured}}
 
{{nethack-364|offset=1}}
 
{{nethack-364|offset=1}}

Revision as of 04:36, 30 May 2023

In NetHack, the term foocubus (plural foocubi) refers to either one or both a pair of monsters that can be encountered in the dungeon: the incubus, &, and the succubus, &.

Incubi and succubi are major demons that are identical save for gender: they are humanoid, inediate, have infravision, are capable of flight, and follow you to other levels if they are close enough. They possess the standard demon resistance to fire and poison and have three attacks: they lead with a special seduction attack which is equal parts dangerous and empowering for the player character, and follow with two claw attacks.[1] Attempting to saddle either one will abuse Wisdom and print YAFM.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

"Amorous demon" is the official gender-neutral name. Succubi and incubi are no longer distinct monster types, but rather different genders of the amorous demon type.

Generation

In addition to random monster generation, foocubi can be generated by the following methods:

  • A hostile foocubus of either gender can be summoned by kicking a sink.
  • A foocubus is one of the major demons that can summoned by same-race sacrifice on a chaotic or unaligned altar if Yeenoghu and Juiblex are already generated in a game (e.g. being summoned through the same method); the foocubus will be peaceful if you are chaotic, and hostile otherwise. Most of the major demons summoned this way will be foocubi.
  • Foocubi can be gated in by other major demons, though they are incapable of gating any demons themselves; the same applies to you if you perform an unarmed attack on a monster while polymorphed into a major demon other than a foocubus.

Foocubi cannot be targeted for genocide, and do not leave a corpse upon death like all major demons.

Foocubus seduction

Foocubi are heterosexual, and will only seduce you if you are of the opposite gender to them; the seduction will trigger if you #chat to a foocubus of the opposite gender, or if such a foocubus lands their seduction attack while hostile. A hostile foocubus of the same sex as you will not use their seduction attack against you, and chatting to any such foocubus will have no effect. Against other monsters, the seduction attack simply causes the foocubus to steal items if possible, much like a nymph.

First, the foocubus will attempt to remove all of your armor, regardless of if it is cursed - with a probability of CHA20 they will ask your permission for each item, and otherwise will just remove the item. The foocubus can only remove your suit if you have not kept your cloak on, and can only remove your shirt if you have not kept your cloak or suit on. If you are riding a mount of the opposite sex to the foocubus, they might steal the saddle and forcibly dismount you onto a nearby square; if you are dismounted onto water or lava, you will drown, burn up or sink into the lava accordingly.

A foocubus will never attempt to remove an amulet or blindfold, and will ignore rings except for a ring of adornment - an incubus may offer to put the ring on your finger, while a succubus may ask you for it; both prompts occur with a 1CHA/20 chance (where CHA is your charisma before donning or doffing the ring), and the foocubus will otherwise go through with their action. If a female character is already wearing two rings and neither of them are rings of adornment, while you have a ring of adornment in open inventory, the incubus may replace one of the worn rings with that ring of adornment. The foocubus will not put on or remove a ring of adornment if your gloves have not been removed at this point, though this does not affect succubi stealing rings of adornment that are not worn.

If at this point, you are still wearing body armor or a cloak, the foocubus will leave you alone and try to teleport away; otherwise, they will initiate an encounter - this does not increment the turn counter. At the end of the encounter, you will experience either a positive or a negative effect; the likelihood of a positive outcome depends on the sum of your intelligence and charisma stats. The probability of a positive effect is (IN+CH+1)/35, where the sum of IN and CH is capped at 32, giving a minimum 5.7% chance of a negative effect no matter how high your attributes are.

After the encounter, whether positive or negative, the foocubus may try to take some gold from you as a payment and teleport away. The attempt will fail with a probability equal to your charisma out of 20 (or always, if you are polymorphed into a leprechaun). The amount taken usually consists of a 500zm flat fee, plus a random percentage of your current gold outside of any container.[2] However, if you have more than 32757zm, the foocubus's percentage will not take into account any gold beyond that amount. If you have no gold in your main inventory, the foocubus will instead simply teleport away unpaid, with no change beyond an alternate message. Furthermore, a peaceful foocubus will charge only 1/5 of the usual price—rounded down, but always at least 1zm; a tame foocubus will never charge you.

If you got a positive effect, the foocubus will complain of having a headache and will do you no more favors for 1-100 turns; if you got a negative effect, the foocubus will be ready to go again immediately. In either case, there is a 125 chance that the foocubus will complain of a severe headache: this means that it has been cancelled and will never be able to seduce you again.

Positive effects

If the sum of your intelligence and charisma stats plus one is no less than a random number chosen between 1 and 35, you experience one of the following positive effects, with an equal probability of each:

Effect Message
Constitution increases by 1 and is exercised. You feel good enough to do it again.
Wisdom increases by 1 and is exercised. You will always remember <the foocubus>...
Heals all hit points and exercises strength. You feel restored to health!
Restores all power and increases maximum by 1-5; exercises constitution. You feel raised to your full potential.
Raises your level by 1 and exercises wisdom. This increases your hit points and power, even if you are already level 30. That was a very educational experience.

Negative effects

If instead, the sum of your intelligence and charisma stats plus one is less than the random number chosen between 1 and 35, you experience one of the following negative effects, with an equal probability of each:

Effect Message
Constitution reduces by 1 and is abused. You are down in the dumps.
Wisdom reduces by 1 and is abused. Your senses are dulled.
Strength is abused and you take 10-16 hit points of damage. You feel exhausted.
All your power is lost, your maximum energy is reduced by 1-10 and your constitution is abused. You feel drained of energy.
You lose 1 level unless you have drain resistance. You feel out of shape. (if you lost a level)
You have a curious feeling... (if you have drain resistance)

Strategy

Foocubi do very little melee damage, and are easy to kill even for character at low levels - note that they have a high MR score of 70, significantly limiting the effectiveness of spells.

The foocubus's profitability for high-intelligence and high-charisma players - a very efficient way to gain XL, HP and power - is counterbalanced by two factors: the negative effects of encounters (which, as discussed further below, are surprisingly simple to cure), and the primary danger of what seems like a humorous side effect of the seduction: the player is left at least partly disrobed in the presence of any other monsters that happened to be in the room. Players who rely on armor items for reflection or MR can find themselves suddenly annihilated by attacks they would usually shrug off.

If possible, when initiating an encounter make absolutely sure that the immediate area is clear, and that most monsters cannot close in on you after. You can lead a foocubus (or multiple foocubi) to a safer location before initiating the encounter, since they will follow you when branchporting, levelporting or going up or down stairs.

Stat boosting

Higher charisma and intelligence naturally increase the odds of a a beneficial effect from an encounter with a foocubus, but both stats are very difficult to raise outside of the potion of gain ability, and neither can be exercised. Wizards are high-intelligence roles that are excellent for obtaining boosts from foocubi, and can often do so well from the beginning of the game. Meanwhile, the most reliable method of raising charisma is the ring of adornment - unfortunately, as described above, foocubi also take an interest in them. Female characters will not have their rings taken by an incubus, but they may be made to remove a vital worn ring if they are wearing two non-adornment rings - including a ring of levitation keeping them from drowning or burning in lava. Conversely, male characters do not have to worry about worn rings being removed, but the ring providing their charisma boost may be stolen unless they have a boosted charisma of at least 20.

Magic traps have an effect that increase your charisma by one point and tame any monsters in the vicinity if they are tameable. However, this is unreliable, and there are more frequent negative effects such as: being blinded, deafened and surrounded with monsters; being hit by a tower of flame, as from a fire trap; or else having the magic trap explode, removing it (though it also provides a boost to power if you survive the explosion). Having fire resistance, a means of mitigating blindness (e.g. telepathy), and the ability to handle the summoned monsters is recommended; see the article on magic traps for more detailed information on handling magic trap effects.

Quaffing from magic fountains have a 710 chance of increasing a random attribute by 1, or increasing all your attributes by 1 with a natural Luck of at least 4. However, there is no way to tell if a fountain is magical before quaffing, and the negative effects that quaffing from non-magical fountains can produce are much worse to deal with compared to magic traps, such as cursing your inventory; placing your items in a bag beforehand is a good idea, as is being prepared to deal with water moccasins or even a water demon. See the article on magic fountains for more detailed information.

A helm of brilliance can raise intelligence, but the foocubus may try to take it off - as detailed above, they are more likely to ask if you have higher charisma. Unlike rings of adornment, the foocubus will not steal the helmet, allowing you to put it back on before trying again. A negatively-enchanted helm is of no concern, as you can always give consent to take the helmet off.

Dealing with negative effects

Most negative effects of seduction can easily be dealt with: loss of wisdom or constitution can be cured by applying a unicorn horn; hit points will heal over time, though this makes it unwise to consort with foocubi when you are nearly dead; a lost level can be quickly regained by means such as killing a monster or eating a tripe ration to get it back before playing with the foocubus again. Wielding Excalibur, Stormbringer or the Staff of Aesculapius can protect against the level drain effect. However, there is no "cure" for loss of maximum energy, though non-cursed potions of gain energy can boost it back up.

Overall, while it is very possible for a low-intelligence or charisma character to still benefit from dealing with a foocubus, the negative effects can make the process tedious - a player concerned about this can wait to raise their intelligence and charisma before an encounter and tip odds of energy gain in their favor.

The following steps should also be taken to minimize post-encounter vulnerability:

  • Never voluntarily allow a foocubus to remove anything other than your cloak and body armor, unless you are trying to take off a cursed piece of armor.
  • Again, whenever possible only consort with foocubi in an area you have emptied of other enemies. You can keep the foocubus off your back while clearing out an area by luring it up or down a level, or else using Elbereth whenever it approaches. For further details and special cases, see the "Possible YASDs" section below.
  • Finally, remember to get dressed again afterward!

To prevent a foocubus from taking your gold, simply keep it in a container, or drop it on the ground if it is an emergency. A gentlemanly and/or ladylike player may wish to retain a small amount of gold in their inventory, so that the foocubus will receive at least a token payment for its services. Once the foocubus develops a "severe headache", you can kill it and recover any gold it took from you if you so wish.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Unicorn horns can no longer restore reduced attributes. Alternatives include potions of restore ability, the restore ability spell, prayer, or gain ability.

Taming foocubi

As pets, foocubi can augment their base AC of 0 with the ability to use all non-silver armor, but they are not at all strong offensively. Lying with a tame foocubus is no different from with a hostile or peaceful one - you simply initiate the encounter via #chat, and account for all relevant problems, including armor removal - they can be led away from hostile monsters, have nothing to fear from other pets, and can be more easily guided to a safe spot for the encounter. Additionally, if you possess a magic whistle or move to a non-teleport level, it will not be necessary to chase down the foocubus after each encounter.

Tamed foocubi can be obtained in various manners:

  • Activate a figurine of one. The probability of a tame foocubus is 45 for a blessed figurine, and 15 otherwise.
  • Polymorph an already-tamed pet into a foocubus, though this is very unreliable.
  • Gate in a foocubus by attacking a monster bare-handed while polymorphed into a major demon; note that you have a 56 chance to gate in a demon of the same type as your current form, and that foocubi cannot gate demons themselves.

Once the foocubus becomes cancelled, you can abandon or polymorph it as you like - the resulting monster will still be cancelled, so you cannot polymorph it back into a useful foocubus, and the new form may also be less effective.

Safe seduction

There are several ways a foocubus can kill you outright, though they are generally easy to avoid. Nevertheless, a player should remain aware of the following:

  • Be cautious when using levitation boots or water walking boots 0 the foocubus may remove them, dropping you into water or lava.
  • Female characters should be similarly cautious when wearing a ring of levitation on their left hand, a second ring on their other hand, and carrying a ring of adornment: an incubus may replace the ring of levitation with the ring of adornment.
  • If you are riding a flying steed (such as a dragon) over open water or lava, and they are the opposite gender of the foocubus, that foocubus may seduce it and remove the saddle, causing you to drown or burn up. Though being seduced yourself is safe in such a situation provided the steed is not of the same sex as you (and thus opposite of the foocubus), it may be more pragmatic to avoid foocubui entirely until you are on land.
  • Avoid wielding footrice corpses around foocubi unless you have charisma of 20 or more - they may remove your gloves and leave you rock hard.
  • Characters at experience level 1 should stay well away from foocubi, as one of the possible negative outcomes is a level drain. In practice, this means that low-level characters should not kick sinks.
  • Always be sure to double-check and put back all of your armor once you and the foocubus are done.
  • Always have a backup source of reflection for Medusa's chamber - entering and having a foocubus immediately seduce you and remove your only source of reflection will likely prove fatal.

Removing cursed items

Foocubi can remove any armor, including cursed armor, providing an alternative to nymphs for removing cursed armor. Succubi can also remove cursed rings of adornment from male characters, while incubi can remove any cursed ring from female characters wearing two rings and carrying an additional ring of adornment.

History

Beginning with NetHack 3.6.0, a foocubus will not put on or remove a ring of adornment if you are wearing gloves. He or she will attempt to remove your gloves, with the usual probability CHA/20 of asking first, before putting on or removing a ring. This does not affect succubi stealing rings of adornment that are not worn, because gloves do not impede this act.

Before NetHack 3.6.1, the outcome calculation used uncapped attributes, making it possible to guarantee a positive result with a combined IN and CH of at least 34.

Origin

The incubus and succubus are folkloric demons or entities that seek out sexual intercourse with sleeping humans of the opposite gender, with parallels in many cultures. The legendary magician Merlin of Arthurian legend was said to have been fathered by an incubus. Some tales and sources state that repeat encounters with either an incubus or succubus may result in the deterioration of health, an impaired mental state, or even death; however, some religious traditions hold that a succubus cannot drain or harm the man she lies with, and that repeat encounters will in fact form a bond between them. Succubi are also said to require these encounters in order to survive, with the same often being assumed of incubi.

Other messages

Shame on you!
You tried to apply a saddle to a foocubus of either gender; this abuses wisdom.
The <foo>cubus cajoles you.
You chatted to a foocubus of your gender.
You're such a <sweet lady
nice guy>; I wish...
Time stands still while you and <the foocubus> lie in each other's arms...
The foocubus initiates an encounter, leading to one of the effects #Positive effects
You seem to have enjoyed it more than <the foocubus>...
You experienced a positive effect from the encounter.
<The foocubus> seems to have enjoyed it more than you...
You experienced a negative effect from the encounter.
It's on the house!
You had no gold in open inventory for the foocubus to take after an encounter.

Encyclopedia entry

The incubus and succubus are male and female versions of the same demon, one who lies with a human for its own purposes, usually to the detriment of the mortals who are unwise in their dealings with them.


References

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.