Difference between revisions of "Ice"

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(Description)
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{{features}}
 
{{features}}
'''Ice''', {{cyan|.}}, is formed when a [[pool]] is frozen by a [[spellbook of cone of cold|spell]], [[wand of cold]], [[frost horn]], or [[white dragon|breath]] [[winter wolf|attack]], and is naturally found in a few places such as the [[Valkyrie quest]].  
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'''Ice''', {{cyan|.}}, is a [[dungeon feature]] that appears in ''[[NetHack]]''.
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Ice may be formed formed when a [[pool]] is frozen by a [[spellbook of cone of cold|spell]] or [[wand of cold]], a [[frost horn]], or a [[white dragon|cold breath]] [[winter wolf|attack]], and is naturally found in a few places such as the [[Valkyrie quest]].  
  
 
==Description==
 
==Description==
Ice is slippery, and walking on it often causes you to stumble, similar to one of the effect of [[fumbling]]. This fumbling can be prevented by wearing [[snow boots]], being a [[Valkyrie]], or polymorphing into a monster with [[cold resistance]]. Cold resistance from any other source (e.g. eating a corpse, wearing the appropriate ring, or being a level 13 [[Monk]]) will ''not'' prevent this fumbling. If snow boots are the random appearance of [[fumble boots]], they still negate the fumbling effect of ice, but cause you to fumble by their own effect.
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Ice is slippery, and walking on it often causes you to stumble, similar to one of the effects of [[fumbling]]. This can be prevented by wearing [[snow boots]], being a [[Valkyrie]], or polymorphing into a monster with [[cold resistance]]. Cold resistance from any other source (e.g. eating a corpse, wearing the appropriate ring, or being a level 13 [[Monk]]) will ''not'' prevent this fumbling. If snow boots are the random appearance of [[fumble boots]], they still negate the fumbling effect of ice, but cause you to fumble by their own effect.
  
[[Corpse]]s rot half as fast if laying on ice, and items on an icy floor will slide further when kicked ("Whee! A(n) <item> slides across the ice.")
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[[Corpse]]s rot half as fast if laying on ice, and items on an icy floor will slide further when [[kick]]ed.
  
 
===Melting===
 
===Melting===
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Ice created by a spell or breath attack has a chance of melting on its own after between 50&ndash;2000 turns.{{refsrc|src/zap.c|4105|version=NetHack 3.6.0}} Ice created on level generation will always be permanent, and newly created ice has a chance of becoming permanent as well. Thawing ice that is hit with another spell or breath attack will increase the duration, and has another chance of becoming permanent. Players with [[warning]] will be informed if they are standing on ice that will break in under 15 turns.
 
Ice created by a spell or breath attack has a chance of melting on its own after between 50&ndash;2000 turns.{{refsrc|src/zap.c|4105|version=NetHack 3.6.0}} Ice created on level generation will always be permanent, and newly created ice has a chance of becoming permanent as well. Thawing ice that is hit with another spell or breath attack will increase the duration, and has another chance of becoming permanent. Players with [[warning]] will be informed if they are standing on ice that will break in under 15 turns.
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{{upcoming|3.7.0|Ice tiles appear in two [[themed room]]s: an "ice room" where the entire floor is ice, and another room with a random terrain at the exact center, which can potentially be ice.}}
  
 
==Strategy==
 
==Strategy==
Melting ice is especially dangerous on the fire trap-laden [[Valkyrie quest]]. The primary danger lies in an unwary Valkyrie triggering one such trap and drowning; this is best avoided by sticking to the narrow and less icy paths, such as the one leading to [[The Norn|the quest leader's]] dwelling. A source of [[levitation]] and/or [[water walking boots]] can help prevent drowning if you have procured either of them.
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Melting ice is especially dangerous on the fire trap-laden [[Valkyrie quest]]. The primary danger lies in an unwary Valkyrie triggering one such trap and drowning; this is best avoided by sticking to the narrow and less icy paths, such as the one leading to [[The Norn|the quest leader's]] dwelling. A source of [[levitation]] or [[water walking boots]] can help prevent drowning if you have procured either of them.
  
 
On the note of The Norn, if she begins wandering around the ice (e.g., after you talk to her but before you qualify for entry to the quest), there is a minuscule possibility that she may step on one of the fire traps in the area and drown as a result. While very unlikely to occur in the vast majority of games, this can be avoided by simply waiting until you are at experience level 14 before talking to her.
 
On the note of The Norn, if she begins wandering around the ice (e.g., after you talk to her but before you qualify for entry to the quest), there is a minuscule possibility that she may step on one of the fire traps in the area and drown as a result. While very unlikely to occur in the vast majority of games, this can be avoided by simply waiting until you are at experience level 14 before talking to her.
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==History==
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Icy terrain first appears in [[NetHack 3.1.0]] with the introduction of the [[Quest]] branch and the [[Valkyrie quest]]. Ice melting over time was implemented in [[NetHack 3.6.0]].
  
 
==Messages==
 
==Messages==
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{{message|Whee! A(n) <item> slides across the ice.|You kicked an object resting on an icy floor.}}
 
{{message|The ice seems very soft and slushy.|You have warning and are standing on ice that will melt in under 15 turns.}}
 
{{message|The ice seems very soft and slushy.|You have warning and are standing on ice that will melt in under 15 turns.}}
 
{{message|You feel the ice shift beneath you!|As above, but in under 10 turns.}}
 
{{message|You feel the ice shift beneath you!|As above, but in under 10 turns.}}
{{message|The ice, is gonna BREAK!<!--Source states this is a dead zone reference.-->|As above, but in under 5 turns.}}
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{{message|The ice, is gonna BREAK!|As above, but in under 5 turns; this is a direct quote from ''[[wikipedia:The Dead Zone (film)|The Dead Zone]]'', hence its punctuation.}}
  
== History ==
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==Variants==
Ice melting over time was implemented in [[NetHack 3.6.0]].
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===SLASH'EM===
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In [[SLASH'EM]], the [[Ice Mage]] [[Ice Mage quest|quest branch]] fittingly has icy plains on the home and upper filler levels.
  
== See also ==
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===Lethe patch===
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In the [[Lethe patch]] for vanilla ''NetHack'' and SLASH'EM, the lair of [[Geryon]] found within [[Gehennom (Lethe patch)|Gehennom]] is almost completely made of ice.
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==See also==
 
* [[Moat]]
 
* [[Moat]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-366}}
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]
{{nethack-366}}
 

Revision as of 19:52, 3 September 2021

Ice, ., is a dungeon feature that appears in NetHack.

Ice may be formed formed when a pool is frozen by a spell or wand of cold, a frost horn, or a cold breath attack, and is naturally found in a few places such as the Valkyrie quest.

Description

Ice is slippery, and walking on it often causes you to stumble, similar to one of the effects of fumbling. This can be prevented by wearing snow boots, being a Valkyrie, or polymorphing into a monster with cold resistance. Cold resistance from any other source (e.g. eating a corpse, wearing the appropriate ring, or being a level 13 Monk) will not prevent this fumbling. If snow boots are the random appearance of fumble boots, they still negate the fumbling effect of ice, but cause you to fumble by their own effect.

Corpses rot half as fast if laying on ice, and items on an icy floor will slide further when kicked.

Melting

Flames from a fire-breathing monster, a wand of fire, fire traps, and other sources of fire can melt ice and cause you to fall into the newly created moat. Having reflection will guard against the rays, but will not prevent ice underfoot from melting. As with falling into normal water, your inventory will get wet, and you will attempt to climb out, with a chance of drowning dependent on the circumstances.

Ice created by a spell or breath attack has a chance of melting on its own after between 50–2000 turns.[1] Ice created on level generation will always be permanent, and newly created ice has a chance of becoming permanent as well. Thawing ice that is hit with another spell or breath attack will increase the duration, and has another chance of becoming permanent. Players with warning will be informed if they are standing on ice that will break in under 15 turns.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Ice tiles appear in two themed rooms: an "ice room" where the entire floor is ice, and another room with a random terrain at the exact center, which can potentially be ice.

Strategy

Melting ice is especially dangerous on the fire trap-laden Valkyrie quest. The primary danger lies in an unwary Valkyrie triggering one such trap and drowning; this is best avoided by sticking to the narrow and less icy paths, such as the one leading to the quest leader's dwelling. A source of levitation or water walking boots can help prevent drowning if you have procured either of them.

On the note of The Norn, if she begins wandering around the ice (e.g., after you talk to her but before you qualify for entry to the quest), there is a minuscule possibility that she may step on one of the fire traps in the area and drown as a result. While very unlikely to occur in the vast majority of games, this can be avoided by simply waiting until you are at experience level 14 before talking to her.

History

Icy terrain first appears in NetHack 3.1.0 with the introduction of the Quest branch and the Valkyrie quest. Ice melting over time was implemented in NetHack 3.6.0.

Messages

Whee! A(n) <item> slides across the ice.
You kicked an object resting on an icy floor.
The ice seems very soft and slushy.
You have warning and are standing on ice that will melt in under 15 turns.
You feel the ice shift beneath you!
As above, but in under 10 turns.
The ice, is gonna BREAK!
As above, but in under 5 turns; this is a direct quote from The Dead Zone, hence its punctuation.

Variants

SLASH'EM

In SLASH'EM, the Ice Mage quest branch fittingly has icy plains on the home and upper filler levels.

Lethe patch

In the Lethe patch for vanilla NetHack and SLASH'EM, the lair of Geryon found within Gehennom is almost completely made of ice.

See also

References