Difference between revisions of "Iron"

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'''Iron''' is the material composing a large portion of the [[item]]s in the [[Dungeons of Doom]]. Iron can [[erosion|corrode or rust]]. Rubbing iron on a [[touchstone]] produces its signature "[[scritch, scritch]]." Hitting a [[brown pudding|brown]] or [[black pudding]] with iron splits it into two.{{refsrc|uhitm.c|1001}} [[Polypiling]] iron objects results in an [[iron golem]]{{refsrc|zap.c|1081}}.
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'''Iron''' is the material composing a large portion of the [[item]]s in the [[Dungeons of Doom]]. Iron can [[erosion|corrode or rust]]. Rubbing iron on a [[touchstone]] produces its signature "scritch, scritch." Common iron items include [[long sword]]s, [[skeleton key]]s, and most [[amulet]]s. Most common metal armors, such as [[orcish helm]]s or [[ring mail]], are made out of iron.
  
Common iron items include [[long sword]]s, [[skeleton key]]s, and most [[amulet]]s. Most common metal armors, such as [[orcish helm|orcish helms]] or [[ring mail|ring mails]] are made out of iron.
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Hitting a [[brown pudding|brown]] or [[black pudding]] with iron splits it into two.{{refsrc|uhitm.c|1001}} [[Polypiling]] iron objects may generate an [[iron golem]].{{refsrc|zap.c|1081}}
  
 
==Variants==
 
==Variants==
 
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===UnNetHack===
 
In [[UnNetHack]], elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.
 
In [[UnNetHack]], elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.
  
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===dNetHack===
'''Dnethack'''
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In [[dNetHack]], iron objects deal extra damage against certain creatures,which are listed bellow:{{refsrc|https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/monst.c|1}}
 
 
In dnethack, iron objects deal extra damage against certain creatures,which are listed bellow:{{refsrc|https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/monst.c|1}}
 
  
 
* {{monsymlink|displacer beast}}s
 
* {{monsymlink|displacer beast}}s
 
* {{monsymlink|leprechaun}}s
 
* {{monsymlink|leprechaun}}s
*{{white|s}}:[[demonic black widow]]
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* {{white|s}}: [[demonic black widow]]
*{{white|E}}:[[dream quasielemental]]
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* {{white|E}}: [[dream quasielemental]]
*{{white|v}}:[[stinking cloud]]
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* {{white|v}}: [[stinking cloud]]
*{{white|Z}}:[[hedrow zombie]]
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* {{white|Z}}: [[hedrow zombie]]
 
* All {{white|u}} [[unicorn]]s
 
* All {{white|u}} [[unicorn]]s
*{{white|&}}: [[yochlol]], [[Kostchtchie]],[[Avatar of Lolth]]
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* {{white|&}}: [[yochlol]], [[Kostchtchie]],[[Avatar of Lolth]]
*{{blue|C}}: [[sprow]],[[drider]],[[priestess of Ghaunadaur]], [[parasitized embraced alider]], [[alider]]
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* {{blue|C}}: [[sprow]], [[drider]], [[priestess of Ghaunadaur]], [[parasitized embraced alider]], [[alider]]
*{{white|M}}: {{monsymlink|elf mummy}},[[drow mummy]],{{monsymlink|giant mummy}},[[Alabaster mummy]]
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* {{white|M}}: {{monsymlink|elf mummy}}, [[drow mummy]],{{monsymlink|giant mummy}}, [[Alabaster mummy]]
*{{white|n}}: {{monsymlink|quickling}},[[dryad]],[[naiad]],[[oread]],[[swamp nymph]],[[yuki-onna]],[[Nimune]]
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* {{white|n}}: {{monsymlink|quickling}}, [[dryad]], [[naiad]], [[oread]], [[swamp nymph]], [[yuki-onna]], [[Nimune]]
*{{white|H}}:{{monsymlink|giant}},{{monsymlink|stone giant}},{{monsymlink|hill giant}},{{monsymlink|fire giant}},{{monsymlink|frost giant}},{{monsymlink|ettin}},{{monsymlink|storm giant}},{{monsymlink|cyclops}},{{monsymlink|Lord Surtur}}
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* {{white|H}}: {{monsymlink|giant}}, {{monsymlink|stone giant}}, {{monsymlink|hill giant}}, {{monsymlink|fire giant}}, {{monsymlink|frost giant}}, {{monsymlink|ettin}}, {{monsymlink|storm giant}}, {{monsymlink|cyclops}}, {{monsymlink|Lord Surtur}}
 
* All {{monsymlink|drow}}
 
* All {{monsymlink|drow}}
 
* All {{white|@}} [[elves]]
 
* All {{white|@}} [[elves]]
  
Iron haters receive an additional 1d([[XL]]) damage when struck with an iron object.{{refsrc|https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/xhityhelpers.c|1355}} This includes wielded non-weapons, or an iron ring worn while fighting [[unarmed]] without [[gloves]].
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Iron haters receive an additional 1d([[XL]]) damage when struck with an iron object.{{refsrc|https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/xhityhelpers.c|1355}} This includes wielded non-weapons made of iron, as well as an iron ring worn while fighting [[unarmed]] without [[gloves]].
 
 
  
 
==References==
 
==References==
<references />
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<references/>
 
 
{{stub}}
 
  
 
[[Category:Materials]]
 
[[Category:Materials]]
{{nethack-343}}
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{{nethack-366}}
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{{variant-343}}

Revision as of 01:15, 7 February 2021

Iron is the material composing a large portion of the items in the Dungeons of Doom. Iron can corrode or rust. Rubbing iron on a touchstone produces its signature "scritch, scritch." Common iron items include long swords, skeleton keys, and most amulets. Most common metal armors, such as orcish helms or ring mail, are made out of iron.

Hitting a brown or black pudding with iron splits it into two.[1] Polypiling iron objects may generate an iron golem.[2]

Variants

UnNetHack

In UnNetHack, elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.

dNetHack

In dNetHack, iron objects deal extra damage against certain creatures,which are listed bellow:[3]

Iron haters receive an additional 1d(XL) damage when struck with an iron object.[4] This includes wielded non-weapons made of iron, as well as an iron ring worn while fighting unarmed without gloves.

References