Iron
Iron is the material composing a large portion of the items in the Dungeons of Doom. Iron can corrode or rust. Rubbing iron on a touchstone produces its signature "scritch, scritch." Common iron items include long swords, skeleton keys, and most amulets. Most common metal armors, such as orcish helms or ring mail, are made out of iron.
Hitting a brown or black pudding with iron splits it into two.[1] Polypiling iron objects may generate an iron golem.[2]
Contents
Variants
UnNetHack
In UnNetHack, elves do not regenerate health while touching iron with bare skin. Weapons may be wielded without consequence if gloves are worn. Similarly, amulets do not inhibit regeneration if worn over a shirt or body armor.
dNetHack
In dNetHack, iron objects deal extra damage against certain creatures,which are listed bellow:[3]
- f displacer beasts
- l leprechauns
- s: demonic black widow
- E: dream quasielemental
- v: stinking cloud
- Z: hedrow zombie
- All u unicorns
- &: yochlol, Kostchtchie,Avatar of Lolth
- C: sprow, drider, priestess of Ghaunadaur, parasitized embraced alider, alider
- M: M elf mummy, drow mummy,M giant mummy, Alabaster mummy
- n: n quickling, dryad, naiad, oread, swamp nymph, yuki-onna, Nimune
- H: H giant, H stone giant, H hill giant, H fire giant, H frost giant, H ettin, H storm giant, H cyclops, H Lord Surtur
- All @ drow
- All @ elves
Iron haters receive an additional 1d(XL) damage when struck with an iron object.[4] This includes wielded non-weapons made of iron, as well as an iron ring worn while fighting unarmed without gloves.
References
- ↑ uhitm.c in NetHack 3.4.3, line 1001
- ↑ zap.c in NetHack 3.4.3, line 1081
- ↑ https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/monst.c in NetHack 3.4.3, line 1
- ↑ https://github.com/Chris-plus-alphanumericgibberish/dnethack/blob/master/dnethack-3.4.3/src/xhityhelpers.c in NetHack 3.4.3, line 1355