Difference between revisions of "Ki-rin"

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The '''ki-rin''', {{monsym|ki-rin}}, is a monster that appears in ''[[NetHack]]''. They are capable of [[see invisible|seeing invisible]], [[flight]], and [[spellcasting]], and are the second strongest [[angelic being]]s after [[Archon]]s.
+
A '''ki-rin''', {{monsym|ki-rin}}, is a type of [[monster]] that appears in ''[[NetHack]]''. They are capable of [[see invisible|seeing invisible]], [[flight]], and [[spellcasting]], and are the second strongest [[angelic being]]s after [[Archon]]s.
  
Ki-rin are not eligible forms for [[polymorph]].
+
==Generation==
 +
Ki-rin are randomly generated very rarely, and will generate as [[peaceful]] for a lawful character with a good [[alignment record]]. Ki-rin may first show up within the [[Castle]], though they will not generate in [[Gehennom]], and are thus usually not seen until the [[ascension run]].
  
==Generation==
+
Ki-rin serve as [[minion]]s for lawful [[god]]s, who may send hostile ki-rin after you if you [[anger]] them (e.g. with excessive prayer) or rarely when you convert one of their altars. Ki-rin are not eligible forms for [[polymorph]].
Ki-rin appear very rarely, and may first show up within the [[Castle]] - they can also appear as [[minion]]s of lawful [[god]]s, and will not generate in [[Gehennom]]. As a result, they are frequently first seen on the [[ascension run]]. Ki-rin will generate as [[peaceful]] for a lawful character with a good [[alignment record]],
 
  
 
==Strategy==
 
==Strategy==
Hostile ki-rin are quite dangerous to face - [[AC]] of -5, a repertoire of mage [[monster spells]] and high [[magic resistance (monster)|monster magic resistance]] can render them a serious nuisance, especially if they are high enough level to [[summon nasties]] or even employ a [[touch of death]]. Furthermore, as angelic beings they do not respect sanctuary or [[Elbereth]]. Fortunately, they also lack any actual resistances and can potentially be brought down from afar before getting into casting range - interestingly, an [[applied]] [[mirror]] can still scare them 80% of the time.
+
Hostile ki-rin are quite dangerous to face - a repertoire of mage [[monster spells]], an [[AC]] of -5 and high [[magic resistance (monster)|monster magic resistance]] can render them a serious nuisance, especially if their level enough for them to [[summon nasties]] or even employ the [[touch of death]]. Furthermore, as angelic beings they do not respect sanctuary or [[Elbereth]].
 +
 
 +
Fortunately, they also lack any actual resistances and can potentially be brought down from afar before getting into casting range - your best options for this may be high-enchanted [[missile]] weapons or an attack spell such as {{spell of|magic missile}}. [[Magic resistance]], good AC and a well-enchanted weapon (typically an [[artifact weapon]] at the stage you encounter them) are highly recommended when facing a ki-rin in melee. Interestingly, an [[applied]] [[mirror]] can still scare them 80% of the time.
  
 
===As pets===
 
===As pets===
Ki-rin are highly sought-after [[pet]]s for their flight, base 18 speed, fighting power, and AC, to the point that some players will use a [[wish]] for a blessed [[figurine]] of one. Their MR of 90 makes them very difficult to tame normally, but also ensures they will never buck you off a saddle due to [[conflict]] unless they are [[level drain]]ed below 15. Additionally, ki-rin will cast [[haste self]], giving them the same speed as an unhasted [[warhorse]] or [[unicorn]].
+
Ki-rin are highly sought-after [[pet]]s for their flight, base 18 speed, fighting power, and -5 AC, to the point that some players will use a [[wish]] for a blessed [[figurine]] of one. Their MR of 90 makes them very difficult to tame normally, but also ensures they will never buck you off a saddle due to [[conflict]] unless they are [[level drain]]ed below 15. Additionally, ki-rin will cast [[haste self]], giving them the same speed as an unhasted [[warhorse]] or [[unicorn]].
  
 
Ki-rin also also among the best choice of [[steed]] for [[Knight]]s and other roles capable of advancing the riding skill - they are also among the most likely to survive a trip through [[Gehennom]]. However, even a ki-rin will have trouble surviving the [[Elemental Planes]], and their lack of resistances often spells doom on the [[Plane of Fire]]. Furthermore, they are inediate and thus cannot have their tameness raised – a [[charm monster|charmed]] or [[scroll of taming|tamed]] ki-rin ridden by any non-Knight will inevitably be untamed after being mounted, kicked, or whipped five times. Knights are thus the only role that can reliably keep a tame ki-rin for long amounts of time. Non-Knights should not dismount their ki-rin steed unless absolutely necessary, and should ideally have Basic riding skill before obtaining one.
 
Ki-rin also also among the best choice of [[steed]] for [[Knight]]s and other roles capable of advancing the riding skill - they are also among the most likely to survive a trip through [[Gehennom]]. However, even a ki-rin will have trouble surviving the [[Elemental Planes]], and their lack of resistances often spells doom on the [[Plane of Fire]]. Furthermore, they are inediate and thus cannot have their tameness raised – a [[charm monster|charmed]] or [[scroll of taming|tamed]] ki-rin ridden by any non-Knight will inevitably be untamed after being mounted, kicked, or whipped five times. Knights are thus the only role that can reliably keep a tame ki-rin for long amounts of time. Non-Knights should not dismount their ki-rin steed unless absolutely necessary, and should ideally have Basic riding skill before obtaining one.
  
{{upcoming|NetHack 3.7.0|Ki-rin now have poison resistance, and are no longer considered [[animal]]s. They also now have the ability to cure themselves using their horns, like [[unicorn horn]]s. As they do not leave corpses, they do not drop their horns either. Pets that eat corpses can also gain intrinsics from them, making the inediate ki-rin a slightly weaker choice for a pet in the long term, though its poison resistance can aid it somewhat in surviving the Plane of Fire's [[poison cloud|gas plumes]].}}
+
{{upcoming|NetHack 3.7.0|Ki-rin now have poison resistance, and are no longer considered [[animal]]s. They also now have the ability to cure themselves using their horns, like [[unicorn horn]]s. As they do not leave corpses, they do not drop their horns either. Pets that eat corpses can also gain intrinsics from them, making the inediate ki-rin a slightly weaker choice for a pet in the long term; fortunately, a ki-rin's survival chances are buffed due to their poison resistance and horns can aid them in surviving the Plane of Fire's [[poison cloud|gas plumes]].}}
  
 
==History==
 
==History==
The ki-rin is introduced alongside other angelic beings in [[NetHack 3.1.0]]. Before that, the ki-rin, {{yellow|u}}, appeared in [[NetHack-- 3.0.10]], where it was a part of the [[quadruped]] [[monster class]]. Its glyph was changed to {{yellow|A}} for its debut in vanilla, and it retains this glyph for its appearance in [[NetHack-- 3.1.3]].
+
The ki-rin, {{yellow|u}}, first appears in [[NetHack-- 3.0.10]], where it was a part of the [[quadruped]] [[monster class]]. The ki-rin is introduced to vanilla ''NetHack'' alongside the other angelic beings in [[NetHack 3.1.0]], and its glyph was changed to {{yellow|A}}; it retains this glyph for its appearance in [[NetHack-- 3.1.3]].
  
In [[NetHack 3.4.3]], ki-rin were able to wear amulets, boots, shields, and gloves despite being animals - this was [[bug#C341-18|bug C341-18]].
+
From this version to [[NetHack 3.4.3]], including many variants based on these versions, ki-rin were able to wear amulets, boots, shields, and gloves despite being non-humanoid - this was [[Bug#C341-18|bug C341-18]], and is fixed in
  
 
==Origin==
 
==Origin==
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The '''qilin''', or ''kirin'', is a chimerical quadruped creature that appears in Chinese folklore, and is said to appear with the imminent arrival or passing of a sage or illustrious ruler. The earliest references to the qilin occur in the 5th century BCE - its legendary image became associated with the image of the giraffe in the Ming dynasty after Zheng He's 15th-century voyage to East Africa. Qilin are described as quiet-hooved herbivores with a reputed ability to "walk on grass without disturbing it", which may be related to the giraffe's long, thin legs. The qilin is also described as having antlers like a deer and scales like a dragon or fish.
 
The '''qilin''', or ''kirin'', is a chimerical quadruped creature that appears in Chinese folklore, and is said to appear with the imminent arrival or passing of a sage or illustrious ruler. The earliest references to the qilin occur in the 5th century BCE - its legendary image became associated with the image of the giraffe in the Ming dynasty after Zheng He's 15th-century voyage to East Africa. Qilin are described as quiet-hooved herbivores with a reputed ability to "walk on grass without disturbing it", which may be related to the giraffe's long, thin legs. The qilin is also described as having antlers like a deer and scales like a dragon or fish.
  
In modern times, "qilin" is sometimes translated into English as "[[unicorn]]" due to the qilin sometimes having a single horn. This can be misleading, as a number of different Chinese mythical creatures can be depicted with a single horn, and such a qilin would be called a "one-horned qilin" in Chinese. That said, both the qilin and unicorn are often given similar traits in contemporary and modern portrayals.<!--This includes the ability to cure themselves with their horn in 3.7.0.-->
+
In modern times, "qilin" is sometimes translated into English as "[[unicorn]]" due to the qilin sometimes having a single horn. This can be misleading, as a number of different Chinese mythical creatures can be depicted with a single horn, and such a qilin would be called a "one-horned qilin" in Chinese. With this in mind, the qilin and unicorn are often given similar traits in contemporary and modern portrayals.<!--This includes the ability to cure themselves with their horn in 3.7.0.-->
  
 
==Variants==
 
==Variants==
Variants based on 3.4.3 that do not fix bug C341-18 allow a ki-rin to wear additional equipment.  
+
Variants based on 3.4.3 that intentionally leave bug C341-18 intact may allow a ki-rin to wear additional equipment.  
  
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], ki-rin can wear amulets and non-body armor and require a +3 weapon to hit, while their attacks hit as +3 weapons. This makes them even better as pets and steeds, rendering them immune to physical attacks from powerful [[minotaur]]s and even some [[demon prince]]s - but it also makes them far more dangerous should you encounter a hostile one. Ki-rin can also be given as [[minion]]s to [[lawful]] players from experience levels 13 to 19, though minions cannot be saddled or ridden.
+
In [[SLASH'EM]], tame ki-rin can be given as [[minion]]s to [[lawful]] players at [[experience level]]s 13 to 19 via [[sacrifice]] or [[prayer]], though minions cannot be saddled or ridden. SLASH'EM incorporates bug C341-18 as a feature, allowing ki-rin to wear amulets and non-body armor. Ki-rin can obtain reflection from an [[amulet of reflection|amulet]] or [[shield of reflection|shield]] - they are not level-drain or stoning resistant, however, so an [[amulet of drain resistance]] or an [[amulet versus stone]] is also a good option for their amulet slot.
  
Ki-rin can obtain reflection from an [[amulet of reflection|amulet]] or [[shield of reflection|shield]] - they are not level-drain or stoning resistant, however, so an [[amulet of drain resistance]] or an [[amulet versus stone]] is also a good option for their amulet slot.
+
Ki-rin require a +3 weapon to hit, while their attacks hit as +3 weapons. This makes them even better as pets and steeds, rendering them immune to physical attacks from powerful [[minotaur]]s and even some [[demon prince]]s - but it also makes them far more dangerous should you encounter a hostile one.  
  
 
===EvilHack===
 
===EvilHack===
[[EvilHack]] introduces the [[eldritch ki-rin]], a "fallen" ki-rin that serves as a chaotic counterpart. As such, they can appear in Gehennom and cannot be tamed by lawful Knights, but are an excellent steed choice for chaotic Knights (who can tame them, but not standard ki-rin).
+
[[EvilHack]] introduces the [[eldritch ki-rin]], a "fallen angel" ki-rin that serves as a chaotic counterpart. As such, they can appear in Gehennom and cannot be tamed by lawful Knights; they are an excellent steed choice for chaotic Knights, who can tame them (but ''not'' standard ki-rin).
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
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sky looking for good deeds to reward.
 
sky looking for good deeds to reward.
 
}}
 
}}
 
 
{{nethack-366}}
 
{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 08:59, 31 October 2022

A ki-rin, A, is a type of monster that appears in NetHack. They are capable of seeing invisible, flight, and spellcasting, and are the second strongest angelic beings after Archons.

Generation

Ki-rin are randomly generated very rarely, and will generate as peaceful for a lawful character with a good alignment record. Ki-rin may first show up within the Castle, though they will not generate in Gehennom, and are thus usually not seen until the ascension run.

Ki-rin serve as minions for lawful gods, who may send hostile ki-rin after you if you anger them (e.g. with excessive prayer) or rarely when you convert one of their altars. Ki-rin are not eligible forms for polymorph.

Strategy

Hostile ki-rin are quite dangerous to face - a repertoire of mage monster spells, an AC of -5 and high monster magic resistance can render them a serious nuisance, especially if their level enough for them to summon nasties or even employ the touch of death. Furthermore, as angelic beings they do not respect sanctuary or Elbereth.

Fortunately, they also lack any actual resistances and can potentially be brought down from afar before getting into casting range - your best options for this may be high-enchanted missile weapons or an attack spell such as magic missile. Magic resistance, good AC and a well-enchanted weapon (typically an artifact weapon at the stage you encounter them) are highly recommended when facing a ki-rin in melee. Interestingly, an applied mirror can still scare them 80% of the time.

As pets

Ki-rin are highly sought-after pets for their flight, base 18 speed, fighting power, and -5 AC, to the point that some players will use a wish for a blessed figurine of one. Their MR of 90 makes them very difficult to tame normally, but also ensures they will never buck you off a saddle due to conflict unless they are level drained below 15. Additionally, ki-rin will cast haste self, giving them the same speed as an unhasted warhorse or unicorn.

Ki-rin also also among the best choice of steed for Knights and other roles capable of advancing the riding skill - they are also among the most likely to survive a trip through Gehennom. However, even a ki-rin will have trouble surviving the Elemental Planes, and their lack of resistances often spells doom on the Plane of Fire. Furthermore, they are inediate and thus cannot have their tameness raised – a charmed or tamed ki-rin ridden by any non-Knight will inevitably be untamed after being mounted, kicked, or whipped five times. Knights are thus the only role that can reliably keep a tame ki-rin for long amounts of time. Non-Knights should not dismount their ki-rin steed unless absolutely necessary, and should ideally have Basic riding skill before obtaining one.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Ki-rin now have poison resistance, and are no longer considered animals. They also now have the ability to cure themselves using their horns, like unicorn horns. As they do not leave corpses, they do not drop their horns either. Pets that eat corpses can also gain intrinsics from them, making the inediate ki-rin a slightly weaker choice for a pet in the long term; fortunately, a ki-rin's survival chances are buffed due to their poison resistance and horns can aid them in surviving the Plane of Fire's gas plumes.

History

The ki-rin, u, first appears in NetHack-- 3.0.10, where it was a part of the quadruped monster class. The ki-rin is introduced to vanilla NetHack alongside the other angelic beings in NetHack 3.1.0, and its glyph was changed to A; it retains this glyph for its appearance in NetHack-- 3.1.3.

From this version to NetHack 3.4.3, including many variants based on these versions, ki-rin were able to wear amulets, boots, shields, and gloves despite being non-humanoid - this was bug C341-18, and is fixed in

Origin

The qilin, or kirin, is a chimerical quadruped creature that appears in Chinese folklore, and is said to appear with the imminent arrival or passing of a sage or illustrious ruler. The earliest references to the qilin occur in the 5th century BCE - its legendary image became associated with the image of the giraffe in the Ming dynasty after Zheng He's 15th-century voyage to East Africa. Qilin are described as quiet-hooved herbivores with a reputed ability to "walk on grass without disturbing it", which may be related to the giraffe's long, thin legs. The qilin is also described as having antlers like a deer and scales like a dragon or fish.

In modern times, "qilin" is sometimes translated into English as "unicorn" due to the qilin sometimes having a single horn. This can be misleading, as a number of different Chinese mythical creatures can be depicted with a single horn, and such a qilin would be called a "one-horned qilin" in Chinese. With this in mind, the qilin and unicorn are often given similar traits in contemporary and modern portrayals.

Variants

Variants based on 3.4.3 that intentionally leave bug C341-18 intact may allow a ki-rin to wear additional equipment.

SLASH'EM

In SLASH'EM, tame ki-rin can be given as minions to lawful players at experience levels 13 to 19 via sacrifice or prayer, though minions cannot be saddled or ridden. SLASH'EM incorporates bug C341-18 as a feature, allowing ki-rin to wear amulets and non-body armor. Ki-rin can obtain reflection from an amulet or shield - they are not level-drain or stoning resistant, however, so an amulet of drain resistance or an amulet versus stone is also a good option for their amulet slot.

Ki-rin require a +3 weapon to hit, while their attacks hit as +3 weapons. This makes them even better as pets and steeds, rendering them immune to physical attacks from powerful minotaurs and even some demon princes - but it also makes them far more dangerous should you encounter a hostile one.

EvilHack

EvilHack introduces the eldritch ki-rin, a "fallen angel" ki-rin that serves as a chaotic counterpart. As such, they can appear in Gehennom and cannot be tamed by lawful Knights; they are an excellent steed choice for chaotic Knights, who can tame them (but not standard ki-rin).

Encyclopedia entry

The ki-rin is a strange-looking flying creature. It has
scales, a mane like a lion, a tail, hooves, and a horn. It
is brightly colored, and can usually be found flying in the
sky looking for good deeds to reward.