Difference between revisions of "Magic resistance"

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(List of what it does)
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== Monsters ==
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Magic resistance is intrinsically possessed by monsters with a [[magic missile]] attack or a random breath weapon, and baby gray dragons<ref>[[mondata.c#resists_magm]].</ref>  In vanilla, [[Angel]]s, [[Yeenoghu]], [[gray dragon]]s, and the [[Oracle]] all have magic missile attacks, while a random breath weapon is only possessed by the [[Chromatic Dragon]].  In SLASH'EM, [[Golem (SLASH'EM)|diamond and crystal golems]], as well as adult [[Shimmering dragon (SLASH'EM)|shimmering dragons]], having random or magic missile breath attacks, are magic resistant.  Anybody seeking to write code for their own monsters should be careful when giving them magic missile or random breath attacks, as such monsters will be magic resistant as a side effect.
  
 
== Strategy ==
 
== Strategy ==
  
Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and then hit you with [[Touch of death]]; a Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
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Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and become magic resistant himself.  He will now absorb any death rays or magic missiles unharmed, but you are now quite vulnerable to his [[touch of death]].  A Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
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Magic resistance is a good property to have in a pet, as it provides all the same protections to monsters as it does to the player.  If your pet has magic resistance, you need not worry about the odd death ray, polytrap, or levelport trap removing your pet from you.  In the case of non-eating pets, this can be a lifesaver, as one that hits a levelport trap will often go feral before you can find it again.  The best way to give your pet magic resistance is to have it wear a spare cloak of magic resistance or GDS(M).  Unfortunately, the most useful pet, the [[Archon]], cannot wear cloaks or body armor.  Magic resistance can still be given to them by having them wield [[Magicbane]], although this may not be possible or desirable in every game.  Use a [[bullwhip]] to steal their current weapon, and curse Magicbane to make sure they don't unwield it.  Unfortunately, monsters will not carry a quest artifact for very long unless they wear or wield it, which is only possible with the Sceptre of Might.
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<references/>
  
 
{{DOD}}
 
{{DOD}}
 
[[Category:Resistances]]
 
[[Category:Resistances]]

Revision as of 11:07, 20 July 2010

This article is about the magic resistance property. For monsters' magic resistance, see Magic resistance (monster).

Magic resistance is an extrinsic property which protects against many annoying magical attacks and effects. It is part of most ascension kits, and is generally considered a high priority to obtain as soon as possible.

Effect

Magic resistance protects against:

Magic resistance does not protect against:

Obtaining

Magic resistance is granted by wielding Magicbane, wearing a cloak of magic resistance, gray dragon scales, or gray dragon scale mail, polymorphing into a (baby) gray dragon, or carrying certain Quest artifacts.

Quest artifacts granting magic resistance when carried
Role Artifact Alignment
Archeologist the Orb of Detection Lawful
Caveman the Sceptre of Might Lawful
Knight the Magic Mirror of Merlin Lawful
Monk the Eyes of the Overworld Neutral
Tourist the Platinum Yendorian Express Card Neutral
Wizard the Eye of the Aethiopica Neutral

Monsters

Magic resistance is intrinsically possessed by monsters with a magic missile attack or a random breath weapon, and baby gray dragons[1] In vanilla, Angels, Yeenoghu, gray dragons, and the Oracle all have magic missile attacks, while a random breath weapon is only possessed by the Chromatic Dragon. In SLASH'EM, diamond and crystal golems, as well as adult shimmering dragons, having random or magic missile breath attacks, are magic resistant. Anybody seeking to write code for their own monsters should be careful when giving them magic missile or random breath attacks, as such monsters will be magic resistant as a side effect.

Strategy

Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the Wizard of Yendor can steal it from you and become magic resistant himself. He will now absorb any death rays or magic missiles unharmed, but you are now quite vulnerable to his touch of death. A Quest artifact of another role, obtainable only by wishing, is safe from this kind of theft (but not from that of nymphs, of course).

Magic resistance is a good property to have in a pet, as it provides all the same protections to monsters as it does to the player. If your pet has magic resistance, you need not worry about the odd death ray, polytrap, or levelport trap removing your pet from you. In the case of non-eating pets, this can be a lifesaver, as one that hits a levelport trap will often go feral before you can find it again. The best way to give your pet magic resistance is to have it wear a spare cloak of magic resistance or GDS(M). Unfortunately, the most useful pet, the Archon, cannot wear cloaks or body armor. Magic resistance can still be given to them by having them wield Magicbane, although this may not be possible or desirable in every game. Use a bullwhip to steal their current weapon, and curse Magicbane to make sure they don't unwield it. Unfortunately, monsters will not carry a quest artifact for very long unless they wear or wield it, which is only possible with the Sceptre of Might.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

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