Difference between revisions of "Magic resistance"

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(separate facts & strategy; move SLASH'EM to extra section; try to cut words; no Magicbane for archons)
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* Death magic that you pointed at yourself:
 
* Death magic that you pointed at yourself:
 
** zapped [[wand of death]] or [[spellbook of finger of death|finger of death]] aimed at yourself
 
** zapped [[wand of death]] or [[spellbook of finger of death|finger of death]] aimed at yourself
** broken [[wand of death]]
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** broken [[wand of death]]{{fact}}
 
* Polymorph magic that you pointed at yourself:
 
* Polymorph magic that you pointed at yourself:
 
** zapped [[wand of polymorph|wand]] or [[spellbook of polymorph|spell]] of [[polymorph]] aimed at yourself
 
** zapped [[wand of polymorph|wand]] or [[spellbook of polymorph|spell]] of [[polymorph]] aimed at yourself
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== Monsters ==
 
== Monsters ==
Magic resistance is intrinsically possessed by monsters with a [[magic missile]] attack or a random breath weapon, and baby gray dragons<ref>[[mondata.c#resists_magm]].</ref> In vanilla, [[Angel]]s, [[Yeenoghu]], [[gray dragon]]s, and the [[Oracle]] all have magic missile attacks, while a random breath weapon is only possessed by the [[Chromatic Dragon]]. In SLASH'EM, [[Golem (SLASH'EM)|diamond and crystal golems]], as well as adult [[Shimmering dragon (SLASH'EM)|shimmering dragons]], having random or magic missile breath attacks, are magic resistant. Anybody seeking to write code for their own monsters should be careful when giving them magic missile or random breath attacks, as such monsters will be magic resistant as a side effect.
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In addition to [[Magic resistance (monster)|monster-type magic resistance]], some monsters have player-style magic resistance: those with a [[magic missile]] attack, a random breath weapon, and [[baby gray dragon]]s<ref>[[mondata.c#resists_magm]].</ref> In vanilla, this means [[Angel]]s, [[Yeenoghu]], [[gray dragon]]s, the [[Oracle]], and the [[Chromatic Dragon]].
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Monsters gain player-style resistance from a worn cloak of magic resistance, gray dragon scale (mail), or from wielding a co-aligned artifact: neutral [[Magicbane]], lawful [[Sceptre of Might]]. Carrying quest artifacts also works (quest nemesis, Rodney!), but tame monsters will not keep them unless worn or wielded.
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This provides all the same protections to monsters as it does to the player, e. g. death rays, polymorph or level teleport traps. It does not make them resist taming or conflict, as monster-style magic resistance would.
  
 
== Strategy ==
 
== Strategy ==
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Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and become magic resistant himself.  He will now absorb any death rays or magic missiles unharmed, but you are now quite vulnerable to his [[touch of death]].  A Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
 
Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the [[Wizard of Yendor]] can [[Covetous|steal it from you]] and become magic resistant himself.  He will now absorb any death rays or magic missiles unharmed, but you are now quite vulnerable to his [[touch of death]].  A Quest artifact of another role, obtainable only by [[Wish|wishing]], is safe from this kind of theft (but not from that of [[nymph|nymphs]], of course).
  
Magic resistance is a good property to have in a pet, as it provides all the same protections to monsters as it does to the player.  If your pet has magic resistance, you need not worry about the odd death ray, polytrap, or levelport trap removing your pet from you. In the case of non-eating pets, this can be a lifesaver, as one that hits a levelport trap will often go feral before you can find it again. The best way to give your pet magic resistance is to have it wear a spare cloak of magic resistance or GDS(M). Unfortunately, the most useful pet, the [[Archon]], cannot wear cloaks or body armor.  Magic resistance can still be given to them by having them wield [[Magicbane]], although this may not be possible or desirable in every game. Use a [[bullwhip]] to steal their current weapon, and curse Magicbane to make sure they don't unwield it. Unfortunately, monsters will not carry a quest artifact for very long unless they wear or wield it, which is only possible with the Sceptre of Might.
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Player-style magic resistance is good in a pet: death rays, polytraps, and levelport traps loose their threat. Especially a non-eating pet that hits a levelport trap would often go feral before you can find it again. If you want to make your pet magic resistant, gray dragon scale mail (or the cloak) are usually best. If you go the artifact weapon route, make sure your pet is carrying as few objects as possible and disarm it with a [[bullwhip]] beforehand to keep it from wielding any different artifact it may encounter. Unfortunately, the most useful pet, the [[Archon]], can only be made magic resistant with the [[Sceptre of Might]].
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==SLASH'EM==
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New monsters with player-style magic resistance are [[Golem (SLASH'EM)|diamond and crystal golems]] and adult [[Shimmering dragon (SLASH'EM)|shimmering dragons]]. Anybody coding their own monsters should be aware a magic missile or random breath attack will grant magic resistance as a side effect. <!-- I don't know how many SLASH'EM players code their own monsters, but I'll leave this tidbit here. ~~~~-->
  
 
<references/>
 
<references/>

Revision as of 12:45, 20 July 2010

This article is about the magic resistance property. For monsters' magic resistance, see Magic resistance (monster).

Magic resistance is an extrinsic property which protects against many annoying magical attacks and effects. It is part of most ascension kits, and is generally considered a high priority to obtain as soon as possible.

Effect

Magic resistance protects against:

Magic resistance does not protect against:

Obtaining

Magic resistance is granted by wielding Magicbane, wearing a cloak of magic resistance, gray dragon scales, or gray dragon scale mail, polymorphing into a (baby) gray dragon, or carrying certain Quest artifacts.

Quest artifacts granting magic resistance when carried
Role Artifact Alignment
Archeologist the Orb of Detection Lawful
Caveman the Sceptre of Might Lawful
Knight the Magic Mirror of Merlin Lawful
Monk the Eyes of the Overworld Neutral
Tourist the Platinum Yendorian Express Card Neutral
Wizard the Eye of the Aethiopica Neutral

Monsters

In addition to monster-type magic resistance, some monsters have player-style magic resistance: those with a magic missile attack, a random breath weapon, and baby gray dragons[1] In vanilla, this means Angels, Yeenoghu, gray dragons, the Oracle, and the Chromatic Dragon.

Monsters gain player-style resistance from a worn cloak of magic resistance, gray dragon scale (mail), or from wielding a co-aligned artifact: neutral Magicbane, lawful Sceptre of Might. Carrying quest artifacts also works (quest nemesis, Rodney!), but tame monsters will not keep them unless worn or wielded.

This provides all the same protections to monsters as it does to the player, e. g. death rays, polymorph or level teleport traps. It does not make them resist taming or conflict, as monster-style magic resistance would.

Strategy

Relying only on your own Quest artifact for magic resistance is dangerous in the endgame, because the Wizard of Yendor can steal it from you and become magic resistant himself. He will now absorb any death rays or magic missiles unharmed, but you are now quite vulnerable to his touch of death. A Quest artifact of another role, obtainable only by wishing, is safe from this kind of theft (but not from that of nymphs, of course).

Player-style magic resistance is good in a pet: death rays, polytraps, and levelport traps loose their threat. Especially a non-eating pet that hits a levelport trap would often go feral before you can find it again. If you want to make your pet magic resistant, gray dragon scale mail (or the cloak) are usually best. If you go the artifact weapon route, make sure your pet is carrying as few objects as possible and disarm it with a bullwhip beforehand to keep it from wielding any different artifact it may encounter. Unfortunately, the most useful pet, the Archon, can only be made magic resistant with the Sceptre of Might.

SLASH'EM

New monsters with player-style magic resistance are diamond and crystal golems and adult shimmering dragons. Anybody coding their own monsters should be aware a magic missile or random breath attack will grant magic resistance as a side effect.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

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