Orc (monster class)

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For other uses, see Orc.

Orcs are a monster class that appear in NetHack of monsters represented by a lowercase letter o. They are designated internally by the macro S_ORC.[1]

Description

The orc monster class contains the following monsters:

Common traits

All orcs are, unsurprisingly, orcish monsters. Unlike player orcs, monsters in the orc monster class lack poison resistance.

Orcs attacking you while you are riding have a 12 chance of hitting your steed versus the standard 14 chance for other monsters - a comment in the source code explains this as orcs liking to "steal and eat horses".[2]

Wielding Sting or Orcrist will warn you of any orcs on the current level.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b makes it so that polyself into a strong orcish monster caps strength at 18/50 to match that of player orcs, and additionally gives poison resistance to all orcs except the goblin and hobgoblin - this is done in order to distinguish them from the other orcs.

Generation

Orcs may generate peaceful towards chaotic characters, but will always be hostile to player elves.[3] All orcs except for "plain" orcs can be encountered via random generation.

Orcs have a default 12 chance of generating with an orcish helm[4] - most orcs also have a separate 12 chance of being given an orcish dagger or a scimitar, with an equal chance for each weapon.[5] Goblins will always receive an orcish dagger if they generate with a weapon, and there are specific cases governing the starting inventory of Mordor orcs, Uruk-Hai and orc-captains (who can use either of the former cases).[6][7][8]

Orcs are throne room monsters, and many of them can appear among the members of its "court" - looting a throne while confused and carrying gold if there no chest on the level can also randomly generate hobgoblins and other orcs.

"Orcish Town" is a variant of Minetown overrun by orcs, with the usual inhabitants all dead[9] - the level contains numerous named orcs within and outside the walls, including "plain" orcs but excluding hobgoblins, and all of them will be generated as hostile.[10] In a game with Orcish Town, more named orcs (save for goblins and hobgoblins) can be encountered throughout the Gnomish Mines and the Dungeons of Doom, carrying loot normally from the level such as candles, shiny rings, gloves, watchman armor and the long sword or silver saber used by the watch captain[11][12][13][14][15] - the remainder of the items can be found within Orcish Town itself.[16][17]

Strategy

Individually, goblins and orcs are generally easy targets unless you happen across one with a very powerful weapon or a wand. Orcs often appear in groups, however - even then their strength is not too great if they are handled properly, but stronger orcs may have poisoned weapons that can lead to an untimely death. Poison resistance and crowd-control tactics such as the following can make battles against them much easier:

  • Lure the orcs into a corridor to avoid being surrounded and fighting more than one or two at a time.
  • If weakened, climb the staircase and wait until you heal, then return to the level to kill the remaining orcs.
  • Engrave Elbereth and scatter the orcs while you pick them off.

Origin

The orcs of NetHack are derived from Dungeons & Dragons, which in turn are based on their portrayal in the works of J. R. R. Tolkien.

Variants

SLASH'EM

Main article: Orc (SLASH'EM)

SLASH'EM introduces several new orcs to the monster class:

UnNetHack

In UnNetHack, orcs hold a grudge against elves, and will attack each other if they meet.

The deep orc is introduced as a new type of orc, and features heavily in the Ruins of Moria branch: several of them are created on level generation for each floor, and random generation is heavily biased towards the orc monster class and in particular towards deep orcs.

dNetHack

dNetHack introduces several new orcs to the monster class:

Encyclopedia entry

Orcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armors that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.

[ het Boek van de Regels; Het Oog des Meesters ]

References