Difference between revisions of "Robe"

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A '''robe''' is a type of [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]].
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A '''robe''' is a type of [[Magical item|magical]] [[cloak]] that appears in ''[[NetHack]]''. It is made of [[cloth]].
  
 
==Generation==
 
==Generation==
[[Monk]]s and [[Priest]]s each start the game with a +0 robe.
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[[Monk]]s start the game with a +1 robe, and [[Priest]]s start the game with a +0 robe.{{refsrc|src/u_init.c|87|nethack=3.6.7}}{{refsrc|src/u_init.c|102|nethack=3.6.7}}
  
[[Aligned priest]]s and [[high priest]]s each have a {{frac|6|7}} chance of [[Monster starting inventory|generating with]] a robe.<ref>[[makemon.c#line568]] (aligned/high priest starting armor)</ref>
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[[Aligned priest]]s, [[high priest]]s and the [[Arch Priest]] each have a {{frac|6|7}} chance of [[Monster starting inventory|generating with]] a robe.{{refsrc|src/makemon.c|691|version=NetHack 3.6.7}} [[Master Kaen]] has a {{frac|10|11}} chance to generate with a robe.{{refsrc|src/makemon.c|696|version=NetHack 3.6.7}}
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Most non-[[Monk (player monster)|monk]] [[player monster]]s on the [[Astral Plane]] have a {{frac|7|8}} chance of receiving a random cloak, and a further {{frac|8}} chance of that cloak being a robe - this comes out as an effective {{frac|7|64}} chance (~10.94%) of receiving one.{{refsrc|src/mplayer.c|157|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|207|version=NetHack 3.6.7}} Player monster monks will always receive a robe, while player monster [[Priest (player monster)|priests]] have a {{frac|3|4}} chance of their cloak being made into a robe, increasing this effective chance to ~77.74% for them.{{refsrc|src/mplayer.c|248|version=NetHack 3.6.7}}
  
 
==Description==
 
==Description==
When worn, a robe grants 2 base [[AC]] and [[MC]]2, and decreases the [[spellcasting]] penalty for any worn metal [[body armor]] by {{frac|2}};{{refsrc|spell.c|1150}} if none is being worn, the robe decrease spellcasting difficulty by the full penalty amount for that [[role]].{{refsrc|spell.c|1152}}
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When worn, a robe grants 2 base [[AC]] and [[MC]]2 and decreases the [[spellcasting]] penalty for any worn metal [[body armor]] by {{frac|2}} or, if no metal armor is being worn, decreases spellcasting difficulty by the full penalty amount for that [[role]].{{refsrc|src/spell.c|1729|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong [[pet]] on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept the [[murder]] penalties. [[Wish]]less and/or [[polypile]]less [[conduct]] players may favor these methods in particular.
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As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong [[pet]] on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept possible [[murder]] penalties. [[Wish]]less and/or [[polypile]]less [[conduct]] players may favor these methods in particular.
  
 
Characters planning to dabble in lower-level spells - particularly utility spells like {{spell of|identify}}, {{spell of|remove curse}}, and {{spell of|drain life}} - may want to stash a spare robe for that purpose; when paired with a [[helm of brilliance]], they may even gain access to spells in [[restricted]] schools depending on the role in question. Such utility casting typically requires a temporary swap of the robe for your primary cloak (e.g., a [[cloak of magic resistance]]).
 
Characters planning to dabble in lower-level spells - particularly utility spells like {{spell of|identify}}, {{spell of|remove curse}}, and {{spell of|drain life}} - may want to stash a spare robe for that purpose; when paired with a [[helm of brilliance]], they may even gain access to spells in [[restricted]] schools depending on the role in question. Such utility casting typically requires a temporary swap of the robe for your primary cloak (e.g., a [[cloak of magic resistance]]).
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==Variants==
 
==Variants==
As explained above, the robe that appears in SLASH'EM, as well as its variants and descendants, is body armor that works very different from the robe of ''NetHack''. With the exception of SLASH'EM, the sections below cover ''NetHack''-style robes.
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As explained above, the robe that appears in SLASH'EM and its variants is body armor that works very different from the robe of ''NetHack''. With the exception of SLASH'EM, the sections below cover ''NetHack''-style robes.
  
 
===SLASH'EM===
 
===SLASH'EM===
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===dNetHack===
 
===dNetHack===
In [[dNetHack]], a robe grants 0 base AC, 2 [[DR]] and MC3 when worn, and is always made of cloth. [[Incantifier]]s of many role will have that role's standard body armor replaced with a robe.
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In [[dNetHack]], a robe grants 0 base AC, 2 [[DR]] and MC3 when worn, and normal robes are always made of cloth. [[Incantifier]]s of many roles will have that role's standard body armor replaced with a robe: the roles that ''do not'' replace body armor with a robe for Incantifiers are [[Binder]]s, [[Healer]]s, [[Knight]]s, [[Noble]]s, [[Tourist]]s and [[Troubadour]]s.
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[[Uvuudaum]]s will always generate with a robe, as will the adventuring wizard of the [[rebel leader]] party that serves as the default [[Noble quest]] nemesis. [[Xorn monk]]s have a {{frac|49|50}} chance of generating with an orange-colored robe, which will have its enchantment increased by 1-4 points after creation.
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dNetHack also adds a few [[artifact]] robes:
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* [[dNetHack artifacts#The Robe of Closed Eyes|The Robe of Closed Eyes]] is a neutral leather robe that favors [[Drow (starting race)|drow]] Healers and acts as their first [[sacrifice gift]]. It grants invisibility and gaze resistance while worn, and can be enchanted to +7.
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* [[dNetHack artifacts#Grandmaster's Robe|The Grandmaster's Robe]] is a neutral robe that can also be [[name]]d by a character that has reached Grand Master in martial arts; if gifted, it unrestricts the martial arts skill if applicable. While worn, it grants double the spellcasting bonuses of a normal robe wand gives martial arts attacks [[exploding dice]], with a {{frac|2}} chance of +1d4 bonus damage on each hit. The Grandmaster's Robe can be enchanted to +7.
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* [[dNetHack artifacts#Robe of the Archmagi|The Robe of the Archmagi]] is an unaligned [[intelligent]] robe that favors Wizards. It grants warning and magic resistance while worn and can be enchanted to +7. [[Invoking]] the Robe of the Archmagi restores [[energy]].
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed fireproof +4 or +5 robe if they are a monk.
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===notdNetHack===
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In [[notdNetHack]], in addition to dNetHack details, [[Balaam]] is generated with a large-sized robe when summoned by an [[Illithanachronounbinder]].
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===EvilHack===
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In [[EvilHack]], [[Giant (starting race)|giants]] and [[Tortle (starting race)|tortles]] that play as Monks or Priests will have their starting robes replaced: giants are given [[high boots]], and tortles are given [[toque]]s.
  
[[Uvuudaum]]s will always generate with a robe, as will the adventuring wizard of the [[rebel leader]] party that serves as the default [[quest nemesis]] for [[Nobles]]. [[Xorn monk]]s have a {{frac|49|50}} chance of generating with an orange-colored robe, which will have its enchantment increased by 1-4 points after creation.
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[[The Dark One]] always generates with a robe. [[Vecna]] always generates with a cursed, rotted robe of [[drain resistance]]; this is one of the only instances in which a robe can generate with an [[object property]], which is otherwise not possible for already-magical items.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-343}}
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{{nethack-367}}
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Revision as of 10:47, 25 October 2023

[   robe   Robe.png
Appearance robe
Slot cloak
AC 2
Special
Base price 50 zm
Weight 15
Material cloth

A robe is a type of magical cloak that appears in NetHack. It is made of cloth.

Generation

Monks start the game with a +1 robe, and Priests start the game with a +0 robe.[1][2]

Aligned priests, high priests and the Arch Priest each have a 67 chance of generating with a robe.[3] Master Kaen has a 1011 chance to generate with a robe.[4]

Most non-monk player monsters on the Astral Plane have a 78 chance of receiving a random cloak, and a further 18 chance of that cloak being a robe - this comes out as an effective 764 chance (~10.94%) of receiving one.[5][6] Player monster monks will always receive a robe, while player monster priests have a 34 chance of their cloak being made into a robe, increasing this effective chance to ~77.74% for them.[7]

Description

When worn, a robe grants 2 base AC and MC2 and decreases the spellcasting penalty for any worn metal body armor by 12 or, if no metal armor is being worn, decreases spellcasting difficulty by the full penalty amount for that role.[8]

Strategy

As robes tend to generate fairly rarely, one of the easier methods to obtain one is to sic a sufficiently strong pet on an aligned priest you do not plan on donating to - you can also kill the priest yourself if you are willing to accept possible murder penalties. Wishless and/or polypileless conduct players may favor these methods in particular.

Characters planning to dabble in lower-level spells - particularly utility spells like identify, remove curse, and drain life - may want to stash a spare robe for that purpose; when paired with a helm of brilliance, they may even gain access to spells in restricted schools depending on the role in question. Such utility casting typically requires a temporary swap of the robe for your primary cloak (e.g., a cloak of magic resistance).

Wizards in particular may want a robe to offset the spellcasting penalty from gauntlets of power, which many builds wear to offset low strength and constitution (and thus carrying capacity) - robe-clad wizards generally use Magicbane and/or The Eye of the Aethiopica as their source of magic resistance.

For ascension kit-level character builds that do not rely on the cloak slot for magic resistance, a robe is usually a solid choice for long-term casters.

History

The robe first appears in NetHack Plus, a variant of the NetHack 3.1.0 series of releases and an ancestor of SLASH'EM. It makes its vanilla NetHack debut in NetHack 3.3.0.

The robe that originates in NetHack Plus and its descended variants (particularly SLASH'EM) has significant differences in function from the later NetHack robe: it acts as body armor that provides 1 AC rather than a cloak, and does not block spellcasting - it also does not impede a Monk's martial arts, and is the only suitable type of body armor for the role.

From NetHack 3.3.0 to NetHack 3.4.3, including some variants that use the vanilla-style robe and are based on those versions, the robe grants MC3 when worn.

Variants

As explained above, the robe that appears in SLASH'EM and its variants is body armor that works very different from the robe of NetHack. With the exception of SLASH'EM, the sections below cover NetHack-style robes.

SLASH'EM

Main article: Robe (SLASH'EM)

In SLASH'EM, there are four types of body armor robe available:

Robes are not randomly generated, but the various types can be found on wraiths, aligned priests and mind flayers.[9] Upgrading a regular robe will yield either a robe of power or a robe of protection.

dNetHack

In dNetHack, a robe grants 0 base AC, 2 DR and MC3 when worn, and normal robes are always made of cloth. Incantifiers of many roles will have that role's standard body armor replaced with a robe: the roles that do not replace body armor with a robe for Incantifiers are Binders, Healers, Knights, Nobles, Tourists and Troubadours.

Uvuudaums will always generate with a robe, as will the adventuring wizard of the rebel leader party that serves as the default Noble quest nemesis. Xorn monks have a 4950 chance of generating with an orange-colored robe, which will have its enchantment increased by 1-4 points after creation.

dNetHack also adds a few artifact robes:

  • The Robe of Closed Eyes is a neutral leather robe that favors drow Healers and acts as their first sacrifice gift. It grants invisibility and gaze resistance while worn, and can be enchanted to +7.
  • The Grandmaster's Robe is a neutral robe that can also be named by a character that has reached Grand Master in martial arts; if gifted, it unrestricts the martial arts skill if applicable. While worn, it grants double the spellcasting bonuses of a normal robe wand gives martial arts attacks exploding dice, with a 12 chance of +1d4 bonus damage on each hit. The Grandmaster's Robe can be enchanted to +7.
  • The Robe of the Archmagi is an unaligned intelligent robe that favors Wizards. It grants warning and magic resistance while worn and can be enchanted to +7. Invoking the Robe of the Archmagi restores energy.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed fireproof +4 or +5 robe if they are a monk.

notdNetHack

In notdNetHack, in addition to dNetHack details, Balaam is generated with a large-sized robe when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, giants and tortles that play as Monks or Priests will have their starting robes replaced: giants are given high boots, and tortles are given toques.

The Dark One always generates with a robe. Vecna always generates with a cursed, rotted robe of drain resistance; this is one of the only instances in which a robe can generate with an object property, which is otherwise not possible for already-magical items.

Encyclopedia entry

Robes are the only garments, apart from Shirts, ever to have sleeves. They have three uses:
1. As the official uniform of Priests, Priestesses, Monks, Nuns (see Nunnery), and Wizards. The OMT [ Official Management Term ] prescribed for the Robes of Priests and Nuns is that they _fall in severe folds_; of Priestesses that they _float_; and of Wizards that they _swirl_. You can thus see who you are dealing with.
2. For Kings. The OMT here is _falling in stately folds_.
3. As the garb of Desert Nomads. [...]

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References