Difference between revisions of "Scroll"

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(Identification: Move info from Identification article)
(Messages: "As you read the scroll" occurs regardless of whether the player can speak)
 
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==Identification==
 
==Identification==
The majority of scrolls can only be identified by using them, or using a scroll of identification. A notable exception is the [[scroll of scare monster]], which, if cursed, will crumble upon being picked up. Seeing a monster read a [[scroll of create monster]] or [[scroll of teleportation]] also identifies the scroll for you. Scrolls of [[scroll of identify|identify]], [[Scroll of light|light]], and [[Scroll of enchant weapon|enchant weapon]] may also be [[price identification|identified by their unique price]]. The [[scroll of earth]] may be identified by finding the guaranteed ones in [[Sokoban]].
 
  
Many veteran players will not read an unidentified scroll unless they have a pretty good guess what it could be. Nonetheless, if you are desperate and you have a large variety of price-identified, pet-tested scrolls in your inventory, you may try to identify them by reading them. This should be done once you are no longer a [[beginner]], as some scrolls are not directly identifiable at that point. Read-testing scrolls can be risky, and there are several precautions that should be observed:
+
===Scare monster===
*BUC-test all scrolls. Reading a [[scroll of genocide]] without knowing its beatitude first can be deadly, or at the very least, a waste of a valuable scroll. Likewise, a cursed [[scroll of teleportation]] can be very dangerous. Generally speaking, do not try to read-identify a cursed scroll.
+
There are several ways to indirectly identify the scroll of scare monster:
**If you do happen to read genocide and are unsure if it's uncursed or cursed, [[kraken]] are generally a good bet — if it's uncursed, it will save you some trouble at the [[Wizard's tower]]; if cursed, they're slow and easy to kill on land, as well as worth lots of [[experience]].
+
* You stand on the scroll and adjacent monsters turn to flee (including pets & shopkeepers)
*Take off any important armor if it could be a [[scroll of destroy armor]]. If you have identified this scroll, take off all armor save for the one you'd like to enchant, should you happen to read a [[scroll of enchant armor]].
+
* You pick up the scroll and it turns to dust
**Even if a [[scroll of destroy armor]] has already been identified, be careful to remove armor that could be damaged by a [[scroll of fire]].
+
* You are a [[Priest|Priest(ess)]], and a scroll changes its [[BUC]] when you pick it up
**If you are wearing only a cloak and a suit, the scroll of destroy armor always destroys the cloak.  [[Dwarvish cloak|Dwarvish]] and [[orcish cloak]]s are very common and not worth much ([[magic cancellation]] of 1, but no protection), and so are useful as sacrificial cloaks while read testing; keeping the suit on also prepares for a [[scroll of create monster]].
+
* You find the scroll under the [[Sokoban]] prize or the chest with the wand of wishing at the [[Castle]]
*If your weapon is already enchanted past +5, unwield it, as reading a [[scroll of enchant weapon]] may cause its destruction.
 
*Make sure you're only holding the scroll you're about to test, and any other scrolls, potions, or spellbooks are either put away in a bag, or at least two squares away, to prevent their destruction by a [[scroll of fire]].
 
*Make sure any other items you wish to identify are out, in case you're reading a [[scroll of identify]]. It's also best to have a good wand or chargeable ring out, for [[scroll of charging|scrolls of charging]].
 
*Read-testing scrolls in [[Sokoban]] is not recommended, as a [[scroll of earth]] will result in a loss of [[Luck]] (and possibly getting stuck).
 
**However, there are guaranteed scrolls of earth on the first level of Sokoban: if you find them and name them first, this can easily be a moot point.
 
**Likewise, make sure that you aren't in a position where you'll be trapped if you do read a scroll of earth.
 
*Read-testing scrolls on an unmapped level is nice, so that a [[scroll of magic mapping]] won't be wasted. However, it does make reading a [[scroll of teleportation]] more dangerous.
 
*It's nice to have a way to escape [[punishment]].
 
*Be ready for a fight in the event that you read a [[scroll of create monster]].
 
*Finally, don't read-ID a scroll at all unless you are sure that it is not a [[scroll of amnesia]] (either because you have already identified amnesia, or because you have price-checked it). Otherwise you may have to start all over.
 
  
===Read identification===
+
===Price===
{{todo|This section is really long, and since other item classes don't have their own sections on this page, it should probably be merged with [[Scroll#Identification]]. Additionally, this section implies that the usual method of identifying scrolls is by reading them after taking a couple precautions; few experienced players do this without first price- and BUC-identifying them. The two tables should also definitely be moved elsewhere.}}
+
{{main|Price identification}}
  
This section is intended to make it easy to identify scrolls by the message(s) received after reading them, and without risking your Excalibur.
+
Scrolls of {{of|scroll|identify}}, {{of|scroll|light}}, {{of|scroll|enchant weapon}}, {{of|scroll|enchant armor}} and {{of|scroll|remove curse}} are pretty easy to identify by price. The more expensive scrolls, with base costs of 100 zm or more, are much more difficult to distinguish.
  
This section is an adjunct to the [http://www.steelypips.org/nethack/id_faq.html NetHack Object Identification Spoiler] and a summarization of the [[scrl-343.txt|Scroll spoiler]].
+
Here are the inconvenient and dangerous scrolls of each price class. A more detailed guide to price-identifying scrolls is [[Price identification#Scrolls|here]].
  
It is best to have identified the BUC status of each scroll before beginning this process, and only identify blessed or uncursed scrolls. Also, don't be confused, blind or hallucinating. Be sure to identify the "scroll of identify" early [[Price identification|by its price]]. That way you can have lots of stuff in your inventory. Otherwise, use the techniques below.
+
{|class="prettytable"
 +
!Base cost
 +
!Scroll
 +
!Problem
 +
|-
 +
|rowspan="4"|100
 +
|{{of|scroll|fire}}
 +
|Fire damage to you, your inventory, and adjacent monsters
 +
|-
 +
|{{of|scroll|destroy armor}}
 +
|Destroying your armor
 +
|-
 +
|{{of|scroll|scare monster}}
 +
|If picked up in a shop, it may turn to dust and you must pay for it
 +
|-
 +
|{{of|scroll|teleportation}}
 +
|Teleporting into a dangerous situation, or out of a shop
 +
|-
 +
|rowspan="4"|200
 +
|{{of|scroll|amnesia}}
 +
|Forgetting object identities, map layouts, spells
 +
|-
 +
|{{of|scroll|create monster}}
 +
|Dangerous if you're not ready to fight
 +
|-
 +
|{{of|scroll|earth}}
 +
|Boulders hitting you and adjacent monsters
 +
|-
 +
|{{of|scroll|taming}}
 +
|If cursed, will anger nearby peaceful monsters, such as shopkeepers
 +
|-
 +
|rowspan="2"|300
 +
|{{of|scroll|genocide}}
 +
|Genociding your own race if confused
 +
|-
 +
|{{of|scroll|punishment}}
 +
|Being chained to an iron ball
 +
|}
 +
 
 +
===Monster use===
 +
Monsters can be generated with scrolls of teleportation, earth, and create monster. If you observe them reading said scrolls, that identifies to scroll to you.
 +
 
 +
===Position===
 +
Scrolls of earth can be identified by the guaranteed ones in the first level of [[Sokoban]]. Scrolls of teleportation are the only ones generated inside [[closet]]s.  Scrolls of scare monster are placed under the Sokoban prize and the chest with the wand of wishing at the [[Castle]].
 +
 
 +
===Reading===
 +
Many veteran players will not read an unidentified scroll unless they have a pretty good guess what it could be. Nonetheless, if you are desperate and you have a large variety of price-identified, pet-tested scrolls in your inventory, you may try to identify them by reading them.
 +
 
 +
====Precautions====
 +
You should not try to read-identify scrolls if the game considers your character a [[beginner]]. If your character is a beginner, then several scrolls have a possibility of giving the message "You have a strange feeling for a moment, then it passes." If your character is not a beginner, then it will be possible to distinguish all scrolls by the messages and effects obtained by reading them.
 +
 
 +
BUC-testing scrolls before reading them is important: some scrolls are much more deadly when cursed.
 +
 
 +
Some scrolls are less dangerous if read while confused. However, the [[scroll of genocide]] can kill you instantly if read while confused, so read-identification while confused is not universally helpful. Don't be blind or hallucinating.
 +
 
 +
Beware of the scroll of amnesia. There is no defense against the possibility of losing up to 25% of your discoveries.
  
Beware of the scroll of amnesia. There is no defense against the possibility of losing up to 25% of your discoveries. Early in the game, this may not be a serious problem as you will not have discovered very much, but think about whether you have the spellbooks handy for any spells you would mind losing. Later on, it is wise to use [[price identification]] to check whether unidentified scrolls could be amnesia. A scroll of amnesia costs ten times as much as a scroll of identify.
+
The table below summarizes precautions for reading unidentified scrolls. Some precautions may contradict: you need other means of identification to assist in these cases.
  
There are precautions you should take to minimise the risk of other bad scroll effects. Do not stand next to a pet or peaceful monster in case the scroll you are testing is fire or earth. Also make sure that all your flammable items are kept safe from the scroll of fire (either put them in a bag or drop them two squares away from you). As a cursed scroll of enchant armor will curse the piece of armor that it disenchants, you may want to remove all your armor. If the scroll you are testing is not cursed, you can wear a helmet that you don't care about, to protect you from the boulder which the scroll of earth will drop on your head, and to ensure that destroy armor and enchant armor are auto-identified. A cursed scroll of enchant weapon does not curse your weapon, and it's a good idea to wield a weapon that you don't care about when testing cursed scrolls.
+
{|class="prettytable"
 +
!Scroll
 +
!Less harmful if confused
 +
!Other precautions
 +
|-
 +
|destroy armor
 +
|style="background-color:lightgreen"|Yes
 +
|Remove important helmets, gloves, cloaks and shoes; remove all other armor or wear a junk cloak over your body armor.
 +
|-
 +
|fire
 +
|style="background-color:lightgreen"|Yes
 +
|
 +
* Keep flammable items (including scrolls, spellbooks and potions) at least one square away or in a container
 +
* Don't read if a pet is next to you
 +
|-
 +
|enchant armor
 +
|style="background-color:lightgreen"|Yes
 +
|Remove any elven armor of +6 or higher enchantment; remove any non-elven armor of +4 or higher enchantment
 +
|-
 +
|enchant weapon
 +
|style="background-color:lightgreen"|Yes
 +
|Unwield any weapon of +6 or higher enchantment
 +
|-
 +
|earth
 +
|style="background-color:lightgreen"|Yes
 +
|
 +
* Wear a hard helmet
 +
* Don't read in Sokoban
 +
* Don't read in positions where boulders might trap you
 +
* Don't read if a pet is next to you
 +
|-
 +
|teleportation
 +
|style="background-color:pink"|No
 +
|
 +
* '''Do not read when confused or scroll is cursed, to avoid levelporting'''
 +
* Read in a no-teleport level, or at least a fully mapped level.
 +
|-
 +
|punishment
 +
|style="background-color:lightgreen"|Yes
 +
|Have a way to escape [[punishment]]
 +
|-
 +
|create monster
 +
|style="background-color:lightgreen"|Yes
 +
|Be ready to fight or escape
 +
|-
 +
|genocide
 +
|style="background-color:pink"|No
 +
|
 +
* '''Do NOT read while confused, that's an instadeath'''
 +
* Pick [[kraken]] if BUC is unknown: krakens are threatening in water and easy to kill on land
 +
|-
 +
|amnesia
 +
|style="background-color:pink"|No
 +
|
 +
* '''No precaution can defend you from this scroll, never read it'''
 +
* Don't be confused: confusion worsens the already bad effects
 +
|-
 +
|taming
 +
|style="background-color:pink"|No
 +
|
 +
* Don't read if cursed
 +
* If BUC is unknown, don't read near peaceful monsters
 +
|}
  
Another approach is to read scrolls while confused, because this generally reduces the effect of bad scrolls (but only do this if you are sure it is not a [[scroll of genocide]], since confused uncursed genocide is an [[instadeath]]). For example, [[scroll of punishment]] won't attach the ball and chain if you are confused. Take a look at the [[scrl-343.txt|Scroll spoiler]] for exactly what happens (especially, the messages) when you read while confused.
+
====Maximizing benefits====
  
Optionally, you could try to ensure that food, a potion, gold, and a trap are all present on the level, so that the scrolls of food detection and gold detection can be more readily identified. The potion and trap are only needed if you are testing cursed scrolls.
+
In addition to take precautions against harmful scrolls, you might also want to maximize the benefits of helpful scrolls. Some of these may contradict the above precautions: you need other means of identification to assist in these cases.  
  
Some scrolls always identify themselves when read, some identify themselves under the right conditions, and some never identify themselves. If your character is a [[beginner]] (roughly, below XP level 6 for wizards and 7 for everyone else), then several scrolls have a possibility of giving the message "You have a strange feeling for a moment, then it passes." If your character is not a beginner, then it will be possible to distinguish all scrolls by the messages and effects obtained by reading them.
+
{|class="prettytable"
 +
!Scroll
 +
!Benefit maximizers
 +
|-
 +
|magic mapping
 +
|Read on an unmapped level
 +
|-
 +
|identify
 +
|Keep some unidentified items in inventory
 +
|-
 +
|charging
 +
|Keep some chargeable items in inventory
 +
|-
 +
|enchant weapon
 +
|Wield a weapon you want to enchant
 +
|-
 +
|enchant armor
 +
|Remove all armor except ones you want to enchant
 +
|}
  
*These scrolls always auto-identify:
+
====Auto-identification====
**amnesia, blank paper, charging, earth, fire, genocide, identify, magic mapping, punishment, stinking cloud
+
Some scrolls will always identify themselves to you when you read them. Others might only identify themselves if read under certain situations.
*These scrolls almost always auto-identify:
 
**create monster (if the new monsters are seen), gold detection (if not cursed and gold on level), light (if not blind), teleportation (if blessed or you are teleported sufficiently far from your old position)
 
*These scrolls auto-identify under the right circumstances:
 
**destroy armor (if wearing armor), enchant armor (if wearing armor), enchant weapon (if not cursed and wielding a weapon), food detection (if food on level), taming (if monsters were tamed or angered)
 
*These scrolls never auto-identify:
 
**confuse monster, remove curse, scare monster
 
  
Read the scroll and get the following result. Unless otherwise stated, it is assumed that the scroll is not cursed and that you are not a beginner, blind, confused, or hallucinating.
+
{|class="prettytable"
{|class="wikitable"
+
!Auto-identification
!Scroll!!Effect!!Message
+
!Scroll
 
|-
 
|-
| [[scroll of amnesia|Amnesia]]
+
|rowspan="10" style="background-color:lightgreen"|Always
| you forget a bunch of stuff (like traps, the map, discoveries, etc.)
+
|amnesia
| either "Who was that Maud person anyway?" or "Thinking of Maud you forget everything else."
 
 
|-
 
|-
| [[scroll of blank paper|Blank paper]]
+
|blank paper
| not used up
 
| "This scroll seems to be blank."
 
 
|-
 
|-
| [[scroll of charging|Charging]]
+
|charging
| Select an item for charging
 
| <nowiki>"Your <ring> spins clockwise for a moment.", or "Your <item> glows (blue|white) for a moment."</nowiki>
 
 
|-
 
|-
| [[scroll of confuse monster|Confuse monster]]
+
|earth
| You will confuse the next (or more) monster you hit.
 
| <nowiki>(blessed) "Your <hands> glow a brilliant red." or "Your <hands> begin to glow red."</nowiki>
 
 
|-
 
|-
| [[scroll of create monster|Create monster]]
+
|fire
| Creates 1 to 17 monsters around you.
 
| none
 
 
|-
 
|-
| [[scroll of destroy armor|Destroy armor]]
+
|genocide
| If not wearing armor it abuses your strength and constitution.
 
| (not wearing armor) "You have a strange feeling for a moment, then it passes." (beginner) or "Your skin itches." (non-beginner) or a message describing exactly how your armor was destroyed.
 
 
|-
 
|-
| [[scroll of earth|Earth]]
+
|identify
| creates boulders, confused, creates 2-6 rocks around and/or on you
 
| <nowiki>"The ceiling rumbles (above|around) you."</nowiki>
 
 
|-
 
|-
| [[scroll of enchant armor|Enchant armor]]
+
|magic mapping
| <nowiki>if not wearing armor, exercises (abuses if cursed) strength and constitution.
 
otherwise, removes curse (or blesses), increases enchantment on armor, changes dragon scales to dragon scale mail, or vaporizes armor (if it's too enchanted)</nowiki>
 
| <nowiki>(not wearing armor) "Your skin glows then fades." or "Your <armor> glows silver for a moment."
 
or (over-enchanted) "Your <armor> suddenly vibrates unexpectedly." or "Your <armor> violently glows silver for while, then evaporates."</nowiki>
 
 
|-
 
|-
| [[scroll of enchant weapon|Enchant weapon]]
+
|punishment
| <nowiki>if not wielding a weapon, exercises (abuses if cursed) dexterity. otherwise uncurses a weapon, makes a worm tooth into a crysknife, increases enchantment, or it evaporates (if over-enchanted). If you are confused: erodeproofs your weapon or repairs it.</nowiki>
 
| <nowiki>(no weapon) "Your <hands> (twitch|itch)." or (over-enchanted) "Your weapon violently glows blue for a while and then evaporates.", or "Your <weapon> glows blue for a moment.", or (added or removed proofing) "Your <weapon> is covered by a (shimmering golden shield|mottled purple glow)!" or (repaired) "Your<weapon> looks as good as new!"</nowiki>
 
 
|-
 
|-
| [[scroll of fire|Fire]]
+
|stinking cloud
| causes damage to yourself and surrounding monsters, B(3-5), U(2-3), C(1-2), slime is burned away
 
| "The scroll erupts in a tower of flame." or (confused) "The scroll catches fire and you burn your <hands>." or (confused and fire-resistant) "Oh, look, what a pretty fire in your <hands>."
 
 
|-
 
|-
| [[scroll of food detection|Food detection]]
+
|style="background-color:#FFF68F"|If new monsters are seen
| detect food or potions (confused or cursed). if blessed it gives you the Food Appraisal intrinsic.
+
|create monster
| <nowiki>(blessed) "Your <nose> twitches then starts to tingle.", or "Your nose tingles and you smell (food|something)." or "Your nose twitches."</nowiki>
 
 
|-
 
|-
| [[scroll of genocide|Genocide]]
+
|style="background-color:#FFF68F"|If not cursed, and gold on level
| destroy an entire class of monsters (blessed), a single species (uncursed), creates monsters (cursed), your own role (confused and uncursed)
+
|gold detection
| "What (class of) monster do you want to genocide?" or (confused and uncursed) "Wiped out all <role>"
 
 
|-
 
|-
| [[scroll of gold detection|Gold detection]]
+
|style="background-color:#FFF68F"|If not blind
| detects gold, gold objects (blessed), or gold golems. If confused, detects traps (except vibrating square).
+
|light
| "You feel very greedy, and sense gold." or (confused)"You feel entrapped."
 
 
|-
 
|-
| [[scroll of identify|Identify]]
+
|style="background-color:#FFF68F"|If blessed, or you are teleported sufficiently far
| identify items from your inventory, or nothing if you are confused
+
|teleportation
| "This is an identify scroll."
 
 
|-
 
|-
| [[scroll of light|Light]]
+
|style="background-color:#FFF68F" rowspan="2"|If wearing armor
| lights area around you, unless the scroll is cursed, or you are: confused, in an animal, a whirly monster, swallowed.If the scroll is cursed, causes darkness.
+
|destroy armor
| "A lit field surrounds you!"
 
 
|-
 
|-
| [[scroll of magic mapping|Magic mapping]]
+
|enchant armor
| reveals the level, including secret doors (blessed)
 
| "A map coalesces in your mind!" or (non-mappable level) "Your mind is filled with crazy lines!"
 
 
|-
 
|-
| [[scroll of punishment|Punishment]]
+
|style="background-color:#FFF68F"|If not cursed, and wielding a weapon
| chained to a heavy iron ball and chain, or nothing (confused or blessed)
+
|enchant weapon
| "You are being punished for your misbehavior!" or (confused or blessed) "You feel guilty."
 
 
|-
 
|-
| [[scroll of remove curse|Remove curse]]
+
|style="background-color:#FFF68F"|If food on level
| removes curses or punishment (blessed)
+
|food detection
| "You feel like someone is helping you." or (confused) "You feel like you need some help."
 
 
|-
 
|-
| [[scroll of scare monster|Scare monster]]
+
|style="background-color:#FFF68F"|If monsters were tamed or angered
| similar to engraving Elbereth, only one to be affecting by simply picking up or dropping
+
|taming
| (read it, blessed or uncursed, monster affected) "You hear maniacal laughter close by." or (no creature affected) "You hear maniacal laughter in the distance." or(pick up)"The scroll turns to dust as you pick it up."
 
 
|-
 
|-
| [[scroll of stinking cloud|Stinking cloud]]
+
|style="background-color:pink" rowspan="3"|Never
| creates a poisonous gas cloud around a square you choose (great if you're poison-resistant). You can discharge it harmlessly by choosing a square a long way away.
+
|confuse monster
| "You have found a scroll of stinking cloud!" and (no effect) "You smell rotten eggs."
 
 
|-
 
|-
| [[scroll of taming|Taming]]
+
|remove curse
| tames (or angers, if cursed) monsters that are directly next to you (or within 11x11 sqare area, if confused). Also calms shopkeepers.
 
| "The neighborhood is (un)friendlier" if a monster was tamed (or angered) or "Nothing interesting (seems to) happen(s)" if there was no effect.
 
 
|-
 
|-
| [[scroll of teleportation|Teleportation]]
+
|scare monster
| teleports you to another square on the level (or another level, if cursed or confused), possibly of your choosing (if blessed or you have control teleport intrinsic)
 
| possibly no message, or (non-teleport level) "A mysterious force prevents you from teleporting!", or (carrying the Amulet of Yendor) "You feel disoriented for a moment."
 
 
|}
 
|}
  
When bad scrolls do good:
+
====Messages====
{|class="wikitable"
+
 
! Scroll !! Conditions !! Effect !! Message
+
Scrolls that don't auto-identify can be identified by their messages or effects
 +
 
 +
{|class="prettytable"
 +
!Scroll
 +
!Messages
 +
!Effects
 +
|-
 +
|create monster
 +
|
 +
|New monsters are generated around you
 +
|-
 +
|gold detection
 +
|[[Scroll of gold detection#Messages|Scroll of gold detection § Messages]]
 +
|
 +
* If confused, or the scroll is cursed, you detect traps instead of gold
 +
* If you try to detect gold but there isn't any, the message will still be about money
 +
* If you try to detect traps but there isn't any, the message will be about your toes itching
 +
|-
 +
|light
 +
|
 +
|
 +
* If confused, generates [[yellow light]]s or [[black light]]s
 +
* This scroll auto-identifies if you can see, and is useless if blind
 +
|-
 +
|teleportation
 +
|
 +
|Pay attention to your position before and after
 +
|-
 +
|destroy armor
 +
|
 +
{{message|Your bones itch.|Confused, not wearing armor}}
 +
{{message|Your skin itches.|Not confused, not wearing armor}}
 +
|
 +
|-
 +
|enchant armor
 +
|
 +
{{message|Your skin glows then fades.|Not wearing armor}}
 +
{{message|Your skin feels warm for a moment|Blind, not wearing armor}}
 +
|
 +
|-
 +
|enchant weapon
 +
|
 +
{{message|Your <hands> twitch|Non-cursed, no weapon}}
 +
{{message|Your <hands> itch|Non-cursed, weapon}}
 +
|
 +
|-
 +
|detect food
 +
|
 +
|Won't auto-identify if there's no food to detect
 +
|-
 +
|taming
 +
|
 +
{{message|Nothing interesting happens.|No monsters in range}}
 +
{{message|Nothing interesting seems to happen.|Monsters in range were not tamed or angered}}
 +
|
 +
|-
 +
|confuse monster
 +
|[[Scroll of confuse monster#Messages|Scroll of confuse monster § Messages]]
 +
|
 +
* When hitting a monster in melee, you will confuse it.
 +
* You may confuse yourself
 +
* You may unconfuse yourself, if the scroll was blessed
 
|-
 
|-
| Destroy armor, cursed
+
|remove curse
| confused, wearing armor
+
|
| <nowiki>Makes one random worn piece of armor erodeproof (but does not repair existing damage).</nowiki>
+
{{message|You feel like someone is helping you.|Normal use}}
| <nowiki>"Your <armor> glows purple for a moment."</nowiki>
+
{{message|You feel like you need some help.|Confused}}
 +
|
 +
* You will be unpunished
 +
* Some cursed items may become uncursed
 +
* If confused, BUC identification may be removed on some items
 +
* If confused, BUC of uncursed items will change
 
|-
 
|-
| Fire
+
|scare monster
| surrounded by slime, or inside a monster
+
|[[Scroll of scare monster#Messages|Scroll of scare monster § Messages]]
| The slime is burned away or causes damage to the monster.
+
|
| none
+
* If not cursed, some monsters may become scared and flee
 +
* If cursed, some monsters may become awake, unscared, and unparalyzed.
 
|}
 
|}
  
 
==Messages==
 
==Messages==
 
When you read a scroll, you receive the following messages:
 
When you read a scroll, you receive the following messages:
{{message|As you read the scroll, it disappears.|You are not blind, have a mouth and read a scroll. Effects of the scroll happen.}}
+
{{message|As you read the scroll, it disappears.|You are not blind and read a scroll. Effects of the scroll happen.}}
 
{{message|As you pronounce the formula on it, the scroll disappears.|You are blind, have a mouth and know either the magic words or the identity of the scroll. Effects of the scroll happen.}}
 
{{message|As you pronounce the formula on it, the scroll disappears.|You are blind, have a mouth and know either the magic words or the identity of the scroll. Effects of the scroll happen.}}
 
{{message|As you cogitate the formula on it, the scroll disappears.|You are blind, have no mouth and know either the magic words or the identity of a scroll. Effects of the scroll happen.}}
 
{{message|As you cogitate the formula on it, the scroll disappears.|You are blind, have no mouth and know either the magic words or the identity of a scroll. Effects of the scroll happen.}}
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==Strategy==
 
==Strategy==
  
Scrolls, along with [[potion]]s and [[comestible|comestibles]], are one of the main types of consumable item in the game. The fact that they can only be used once tends to encourage hoarding; if you notice yourself frequently dying with large numbers of unused scrolls, consider using them next time!
+
Scrolls, along with [[potion]]s and [[comestible|comestibles]], are one of the main types of consumable items in the game. The fact that they can only be used once tends to encourage hoarding; if you notice yourself frequently dying with large numbers of unused scrolls, consider using them next time!
  
 
For scroll-specific strategy tips, see the individual articles.
 
For scroll-specific strategy tips, see the individual articles.

Latest revision as of 07:36, 12 July 2023

A scroll, represented by ?, performs magic when you read it, and then vanishes. All scrolls have a weight of 5.

Table of scrolls

Scroll Cost Relative probability Ink Appearance
mail 0 0 2 stamped
identify 20 18% 14 random
light 50 9% 8 random
blank paper2 60 2.8% 0 unlabeled
enchant weapon 60 8% 16 random
enchant armor 80 6.3% 16 random
remove curse 80 6.5% 16 random
confuse monster 100 5.3% 12 random
destroy armor 100 4.5% 10 random
fire 100 3% 8 random
food detection 100 2.5% 8 random
gold detection 100 3.3% 8 random
magic mapping 100 4.5% 8 random
scare monster 100 3.5% 20 random
teleportation1, 3 100 5.5% 20 random
amnesia 200 3.5% 8 random
create monster1 200 4.5% 10 random
earth1 200 1.8% 8 random
taming 200 1.5% 20 random
charging 300 1.5% 16 random
genocide 300 1.5% 30 random
punishment 300 1.5% 10 random
stinking cloud 300 1.5% 20 random

1 Scroll is more common than its probability would imply due to monster starting inventory.
2 Scroll is more common than its probability would imply due to paper golems' death drops.
3 Scroll is more common than its probability would imply due to inaccessable closets.

Generation

Scrolls constitute 16% of all randomly-generated items in the main dungeon, 18% in containers, 22% on the Rogue level, and 1% in Gehennom. Scrolls appear 1/8 cursed, 3/4 uncursed, and 1/8 blessed.

On top of random generation, scrolls can be found in book shops, in bones files, and amongst the possessions of recently deceased monsters.

Writing scrolls

Main article: Magic marker

The Ink column gives the greatest number of magic marker charges required to write a scroll. The actual number of charges used will be a random amount from Ink/2 to Ink-1; if your marker has fewer than Ink/2 charges, you will be unable to attempt to write the scroll.

Wizards have a base 1/3 chance of writing an unknown scroll, and all other classes have a base 1/15 chance; your chance generally improves with higher Luck, to a maximum of about 98% for Wizards and 32% for other classes. You can only write scrolls on blank paper, which can be made by getting any scroll wet (except mail) or cancelling any scroll (except mail). Failure to write the scroll will cause the blank scroll to be used up. You can select non-blank scrolls to write on, but this will abuse your wisdom and you will be told, "That scroll is not blank!" You need hands to write a scroll.

Reading scrolls

All scrolls take one turn to read and are destroyed if successfully read, except for the scroll of blank paper which has no effect.

To read a scroll, you must either be unblind or know the appearance of the scroll. When a scroll is read, it will be used up and disappear (except blank paper). The effects depend on the blessing of the scroll. Non-cursed means either blessed or uncursed. If you are confused while reading the scroll, "you mispronounce the magic words" and may obtain a different effect (this applies to confused monsters reading scrolls, too). Some scrolls have a different message for "beginners"; a character is considered a beginner until accumulating 2000 score points (1000 for wizards). See the individual scroll articles for details on each scroll.

Identification

Scare monster

There are several ways to indirectly identify the scroll of scare monster:

  • You stand on the scroll and adjacent monsters turn to flee (including pets & shopkeepers)
  • You pick up the scroll and it turns to dust
  • You are a Priest(ess), and a scroll changes its BUC when you pick it up
  • You find the scroll under the Sokoban prize or the chest with the wand of wishing at the Castle

Price

Main article: Price identification

Scrolls of identify, light, enchant weapon, enchant armor and remove curse are pretty easy to identify by price. The more expensive scrolls, with base costs of 100 zm or more, are much more difficult to distinguish.

Here are the inconvenient and dangerous scrolls of each price class. A more detailed guide to price-identifying scrolls is here.

Base cost Scroll Problem
100 fire Fire damage to you, your inventory, and adjacent monsters
destroy armor Destroying your armor
scare monster If picked up in a shop, it may turn to dust and you must pay for it
teleportation Teleporting into a dangerous situation, or out of a shop
200 amnesia Forgetting object identities, map layouts, spells
create monster Dangerous if you're not ready to fight
earth Boulders hitting you and adjacent monsters
taming If cursed, will anger nearby peaceful monsters, such as shopkeepers
300 genocide Genociding your own race if confused
punishment Being chained to an iron ball

Monster use

Monsters can be generated with scrolls of teleportation, earth, and create monster. If you observe them reading said scrolls, that identifies to scroll to you.

Position

Scrolls of earth can be identified by the guaranteed ones in the first level of Sokoban. Scrolls of teleportation are the only ones generated inside closets. Scrolls of scare monster are placed under the Sokoban prize and the chest with the wand of wishing at the Castle.

Reading

Many veteran players will not read an unidentified scroll unless they have a pretty good guess what it could be. Nonetheless, if you are desperate and you have a large variety of price-identified, pet-tested scrolls in your inventory, you may try to identify them by reading them.

Precautions

You should not try to read-identify scrolls if the game considers your character a beginner. If your character is a beginner, then several scrolls have a possibility of giving the message "You have a strange feeling for a moment, then it passes." If your character is not a beginner, then it will be possible to distinguish all scrolls by the messages and effects obtained by reading them.

BUC-testing scrolls before reading them is important: some scrolls are much more deadly when cursed.

Some scrolls are less dangerous if read while confused. However, the scroll of genocide can kill you instantly if read while confused, so read-identification while confused is not universally helpful. Don't be blind or hallucinating.

Beware of the scroll of amnesia. There is no defense against the possibility of losing up to 25% of your discoveries.

The table below summarizes precautions for reading unidentified scrolls. Some precautions may contradict: you need other means of identification to assist in these cases.

Scroll Less harmful if confused Other precautions
destroy armor Yes Remove important helmets, gloves, cloaks and shoes; remove all other armor or wear a junk cloak over your body armor.
fire Yes
  • Keep flammable items (including scrolls, spellbooks and potions) at least one square away or in a container
  • Don't read if a pet is next to you
enchant armor Yes Remove any elven armor of +6 or higher enchantment; remove any non-elven armor of +4 or higher enchantment
enchant weapon Yes Unwield any weapon of +6 or higher enchantment
earth Yes
  • Wear a hard helmet
  • Don't read in Sokoban
  • Don't read in positions where boulders might trap you
  • Don't read if a pet is next to you
teleportation No
  • Do not read when confused or scroll is cursed, to avoid levelporting
  • Read in a no-teleport level, or at least a fully mapped level.
punishment Yes Have a way to escape punishment
create monster Yes Be ready to fight or escape
genocide No
  • Do NOT read while confused, that's an instadeath
  • Pick kraken if BUC is unknown: krakens are threatening in water and easy to kill on land
amnesia No
  • No precaution can defend you from this scroll, never read it
  • Don't be confused: confusion worsens the already bad effects
taming No
  • Don't read if cursed
  • If BUC is unknown, don't read near peaceful monsters

Maximizing benefits

In addition to take precautions against harmful scrolls, you might also want to maximize the benefits of helpful scrolls. Some of these may contradict the above precautions: you need other means of identification to assist in these cases.

Scroll Benefit maximizers
magic mapping Read on an unmapped level
identify Keep some unidentified items in inventory
charging Keep some chargeable items in inventory
enchant weapon Wield a weapon you want to enchant
enchant armor Remove all armor except ones you want to enchant

Auto-identification

Some scrolls will always identify themselves to you when you read them. Others might only identify themselves if read under certain situations.

Auto-identification Scroll
Always amnesia
blank paper
charging
earth
fire
genocide
identify
magic mapping
punishment
stinking cloud
If new monsters are seen create monster
If not cursed, and gold on level gold detection
If not blind light
If blessed, or you are teleported sufficiently far teleportation
If wearing armor destroy armor
enchant armor
If not cursed, and wielding a weapon enchant weapon
If food on level food detection
If monsters were tamed or angered taming
Never confuse monster
remove curse
scare monster

Messages

Scrolls that don't auto-identify can be identified by their messages or effects

Scroll Messages Effects
create monster New monsters are generated around you
gold detection Scroll of gold detection § Messages
  • If confused, or the scroll is cursed, you detect traps instead of gold
  • If you try to detect gold but there isn't any, the message will still be about money
  • If you try to detect traps but there isn't any, the message will be about your toes itching
light
teleportation Pay attention to your position before and after
destroy armor
Your bones itch.
Confused, not wearing armor
Your skin itches.
Not confused, not wearing armor
enchant armor
Your skin glows then fades.
Not wearing armor
Your skin feels warm for a moment
Blind, not wearing armor
enchant weapon
Your <hands> twitch
Non-cursed, no weapon
Your <hands> itch
Non-cursed, weapon
detect food Won't auto-identify if there's no food to detect
taming
Nothing interesting happens.
No monsters in range
Nothing interesting seems to happen.
Monsters in range were not tamed or angered
confuse monster Scroll of confuse monster § Messages
  • When hitting a monster in melee, you will confuse it.
  • You may confuse yourself
  • You may unconfuse yourself, if the scroll was blessed
remove curse
You feel like someone is helping you.
Normal use
You feel like you need some help.
Confused
  • You will be unpunished
  • Some cursed items may become uncursed
  • If confused, BUC identification may be removed on some items
  • If confused, BUC of uncursed items will change
scare monster Scroll of scare monster § Messages
  • If not cursed, some monsters may become scared and flee
  • If cursed, some monsters may become awake, unscared, and unparalyzed.

Messages

When you read a scroll, you receive the following messages:

As you read the scroll, it disappears.
You are not blind and read a scroll. Effects of the scroll happen.
As you pronounce the formula on it, the scroll disappears.
You are blind, have a mouth and know either the magic words or the identity of the scroll. Effects of the scroll happen.
As you cogitate the formula on it, the scroll disappears.
You are blind, have no mouth and know either the magic words or the identity of a scroll. Effects of the scroll happen.
Being blind, you cannot read the formula on the scroll.
You are blind but have neither seen the magic words nor identified the scroll. No effects happen and the scroll is not destroyed.

Strategy

Scrolls, along with potions and comestibles, are one of the main types of consumable items in the game. The fact that they can only be used once tends to encourage hoarding; if you notice yourself frequently dying with large numbers of unused scrolls, consider using them next time!

For scroll-specific strategy tips, see the individual articles.

Encyclopedia entry

And I was gazing on the surges prone,
With many a scalding tear and many a groan,
When at my feet emerg'd an old man's hand,
Grasping this scroll, and this same slender wand.
I knelt with pain--reached out my hand--had grasp'd
Those treasures--touch'd the knuckles--they unclasp'd--
I caught a finger: but the downward weight
O'erpowered me--it sank. Then 'gan abate
The storm, and through chill aguish gloom outburst
The comfortable sun. I was athirst
To search the book, and in the warming air
Parted its dripping leaves with eager care.
Strange matters did it treat of, and drew on
My soul page after page, till well-nigh won
Into forgetfulness; when, stupefied,
I read these words, and read again, and tried
My eyes against the heavens, and read again.

[ Endymion, by John Keats ]

See also

References

External links

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