Difference between revisions of "Special room (SLASH'EM)"

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[[SLASH'EM]] contains several new special rooms not included in vanilla NetHack. They are:
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{{otheruses||special rooms in vanilla NetHack|special room}}
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[[SLASH'EM]] contains several new special rooms not included in vanilla NetHack. In addition, there may now be more than one special room on each level, with up to one each from each of the following categories:
 +
* Shops
 +
* Throne rooms (throne room, leprechaun hall, giant court)
 +
* Hives (anthole)
 +
* Zoos (treasure zoo, fungus farm, real zoo)
 +
* "Neat" rooms (temple, morgue, bad food shop, swamp)
 +
* Dangerous rooms (cockatrice nest, dragon lair, migohive, lemure pit)
  
==New shops==
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If you find an unusual room in SLASH'EM that you don't see here, it might be one of the [[Special level (SLASH'EM)|SLASH'EM special levels]].
SLASH'EM features two new shop types- pet shops and frozen food shops. Pet shops sell  [[figurine]]s, [[leash]]es, [[tripe ration]]s, and [[saddle]]s, and frozen food shops sell [[ice box]]es (which contain [[corpse]]s) and [[tin]]s.
 
  
==Fungus farms==
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[[Barracks]] and [[beehive]]s are supposed to generate in SLASH'EM, but due to a bug in SLASH'EM's level generation code, they ordinarily do not.{{refsrc|mklev.c|769|version=SLASH'EM 0.0.7E7F2|comment=The logic to check whether soldiers and bees are [[genocide]]d is reversed; it is correct for other types of genocide-dependent special rooms, such as leprechaun halls. Theoretically, you can force these rooms to be able to generate (with mostly random monsters) by genociding soldiers or killer bees, for barracks or beehives respectively.}}
 +
 
 +
== New shops ==
 +
SLASH'EM features two new [[shop]] types, '''pet shops''' and '''frozen food shops'''.
 +
 
 +
=== Pet shops ===
 +
Pet shops sell [[figurine]]s, [[whistle]]s, [[leash]]es, [[tripe ration]]s, and [[saddle]]s.
 +
 
 +
These are a great boon to players who wish to do some [[credit cloning]].
 +
 
 +
They have a chance of containing a magic whistle, or at least a normal whistle which can then be [[upgrading objects|upgraded]]; even without a whistle, you can still use the tripe to keep your pet's apport up, maximizing the number of items you can steal – from this shop or another.
 +
 
 +
The figurines are also a great help, since they are sometimes of monsters large enough to steal things.
 +
 
 +
The [[Black market (SLASH'EM)|black market]] does not allow pets through its portal, but figurines allow the player to safely create a pet inside Sam's shop.
 +
 
 +
Even if all the figurines are of worthless creatures, they are ''magical'' and therefore useful for [[polypiling]].
 +
 
 +
=== Frozen food shops ===
 +
Frozen food shops sell [[ice box]]es (which contain [[corpse]]s) and [[tin]]s.
 +
 
 +
Perhaps one of the better shops for early adventurers, these are a great place to get some [[intrinsic]]s and non-perishable food items.
 +
 
 +
The large number of corpses generated usually means at least a couple chances at gaining [[poison resistance|poison]], [[cold resistance|cold]], [[fire resistance|fire]] and [[sleep resistance|sleep]] resistances.
 +
 
 +
Although the tins are unlabelled, and thus usually dangerous to eat, there are often a few [[lichen]] corpses to be had. Even if no lichens are to be found, the player may still generate some [[mold (SLASH'EM)|molds]] and lichens by taking corpses out of the ice boxes and leaving them on the floor. Each corpse then has a 50% chance of growing into a [[fungus]].
 +
 
 +
Keep in mind that if lichens and shriekers are generated that the player need not pay for them; [[violet fungus|violet fungi]], [[shrieker]]s, and [[lichen]]s are all non-sessile, and will slowly follow a patient player outside the shop. Molds, however, are sessile.
 +
 
 +
==Fungus farm==
 
'''Fungus farms''' contain assorted [[F]], [[P]], and [[j]] monsters, as well as [[slime mold]]s.
 
'''Fungus farms''' contain assorted [[F]], [[P]], and [[j]] monsters, as well as [[slime mold]]s.
 
===Frequency===
 
===Frequency===
 
(1/25, DL 7+)
 
(1/25, DL 7+)
 
===Messages===
 
===Messages===
* You enter a room full of fungi! (entering)
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{{message|You enter a room full of fungi!|Upon entering.}}
 +
===Strategy===
 +
Raid for a quick supply of non-perishable lichens and slime molds.
  
==Real zoos==
+
Stay focused, they are still some potential dangers here. Don't confuse a [[green slime]] corpse for a [[slime mold]]. You wouldn't want to eat the wrong slime. Also be careful with the eventual acid [[jelly]].
 +
 
 +
==Real zoo==
 
'''Real zoos''' are similar to regular zoos, but contain a mixture of [[mastodon]]s, [[python]]s, [[mumak]]il, [[tiger]]s, [[panther]]s, [[jaguar]]s, [[ape]]s, and [[monkey]]s. They also have a chance of containing the [[unique monster]] [[Jumbo the Elephant]].
 
'''Real zoos''' are similar to regular zoos, but contain a mixture of [[mastodon]]s, [[python]]s, [[mumak]]il, [[tiger]]s, [[panther]]s, [[jaguar]]s, [[ape]]s, and [[monkey]]s. They also have a chance of containing the [[unique monster]] [[Jumbo the Elephant]].
 
===Frequency===
 
===Frequency===
 
(1/12, DL 9+)
 
(1/12, DL 9+)
 
===Messages===
 
===Messages===
* You enter a smelly zoo! (entering)
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{{message|You enter a smelly zoo!|Upon entering.}}
  
==Bad food shops==
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==Bad food shop==
'''Bad food shops''' contain killer [[food ration]]s, killer [[tripe ration]]s, and bad [[egg]]s.
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'''Bad food shops''' contain [[killer food ration]]s, [[killer tripe ration]]s, and [[bad egg]]s.
 
===Frequency===
 
===Frequency===
 
(1/15, DL 13+)
 
(1/15, DL 13+)
 +
 +
''Note: Unless there is a suitable "shop-like" room{{refsrc|mkroom.c|238|version=SLASH'EM 0.0.7E7F2}} (no stairs, only one door), these will not generate, making them quite rare.''
 
===Messages===
 
===Messages===
* You enter an abandoned store... (entering)
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{{message|You enter an abandoned store...|Upon entering.}}
  
==Giant courts==
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==Giant court==
 
'''Giant courts''' contain assorted [[giant]]s, as well as a [[throne]] and a [[chest]].
 
'''Giant courts''' contain assorted [[giant]]s, as well as a [[throne]] and a [[chest]].
 
===Frequency===
 
===Frequency===
 
(1/12, DL 14+)
 
(1/12, DL 14+)
 
===Messages===
 
===Messages===
* You enter a giant throne room! (entering)
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{{message|You enter a giant throne room!|Upon entering.}}
  
==Dragon lairs==
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==Dragon lair==
 
'''Dragon lairs''' contain [[dragon]]s, as well as a large amount of gold.
 
'''Dragon lairs''' contain [[dragon]]s, as well as a large amount of gold.
 
===Frequency===
 
===Frequency===
 
(1/20, DL 20+)
 
(1/20, DL 20+)
 
===Messages===
 
===Messages===
* You enter a dragon lair... (entering)
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{{message|You enter a dragon lair...|Upon entering.}}
  
==Migohives==
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==Migohive==
'''Migohives''' contain a [[migo]] queen and many migo drones and migo warriors. They also contain several [[diamond]]s, [[ruby|rubies]], agate stones, and/or fluorite stones.
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'''Migohives''' contain a [[migo queen]] and many [[migo drone]]s and [[migo warrior]]s. They also contain several [[diamond]]s, [[rubies]], [[agate stone]]s, and/or [[fluorite stone]]s.
 
===Frequency===
 
===Frequency===
 
(1/20, DL 25+)
 
(1/20, DL 25+)
 
===Messages===
 
===Messages===
* You enter a strange hive! (entering)
+
{{message|You enter a strange hive!|Upon entering.}}
 
 
==Lemure pits==
 
'''Lemure pits''' contain [[lemure]]s, and have a 1 in 10 chance of containing a [[horned devil]].
 
===Frequency===
 
(1/12, only appear in [[Gehennom]]- note that this means that they never actually appear, since there are no random rooms-and-corridors levels in Gehennom. However, [[SLethe]] features six of them on Asmodeus' level.)
 
  
===Messages===
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==Lemure pit==
* You enter a pit of screaming lemures! (entering)
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{{Main|Lemure pit}}
  
[[Category:SLASH'EM]]
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==References==
[[Category:Special rooms]]
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<references/>
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{{slashem-7E7}}
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[[Category:SLASH'EM special rooms]]

Latest revision as of 02:10, 17 February 2024

For special rooms in vanilla NetHack, see special room.

SLASH'EM contains several new special rooms not included in vanilla NetHack. In addition, there may now be more than one special room on each level, with up to one each from each of the following categories:

  • Shops
  • Throne rooms (throne room, leprechaun hall, giant court)
  • Hives (anthole)
  • Zoos (treasure zoo, fungus farm, real zoo)
  • "Neat" rooms (temple, morgue, bad food shop, swamp)
  • Dangerous rooms (cockatrice nest, dragon lair, migohive, lemure pit)

If you find an unusual room in SLASH'EM that you don't see here, it might be one of the SLASH'EM special levels.

Barracks and beehives are supposed to generate in SLASH'EM, but due to a bug in SLASH'EM's level generation code, they ordinarily do not.[1]

New shops

SLASH'EM features two new shop types, pet shops and frozen food shops.

Pet shops

Pet shops sell figurines, whistles, leashes, tripe rations, and saddles.

These are a great boon to players who wish to do some credit cloning.

They have a chance of containing a magic whistle, or at least a normal whistle which can then be upgraded; even without a whistle, you can still use the tripe to keep your pet's apport up, maximizing the number of items you can steal – from this shop or another.

The figurines are also a great help, since they are sometimes of monsters large enough to steal things.

The black market does not allow pets through its portal, but figurines allow the player to safely create a pet inside Sam's shop.

Even if all the figurines are of worthless creatures, they are magical and therefore useful for polypiling.

Frozen food shops

Frozen food shops sell ice boxes (which contain corpses) and tins.

Perhaps one of the better shops for early adventurers, these are a great place to get some intrinsics and non-perishable food items.

The large number of corpses generated usually means at least a couple chances at gaining poison, cold, fire and sleep resistances.

Although the tins are unlabelled, and thus usually dangerous to eat, there are often a few lichen corpses to be had. Even if no lichens are to be found, the player may still generate some molds and lichens by taking corpses out of the ice boxes and leaving them on the floor. Each corpse then has a 50% chance of growing into a fungus.

Keep in mind that if lichens and shriekers are generated that the player need not pay for them; violet fungi, shriekers, and lichens are all non-sessile, and will slowly follow a patient player outside the shop. Molds, however, are sessile.

Fungus farm

Fungus farms contain assorted F, P, and j monsters, as well as slime molds.

Frequency

(1/25, DL 7+)

Messages

You enter a room full of fungi!
Upon entering.

Strategy

Raid for a quick supply of non-perishable lichens and slime molds.

Stay focused, they are still some potential dangers here. Don't confuse a green slime corpse for a slime mold. You wouldn't want to eat the wrong slime. Also be careful with the eventual acid jelly.

Real zoo

Real zoos are similar to regular zoos, but contain a mixture of mastodons, pythons, mumakil, tigers, panthers, jaguars, apes, and monkeys. They also have a chance of containing the unique monster Jumbo the Elephant.

Frequency

(1/12, DL 9+)

Messages

You enter a smelly zoo!
Upon entering.

Bad food shop

Bad food shops contain killer food rations, killer tripe rations, and bad eggs.

Frequency

(1/15, DL 13+)

Note: Unless there is a suitable "shop-like" room[2] (no stairs, only one door), these will not generate, making them quite rare.

Messages

You enter an abandoned store...
Upon entering.

Giant court

Giant courts contain assorted giants, as well as a throne and a chest.

Frequency

(1/12, DL 14+)

Messages

You enter a giant throne room!
Upon entering.

Dragon lair

Dragon lairs contain dragons, as well as a large amount of gold.

Frequency

(1/20, DL 20+)

Messages

You enter a dragon lair...
Upon entering.

Migohive

Migohives contain a migo queen and many migo drones and migo warriors. They also contain several diamonds, rubies, agate stones, and/or fluorite stones.

Frequency

(1/20, DL 25+)

Messages

You enter a strange hive!
Upon entering.

Lemure pit

Main article: Lemure pit

References

  1. mklev.c in SLASH'EM 0.0.7E7F2, line 769: The logic to check whether soldiers and bees are genocided is reversed; it is correct for other types of genocide-dependent special rooms, such as leprechaun halls. Theoretically, you can force these rooms to be able to generate (with mostly random monsters) by genociding soldiers or killer bees, for barracks or beehives respectively.
  2. mkroom.c in SLASH'EM 0.0.7E7F2, line 238