Difference between revisions of "Strong"

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m (List of strong monsters)
(Update refsrc, rewrite overall, properly detail weapon generation, etc.)
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{{nethack-360}}
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:''For the player stat, see [[strength]].''
:''For the player stat, see [[Attribute#Strength|Attribute § Strength]].''
 
  
Some monsters are '''strong'''. Unlike player [[Attribute#Strength|strength]], this is a Boolean property; either the monster is "strong" or it isn't.
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In ''[[NetHack]]'', some [[monster]]s are considered '''strong'''. This [[property]] is boolean (i.e. monsters are either strong or not strong), and as a monster attribute is not entirely analogous to player [[strength]].
  
Being strong has a number of effects for monsters and for players polymorphed into such monsters.
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==Effects for monsters==
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A strong monster has twice the [[monster carrying capacity|carrying capacity]] as a non-strong monster of the same weight.
  
==Effects for monsters==
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Only strong monsters may wield [[two-handed]] weapons.{{refsrc|src/weapon.c|537|version=NetHack 3.6.6}} Strong monsters have a {{frac|4}} to avoid being pulled around with a [[grappling hook]], and will instead pull around the player.{{refsrc|src/apply.c|3257|version=NetHack 3.6.6}}
A strong monster has twice the [[monster carrying capacity|carrying capacity]] of a non-strong monster of the same weight.
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===Generation===
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{{main|Monster starting inventory}}
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A strong [[humanoid]] monster that has a weapon attack and the ability to wield weapons, is not being generated on the [[Rogue level]], and does not have its own set of rules governing its [[monster starting inventory]] can be generated with one of the following five weapon sets, with an equal probability of each:{{refsrc|src/makemon.c|512|version=NetHack 3.6.6|name="default"|common=Default set of cases for monster weapon generation}}
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# A [[battle-axe]]
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# A [[two-handed sword]]
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# A [[bow]] and 3-14 [[arrow]]s
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# A [[long sword]], or
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# A [[lucern hammer]]
  
Only strong monsters may wield [[two-handed]] weapons.{{refsrc|src/weapon.c|430|version=NetHack 3.6.0}} A strong monster that is able to wield weapons may be generated with a [[battle-axe]], [[two-handed sword]], [[long sword]] or a [[lucern hammer]].{{refsrc|src/makemon.c|470|version=NetHack 3.6.0}}  
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The size of the die used in rolling for these weapons is determined by whether or not the monster is also a [[M2_LORD|lord]] to its kind, an [[M2_PRINCE|overlord]] to its kind, or is [[nasty]]; this is governed by an [[rnd]] equation that translates to {{sfrac|5|14 - ''N''}}, where ''N'' is the result of a "bias" variable that is incremented for each applicable property - 1 if the monster is a lord, 1 if the monster is nasty, and 2 if the monster is an overlord - and then multiplied by two:<ref name="default"/>:
  
Strong monsters may (1/4 chance) be able to avoid being pulled around with a [[grappling hook]], and instead pull around the player.{{refsrc|src/apply.c|3036|version=NetHack 3.6.0}}
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* A normal strong monster uses a d14. ({{frac|5|14}} ≈ 35.71%)
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* Strong monsters that are either nasty or lords to their kind use a d12. ({{frac|5|12}} ≈ 41.67%)
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* Strong monsters that are both nasty and a lord to their kind, or else are an overlord to their kind, use a d10. ({{frac|5|10}} = 50%)
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* Strong monsters that are both nasty and an overlord to their kind use a d8. ({{frac|5|8}} = 62.5%)
  
 
==Effects for the player==
 
==Effects for the player==
Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|src/polyself.c|662|version=NetHack 3.6.0}}  
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Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|src/polyself.c|673|version=NetHack 3.6.6}}  
  
If your [[steed]] is strong and gets entangled in a [[spider web]], it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free. This means that the probability is [[rnd]](2), or 50%.{{refsrc|src/trap.c|1269|version=NetHack 3.6.0}}
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If your [[steed]] is strong and gets entangled in a [[spider web]], it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free, i.e. it has a {{frac|2}} chance to do so.{{refsrc|src/trap.c|1363|version=NetHack 3.6.6}}
  
 
==List of strong monsters==
 
==List of strong monsters==
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* {{monsymlink|gargoyle}}
 
* {{monsymlink|gargoyle}}
 
* {{monsymlink|winged gargoyle}}
 
* {{monsymlink|winged gargoyle}}
* all living dwarves:
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* all living [[Dwarf (monster attribute)|dwarves]]:
 
** {{monsymlink|dwarf}}
 
** {{monsymlink|dwarf}}
 
** {{monsymlink|dwarf lord}}
 
** {{monsymlink|dwarf lord}}
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* {{monsymlink|giant mimic}}
 
* {{monsymlink|giant mimic}}
 
* all {{monclass|o}} except [[goblin]]s
 
* all {{monclass|o}} except [[goblin]]s
* all {{monclass|q}} except [[Rothe]]s
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* all {{monclass|q}} except [[rothe]]s
 
* all adult {{monclass|w}}
 
* all adult {{monclass|w}}
 
* all {{monclass|A}} except [[Aleax]]es
 
* all {{monclass|A}} except [[Aleax]]es
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==References==
 
==References==
 
<references />
 
<references />
 
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{{nethack-366}}
 
[[Category:Monster attributes]]
 
[[Category:Monster attributes]]
 
[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 04:58, 21 December 2022

For the player stat, see strength.

In NetHack, some monsters are considered strong. This property is boolean (i.e. monsters are either strong or not strong), and as a monster attribute is not entirely analogous to player strength.

Effects for monsters

A strong monster has twice the carrying capacity as a non-strong monster of the same weight.

Only strong monsters may wield two-handed weapons.[1] Strong monsters have a 14 to avoid being pulled around with a grappling hook, and will instead pull around the player.[2]

Generation

A strong humanoid monster that has a weapon attack and the ability to wield weapons, is not being generated on the Rogue level, and does not have its own set of rules governing its monster starting inventory can be generated with one of the following five weapon sets, with an equal probability of each:[3]

  1. A battle-axe
  2. A two-handed sword
  3. A bow and 3-14 arrows
  4. A long sword, or
  5. A lucern hammer

The size of the die used in rolling for these weapons is determined by whether or not the monster is also a lord to its kind, an overlord to its kind, or is nasty; this is governed by an rnd equation that translates to 514 - N, where N is the result of a "bias" variable that is incremented for each applicable property - 1 if the monster is a lord, 1 if the monster is nasty, and 2 if the monster is an overlord - and then multiplied by two:[3]:

  • A normal strong monster uses a d14. (514 ≈ 35.71%)
  • Strong monsters that are either nasty or lords to their kind use a d12. (512 ≈ 41.67%)
  • Strong monsters that are both nasty and a lord to their kind, or else are an overlord to their kind, use a d10. (510 = 50%)
  • Strong monsters that are both nasty and an overlord to their kind use a d8. (58 = 62.5%)

Effects for the player

Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[4]

If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free, i.e. it has a 12 chance to do so.[5]

List of strong monsters

The following monsters are strong:

References