Caveman/UnNetHack
In UnNetHack, the Caveman or Cavewoman, sometimes referred to as the Caveperson, is one of the roles from NetHack that is available to the hero.
Cavepeople can be of lawful or neutral alignment, and can be humans, dwarves or gnomes.
Starting equipment
Each Caveperson starts with the following equipment:
- a +1 club (wielded)
- a +2 sling (alternate weapon)
- 10-22 flint stones
- 18-33 uncursed rocks
- +0 leather armor
Cavepeople have a 1⁄4 chance of starting with a pet wolf and a 1⁄12 chance of starting with a pet winter wolf cub, and will otherwise be given a kitten or little dog with equal probability. If the player sets the option to always start with exotic pets, then a Caveperson has a 3⁄4 chance of starting with a pet wolf and a 1⁄4 chance of starting with a pet winter wolf cub.
Intrinsics
Cavepeople gain the following intrinsic properties upon reaching the given experience levels:
- Level 7: speed
- Level 10: immunity to sickness
- Level 15: warning
Attributes
The Caveperson's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 10 | 7 | 8 | 7 | 7 | 6 | 30 |
| Distribution percentages | 30% | 20% | 30% | 6% | 7% | 7% | |
| Mean w/ standard deviation | 18/01.61±2.48 | 13.19±2.16 | 16.43±1.76 | 8.90±1.40 | 9.21±1.49 | 7.90±1.40 |
Human Cavepeople start with 16 HP and 2 Pw. Dwarven Cavepeople start with 18 HP and 1 Pw. Gnomish Cavepeople start with 15 HP and 3 Pw.
Skills
Cavepeople have the same skills available to them as in NetHack:
| Caveman skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled | |
| Expert | |
| Master |
|
Cavepeople start with Basic skill in clubs, slings and bare-handed combat. They use the intelligence stat to cast spells, and their special spell is dig.
Special rules
Cavepeople do not suffer any penalty for cannibalism, including the aggravate monster property given from eating domestic canine or feline corpses.
Cavepeople never get nausea from eating tripe rations.
Cavepeople are capable of taming winter wolf cubs domestically with thrown food.
Cavepeople reading scrolls will always produce the same results as other heroes reading that scroll while confused.
Cavepeople get a +1 multishot bonus when throwing spears or firing proper ammunition from a sling.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Troglodyte
- XL 3-5: Aborigine
- XL 6-9: Wanderer
- XL 10-13: Vagrant
- XL 14-17: Wayfarer
- XL 18-21: Roamer
- XL 22-25: Nomad
- XL 26-29: Rover
- XL 30: Pioneer
Gods
The Caveman pantheon is based on the mythology of Mesopotamia (sometimes known as Babylon).
Quest
The Caveperson's quest sees them fighting the Chromatic Dragon for The Sceptre of Might, an artifact mace. The quest itself is unchanged, but the quest monsters that are generated are entirely different from the quest in NetHack.
The Sceptre of Might has +1d5 to-hit and deals double damage against monsters of a different alignment from the artifact, and grants magic resistance while carried Invoking The Sceptre of Might toggles hungerless conflict on or off, and conflict caused by the artifact ends once it leaves the main inventory.
Strategy
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