Ranger/UnNetHack
In UnNetHack, the Ranger is one of the roles from NetHack that is available to the hero.
Rangers can be humans, elves, gnomes, or orcs, and can start as either neutral or chaotic.
Starting equipment
Each Ranger starts with the following equipment, depending on their race:
| Human (default) | Gnome | Elf | Orc | |
|---|---|---|---|---|
| Melee weapon (wielded) | +1 dagger | +1 dagger | +1 elven dagger | +1 orcish dagger |
| Launcher (alternate weapon) | +1 bow | +1 crossbow | +1 elven bow | +1 orcish bow |
| Primary ammo (quivered) | 50-59 +2 arrows | 50-59 +2 crossbow bolts | 50-59 +2 elven arrows | 50-59 +2 orcish arrows |
| Secondary ammo | 30-39 +0 arrows | 30-39 +0 crossbow bolts | 30-39 +0 elven arrows | 30-39 +0 orcish arrows |
| Cloak | +2 cloak of displacement | +2 cloak of displacement | +2 elven cloak | +2 cloak of displacement |
| Food | 4-8 cram rations | 4-8 cram rations | 4-8 lembas wafers | 4-8 tripe rations
two stacks of 1-2 random comestibles |
Chaotic Rangers have a 1⁄100 chance of each starting stack of ammo being poisoned.
Rangers start with knowledge of all launchers, ammunition, and spear weapons along with any applicable racial equipment.
The Ranger's default starting pet has a 1⁄12 chance of being a winter wolf cub, a 1⁄4 chance of being a wolf, and a 2⁄3 chance of being a little dog named Sirius—if the option to always start with exotic pets its set, the Ranger has a or 3⁄4 chance of starting with a wolf and will otherwise be given a winter wolf cub.
Intrinsics
Rangers gain the following intrinsic properties upon reaching the given experience levels:
- XL 1: searching
- XL 7: stealth
- XL 15: see invisible
Attributes
The Ranger's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 13 | 9 | 13 | 13 | 13 | 7 | 7 |
| Distribution percentages | 30% | 20% | 20% | 10% | 10% | 10% | |
| Mean w/ standard deviation (human) | 15.22±1.32 | 10.45±1.17 | 14.44±1.14 | 13.75±0.93 | 13.75±0.93 | 7.68±0.91 |
The means and standard deviations were calculated via simulation, whose source code can be found on the role article's talk page, and assumes that all given roles are played as humans—non-human races will have different attribute means as a result of different attribute maximums.
Skills
Rangers have the following skills available to them:
| Ranger skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled | |
| Expert | |
Rangers start with Basic skill in daggers as well as their starting launcher, i.e. crossbows for gnomes and bows otherwise. They use the intelligence stat to cast spells, and their special spell is invisibility.
Special rules
Rangers can tame wolves, winter wolves and winter wolf cubs as domestic animals.
Rangers gain a +1 bonus to multishot with all projectile weapons except for daggers (applied before racial and skill bonuses), and also gain a +1 multishot bonus while wielding The Longbow of Diana and firing any type of arrow with it.
Rangers have a -2 penalty applied to casting emergency spells.
Rangers have a bonus to untrap floor traps.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Tenderfoot
- XL 3-5: Lookout
- XL 6-9: Trailblazer
- XL 10-13: Reconnoiterer/Reconnoiteress
- XL 14-17: Scout
- XL 18-21: Arbalester
- XL 22-25: Archer
- XL 26-29: Sharpshooter
- XL 30: Marksman/Markswoman
Gods
The Ranger pantheon is based on the classical pantheon of Roman mythology, particularly deities that also lend their names to planets.
Quest
The Ranger's quest sees them fighting Scorpius for The Longbow of Diana, an artifact bow. The Longbow of Diana grants telepathy while carried, and while wielded it grants reflection and applies +1d5 to-hit and +1 multishot bonuses to fired arrows. Invoking The Longbow of Diana creates arrows with the same beatitude as the bow and places them in the hero's inventory, with a small chance of producing poisoned arrows.
Strategy
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