Caveman (dNetHack monster)
| @ caveman / cavewoman (No tile) | |
|---|---|
| Difficulty | 12 |
| Attacks | |
| Base level | 10 |
| Base experience | 256 |
| Speed | 12 |
| Base AC | 10 |
| Base MR | 0 |
| Alignment | 1 (lawful) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | Only if hero is a Caveperson |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | medium
|
|
A caveman or cavewoman:
A caveman also:
A cavewoman also:
| |
| Reference | dNAO 3.25.0 - src/monst.c, line 8206 dNAO 3.25.0 - src/monst.c, line 8214 |
In dNetHack, notdNetHack and notnotdNetHack, the caveman and cavewoman, @, are two nearly-identical monsters (save for their gender) that are significantly altered from their appearance in NetHack.
As with NetHack, the caveman and cavewoman are lawful human player monsters corresponding to a Caveperson hero: will have the role's appropriate rank title for their monster level, and they can reach level 30 like heroes can. Cavepeople are capable of tracking foes.
A caveperson has one weapon attack, and like Cavepeople heroes and other 'caveman' monsters, they will gain intrinsic speed at a minimum of level 7. They boast basic prowess in martial combat, and have physical damage scaling which grants hitdice-based bonuses.
Generation
Cavepeople are not generated randomly, and are normally created as peaceful towards lawful heroes before specific adjustments are made. They are only a valid form for doppelgangers to polymorph into, and can only be targeted for genocide if a Cavepeople hero reads a scroll of genocide—such a hero reading a cursed scroll while confused will instead create several cavepeople monsters of the matching gender adjacent to themselves.
Cavepeople corpses can generate in graveyards and within the Valley of the Dead. Cavepeople statues can generate in cockatrice nests and on Medusa's Island. A Caveperson hero killed by HP damage from a cockatrice or chickatrice, or else killed by any form of stoning, will leave a named caveperson statue behind containing their inventory rather than a named ghost and named corpse if a bones file is created. Statues and figurines of cavepeople cannot be wished for by any means.
Live locations
Cavepeople can appear among the prisoners of the throne room on the Neutral Quest branch level, with one slot each corresponding to caveman and cavewomen.
Cavepeople can appear among the group of hostile player monsters that collectively constitute the second quest monster slot for Binders and make up 18⁄175 of the monsters randomly generated on the Binder quest.
Hostile cavepeople can appear among the various player monsters placed on the Astral Plane during level creation.
Names
Named cavepeople that are placed outside of the Astral Plane are given names derived from The Epic of Gilgamesh:
- The masculine names that can be chosen from are "Gilgamesh", "Enkidu", "Urshanabi", "Utanapishtim", "Shangashu", "Akka", "Birhurturra", "Lugalgabagal", "Sin-leqi-unninni", "Ur-Nungal", "Kushim", "Gal-Sal", and "En-pap".
- The feminine names that can be chosen from are "Ninsun", "Shamhat", "Siduri", "Enmebaragesi", "Pestur", and "Sukkalgir".
Inventory
A caveperson is always generated with a weapon that has a 3⁄4 chance of being a mace and will otherwise be a club, and if they are not slated for "good" equipment they will be given a standard cloak, and sling and some rocks.
Cavepeople generated as prisoners will have the above items and a Leo Nemaeus hide among their belongings that are placed in the chest near the throne.
Cavepeople generated on the Astral Plane are subject to the same armor and weapon replacement odds as other player monsters.
Messages
Encyclopedia entry
- See the encyclopedia entry for caveman.