Confusion

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Confusion, or the state of being confused, is a property that affects you.

Being confused is generally bad, although some scrolls have useful effects if read while confused.

Causes

Some of these actions have other bad effects in addition to causing confusion. If you are deliberately seeking to be confused, you may want to lock yourself in a closet so that monsters can't gang up on you.

Effects

  • You cannot cast spells.[13]
  • Attempting to loot while confused will find an object that is already in your inventory or cause you to drop some gold on the floor.[14]
  • Looting a throne while confused has other effects; see throne.
  • You will not be asked for confirmation before attacking peaceful monsters.
  • When you walk, aim, or apply certain tools in a direction, there is a 20% chance of a random direction being chosen instead (similar to being stunned, which has a 100% chance).[15][16][17][18][19]
  • When reading scrolls, you will mispronounce the magic words, which will cause different effects from what would occur normally.[20]
  • Reading any spellbook will instead make you tear the book into pieces (1/3 chance) or else you will simply fail to learn it. ("You find yourself reading the <first/next> line over and over again.")[21]
  • Wisdom is abused.[22]
  • You cannot throw or fire more than one projectile at a time.[23]
  • If you throw Mjollnir or an aklys, the weapon will not return to your hand.[24]
  • Your ability to engrave is impaired.[25]
  • Your ability to play music is impaired. You cannot play a tune, and any magical instrument will behave as if you were playing its mundane counterpart.[26][27]
  • You are less able to saddle a steed and cannot mount it.[28][29]
  • You cannot teleport at will.[30]
  • You may be unable to control a level teleport ("Oops...") even if you have teleport control (4/5 chance of uncontrolled level teleport at zero luck).[31]

Cures

Confused scroll effects

When you are confused, most scrolls have different effects.[32]

See the individual scroll pages for detailed information.

Scroll name Confused blessed effect Confused uncursed effect Confused cursed effect
Scroll of amnesia Forgets less map Forgets more spells, less map Forgets more spells
Scroll of blank paper same as unconfused blessed same as unconfused uncursed same as unconfused cursed
Scroll of charging Boosts your energy Boosts your energy Drains your energy
Scroll of confuse monster Unconfuses you Confuses you Confuses you
Scroll of create monster Creates 13+ acid blobs Creates 13+ acid blobs Creates 13+ acid blobs
Scroll of destroy armor Unerodeproofs one armor Unerodeproofs one armor Erodeproofs one armor (does not fix damage)
Scroll of earth Drops rocks instead of boulders Drops rocks instead of boulders Drops rocks instead of boulders
Scroll of enchant armor Erodeproofs one armor and fixes damage Erodeproofs one armor and fixes damage Unerodeproofs one armor
Scroll of enchant weapon Erodeproofs weapon and fixes damage Erodeproofs weapon and fixes damage Unerodeproofs weapon
Scroll of fire 1 hp fire in your hands 1 hp fire in your hands 1 hp fire in your hands
Scroll of food detection Detects potions Detects potions Detects potions (same as unconfused cursed)
Scroll of genocide same as unconfused blessed Instadeath Creates 4-6 player monsters
Scroll of gold detection Detects traps and portals Detects traps and portals Detects traps and portals (same as unconfused cursed)
Scroll of identify Identifies only the scroll itself Identifies only the scroll itself Identifies only the scroll itself
Scroll of light Darkens room; may summon light monster Darkens room; may summon light monster Darkens room; may summon light monster
Scroll of magic mapping Maps only a few squares Maps only a few squares Maps only a few squares (same as unconfused cursed)
Scroll of punishment No punishment (same as unconfused blessed) No punishment No punishment
Scroll of remove curse Randomly bless/curse all uncursed items Randomly bless/curse equipped uncursed items No change
Scroll of scare monster Makes monsters unimpaired Makes monsters unimpaired Makes monsters unimpaired
Scroll of stinking cloud same as unconfused blessed same as unconfused uncursed same as unconfused cursed
Scroll of taming Tames in 11x11 area Tames in 11x11 area Angers in 11x11 area
Scroll of teleportation Level teleports Level teleports Level teleports (same as unconfused cursed)

Monster confusion

Monsters can be confused as well, but the effects on monsters are not identical to those that players experience. To distinguish the two, confused monsters are said to be afflicted by "monster confusion". Using a stethoscope or a wand of probing will reveal if the monster is confused. Monsters have a 1/50 chance of losing the monster confusion status on their turn.[33] If monsters have access to a non-cursed unicorn horn or a lizard corpse they will use it to clear the monster confusion status. Zapping healing spells at monsters (pets) does not un-confuse them, but bashing them with healing potions does (and counts as abuse).

When a monster is confused they exhibit different behavior:

  • Monsters may attack a random adjacent target instead of the player. This includes enemies without weapons who will attack cockatrices, chickatrices and Medusa and may stone themselves.[34]
  • Monsters that cast spells have a higher spell failure chance. For each spell cast, a random number chosen between ([1 to Monster's Level] * 10) is chosen - if this is less than 100, then the monster's spell will fail to cast. This gives the message The air crackles around <caster>.[35]
  • Monsters may wander in a random direction instead of attacking
  • Monsters that can read scrolls will do so incorrectly and will be affected by the confused behavior as per the scroll
  • Monsters have less chance of avoiding an exploding drawbridge
  • Monsters cannot block incoming kicks
  • Monsters cannot shoot multiple projectiles

To inflict monster confusion on a target, the player can do one of the following:

  • Hit a monster with a melee attack while under the effects of a scroll of confuse monster
  • Hit a monster with Magicbane, which may randomly trigger the monster confusion effect[36]
  • Hit a monster with a thrown potion of confusion
  • Have a tame umber hulk use its gaze attack against a monster
  • Have a tame black light attack a monster by exploding
  • Be polymorphed into an umber hulk and use the #Monster command against a monster
  • Be polymorphed into a black light and attack a monster by exploding
  • Apply a looking glass to a non-blind umber hulk
  • Revive a bones file corpse that has the awake bones file ghost on or adjacent to the square the corpse is on. The resulting monster will be confused.

Variants

SLASH'EM

In SLASH'EM, confusion can be used with shopkeeper services to make unholy water. When confused, use the uncursing service on a potion of water. "You accidentally ask for the item to be cursed!" The potion of water will be cursed.

UnNetHack

In UnNetHack monks get a bonus of a single point of AC while confused, as a reference to the idea of drunken boxing. This bonus applies to confusion from any source however, not just the confusion from a potion of booze.

History

In Hack, bats could cause confusion. NetHack has now differentiated this so that stun and confusion are not the same. Bats and trapped doors can stun you; this causes you to move in random directions, like confusion would. However, only confusion will let you obtain different effects from reading scrolls.

In NetHack 3.4.3, confused throne looting was an efficient way to farm monsters.

See also

References

  1. src/spell.c in NetHack 3.6.7, line 842
  2. src/potion.c in NetHack 3.6.7, line 911
  3. src/potion.c in NetHack 3.6.7, line 700
  4. src/potion.c in NetHack 3.6.7, line 1704
  5. src/read.c in NetHack 3.6.7, line 1199
  6. src/apply.c in NetHack 3.6.7, line 1931
  7. src/apply.c in NetHack 3.6.7, line 878
  8. src/detect.c in NetHack 3.6.7, line 1112
  9. src/spell.c in NetHack 3.6.7, line 144
  10. src/read.c in NetHack 3.6.7, line 1545
  11. src/sit.c in NetHack 3.6.7, line 267
  12. src/mhitu.c in NetHack 3.6.7, line 2220
  13. src/spell.c in NetHack 3.6.7, line 1017
  14. src/pickup.c in NetHack 3.6.7, line 1938
  15. src/hack.c in NetHack 3.6.7, line 1443
  16. src/cmd.c in NetHack 3.6.7, line 5095
  17. src/dig.c in NetHack 3.6.7, line 1057
  18. src/apply.c in NetHack 3.6.7, line 360
  19. src/apply.c in NetHack 3.6.7, line 2662
  20. src/read.c in NetHack 3.6.7, line 389
  21. src/spell.c in NetHack 3.6.7, line 179
  22. src/attrib.c in NetHack 3.6.7, line 508
  23. src/dothrow.c in NetHack 3.6.7, line 114
  24. src/dothrow.c in NetHack 3.6.7, line 1326: Here, "impaired" includes confusion
  25. src/engrave.c in NetHack 3.6.7, line 1056
  26. src/music.c in NetHack 3.6.7, line 701
  27. src/music.c in NetHack 3.6.7, line 482: confusion unsets do_spec
  28. src/steed.c in NetHack 3.6.7, line 115
  29. src/steed.c in NetHack 3.6.7, line 323
  30. src/teleport.c in NetHack 3.6.7, line 706
  31. src/teleport.c in NetHack 3.6.7, line 829
  32. src/read.c in NetHack 3.6.7, line 996
  33. src/monmove.c in NetHack 3.6.7, line 414
  34. src/mhitm.c in NetHack 3.6.7, line 398
  35. src/mcastu.c in NetHack 3.6.7, line 257
  36. src/artifact.c in NetHack 3.6.7, line 1106

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