Dragon hide

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Dragon hide (or dragonhide)[1] is a material for items that appears in NetHack.

Description

Dragon hide is a non-organic material that is inherently immune to erosion.

All dragon scales and dragon scale mail are made of dragon hide.[2]

Though a gelatinous cube will not normally eat objects made of dragon hide upon engulfing them, a hero polymorphed into a gelatinous cube can eat dragon hide objects, and doing so breaks vegan conduct.[3]

Polypiling enough dragon hide objects may result in the creation of a straw golem, which acts as a fall-through for all unlisted material types when creating a golem by polypiling.[4]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit f2a958e7, dragonhide is no longer immune to erosion and can be affected by rotting, although rotted dragonhide can only occur as a result of brown pudding attacks.

History

Dragon hide items first appear in NetHack 3.0.0 with the addition of dragon scale mail, while dragon scales are introduced in NetHack 3.1.0.

Variants

Some NetHack variants add new forms of dragon armor, while others that implement an object materials system make it possible for certain items, usually leather or cloth-based ones, to be made of dragonhide—though dragonhide-material items are distinct from dragon armor (i.e. a hero will not polymorph into a dragon if wearing non-dragon scale armor made of dragonhide), the material is the same for both. As an object material in this system, dragonhide is inherently fixed and erosion-proofed as in vanilla NetHack, and cannot be deteriorated through normal means—it is typically highly rare and expensive, and offers the most AC of non-metallic armor materials.

Still other NetHack variants change dragon scale mail to dragon-scaled armor, which removes dragon scale mail in favor of having the scales themselves meld into existing body armor (which does not change their material).

GruntHack

In GruntHack, cloth or leather items can be made of dragonhide but will not occur as such randomly, though they can still be wished for as dragonhide or found in bones files.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, dragonhide is also used as a "catch-all" in the code of objnam.c for special cases involving other items made of a special leather or similar material.[5] Leo Nemaeus hide is an example of a "dragonhide" item using this special case, and is flavored as a cloak made of skin from a Nemean lion.

Items with a base material of cloth or leather can very rarely generate with a dragonhide material: there is a 1100 chance that a random leather item will be made of dragonhide, and a 11000 chance for random cloth items to be made of dragonhide. Rigid and hard objects can be made of dragonhide as well, which is described as dragontooth for weapons and dragonbone (or dragon-bone) otherwise. Dragonhide and dragonbone armor grant the highest bonuses to AC and DR among armor materials (usually a 60% increase compared to the base material of the object), while dragonhide and dragontooth weapons gain bonuses to piercing damage.

Many artifacts are made out of dragonhide, dragonbone or a similar material:

Of note is that The Steel Scales of Kurtulmak, a set of artifact gray dragon scales, are made of iron rather than dragon hide.

In addition to random generation, various monsters can generate with dragon-made objects:

  • Neanderthals can be generated with dragon scale mail and scale shields, alongside other dragon-made items such as dragontooth clubs or aklyses.
  • Eladrin that are summoned by Dracae Eladrin, and are not Uiscerre Eladrin, will generate with dragontooth long swords.
  • One of the lillend created in the lair of Lamashtu generates with a dragontooth scythe.
  • Gray intoners generate with dragontooth long swords.
  • Occultists generate with an inventory full of dragonbone items.
  • Mammon will generate with dragonhide and dragonbone armor.
  • Hell vaults containing a Jrt Netjer may have dragonhide armor among its spoils.

EvilHack

In EvilHack, dragonhide is as rare and expensive as in other variants, and various cloth and leather items can rarely generate as made of dragonhide.

Dragonhide objects usually cannot be deteriorated, with the exception of the revamped destroy armor monster spell: the spell can remove erosion-proofing, including the inherent fixed property of dragonhide armor, and inflict up to three levels of erosion (which is limited to one if the target has magic resistance). Artifacts are immune to erosion in this manner.

The following artifacts are made of dragonhide:

References