Techniques are special abilities in SLASH'EM which can be used by the extended command #technique. After usage, you usually have to wait some time before the technique is ready for use again.
Most techniques are available to either certain roles or certain races. (Disarm is the one exception.)
Each turn you are under 10% HP, you may enter limit mode, which appears as LIMIT. Using a technique under limit mode doesn't expend it. You could use it next turn again if previously prepared. Also, techniques that have not yet recovered from a previous usage can be activated under limit mode if and only if the menustyle option is set to "traditional" – this is probably a bug.
Limit mode usually activates about 53% of the time, based on "a simple pseudorandom number generator", but if your HP is exactly 1 (and your maximum HP is at least 11), limit mode is definitely on.
Technique skill level
Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.
When a player first acquires a technique, that technique's skill level is set to 1. For every experience level the player gains, the skill level of techniques they already know will increase.
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 196
- ↑ tech.h in SLASH'EM 0.0.7E7F2, line 32
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 86
- ↑ tech.c in SLASH'EM 0.0.7E7F2, line 190