Cloak of invisibility

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[ Tattered cape.png[ Opera cloak.png[ Ornamental cope.png[ Piece of cloth.png
cloak of invisibility
Appearance random
Slot cloak
AC 1
Special
Base price 60 zm
Weight 10
Material cloth

A cloak of invisibility is a type of magical armor that appears in NetHack. It is a cloak that is made of cloth and has a randomized appearance when unidentified; the default one associated with it is an opera cloak.[1]

Generation

Cloaks of invisibility make up 1100 (1%) of all randomly-generated armor. General stores, used armor dealerships and antique weapons outlets can sell cloaks of invisibility.

Player monsters that are not monks, including those generated on the Astral Plane, have an effective ~14.83% chance of generating with a cloak of invisibility as their initial cloak before role-based replacements.[2][3] Priests have a 34 chance of forcing a robe instead, reducing their effective chance to ~3.71%, while wizards have a 12 chance of forcing a cloak of magic resistance, reducing their effective chance to ~7.42%.[4][5]

Description

While worn, the cloak of invisibility grants 1 base point of AC, invisibility and MC1. Wearing the cloak will auto-identify it if the wearer is not already invisible, as will taking off the cloak without any other source of invisibility active.

Strategy

Main article: Invisibility

The cloak of invisibility is often the first source of the property for many characters, and is a useful survival aid early on since monsters will take a to-hit penalty and attack squares where they believe you to be. Characters typically exchange this cloak once they find a much better cloak and/or another source of indefinite or permanent invisibility, such as a ring of invisibility or a wand of make invisible.

Displacement, e.g. from the cloak of displacement, lacks the to-hit penalty applied for invisibility, but has better long-term applications for most characters: a particular monster has a 14 chance of discovering a displaced character's actual location compared to 13 for invisibility, and while many later monsters have the ability to see invisible, there is no immunity to displacement and only especially fast monsters will reliably hit through it.

Avoid wearing random cloaks in shops without at least testing their beatitude - if the cloak is a cursed cloak of invisibility, the character may not be able to leave the shop without some difficulty and possibly even an angered shopkeeper.

History

The cloak of invisibility is introduced in NetHack 3.0.0. From this version to NetHack 3.4.3, including some variants based on those versions, the cloak of invisibility grants MC2 while worn. This is changed to MC1 in NetHack 3.6.0.

Variants

SLASH'EM

In SLASH'EM, the cloak of invisibility provides MC2 while worn.

Upgrading a cloak of invisibility has a 12 chance of producing an elven cloak, and upgrading an elven cloak or oilskin cloak has a 14 chance of producing a cloak of invisibility.

A game that randomizes them to appear as an "opera cloak" will result in invisible vampires, which are annoying if not more difficult to fight unless a character has see invisible.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, the cloak of invisibility confers 1 AC, 0 DR, invisibility, and MC2 while worn.

Male drow Anachrononauts start with a +0 cloak of invisibility.

The Sand-walker's Shop in Elshava can sell cloaks of invisibility. Wizard driver Amm Kamerel have a 13 chance of generating with a cloak of invisibility. One map of the Grue's Cavern has a treasure pile with a cursed -1 cloak of invisibility.

There are also artifact cloaks of invisibility as well:

A cloak of invisibility can be used to repair the active camouflage system of imperial elven body armor, allowing it to grant invisibility while worn.

Encyclopedia entry

Cloaks are the universal outer garb of everyone who is not a Barbarian. It is hard to see why. They are open in front and require you at most times to use one hand to hold them shut. On horseback they leave the shirt-sleeved arms and most of the torso exposed to wind and Weather. The OMTs [ Official Management Terms ] for Cloaks well express their difficulties. They are constantly _swirling and dripping_ and becoming _heavy with water_ in rainy Weather, _entangling with trees_ or _swords_, or needing to be _pulled close around her/his shivering body_. This seems to suggest they are less than practical for anyone on an arduous Tour.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

References