Difference between revisions of "Discoveries"

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The '''Discoveries''' page, accessed by pressing the backslash key ({{kbd|\}}), shows all the [[item]]s you have [[identification|identified]] so far. It can be useful for checking facts about items that are sometimes not immediately apparent, or are hidden by the game through description and identification.
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{{Keyboard Commands}}
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The '''Discoveries''' page, accessed by pressing the backslash key ({{kbd|\}}), shows all the [[item]]s you have [[identification|identified]] so far, including those class-#[[name]]d. It can be useful for checking facts about items that are sometimes not immediately apparent, or are hidden by the game through description and identification.
  
 
Examples include details of [[randomized appearance]] (of [[potion]]s - useful to determine which [[potion]] is smoky - [[spellbook]]s, scrolls and base armor and weapon items), or what base item type an [[artifact]] is. This can be used to pseudo-identify further objects through the process of elimination.
 
Examples include details of [[randomized appearance]] (of [[potion]]s - useful to determine which [[potion]] is smoky - [[spellbook]]s, scrolls and base armor and weapon items), or what base item type an [[artifact]] is. This can be used to pseudo-identify further objects through the process of elimination.
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You have a 100% chance of successfully writing scrolls and books listed in your discoveries list. Your god uses a different list for gifted spellbooks: preferably those not already in your spellcasting menu ({{kbd|Z}}).
  
 
=== Automatic knowledge ===
 
=== Automatic knowledge ===
 
Some items are automatically identified by the game without any message once certain conditions are met. Items that you know of automatically, but have yet to encounter, are listed on the Discoveries page by a leading '''*''' before the description.
 
Some items are automatically identified by the game without any message once certain conditions are met. Items that you know of automatically, but have yet to encounter, are listed on the Discoveries page by a leading '''*''' before the description.
* Starting equipment: All characters start with full knowledge of all their starting equipment
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* Starting equipment: All characters start with full knowledge of all their starting equipment.
* Racial armor and weapons: All characters start with full knowledge of their racial armor and weapons if their [[role]] is
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** If you start with an oil lamp, you know the potion of oil.
* Potion groupings: When you have identified a single member of the following potions, you are automatically provided with knowledge of the remaining potions:
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* Racial armor and weapons: All non-human characters start with full knowledge of their racial armor and weapons.
** Healing: [[Potion of healing]], [[Potion of extra healing|extra healing]] or [[Potion of full healing|full healing]] - As the [[Healer]] role starts with knowledge of the potions of healing and extra healing in their inventory, they also start with knowledge of potions of full healing. Useful should you encounter a [[liquor store]]
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* Mundane weapons and armor: Some [[role]]s know them all.  [[Monk]]s know armor but not weapons.
** Water: [[Potion of unholy water]], [[potion of water]], [[potion of holy water]] - If you only identify an uncursed potion of water, the descriptions of the holy/unholy water don't appear in the Discoveries page as would be expected until you actually create one at an altar
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* Water: [[Potion of unholy water]], [[potion of water]], [[potion of holy water]]— if you know one, you know the others. They are really the same type of potion.
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* Healers start off knowing the [[potion of full healing]], even though they do not start with one.  In [[SLASH'EM]] they also start off knowing a variety of beneficial potions, such as potions of restore ability.
  
 
[[Category:User interface]][[Category:Identification]]
 
[[Category:User interface]][[Category:Identification]]
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{{nethack-343}}

Latest revision as of 23:34, 8 December 2019

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

The Discoveries page, accessed by pressing the backslash key (\), shows all the items you have identified so far, including those class-#named. It can be useful for checking facts about items that are sometimes not immediately apparent, or are hidden by the game through description and identification.

Examples include details of randomized appearance (of potions - useful to determine which potion is smoky - spellbooks, scrolls and base armor and weapon items), or what base item type an artifact is. This can be used to pseudo-identify further objects through the process of elimination.

You have a 100% chance of successfully writing scrolls and books listed in your discoveries list. Your god uses a different list for gifted spellbooks: preferably those not already in your spellcasting menu (Z).

Automatic knowledge

Some items are automatically identified by the game without any message once certain conditions are met. Items that you know of automatically, but have yet to encounter, are listed on the Discoveries page by a leading * before the description.

  • Starting equipment: All characters start with full knowledge of all their starting equipment.
    • If you start with an oil lamp, you know the potion of oil.
  • Racial armor and weapons: All non-human characters start with full knowledge of their racial armor and weapons.
  • Mundane weapons and armor: Some roles know them all. Monks know armor but not weapons.
  • Water: Potion of unholy water, potion of water, potion of holy water— if you know one, you know the others. They are really the same type of potion.
  • Healers start off knowing the potion of full healing, even though they do not start with one. In SLASH'EM they also start off knowing a variety of beneficial potions, such as potions of restore ability.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.