Difference between revisions of "Fire resistance"

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'''[[Fire]] resistance''' protects against most fire damage and the majority of hot objects, but it will not prevent [[potion]]s from boiling or [[scroll]]s and [[spellbook]]s from burning, nor will it prevent non-[[fireproof]] armor from becoming [[erosion|burnt]]. It is a must-have before hitting [[Gehennom]], as [[fire trap]]s are prevalent there and capable of reducing your maximum hit points.
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{{languages}}
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'''Fire resistance''' is a [[property]] in ''[[NetHack]]'' that protects [[you]] against most sources of [[fire]] damage.
  
The most popular way to become fire resistant is to [[eat]] [[corpse]]s. Especially [[foodless]] players will be interested in [[Foodless#Gaining_Intrinsics|other ways]], or at least in avoiding [[trap]]s.
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==Description==
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Fire resistance nullifies any fire damage that [[you]] or a [[monster]] take from monster attacks and wands, but will not prevent fire damage from boiling [[potion]]s or burning [[scroll]]s and [[spellbook]]s, nor will it prevent [[erosion|burning]] of non-fireproof armor. A character falling in [[lava]] with fire resistance still incurs damage, but the resistance prevents it from being immediately lethal, providing a limited amount of turns to escape it before they sink beneath its surface and die. Being splashed from a [[boulder]] falling into lava deals d6 damage to a character with fire resistance (before [[half physical damage]] is applied) and 3d6 damage otherwise.
  
[[Monk]]s get intrinsic fire resistance at XL 11, and [[priest]]s at XL 20.{{refsrc|attrib.c|18|nethack=3.6.0}} [[Crowning]] also brings fire resistance with it.
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Monsters that have fire resistance include fire-element monsters, some [[golem]]s and most [[major demon]]s. Monsters that are resistant to fire but not to [[cold resistance|cold]] are considered ''vulnerable to cold'', and take about 57% more damage from [[ray]]s of cold (+1d3 for each 1d6) as well as double damage from frosty [[explosion]]s.{{refsrc|src/explode.c|440|version=NetHack 3.6.6}}{{refsrc|src/zap.c|3649|version=NetHack 3.6.6}} This is not applied to you, even while [[polymorph]]ed into such a monster.
  
Extrinsic fire resistance is granted by
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==Sources==
* Wearing a [[ring of fire resistance]],
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===Intrinsic===
* Wearing [[red dragon scale mail]] or scales,
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Intrinsic fire resistance can be obtained by [[crowning]] like all other resistance properties. [[Monk]]s gain intrinsic fire resistance at [[experience level]] 11, and [[Priest]]s obtain fire resistance at XL 20.{{refsrc|attrib.c|53|version=NetHack 3.6.6}}{{refsrc|attrib.c|60|version=NetHack 3.6.6}}
* Wielding [[Fire Brand]],
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* Carrying [[the Mitre of Holiness]], the [[priest]] [[quest artifact]].
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The intrinsic can also be gained by from [[polymorph]]ing into the following monsters or eating their corpses or globs:
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{|class="prettytable sortable striped"
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!Monster                !! Conduct    !!                          Difficulty !!                          Chance !! Notes
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|-
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|[[red mold]]          || vegan      || style="text-align:right" |        2 || style="text-align:right" |    3% ||
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|-
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|[[gray ooze]]          || vegetarian || style="text-align:right" |        4 || style="text-align:right" |    7% || acidic
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|-
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|[[gelatinous cube]]    || vegan      || style="text-align:right" |        6 || style="text-align:right" |  10% || acidic
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|-
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|[[red naga hatchling]] || meaty      || style="text-align:right" |        4 || style="text-align:right" |  10% ||
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|-
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|[[flesh golem]]        || meaty      || style="text-align:right" |        10 || style="text-align:right" |  12% ||
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|-
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|[[Chromatic Dragon]]  || meaty      || style="text-align:right" |        23 || style="text-align:right" |  17% || poisonous, Caveman quest nemesis, nopoly
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|-
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|[[fire ant]]          || meaty      || style="text-align:right" |        6 || style="text-align:right" |  20% || abundant on the Valkyrie quest
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|-
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|[[pyrolisk]]          || meaty      || style="text-align:right" |        8 || style="text-align:right" |  20% ||
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|-
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|[[red naga]]          || meaty      || style="text-align:right" |        8 || style="text-align:right" |  20% ||
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|-
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|[[Wizard of Yendor]]  || meaty      || style="text-align:right" |        34 || style="text-align:right" |  25% || [[cannibalism]] for humans, nopoly
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|-
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|[[fire giant]]        || meaty      || style="text-align:right" |        11 || style="text-align:right" |  30% || abundant on the Valkyrie quest
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|-
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|[[hell hound pup]]    || meaty      || style="text-align:right" |        9 || style="text-align:right" |  47% ||
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|-
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|[[Lord Surtur]]        || meaty      || style="text-align:right" |        19 || style="text-align:right" |  50% || Valkyrie quest nemesis, nopoly
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|-
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|[[salamander]]        || meaty      || style="text-align:right" |        12 || style="text-align:right" |  53% || poisonous
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|-
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|[[hell hound]]        || meaty      || style="text-align:right" |        14 || style="text-align:right" |  80% ||
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|-
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|[[red dragon]]        || meaty      || style="text-align:right" |        20 || style="text-align:right" |  100% ||
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|-
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|[[Ixoth]]              || meaty      || style="text-align:right" |        22 || style="text-align:right" |  100% || Knight quest nemesis, nopoly
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|}
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[[Eating jewelry|Eating]] a [[ring of fire resistance]] also has a {{frac|3}} chance of conveying the intrinsic.
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===Extrinsic===
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Extrinsic fire resistance is granted by the following items:
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* Wearing a ring of fire resistance
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* Wearing [[red dragon scales]] or [[red dragon scale mail|scale mail]]
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* Wielding [[Fire Brand]]
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* Carrying [[the Mitre of Holiness]], the Priest [[quest artifact]]
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==Strategy==
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Fire resistance is a must-have before hitting [[Gehennom]], as [[fire trap]]s are prevalent there and capable of reducing your maximum hit points otherwise.
  
==Sources==
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==History==
Fire resistance can be obtained from eating the following corpses (along with the odds of getting the resistance), listed in order of their chance of granting resistance:
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Fire resistance as a property is present in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and is also present in [[Hack 1.0]].
*[[Red mold]]: 3% (vegan)
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*[[Gelatinous cube]]: 10% (vegan)
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From [[Hack 1.02]] to [[NetHack 3.0.10]], fire resistance is required to enter [[Hell]], which will [[Instadeath|instantly burn you to a crisp]] otherwise.
*[[Red naga hatchling]]: 10%
 
*[[Flesh golem]]: 12%
 
*[[Chromatic Dragon]]: 17% ([[Caveman]] quest only)
 
*[[Fire ant]]: 20%
 
*[[Pyrolisk]]: 20%
 
*[[Red naga]]: 20%
 
*[[Wizard of Yendor]]: 25%
 
*[[Fire giant]]: 30%
 
*[[Hell hound pup]]: 47%
 
*[[Salamander]]: 53%
 
*[[Hell hound]]: 80%
 
*[[Ixoth]]: 100% ([[Knight]] quest only)
 
*[[Lord Surtur]]: 100% ([[Valkyrie]] quest only)
 
*[[Red dragon]]: 100%
 
  
 
==Messages==
 
==Messages==
The following messages are associated with fire resistance:
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{{message|You feel a momentary chill.|You gained intrinsic fire resistance by eating a corpse or tin.}}
; "You feel a momentary chill."
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{{message|You be chillin'.|As above, while [[hallucinating]].}}
: You gained intrinsic fire resistance by eating a corpse or tin.
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{{message|You feel cool!|You gained intrinsic fire resistance through reaching a certain experience level.}}
; "You be chillin'."
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{{message|You feel warmer!|You lost intrinsic fire resistance due to level drain or a [[gremlin]] attack.}}
: You gained intrinsic fire resistance by eating a corpse or tin, while hallucinating.
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{{message|You feel mildly warm.|You were hit by fire, but suffered no damage due to fire resistance.}}
; "You feel cool!"
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: You gained intrinsic fire resistance by gaining a level.
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==Variants==
; "You feel warmer!"
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Variants often introduce additional sources of fire resistance; [[object properties]] systems also have fire resistance as one of the many possible extrinsics that worn armor can convey.
: You lost intrinsic fire resistance (level drain, [[gremlin]] attack).
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; "You feel mildly warm."
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===SLASH'EM===
: You were burnt, but suffered no damage due to fire resistance.  
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In [[SLASH'EM]], the [[Flame Mage]] role always starts with intrinsic fire resistance.
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The [[ward against flame]] [[technique]] confers temporary fire resistance when used. This is the Monk's primary source of fire resistance, available at experience level 11, and was converted to intrinsic fire resistance when the role was ported to ''NetHack''.
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===dNetHack===
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In [[dNetHack]], fire resistance gained from eating corpses is temporary, as with most other resistance properties; the duration depends on the corpse eaten.
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===FIQHack===
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In [[FIQHack]], [[extrinsic]] fire resistance prevents items you carry from burning as well.
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===xNetHack===
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In [[xNetHack]], extrinsic fire resistance completely protects your open inventory from fire damage.
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===EvilHack===
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In [[EvilHack]], the [[Infidel]] role starts with intrinsic fire resistance.
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===SlashTHEM===
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In [[SlashTHEM]], the [[fire helmet]] and [[asbestos jacket]] each provide fire resistance when worn. The [[Firefighter]] role starts with both of these items, and gains intrinsic fire resistance at experience level 15.
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[[Troll (starting race)|Trolls]] are a playable race who are uniquely incapable of obtaining fire resistance from any source at all, including [[polymorph]]ing.
  
[[Category:Resistances]]
 
 
==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-360}}
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{{nethack-367}}
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[[Category:Resistances]]

Latest revision as of 16:28, 18 February 2024

Fire resistance is a property in NetHack that protects you against most sources of fire damage.

Description

Fire resistance nullifies any fire damage that you or a monster take from monster attacks and wands, but will not prevent fire damage from boiling potions or burning scrolls and spellbooks, nor will it prevent burning of non-fireproof armor. A character falling in lava with fire resistance still incurs damage, but the resistance prevents it from being immediately lethal, providing a limited amount of turns to escape it before they sink beneath its surface and die. Being splashed from a boulder falling into lava deals d6 damage to a character with fire resistance (before half physical damage is applied) and 3d6 damage otherwise.

Monsters that have fire resistance include fire-element monsters, some golems and most major demons. Monsters that are resistant to fire but not to cold are considered vulnerable to cold, and take about 57% more damage from rays of cold (+1d3 for each 1d6) as well as double damage from frosty explosions.[1][2] This is not applied to you, even while polymorphed into such a monster.

Sources

Intrinsic

Intrinsic fire resistance can be obtained by crowning like all other resistance properties. Monks gain intrinsic fire resistance at experience level 11, and Priests obtain fire resistance at XL 20.[3][4]

The intrinsic can also be gained by from polymorphing into the following monsters or eating their corpses or globs:

Monster Conduct Difficulty Chance Notes
red mold vegan 2 3%
gray ooze vegetarian 4 7% acidic
gelatinous cube vegan 6 10% acidic
red naga hatchling meaty 4 10%
flesh golem meaty 10 12%
Chromatic Dragon meaty 23 17% poisonous, Caveman quest nemesis, nopoly
fire ant meaty 6 20% abundant on the Valkyrie quest
pyrolisk meaty 8 20%
red naga meaty 8 20%
Wizard of Yendor meaty 34 25% cannibalism for humans, nopoly
fire giant meaty 11 30% abundant on the Valkyrie quest
hell hound pup meaty 9 47%
Lord Surtur meaty 19 50% Valkyrie quest nemesis, nopoly
salamander meaty 12 53% poisonous
hell hound meaty 14 80%
red dragon meaty 20 100%
Ixoth meaty 22 100% Knight quest nemesis, nopoly

Eating a ring of fire resistance also has a 13 chance of conveying the intrinsic.

Extrinsic

Extrinsic fire resistance is granted by the following items:

Strategy

Fire resistance is a must-have before hitting Gehennom, as fire traps are prevalent there and capable of reducing your maximum hit points otherwise.

History

Fire resistance as a property is present in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is also present in Hack 1.0.

From Hack 1.02 to NetHack 3.0.10, fire resistance is required to enter Hell, which will instantly burn you to a crisp otherwise.

Messages

You feel a momentary chill.
You gained intrinsic fire resistance by eating a corpse or tin.
You be chillin'.
As above, while hallucinating.
You feel cool!
You gained intrinsic fire resistance through reaching a certain experience level.
You feel warmer!
You lost intrinsic fire resistance due to level drain or a gremlin attack.
You feel mildly warm.
You were hit by fire, but suffered no damage due to fire resistance.

Variants

Variants often introduce additional sources of fire resistance; object properties systems also have fire resistance as one of the many possible extrinsics that worn armor can convey.

SLASH'EM

In SLASH'EM, the Flame Mage role always starts with intrinsic fire resistance.

The ward against flame technique confers temporary fire resistance when used. This is the Monk's primary source of fire resistance, available at experience level 11, and was converted to intrinsic fire resistance when the role was ported to NetHack.

dNetHack

In dNetHack, fire resistance gained from eating corpses is temporary, as with most other resistance properties; the duration depends on the corpse eaten.

FIQHack

In FIQHack, extrinsic fire resistance prevents items you carry from burning as well.

xNetHack

In xNetHack, extrinsic fire resistance completely protects your open inventory from fire damage.

EvilHack

In EvilHack, the Infidel role starts with intrinsic fire resistance.

SlashTHEM

In SlashTHEM, the fire helmet and asbestos jacket each provide fire resistance when worn. The Firefighter role starts with both of these items, and gains intrinsic fire resistance at experience level 15.

Trolls are a playable race who are uniquely incapable of obtaining fire resistance from any source at all, including polymorphing.

References