Difference between revisions of "Furnace"

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m (Imbuing)
m (more readable if the longest section is at the end)
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===Dipping===
 
===Dipping===
 
[[Dip]]ping anything into a furnace has a {{frac|1|30}} chance of blowing up the furnace. Dipping potions or scrolls into a furnace destroys them. If you #dip an item that can survive the [[Fire#Effects|lava damage]] into a furnace, such as a metallic weapon, there is a {{sfrac|1|30}} chance the item becomes [[blessed]], and a {{sfrac|1|30}} chance the item becomes [[erodeproof]]ed.
 
[[Dip]]ping anything into a furnace has a {{frac|1|30}} chance of blowing up the furnace. Dipping potions or scrolls into a furnace destroys them. If you #dip an item that can survive the [[Fire#Effects|lava damage]] into a furnace, such as a metallic weapon, there is a {{sfrac|1|30}} chance the item becomes [[blessed]], and a {{sfrac|1|30}} chance the item becomes [[erodeproof]]ed.
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===Imbuing===
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At the furnace, type #forge or press Alt Shift F. Use a weapon or armor as the first input item, then select a monster corpse, tin, figurine, or mask as the second item.
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* '''Imbued weapons''' deal bonus damage dependant on the attack (ADTYPE) of the monster that was imbued. For example, a long sword imbued with blue dragon essence will shock enemies. This bonus damage is generally 1d6 of whatever the monster's first attack is.
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* When polymorphing while wearing '''imbued body armor''', you will polymorph into the monster type that armor is imbued with. This includes normally non-polymorphable monsters.
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** As of Spl-R-1.1.0, polymorphing into certain non-polymorphable monsters could be a [[bad idea]], as there is sometimes insufficient game logic for your new form. For instance, if you become Medusa, the game will crash, because players can't normally possess a petrifying gaze. Becoming a watch captain is fine, however.
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* You cannot imbue weapons with cockatrice or Rider essence, but everything else is fair game!
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* After imbuing an item, there is a 50% chance the furnace is used up.
  
 
===Forging===
 
===Forging===
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* To create [[Mortality Dial]], put in [[Trollsbane]] and [[Werebane]].
 
* To create [[Mortality Dial]], put in [[Trollsbane]] and [[Werebane]].
 
* To create [[Squall]], put in [[Sunspot]] and [[Sonicboom]].
 
* To create [[Squall]], put in [[Sunspot]] and [[Sonicboom]].
===Imbuing===
 
At the furnace, type #forge or press Alt Shift F. Use a weapon or armor as the first input item, then select a monster corpse, tin, figurine, or mask as the second item.
 
 
* Imbued weapons deal bonus damage dependant on the attack (ADTYPE) of the monster that was imbued. For example, a long sword imbued with blue dragon essence will shock enemies. This bonus damage is generally 1d6 of whatever the monster's first attack is.
 
* When polymorphing while wearing imbued body armor, you will polymorph into the monster type that armor is imbued with. This includes normally non-polymorphable monsters.
 
** As of Spl-R-1.1.0, polymorphing into certain non-polymorphable monsters could be a [[bad idea]], as there is sometimes insufficient game logic for your new form. For instance, if you become Medusa, the game will crash, because players can't normally possess a petrifying gaze. Becoming a watch captain is fine, however.
 
* You cannot imbue weapons with cockatrice or Rider essence, but everything else is fair game!
 
  
 
==History==
 
==History==

Revision as of 18:34, 10 October 2021

A furnace is a dungeon feature introduced in SpliceHack. At a furnace, you can combine items to create other items. You can also imbue monster corpses and tins into weapons and armor.

Effects

Quaffing

Quaffing from a furnace kills you; the furnace contains lava.

Sitting

Sitting on a furnace deals fire damage to you.

Dipping

Dipping anything into a furnace has a 130 chance of blowing up the furnace. Dipping potions or scrolls into a furnace destroys them. If you #dip an item that can survive the lava damage into a furnace, such as a metallic weapon, there is a 130 chance the item becomes blessed, and a 130 chance the item becomes erodeproofed.

Imbuing

At the furnace, type #forge or press Alt Shift F. Use a weapon or armor as the first input item, then select a monster corpse, tin, figurine, or mask as the second item.

  • Imbued weapons deal bonus damage dependant on the attack (ADTYPE) of the monster that was imbued. For example, a long sword imbued with blue dragon essence will shock enemies. This bonus damage is generally 1d6 of whatever the monster's first attack is.
  • When polymorphing while wearing imbued body armor, you will polymorph into the monster type that armor is imbued with. This includes normally non-polymorphable monsters.
    • As of Spl-R-1.1.0, polymorphing into certain non-polymorphable monsters could be a bad idea, as there is sometimes insufficient game logic for your new form. For instance, if you become Medusa, the game will crash, because players can't normally possess a petrifying gaze. Becoming a watch captain is fine, however.
  • You cannot imbue weapons with cockatrice or Rider essence, but everything else is fair game!
  • After imbuing an item, there is a 50% chance the furnace is used up.

Forging

Type #forge or press Alt Shift F to create new or changed items while standing at a furnace.

Known recipes so far:

   /* weapons */
   /* armor */
   /* rings */
   /* tools */
   /* magical tools */
   /* wands */
   /* food/gems/junk */
   /* artifacts */

History

A furnace could previously be used with the #cook extended command to increase the nutritional value of food, and increase the chance of gaining an intrinsic from that food.

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