Difference between revisions of "Lizard"

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(I honestly dunno what was wrong with "less useful" here; shrink a bit)
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{{for|the [[monster class]]|Lizard (monster class)}}
  
A '''lizard''' may seem at first like an unassuming monster, but in fact it is very helpful to any aspiring adventurer.
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A '''lizard''', {{monsym|lizard}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a [[tiny]] [[carnivorous]] [[animal]] that is the namesake monster of the [[Lizard (monster class)|lizard]] [[monster class]].
  
Killing a lizard always leaves a [[corpse]]. Eating lizard meat, whether from a corpse or a [[tin]], will cure [[stoning]] from a [[cockatrice]], and a live lizard is completely invulnerable to this method of attack. It is usually better to eat the corpse since opening a tin may take many turns, and lizard corpses do not rot and never become old to cause sickness. Because of this, it is wise to keep at least one lizard corpse in your inventory.
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A lizard has a single bite attack and possesses [[stoning resistance]].
  
When playing during [[time|new moon]], cockatrice hissing always begins the stoning process, unless a lizard corpse is carried in main inventory; with the corpse, the chance of stoning is restored to normal.{{refsrc|mhitu.c|1190}}
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Consuming any part of a lizard [[corpse]] or [[tin]] cures gradual [[stoning]] and reduces the duration of any [[confusion]] and [[stun]]ning to two turns.{{refsrc|src/eat.c|1062|version=NetHack 3.6.7|comment=confusion and stun case}}{{refsrc|src/eat.c|3337|version=NetHack 3.6.7|comment=stoning case for lizard and acidic corpses}} Monsters can use lizard corpses as [[defensive item]]s, and will eat lizard meat to cure stoning, stunning and/or confusion{{refsrc|src/muse.c|367|version=NetHack 3.6.7}} - monsters with a tin of lizard meat have a {{frac|2|3}} chance of opening it.{{refsrc|src/muse.c|376|version=NetHack 3.6.7}} A monster with intrinsic [[speed]] loses the intrinsic if it eats a lizard corpse.{{refsrc|src/muse.c|999|version=NetHack 3.6.7}}{{refsrc|src/muse.c|2301|version=NetHack 3.6.7}}
  
A less useful effect of eating a lizard corpse is that it sets the remaining turns for confusion and stunning to two turns, which is trivial in comparison to the ability to stave off instadeath.
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Lizard corpses do not rot away or become tainted from aging, though they can become too old for [[sacrifice]]. A character carrying a lizard corpse in open inventory will not be immediately subjected to gradual stoning by the hiss of a [[cockatrice]] or [[chickatrice]] during the [[new moon]].{{refsrc|src/mhitu.c|1251|version=NetHack 3.6.7}}
  
Note that only actual lizard corpses will stop stoning; while other monsters represented by a {{monclasssym|:}} such as newts and geckos are technically "lizards", their corpses do not share this property. Lizard corpses also do not prevent stoning from contact, e.g. accidentally touching a cockatrice corpse by feeling around on the floor without [[glove]]s while blind.
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{{upcoming|3.7.0|Lizard meat grants temporary stoning resistance, as does the meat of all stoning-resistant monsters. Lizard corpses no longer protect from the effects of the new moon.}}
  
Lizard corpses are [[Autopickup exceptions#Never pick up corpses except lizards|a very common autopickup exception]].
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==Generation==
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Randomly generated lizards are always created hostile.
  
== History ==
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Lizards always leave a corpse upon death unless they are killed via [[disintegration]] or [[digestion]].
  
Lizards first appear as live animals in [[NetHack 3.0.6]], but the corpses occur as random objects in prior versions, all the way back to [[Hack 1.0]]. Stoning by hissing is an [[instadeath]] before [[Hack 1.0.3]], and lizard corpses reduce [[confusion]] rather than affecting stoning. [[Hack 1.0.3]] introduced gradual stoning and made it possible for lizard corpses to halt the stoning.
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==Strategy==
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As an enemy, the lizard is fairly unremarkable in terms of difficulty, but represents an opportunity to gain protection from one of the more annoying [[instadeath]]s in ''NetHack'': Most players carry at least one lizard corpse in inventory, both to lower the odds of slowly turning to stone from footrice attacks and to immediately cure any stoning, making them [[Autopickup exceptions#Never pick up corpses except lizards|a very common autopickup exception]]. Lizards themselves are easy to dispatch of, with the most difficulty a majority of characters will encounter involving preventing a meat-eating pet from immediately snapping up the corpse.
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Note that you do not have to finish the lizard corpse to prevent gradual stoning - simply taking a bite is enough. This allows a character to get at least two or three "unstonings" per corpse, especially since a hostile monster (often the one attempting to stone you) will often interrupt you meal. Note that lizard meat '''does not''' prevent instantaneously turning to stone from contact with a stoning corpse (e.g. accidentally eating or touching a cockatrice corpse); lizard meat also does not restore any [[intrinsic]] [[speed]] lost from turning to stone.
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{{upcoming|3.7.0|Hostile monsters will zap the [[wand of undead turning]] at you if there are any corpses in your inventory; this is most likely to occur with lizard corpses you are carrying.}}
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==History==
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Both the lizard and lizard corpses appear in Hack 1.21, which is based on [[Jay Fenlason's Hack]] - in this version, the corpses are known as '''dead lizards''', and are simply normal food items. From [[Hack 1.0]] to [[Hack 1.0.2]], stoning by cockatrice hissing is an [[instadeath]], and lizard corpses reduce the duration of confusion instead. [[Hack 1.0.3]] introduces gradual stoning and gives lizard corpses their additional anti-stoning function.
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[[NetHack 3.0.6]] 're-introduces' the lizard as a monster, and their corpses are no longer a distinct item.
  
 
==Messages==
 
==Messages==
{{message|You feel limber.|You ate a lizard corpse and cured stoning. (Intrinsic speed is still lost.)}}
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{{message|[[You feel]] limber!|You ate a lizard corpse and cured stoning.}}
{{message|What a pity - you just ruined a future piece of <fine> art!|Same as above; you are hallucinating. If your charisma is above 15, the message will say "fine art", otherwise just "art".{{refsrc|eat.c|531}}}}
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{{message|What a pity - <you> just ruined a future piece of <fine> art!|As above while you are [[hallucinating]]; if your charisma is above 15, the message will say "fine art", and just "art" otherwise.{{refsrc|src/eat.c|749|version=NetHack 3.6.7}} This also applies to monsters that eat a lizard corpse or tin to cure stoning while you are hallucinating.{{refsrc|src/eat.c|2292|version=NetHack 3.6.7}}}}
 
{{message|<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems limber!|A monster ate a lizard corpse to cure stoning.}}
 
{{message|<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems limber!|A monster ate a lizard corpse to cure stoning.}}
{{message|You hear chewing.|As above, but unseen.}}
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{{message|<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems steadier now.|The monster ate a lizard corpse to cure stunning or confusion.{{refsrc|src/muse.c|2253|version=NetHack 3.6.7}} The "slowing down" message appears incorrectly in this case because the "eat a lizard corpse to unstone" function is called, causing them to lose any intrinsic speed.}}
{{message|<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems steadier now.|The monster ate a lizard corpse to cure stunning or confusion. (The "slowing down" message appears incorrectly in this case because the "eat a lizard corpse to unstone" function is called. This also means that a monster with intrinsic speed loses it if it eats a lizard corpse.{{refsrc|muse.c|866}}{{refsrc|muse.c|2133}})}}
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{{message|You hear chewing.|As above in either case, but you cannot see the monster.}}
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], [[Vampire (starting race in SLASH'EM)|vampire]] characters will find lizard corpses much harder to utilize, as they cannot drain corpses more than a few turns old. It is still worth carrying one for the protection they provide on the new moon, but a vampire will instead need to rely on a [[potion of acid]], the {{spell of|stone to flesh}} spell or an [[amulet versus stone]].
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===SporkHack===
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In [[SporkHack]], other hostile monsters will [[grudge]] any lizards they see, attacking and killing them so they can pick up their corpses.
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===UnNetHack===
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In [[UnNetHack]], [[Vampire (starting race in UnNetHack)|vampire]] characters face a similar dilemma to SLASH'EM, and should stock up on acid or use the stone to flesh spell.
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], characters can make [[Potion of blood (dNetHack)|potions of monster blood]] by applying a [[tinning kit]] to a corpse with blood, which has the effects of eating that monster's flesh when quaffed. The corpses, tins and blood of [[Cave lizard (dNetHack)|cave lizards]] and their various growth stages provide the same benefits as those of "regular" lizards, though their corpses eventually rot away unlike normal lizard corpses - the corpses are also much heavier to carry.
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Characters that are [[Vampire (starting race in dNetHack)|vampires]], [[Incantifier (dNetHack starting race)|incantifier]]s or [[android]]s ('[[Clockwork automaton (starting race)|clockwork]]' [[Anachrononaut]]s) can stockpile the blood of lizards or any acidic monster to cure stoning in the mid- and late game. A lizard's corpse or blood is practically essential for any player to protect against not only stoning from cockatrices, but the [[flesh to stone]] [[monster spell]] and the clawing attack of a [[teraphim tannah]].
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], [[the DevTeam Office]] has a {{frac|5}} chance of generating a peaceful lizard [[name]]d the Lizard of Yendor at level creation.
  
== Encyclopedia entry ==
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The [[deathmatch]] opponent will always generate with 3 to 10 lizard corpses if they represent a character that does not have any in their open inventory.
  
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Lizards, snakes and the burrowing amphisbaenids make up the
 
Lizards, snakes and the burrowing amphisbaenids make up the
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==References==
 
==References==
<references />
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<references/>
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Latest revision as of 22:12, 22 April 2024

For the monster class, see Lizard (monster class).

A lizard, :, is a type of monster that appears in NetHack. It is a tiny carnivorous animal that is the namesake monster of the lizard monster class.

A lizard has a single bite attack and possesses stoning resistance.

Consuming any part of a lizard corpse or tin cures gradual stoning and reduces the duration of any confusion and stunning to two turns.[1][2] Monsters can use lizard corpses as defensive items, and will eat lizard meat to cure stoning, stunning and/or confusion[3] - monsters with a tin of lizard meat have a 23 chance of opening it.[4] A monster with intrinsic speed loses the intrinsic if it eats a lizard corpse.[5][6]

Lizard corpses do not rot away or become tainted from aging, though they can become too old for sacrifice. A character carrying a lizard corpse in open inventory will not be immediately subjected to gradual stoning by the hiss of a cockatrice or chickatrice during the new moon.[7]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Lizard meat grants temporary stoning resistance, as does the meat of all stoning-resistant monsters. Lizard corpses no longer protect from the effects of the new moon.

Generation

Randomly generated lizards are always created hostile.

Lizards always leave a corpse upon death unless they are killed via disintegration or digestion.

Strategy

As an enemy, the lizard is fairly unremarkable in terms of difficulty, but represents an opportunity to gain protection from one of the more annoying instadeaths in NetHack: Most players carry at least one lizard corpse in inventory, both to lower the odds of slowly turning to stone from footrice attacks and to immediately cure any stoning, making them a very common autopickup exception. Lizards themselves are easy to dispatch of, with the most difficulty a majority of characters will encounter involving preventing a meat-eating pet from immediately snapping up the corpse.

Note that you do not have to finish the lizard corpse to prevent gradual stoning - simply taking a bite is enough. This allows a character to get at least two or three "unstonings" per corpse, especially since a hostile monster (often the one attempting to stone you) will often interrupt you meal. Note that lizard meat does not prevent instantaneously turning to stone from contact with a stoning corpse (e.g. accidentally eating or touching a cockatrice corpse); lizard meat also does not restore any intrinsic speed lost from turning to stone.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Hostile monsters will zap the wand of undead turning at you if there are any corpses in your inventory; this is most likely to occur with lizard corpses you are carrying.

History

Both the lizard and lizard corpses appear in Hack 1.21, which is based on Jay Fenlason's Hack - in this version, the corpses are known as dead lizards, and are simply normal food items. From Hack 1.0 to Hack 1.0.2, stoning by cockatrice hissing is an instadeath, and lizard corpses reduce the duration of confusion instead. Hack 1.0.3 introduces gradual stoning and gives lizard corpses their additional anti-stoning function.

NetHack 3.0.6 're-introduces' the lizard as a monster, and their corpses are no longer a distinct item.

Messages

You feel limber!
You ate a lizard corpse and cured stoning.
What a pity - <you> just ruined a future piece of <fine> art!
As above while you are hallucinating; if your charisma is above 15, the message will say "fine art", and just "art" otherwise.[8] This also applies to monsters that eat a lizard corpse or tin to cure stoning while you are hallucinating.[9]
<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems limber!
A monster ate a lizard corpse to cure stoning.
<Monster> is slowing down. <Monster> eats a lizard corpse. <Monster> seems steadier now.
The monster ate a lizard corpse to cure stunning or confusion.[10] The "slowing down" message appears incorrectly in this case because the "eat a lizard corpse to unstone" function is called, causing them to lose any intrinsic speed.
You hear chewing.
As above in either case, but you cannot see the monster.

Variants

SLASH'EM

In SLASH'EM, vampire characters will find lizard corpses much harder to utilize, as they cannot drain corpses more than a few turns old. It is still worth carrying one for the protection they provide on the new moon, but a vampire will instead need to rely on a potion of acid, the stone to flesh spell or an amulet versus stone.

SporkHack

In SporkHack, other hostile monsters will grudge any lizards they see, attacking and killing them so they can pick up their corpses.

UnNetHack

In UnNetHack, vampire characters face a similar dilemma to SLASH'EM, and should stock up on acid or use the stone to flesh spell.

dNetHack

In dNetHack and notdNetHack, characters can make potions of monster blood by applying a tinning kit to a corpse with blood, which has the effects of eating that monster's flesh when quaffed. The corpses, tins and blood of cave lizards and their various growth stages provide the same benefits as those of "regular" lizards, though their corpses eventually rot away unlike normal lizard corpses - the corpses are also much heavier to carry.

Characters that are vampires, incantifiers or androids ('clockwork' Anachrononauts) can stockpile the blood of lizards or any acidic monster to cure stoning in the mid- and late game. A lizard's corpse or blood is practically essential for any player to protect against not only stoning from cockatrices, but the flesh to stone monster spell and the clawing attack of a teraphim tannah.

The November NetHack Tournament

In The November NetHack Tournament, the DevTeam Office has a 15 chance of generating a peaceful lizard named the Lizard of Yendor at level creation.

The deathmatch opponent will always generate with 3 to 10 lizard corpses if they represent a character that does not have any in their open inventory.

Encyclopedia entry

Lizards, snakes and the burrowing amphisbaenids make up the
order Squamata, meaning the scaly ones. The elongate, slim,
long-tailed bodies of lizards have become modified to enable
them to live in a wide range of habitats. Lizards can be
expert burrowers, runners, swimmers and climbers, and a few
can manage crude, short-distance gliding on rib-supported
"wings". Most are carnivores, feeding on invertebrate and
small vertebrate prey, but others feed on vegetation.

[ Macmillan Illustrated Animal Encyclopedia ]

References