Difference between revisions of "Minion"

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A '''minion''' is a [[monster]] serving some [[god]]:
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A '''minion''' is a [[monster]] in ''[[NetHack]]'' that serves one of the [[god]]s, and appears only under specific circumstances.
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{{todo|A [[grep]] -n minion src/*.c shows that there is much more to know about minions. There's also variants to add.}}
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 +
==Generation==
 +
The [[source code]] in [[minion.c]] controls the generation of minions. A minion is generated in these three situations:
 +
* If you try to convert an [[altar]] and your experience level is at least 7 and also your [[alignment record]] close to its maximum, then there is a chance that the altar's god sends a hostile minion, regardless of if you succeed.{{refsrc|pray.c|1396}}{{refsrc|pray.c|1408}}
 +
* If a god is [[angry]] with you, either from repeated [[pray]]er or praying to the wrong god, one of the possible responses is to send a hostile minion after you; this requires a level of anger just short of the worst possible smiting, which zaps you with [[lightning]] (and [[wide-angle disintegration beam]] if the lightning fails).{{refsrc|pray.c|599}}
 +
* If you are at the [[Sanctum]] or on the [[Astral Plane]], and you have angered a god into zapping you with lightning, then hitting you with the [[wide-angle disintegration beam]] and successfully survived both, then the god will summon three minions against you.{{reffunc|pray.c|god_zaps_you}} One way to trigger this is to attempt to convert a [[high altar]].{{refsrc|pray.c|1324}}
 +
 
 +
The tame guardian [[angel]] you can get on the [[Astral Plane]] is considered a minion.
 +
 
 +
==Description==
 +
Minions are the same as any other monster of their type in terms of stats, but are named accordingly based on who they serve (e.g. "the [[Angel]] of [[Mitra]]"). The type of monster depends on the god that they serve:
 +
 
 
* an [[A]] for [[lawful]] gods
 
* an [[A]] for [[lawful]] gods
 
* an [[elemental]] for [[neutral]] gods
 
* an [[elemental]] for [[neutral]] gods
 
* an [[&]] for [[chaotic]] gods and the unaligned [[Moloch]]
 
* an [[&]] for [[chaotic]] gods and the unaligned [[Moloch]]
  
A minion only appears in certain situations, most of which involve [[you]] and an [[altar]]. The [[source code]] in [[minion.c]] controls the generation of minions.
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==Minion monster flag==
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The game also defines an internal "minion" flag,{{refsrc|include/monflag.h|120|nethack=3.6.7}} which affects some monster properties.  Currently, [[high priest]]s and all [[angelic being]]s have it. The following peculiarities are associated with this flag:
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* "Minions" are normally [[peaceful]] to [[co-aligned]] players with non-negative [[alignment record]], and hostile otherwise;{{refsrc|src/makemon.c|2031|nethack=3.6.7}}
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* They have at least [[MC]]1;{{refsrc|src/mhitu.c|907|nethack=3.6.7}}
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* They ignore [[sanctuary]].{{refsrc|src/monmove.c|1086|nethack=3.6.7}}{{refsrc|src/priest.c|706|nethack=3.6.7}}
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Additionally, for [[lawful]] "minions" only:
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* They will typically not be generated with [[cursed]], negatively-[[enchantment|enchanted]], or [[erosion]]-prone items;{{refsrc|src/makemon.c|1929|nethack=3.6.7}}<!-- except for cross-aligned high priests' cloaks -->
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* They usually cannot be [[scare]]d.{{refsrc|src/monmove.c|139|nethack=3.6.7}}<!-- expect with expensive cameras -->
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<!-- Not mentioned: minions are considered the same race, and lawful minions would have special gating behavior if they could gate like &. -->
  
A minion can appear when:
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==Messages==
* If you try to convert an [[altar]] (whether or not you succeed) and your experience level is at least 7 and also your [[alignment record]] close to its maximum, then there is a chance that "The voice of (altar's god before conversion) booms: "Thou shalt pay for thy indescretion!"" and a minion appears<ref>[[pray.c#line1396]]</ref><ref>[[pray.c#line1408]]</ref>.
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{{message|The voice of <god> booms: "Thou shalt pay for thy indiscretion!"|You attempted to convert an altar while your alignment record was near maximum and you are at least experience level 7, and that altar's god sent a hostile minion after you.}}
* If the god is annoyed with you (easiest to cause by using #[[pray]] too much or with the wrong god), then one of the possible responses is "Thou durst scorn (or call upon) me? Then, die mortal (or creature)!" at which point the god summons one minion against you. The god must be very angry to do this, and this is just short of the most severe penalty of lightning and disintegration<ref>[[pray.c#line599]]</ref>.
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{{message|Thou durst <scorn/call upon> me? Then, die <mortal/creature>!|You have angered a god, and they sent a hostile minion after you.}}
* At and only at the [[sanctum]] or [[Astral Plane]], if the god is so angry as to zap you with [[lightning]], then hit you with the [[wide-angle disintegration beam]], and yet you still live (and are not still swallowed by some monster), then the god will summon three minions against you<ref>[[pray.c#god_zaps_you]]</ref>. One way to trigger this is to attempt to convert a [[high altar]]<ref>[[pray.c#line1324]]</ref>.
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{{message|Thou cannot escape my wrath, mortal! Destroy <him/her>, my servants!|You have angered a god into smiting you with lightning and disintegration in Moloch's Sanctum or on the Astral Plane and survived both, and that god sent minions after you.}}
  
==SLASH'EM==
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==Variants==
In [[SLASH'EM]], your god may give you minions as servants, from [[prayer]]<ref>[[SLASH'EM 0.0.7E7F2/pray.c#line1203]]</ref> or [[sacrifice]].
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===SLASH'EM===
These behave much like [[pet]]s, except that they do not [[eat]] your precious [[corpse]]s, and can't pick up items for you. On the downside, there is no way to re-[[tame]] them should the need arise.
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In [[SLASH'EM]], your god may give you tame minions as gifts from [[sacrifice]], as well as from [[prayer]] if you are lawful.{{refsrc|pray.c|1203|version=SLASH'EM 0.0.7E7F2}} Lawful characters may receive [[angelic being]]s or [[tengu]], neutral characters may get [[elemental]]s or [[djinn]], chaotic characters may get [[major demon]]s and/or [[minor demon]]s, and any character may receive a [[unicorn]] of their alignment. These behave much like [[pet]]s, except that they do not [[eat]] [[corpse]]s, cannot pick up additional items, and cannot be [[leash]]ed or [[saddle]]d; they will not turn [[traitor]], but cannot be re-[[tame]]d should they go feral.
  
==Source code references==
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Receiving minions does not increase prayer timeout or reduce the odds of [[artifact]] gifts. High-level lawful characters may receive a minion with [[Sunsword]] or [[Demonbane]], which will count only as a generated artifact for future sacrifice purposes. The minion you receive is a function of your level and the RNG. The following are the probabilities of obtaining each type of minion at each experience level:
  
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====Lawful====
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{|class="prettytable"
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! Experience level
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! Minions and probability
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|-
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|1 || [[Tengu]] (80%) or [[couatl]] (20%)
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|-
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|2 || [[Tengu]] (60%) or [[couatl]] (40%)
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|-
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|3 || [[Tengu]] (40%) or [[couatl]] (60%)
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|-
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|4 || [[Tengu]] (20%), [[couatl]] (60%), or [[white unicorn]] (20%)
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|-
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|5 || [[Couatl]] (60%) or [[white unicorn]] (40%)
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|-
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|6 || [[Couatl]] (40%) or [[white unicorn]] (60%)
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|-
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|7 || [[Couatl]] (20%), [[white unicorn]] (60%), or [[movanic deva]] (20%)
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|-
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|8 || [[White unicorn]] (60%) or [[movanic deva]] (40%)
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|-
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|9 || [[White unicorn]] (40%) or [[movanic deva]] (60%)
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|-
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|10 || [[White unicorn]] (20%) or [[movanic deva]] (60%), [[monadic deva]] (20%)
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|-
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|11 || [[Movanic deva]] (60%) or [[monadic deva]] (40%)
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|-
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|12 || [[Movanic deva]] (40%) or [[monadic deva]] (60%)
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|-
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|13 || [[Movanic deva]] (20%), [[monadic deva]] (60%), or [[ki-rin]] (20%)
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|-
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|14 || [[Monadic deva]] (60%) or [[ki-rin]] (40%)
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|-
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|15 || [[Monadic deva]] (40%) or [[ki-rin]] (60%)
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|-
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|16 || [[Monadic deva]] (20%), [[ki-rin]] (60%), or [[astral deva]] (20%)
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|-
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|17 || [[Ki-rin]] (60%) or [[astral deva]] (40%)
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|-
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|18 || [[Ki-rin]] (40%) or [[astral deva]] (60%)
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|-
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|19 || [[Ki-rin]] (20%), [[astral deva]] (60%), or [[archon]] (20%)
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|-
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|20 || [[Astral deva]] (60%) or [[archon]] (40%)
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|-
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|21 || [[Astral deva]] (40%) or [[archon]] (60%)
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|-
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|22 || [[Astral deva]] (20%), [[archon]] (60%), or [[planetar]] (20%)
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|-
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|23 || [[Archon]] (60%) or [[planetar]] (40%)
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|-
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|24 || [[Archon]] (40%) or [[planetar]] (60%)
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|-
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|25 || [[Archon]] (20%), [[planetar]] (60%), or [[solar]] (20%)
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|-
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|26 || [[Planetar]] (60%) or [[solar]] (40%)
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|-
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|27 || [[Planetar]] (40%) or [[solar]] (60%)
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|-
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|28 || [[Planetar]] (20%) or [[solar]] (80%)
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|-
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|29-30 || [[Solar]]
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|-
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|}
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 +
Lawfuls have an overwhelming advantage in terms of minions, as they have much easier access to minions (through prayer) and gain significantly stronger minions. A level 1 lawful character can deliberately wound himself by throwing a weapon up, praying after turn 300, and have a 13% chance of getting a tame couatl - a monster with a poisonous bite and +1 enchantment resistance. At level 11 there is a 100% chance of getting a Deva, with a 1 in 4 chance of carrying a [[shield of reflection]] (the Deva can be easily killed by bringing it near the [[Oracle]]). Playing as a lawful thus makes a pacifist game much easier, as you have easy access to tame tengu (which are about as damaging as dogs) and possibly a couatl, and by the endgame can have a retinue of [[Archon]]s, [[Planetar]]s, and [[Solar]]s which will make the [[Astral plane]] a breeze.
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====Neutral====
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The following are the probabilities of each type of minion by experience level:
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{|class="prettytable"
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! Experience level
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! [[Gray unicorn]]
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! Random [[elemental]]
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! [[Djinni]]
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|-
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|1-2    || 100% || nil || nil
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|-
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|3    || 89% || 11% || nil
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|-
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|4    || 78% || 22% || nil
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|-
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|5    || 67% || 33% || nil
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|-
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|6    || 56% || 44% || nil
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|-
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|7    || 44% || 56% || nil
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|-
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|8    || 33% || 67% || nil
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|-
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|9    || 22% || 78% || nil
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|-
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|10    || 11% || 89% || nil
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|-
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|11    || nil || 89% || 11%
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|-
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|12    || nil || 78% || 22%
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|-
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|13    || nil || 67% || 33%
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|-
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|14    || nil || 56% || 44%
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|-
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|15    || nil || 44% || 56%
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|-
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|16    || nil || 33% || 67%
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|-
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|17    || nil || 22% || 78%
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|-
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|18    || nil || 11% || 89%
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|-
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|19-30    || nil || nil || 100%
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|}
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At early levels, an elemental minion can be a significant boon, but by the mid-game, neutral minions tend to be too weak to bother keeping around. Unfortunately, getting a djinni as a minion will not give you a chance at a wish, but will increase the djinni count, lowering the chance of a djinni appearing from a [[smoky potion]]. Since minions cannot pickup weapons, and djinni are not created with weapons, your djinni will be limited in combat compared to one obtained through other means.
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====Chaotic====
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A chaotic minion will be chosen according to the probabilities given below - the random {{monclass|i}} is chosen from the following with an equal probability of each: [[dretch]], [[imp]], [[lemure]], [[quasit]], and [[rutterkin]].
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{|class="prettytable"
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! Experience level
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! Minions and probability
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|-
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|1    || [[Gremlin]] (60%) or random [[i]]* (40%)
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|-
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|2    || [[Gremlin]] (40%) or random [[i]]* (60%)
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|-
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|3    || [[Gremlin]] (20%), random [[i]]* (60%), or [[black unicorn]] (20%)
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|-
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|4    || random [[i]]* (60%), [[black unicorn]] (20%) or [[blood imp]] (20%)
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|-
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|5    || random [[i]]* (40%), [[black unicorn]] (20%), or [[blood imp]] (40%)
 +
|-
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|6    || random [[i]]* (20%), [[black unicorn]] (20%), [[blood imp]] (40%), or [[spined devil]] (20%)
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|-
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|7    || [[black unicorn]] (20%), [[blood imp]] (40%), [[spined devil]] (20%), or [[shadow wolf]] (20%)
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|-
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|8    || [[blood imp]] (40%), [[spined devil]] (20%), or [[shadow wolf]] (40%)
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|-
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|9    || [[blood imp]] (20%), [[spined devil]] (20%), or [[shadow wolf]] (40%), [[hell hound]] (20%)
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|-
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|10    || [[spined devil]] (20%), [[shadow wolf]] (40%), [[hell hound]] (20%), or [[horned devil]] (20%)
 +
|-
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|11    || [[shadow wolf]] (40%), [[hell hound]] (20%), or [[horned devil]] (40%)
 +
|-
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|12    || [[shadow wolf]] (20%), [[hell hound]] (20%), [[horned devil]] (40%), or [[bearded devil]] (20%)
 +
|-
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|13    || [[hell hound]] (20%), [[horned devil]] (40%), [[bearded devil]] (20%), or [[bar-lgura]] (20%)
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|-
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|14    || [[horned devil]] (40%), [[bearded devil]] (20%), or [[bar-lgura]] (40%)
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|-
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|15    || [[horned devil]] (20%), [[bearded devil]] (20%), [[bar-lgura]] (40%), or [[chasme]] (20%)
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|-
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|16    || [[bearded devil]] (20%), [[bar-lgura]] (40%), [[chasme]] (20%), or [[barbed devil]] (20%)
 +
|-
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|17    || [[bar-lgura]] (40%), [[chasme]] (20%), or [[barbed devil]] (40%)
 +
|-
 +
|18    || [[bar-lgura]] (20%), [[chasme]] (20%), [[barbed devil]] (40%), or [[vrock]] (20%)
 +
|-
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|19    || [[chasme]] (20%), [[barbed devil]] (40%), [[vrock]] (20%), or [[babau]] (20%)
 +
|-
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|20    || [[barbed devil]] (40%), [[vrock]] (20%), or [[babau]] (40%)
 +
|-
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|21    || [[barbed devil]] (20%), [[vrock]] (20%), [[babau]] (40%), or [[nalfeshnee]] (20%)
 +
|-
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|22    || [[vrock]] (20%), [[babau]] (40%), [[nalfeshnee]] (20%), or [[marilith]] (20%)
 +
|-
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|23    || [[babau]] (40%), [[nalfeshnee]] (20%), or [[marilith]] (40%)
 +
|-
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|24    || [[babau]] (20%), [[nalfeshnee]] (20%), [[marilith]] (40%), or [[nabassu]] (20%)
 +
|-
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|25    || [[nalfeshnee]] (20%), [[marilith]] (40%), [[nabassu]] (20%), or [[bone devil]] (20%)
 +
|-
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|26    || [[marilith]] (40%), [[nabassu]] (20%), or [[bone devil]] (40%)
 +
|-
 +
|27    || [[marilith]] (20%), [[nabassu]] (20%), [[bone devil]] (40%), or [[ice devil]] (20%)
 +
|-
 +
|28    || [[nabassu]] (20%), [[bone devil]] (40%), [[ice devil]] (20%), or [[pit fiend]] (20%)
 +
|-
 +
|29    || [[bone devil]] (40%), [[ice devil]] (20%), or [[pit fiend]] (40%)
 +
|-
 +
|30    || [[bone devil]] (20%), [[ice devil]] (20%), or [[pit fiend]] (60%)
 +
|}
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 +
Chaotic minions don't tend to be useful past the early game, where a [[black unicorn]], [[quasit]], or [[shadow wolf]] is an advantage in melee for weaker fighting roles. Most of the demons can be obtained through demon gating instead. They're available sooner this way; a pet marilith can be obtained by a doppelganger by level 7 using demon gating and #youpoly. It'll also be able to pick up and wield weapons. Most of the chaotic minions are not useful by the time you are high enough level to obtain them as a gift. The only advantage to having a minion is that it will not turn traitor, as almost all of the chaotic minions could potentially do (especially as most are inediate).
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==References==
 
<references/>
 
<references/>
 
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{{nethack-343}}
----
 
{{stub|A [[grep]] -n minion src/*.c shows that there is much more to know about minions.}}
 
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 13:34, 29 February 2024

A minion is a monster in NetHack that serves one of the gods, and appears only under specific circumstances.

A user has suggested improving this page or section as follows:

"A grep -n minion src/*.c shows that there is much more to know about minions. There's also variants to add."

Generation

The source code in minion.c controls the generation of minions. A minion is generated in these three situations:

  • If you try to convert an altar and your experience level is at least 7 and also your alignment record close to its maximum, then there is a chance that the altar's god sends a hostile minion, regardless of if you succeed.[1][2]
  • If a god is angry with you, either from repeated prayer or praying to the wrong god, one of the possible responses is to send a hostile minion after you; this requires a level of anger just short of the worst possible smiting, which zaps you with lightning (and wide-angle disintegration beam if the lightning fails).[3]
  • If you are at the Sanctum or on the Astral Plane, and you have angered a god into zapping you with lightning, then hitting you with the wide-angle disintegration beam and successfully survived both, then the god will summon three minions against you.[4] One way to trigger this is to attempt to convert a high altar.[5]

The tame guardian angel you can get on the Astral Plane is considered a minion.

Description

Minions are the same as any other monster of their type in terms of stats, but are named accordingly based on who they serve (e.g. "the Angel of Mitra"). The type of monster depends on the god that they serve:

Minion monster flag

The game also defines an internal "minion" flag,[6] which affects some monster properties. Currently, high priests and all angelic beings have it. The following peculiarities are associated with this flag:

Additionally, for lawful "minions" only:

Messages

The voice of <god> booms: "Thou shalt pay for thy indiscretion!"
You attempted to convert an altar while your alignment record was near maximum and you are at least experience level 7, and that altar's god sent a hostile minion after you.
Thou durst <scorn/call upon> me? Then, die <mortal/creature>!
You have angered a god, and they sent a hostile minion after you.
Thou cannot escape my wrath, mortal! Destroy <him/her>, my servants!
You have angered a god into smiting you with lightning and disintegration in Moloch's Sanctum or on the Astral Plane and survived both, and that god sent minions after you.

Variants

SLASH'EM

In SLASH'EM, your god may give you tame minions as gifts from sacrifice, as well as from prayer if you are lawful.[13] Lawful characters may receive angelic beings or tengu, neutral characters may get elementals or djinn, chaotic characters may get major demons and/or minor demons, and any character may receive a unicorn of their alignment. These behave much like pets, except that they do not eat corpses, cannot pick up additional items, and cannot be leashed or saddled; they will not turn traitor, but cannot be re-tamed should they go feral.

Receiving minions does not increase prayer timeout or reduce the odds of artifact gifts. High-level lawful characters may receive a minion with Sunsword or Demonbane, which will count only as a generated artifact for future sacrifice purposes. The minion you receive is a function of your level and the RNG. The following are the probabilities of obtaining each type of minion at each experience level:

Lawful

Experience level Minions and probability
1 Tengu (80%) or couatl (20%)
2 Tengu (60%) or couatl (40%)
3 Tengu (40%) or couatl (60%)
4 Tengu (20%), couatl (60%), or white unicorn (20%)
5 Couatl (60%) or white unicorn (40%)
6 Couatl (40%) or white unicorn (60%)
7 Couatl (20%), white unicorn (60%), or movanic deva (20%)
8 White unicorn (60%) or movanic deva (40%)
9 White unicorn (40%) or movanic deva (60%)
10 White unicorn (20%) or movanic deva (60%), monadic deva (20%)
11 Movanic deva (60%) or monadic deva (40%)
12 Movanic deva (40%) or monadic deva (60%)
13 Movanic deva (20%), monadic deva (60%), or ki-rin (20%)
14 Monadic deva (60%) or ki-rin (40%)
15 Monadic deva (40%) or ki-rin (60%)
16 Monadic deva (20%), ki-rin (60%), or astral deva (20%)
17 Ki-rin (60%) or astral deva (40%)
18 Ki-rin (40%) or astral deva (60%)
19 Ki-rin (20%), astral deva (60%), or archon (20%)
20 Astral deva (60%) or archon (40%)
21 Astral deva (40%) or archon (60%)
22 Astral deva (20%), archon (60%), or planetar (20%)
23 Archon (60%) or planetar (40%)
24 Archon (40%) or planetar (60%)
25 Archon (20%), planetar (60%), or solar (20%)
26 Planetar (60%) or solar (40%)
27 Planetar (40%) or solar (60%)
28 Planetar (20%) or solar (80%)
29-30 Solar

Lawfuls have an overwhelming advantage in terms of minions, as they have much easier access to minions (through prayer) and gain significantly stronger minions. A level 1 lawful character can deliberately wound himself by throwing a weapon up, praying after turn 300, and have a 13% chance of getting a tame couatl - a monster with a poisonous bite and +1 enchantment resistance. At level 11 there is a 100% chance of getting a Deva, with a 1 in 4 chance of carrying a shield of reflection (the Deva can be easily killed by bringing it near the Oracle). Playing as a lawful thus makes a pacifist game much easier, as you have easy access to tame tengu (which are about as damaging as dogs) and possibly a couatl, and by the endgame can have a retinue of Archons, Planetars, and Solars which will make the Astral plane a breeze.

Neutral

The following are the probabilities of each type of minion by experience level:

Experience level Gray unicorn Random elemental Djinni
1-2 100% nil nil
3 89% 11% nil
4 78% 22% nil
5 67% 33% nil
6 56% 44% nil
7 44% 56% nil
8 33% 67% nil
9 22% 78% nil
10 11% 89% nil
11 nil 89% 11%
12 nil 78% 22%
13 nil 67% 33%
14 nil 56% 44%
15 nil 44% 56%
16 nil 33% 67%
17 nil 22% 78%
18 nil 11% 89%
19-30 nil nil 100%

At early levels, an elemental minion can be a significant boon, but by the mid-game, neutral minions tend to be too weak to bother keeping around. Unfortunately, getting a djinni as a minion will not give you a chance at a wish, but will increase the djinni count, lowering the chance of a djinni appearing from a smoky potion. Since minions cannot pickup weapons, and djinni are not created with weapons, your djinni will be limited in combat compared to one obtained through other means.

Chaotic

A chaotic minion will be chosen according to the probabilities given below - the random ​i imp or minor demon is chosen from the following with an equal probability of each: dretch, imp, lemure, quasit, and rutterkin.

Experience level Minions and probability
1 Gremlin (60%) or random i* (40%)
2 Gremlin (40%) or random i* (60%)
3 Gremlin (20%), random i* (60%), or black unicorn (20%)
4 random i* (60%), black unicorn (20%) or blood imp (20%)
5 random i* (40%), black unicorn (20%), or blood imp (40%)
6 random i* (20%), black unicorn (20%), blood imp (40%), or spined devil (20%)
7 black unicorn (20%), blood imp (40%), spined devil (20%), or shadow wolf (20%)
8 blood imp (40%), spined devil (20%), or shadow wolf (40%)
9 blood imp (20%), spined devil (20%), or shadow wolf (40%), hell hound (20%)
10 spined devil (20%), shadow wolf (40%), hell hound (20%), or horned devil (20%)
11 shadow wolf (40%), hell hound (20%), or horned devil (40%)
12 shadow wolf (20%), hell hound (20%), horned devil (40%), or bearded devil (20%)
13 hell hound (20%), horned devil (40%), bearded devil (20%), or bar-lgura (20%)
14 horned devil (40%), bearded devil (20%), or bar-lgura (40%)
15 horned devil (20%), bearded devil (20%), bar-lgura (40%), or chasme (20%)
16 bearded devil (20%), bar-lgura (40%), chasme (20%), or barbed devil (20%)
17 bar-lgura (40%), chasme (20%), or barbed devil (40%)
18 bar-lgura (20%), chasme (20%), barbed devil (40%), or vrock (20%)
19 chasme (20%), barbed devil (40%), vrock (20%), or babau (20%)
20 barbed devil (40%), vrock (20%), or babau (40%)
21 barbed devil (20%), vrock (20%), babau (40%), or nalfeshnee (20%)
22 vrock (20%), babau (40%), nalfeshnee (20%), or marilith (20%)
23 babau (40%), nalfeshnee (20%), or marilith (40%)
24 babau (20%), nalfeshnee (20%), marilith (40%), or nabassu (20%)
25 nalfeshnee (20%), marilith (40%), nabassu (20%), or bone devil (20%)
26 marilith (40%), nabassu (20%), or bone devil (40%)
27 marilith (20%), nabassu (20%), bone devil (40%), or ice devil (20%)
28 nabassu (20%), bone devil (40%), ice devil (20%), or pit fiend (20%)
29 bone devil (40%), ice devil (20%), or pit fiend (40%)
30 bone devil (20%), ice devil (20%), or pit fiend (60%)

Chaotic minions don't tend to be useful past the early game, where a black unicorn, quasit, or shadow wolf is an advantage in melee for weaker fighting roles. Most of the demons can be obtained through demon gating instead. They're available sooner this way; a pet marilith can be obtained by a doppelganger by level 7 using demon gating and #youpoly. It'll also be able to pick up and wield weapons. Most of the chaotic minions are not useful by the time you are high enough level to obtain them as a gift. The only advantage to having a minion is that it will not turn traitor, as almost all of the chaotic minions could potentially do (especially as most are inediate).

References

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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

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