Difference between revisions of "Morning star"

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A '''morning star''' is a type of one-handed [[weapon]] that appears in ''[[NetHack]]''. It is made of [[iron]]
+
A '''morning star''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a one-handed [[melee]] weapon that is made of [[iron]].
  
[[Trollsbane]] is an [[artifact weapon|artifact]] morning star.
+
The morning star is the [[base item]] for the [[artifact]] [[Trollsbane]].
  
 
==Generation==
 
==Generation==
 
Morning stars make up about 1.2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s).
 
Morning stars make up about 1.2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s).
 +
 +
In addition to random generation, general [[shop]]s and antique weapon outlets can sell morning stars.
 +
 +
[[Player monster]]s, including those on the [[Astral Plane]], have a {{frac|3|290}} chance (roughly 1.03%) of generating with a morning star before role replacements - the morning star has a {{frac|2}} chance to be made into an artifact, which will always be Trollsbane if it has not yet been generated.
  
 
==Morning star skill==
 
==Morning star skill==
 
{{morning star skill table}}
 
{{morning star skill table}}
  
The morning star is the only weapon to use the morning star skill.
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The morning star is the only weapon to use the '''morning star''' [[skill]].
  
 
==Strategy==
 
==Strategy==
Morning stars deal passable damage to the small monsters encountered early on, but have lackluster damage against larger monsters and are generally not common enough to consider investing skill points in. Roles capable of advancing the skill usually have better long-term options readily available, such as the [[battle-axe]] for Barbarians, the Knight's [[long sword]] and the Rogue's stack of [[dagger]]s; the [[aklys]] has convenient ranged applications and is also available to most roles capable of using morning stars.
+
Morning stars deal passable damage to the small monsters encountered early on, but have somewhat lackluster damage against larger monsters - they are also quite heavy at 120 [[aum]], and are generally too rare for most characters to consider investing skill points in. Roles capable of advancing the skill usually have better long-term options readily available, such as the [[battle-axe]] for Barbarians, the Knight's [[long sword]] and the Rogue's stack of [[dagger]]s; the [[aklys]] is weaker, but has very convenient ranged applications and is also available to most roles capable of using morning stars.
  
 
==History==
 
==History==
The morning start first appears in [[NetHack 1.3d]].
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The morning star first appears in [[NetHack 1.3d]].
  
 
==Origin==
 
==Origin==
Line 36: Line 40:
  
 
==Variants==
 
==Variants==
 +
Variants with [[object material]] systems may make morning stars somewhat more appealing if discovered early on with a lighter material. Some variants add more weapons that use the morning star skill.
 +
 +
===dNetHack===
 +
In [[dNetHack]], the morning star is buffed to deal 1d8+1 to large monsters, and its weight is reduced to 80 aum.
 +
 +
[[Spirits (dNetHack)#Iris, Friend from Afar|Iris]] is a spirit that grants skill in morning stars while bound.
 +
 +
There are two artifact morning stars:
 +
 +
* [[dNetHack artifacts#Bloodletter|Bloodletter]] is an unaligned artifact that has +1d8 [[to-hit]] and deals +1d12 bonus damage against monsters with blood - the weapon also gains +1d12 blood damage if the wielder is at anywhere between {{frac|4}} and {{frac|2}} of their maximum [[hit point]]s, or +2d12 if they are at less than {{frac|4}} of their maximum HP. Bloodletter can be safely enchanted to +10 and is also an [[insight]] weapon, gaining extra bonus damage when used by [[Madpeople]] - it also has several blood-related effects.<!--(for the eventual article because *sheesh*) [[Invoking]] Bloodletter "activates" the artifact, dealing damage to the character equal to {{frac|5}} of their maximum health and coating it in blood for 20 + 2d10 turns: while coated in blood, Bloodletter grants a flat damage bonus equal to the [[monster level]] of the target it hits, while hitting a monster with blood reduces the timer from anywhere between {{frac|ML|10}} to ({{frac|ML|10}}) - 4 turns (time cannot be added). Invoking or [[applying]] a wielded, blood-coated Bloodletter will slam it down, ending the effect and causing a 3x3 explosion of rotten blood centered on the character that deals 6d6 damage to monsters caught in it (including the character); though there is no full immunity to this attack, monsters without blood will not take the level-based bonus damage.-->
 +
* [[dNetHack artifacts#The Ruinous Descent of Stars|The Ruinous Descent of Stars]] is a chaotic [[intelligent artifact]] that is [[silver]]ed and favors [[Drow (starting race)|drow]], and acts as the chaotic [[crowning]] gift for male drow [[Noble]]s and drow [[Healer]]s. The Ruinous Descent of Starshas +1 to-hit and deals double damage, and always gains double [[strength]] bonus damage as if it were a [[two-handed]] weapon (e.g. up to +16 at 25 strength, instead of +8). While carried, The Ruinous Descent of Stars grants [[magic resistance]], and has several effects related to sanity and insight.<!--(AAAAAAAAAAAAAAAAAAAAA) At less than 100 sanity, deals extra acid damage. The extra acid damage is 2d(sanity lost / 4), capping at 2d12 at 52 or less sanity. This is reduced to one die of damage with clear thoughts active, for only 1d12 extra. At 6+ insight, deals +1d6 fire damage for every 6 insight, up to +6d6 fire damage at 36+ insight. At 42+ insight, may summon falling stars on a hit, causing up to 6 physical & fiery explosions dealing 6d6 damage each, all centered on the same random point anywhere on the level. The chance and max number of explosions rises with insight, always triggering and causing up to 7 explosions at insight 72+. Invoke to cause up to 1d4 (1d(level⁄10 + 1)) clusters of fiery explosions and earthquakes at random places on the current level.-->
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===notdNetHack===
 +
In [[notdNetHack]], in addition to dNetHack details, Iris generates with a +7 morning star that has the [[psionic]] [[object property]] when summoned by an [[Illithanachronounbinder]].
 +
 
===EvilHack===
 
===EvilHack===
In [[EvilHack]], [[Racial monster|dwarven]] [[sergeant]]s have a {{frac|2}} chance of generating with a morning star, and [[Gnoll (monster attribute)|gnolls]] that are not [[Gnoll cleric|clerics]] have a {{frac|2|3}} chance of generating with one. The [[Paladin (monster)|Paladin]] is always generated with a morning star of an enchantment between +3 and +5; [[Lucifer]] is always generated with a morning star that has the fire [[object property]].
+
In [[EvilHack]], [[Racial monster|dwarven]] [[sergeant]]s have a {{frac|2}} chance of generating with a morning star, and [[Gnoll (EvilHack)|gnolls]], [[gnoll hunter]]s and [[Flind (EvilHack)|flinds]] have a {{frac|2|3}} chance of generating with one. The [[Paladin (monster)|Paladin]] is always generated with a morning star of an enchantment between +3 and +5; [[Lucifer]] is always generated with a morning star that has the fire [[object property]].
  
 
The [[orcish morning star]] is an [[orcish]] weapon that uses the morning star skill, and is naturally generated in the hands of some [[Orc (monster attribute)|orcish]] monsters.  
 
The [[orcish morning star]] is an [[orcish]] weapon that uses the morning star skill, and is naturally generated in the hands of some [[Orc (monster attribute)|orcish]] monsters.  

Revision as of 08:33, 16 April 2024

) Morning star.png
Name morning star
Appearance morning star
Damage vs. small 2d4
Damage vs. large 1d6+1
To-hit bonus +0
Weapon skill morning star
Size one-handed
Base price 10 zm
(+10/positive
enchant)
Weight 120
Material iron

A morning star is a type of weapon that appears in NetHack. It is a one-handed melee weapon that is made of iron.

The morning star is the base item for the artifact Trollsbane.

Generation

Morning stars make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).

In addition to random generation, general shops and antique weapon outlets can sell morning stars.

Player monsters, including those on the Astral Plane, have a 3290 chance (roughly 1.03%) of generating with a morning star before role replacements - the morning star has a 12 chance to be made into an artifact, which will always be Trollsbane if it has not yet been generated.

Morning star skill

Morning star
Max Role
Basic
Skilled
Expert

The morning star is the only weapon to use the morning star skill.

Strategy

Morning stars deal passable damage to the small monsters encountered early on, but have somewhat lackluster damage against larger monsters - they are also quite heavy at 120 aum, and are generally too rare for most characters to consider investing skill points in. Roles capable of advancing the skill usually have better long-term options readily available, such as the battle-axe for Barbarians, the Knight's long sword and the Rogue's stack of daggers; the aklys is weaker, but has very convenient ranged applications and is also available to most roles capable of using morning stars.

History

The morning star first appears in NetHack 1.3d.

Origin

A morning star is any of several medieval club-like weapons consisting of a wooden shaft and an attached iron ball adorned with one or more spikes, designed for use as a bludgeon to wound or kill enemies. The morning star first came into widespread use around the beginning of the 14th century, particularly in Germany where it was known as Morgenstern. Morning stars were used by both infantry and cavalry, with the ones used by horsemen the horseman's weapon had a shorter shaft. Many surviving morning stars were two-handed and typically six feet in length if not longer.

Morning stars are often conflated with maces, which use flanges or knobs as opposed to spiked balls and were entirely metallic, as well as military flails, which typically consist of an iron-shod wooden bar joined to a shift by chain (with ball-and-chain flails seemingly quite uncommon). Three different types of morning star have been found: the well-crafted military type, made by expert weapon-smiths and used by professional soldiers; a second, much simpler type, hand-cut from wood by peasant militia men and fitted with spikes by a local blacksmith; and a third, decorative metallic type with a shorter shaft. The "simple" morning star usually had a combined shaft and head, sometimes reinforced at the top with an iron band.

Variants

Variants with object material systems may make morning stars somewhat more appealing if discovered early on with a lighter material. Some variants add more weapons that use the morning star skill.

dNetHack

In dNetHack, the morning star is buffed to deal 1d8+1 to large monsters, and its weight is reduced to 80 aum.

Iris is a spirit that grants skill in morning stars while bound.

There are two artifact morning stars:

  • Bloodletter is an unaligned artifact that has +1d8 to-hit and deals +1d12 bonus damage against monsters with blood - the weapon also gains +1d12 blood damage if the wielder is at anywhere between 14 and 12 of their maximum hit points, or +2d12 if they are at less than 14 of their maximum HP. Bloodletter can be safely enchanted to +10 and is also an insight weapon, gaining extra bonus damage when used by Madpeople - it also has several blood-related effects.
  • The Ruinous Descent of Stars is a chaotic intelligent artifact that is silvered and favors drow, and acts as the chaotic crowning gift for male drow Nobles and drow Healers. The Ruinous Descent of Starshas +1 to-hit and deals double damage, and always gains double strength bonus damage as if it were a two-handed weapon (e.g. up to +16 at 25 strength, instead of +8). While carried, The Ruinous Descent of Stars grants magic resistance, and has several effects related to sanity and insight.

notdNetHack

In notdNetHack, in addition to dNetHack details, Iris generates with a +7 morning star that has the psionic object property when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, dwarven sergeants have a 12 chance of generating with a morning star, and gnolls, gnoll hunters and flinds have a 23 chance of generating with one. The Paladin is always generated with a morning star of an enchantment between +3 and +5; Lucifer is always generated with a morning star that has the fire object property.

The orcish morning star is an orcish weapon that uses the morning star skill, and is naturally generated in the hands of some orcish monsters.

A morning star can be created at a forge by combining a dagger and a mace. Morning stars can be used to create a couple of items:

  • A morning star can be combined with a mace to create a flail.
  • A morning star can be combined with barding to make spiked barding.

Encyclopedia entry

The morning star was a medieval weapon resembling a mace, but
with a large spike on the end and smaller spikes around the
circumference. It was also known as the goedendag (from the
Dutch word for "good day") and the holy water sprinkler (from
its resemblance to the aspergillum sometimes used in the
Catholic Mass). It was used by both cavalry and infantry;
the horseman's weapon typically had a shorter haft than the
footman's, which might be up to six feet long. It came into
use in the beginning of the 14th century.
The name "morning star" is often erroneously applied to the
military flail (also known as the therscol), a similar weapon,
but with the head attached by a short chain.

[ Dictionary of Medieval Knighthood and Chivalry,
 by Bradford Broughton ]