Difference between revisions of "Multishot"

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m (Eligible missiles: *)
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'''Multishot''' refers to the ability to sometimes [[throw]] or [[fire]] more than one [[missile]] of certain types in a single move.
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'''Multishot''' is the ability to sometimes [[throw]] or [[fire]] more than one [[projectile]] of certain types in a single move. One must be careful with this tactic as the first projectile may kill the enemy, allowing the next to proceed to hit a [[pet]] or [[peaceful]] monster.
  
 +
==Calculation==
 
The multishot counter starts at 1, and is modified as follows:
 
The multishot counter starts at 1, and is modified as follows:
  
* +1 if you are [[Skill]]ed or higher at your weapon
+
* +1 if you are [[Skill]]ed at your weapon, unless:{{refsrc|src/dothrow.c|116|version=NetHack 3.6.0}}
* +1 if you are Expert at your weapon
+
** you are [[fumbling]], or
* +1 for your [[race|racial]] bonus, if you are:
+
** your [[dexterity]] is less than 7, or
 +
** you are:
 +
*** a [[Wizard]]
 +
*** a [[Priest]]
 +
*** a [[Healer]] not throwing knives
 +
*** a [[Tourist]] not throwing darts
 +
* +1 if you are Expert at your weapon (cumulative with the above, and not subject to its qualifications)
 +
* +1 for your [[race|racial]] bonus, if you are not disqualified from the Skilled bonus for the reasons listed above, and are:
 
** an [[elf (starting race)|elf]] firing [[elven arrow]]s from an [[elven bow]]
 
** an [[elf (starting race)|elf]] firing [[elven arrow]]s from an [[elven bow]]
 
** an [[orc (starting race)|orc]] firing [[orcish arrow]]s from an [[orcish bow]]
 
** an [[orc (starting race)|orc]] firing [[orcish arrow]]s from an [[orcish bow]]
 +
** a [[gnome (starting race)|gnome]] firing [[crossbow bolt|bolts]] from a [[crossbow]]
 
* +1 for your [[role]] bonus, if you are:
 
* +1 for your [[role]] bonus, if you are:
 +
** a [[Caveman]] throwing [[spear]]s or firing appropriate ammo from a [[sling]]
 
** a [[Samurai]] firing [[ya]] from a [[yumi]]
 
** a [[Samurai]] firing [[ya]] from a [[yumi]]
** a [[Rogue]] throwing [[dagger]]s
+
** a [[Monk]] throwing [[shuriken]]
** a [[Ranger]] with any throwing weapon
+
** a [[Rogue]] throwing [[dagger]]s (of any variety)
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
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** a [[Ranger]] ''not'' throwing daggers
 +
* if firing a crossbow with less than 18 [[strength]] (16 if a gnome), reduced to a number between 1 and itself, inclusive (so, e.g., a counter of 3 would be reduced to [[D notation|d3]]).
 +
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, the missile requires a [[launcher]] which you aren't wielding, or isn't a weapon at all (e.g., a [[meatball]])
  
Racial bonuses are based on your ''starting'' race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus.
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Racial bonuses are based on your ''starting'' race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus. Because of this limitation, a [[human (starting race)|human]] or [[dwarf (starting race)|dwarven]] player will be unable to achieve the maximum multishot value of 5 no matter their role, weapon, or weapon skill level.
  
The actual number of missiles fired is [[D notation|d(multishot)]], or 1 to your multishot counter, inclusive, but no higher than the number of missiles in the [[stack]].
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The actual number of missiles fired is d(multishot)—that is, between 1 and your multishot counter, inclusive—but no higher than the number of missiles in the [[stack]].
  
You may cap the number of missiles fired or thrown with the {{kbd|n}} command, e.g. "n1f4" ("1fh" in vi-mode) to fire one missile to the left.  You will fire the lesser of the number of missiles you chose and the number you would otherwise have fired, i.e. this will not allow you to fire more missiles, only fewer.
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You may limit the number of missiles fired or thrown with a [[numeric prefix]] such as "1fh" in vi-mode or "n1f4" in numpad mode to fire one missile to the left - you will fire the lesser of the number of missiles you chose and the number you would otherwise have fired.
  
You can [[fire]] or [[throw]] multiple:
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==Eligible missiles==
* [[dagger]]s
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You can [[firing|fire]] or [[throw]] multiples of:
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* any kind of [[dagger]]s
 
* [[dart]]s
 
* [[dart]]s
 
* [[shuriken]]
 
* [[shuriken]]
* [[stone]]s / [[gem]]s / pieces of worthless [[glass]]
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* any kind of [[stone]]s, [[gem]]s, or pieces of worthless [[glass]]
 
* [[crossbow bolt]]s
 
* [[crossbow bolt]]s
* [[arrow]]s
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* any kind of [[arrow]]s
([[Crossbow bolt]]s and [[arrow]]s only if wielding the appropriate [[launcher]].)  
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* any kind of [[spear]]s, including [[javelin]]s
 +
* [[boomerang]]s
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* [[worm tooth|worm teeth]], [[knife|knives]], [[stiletto]]es, [[scalpel]]s, or even [[crysknife|crysknives]]
 +
 
 +
You can fire multiple stones/gems/glass, [[crossbow bolt]]s or [[arrow]]s only if you are wielding the appropriate [[launcher]].
 +
 
 +
Throwing with {{kbd|t}} and firing with {{kbd|f}} are equivalent, except that {{kbd|t}} does not trigger the [[autoquiver]] option. Throwing [[zorkmid|gold pieces]] is an exception; you can throw {{kbd|t}} an arbitrary amount, but fire {{kbd|f}} only one piece. The gold will always miss monsters, but has a chance of angering [[aligned priest|priest]]s and [[shopkeeper]]s. (This does not break [[atheist]] conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.
 +
 
 +
==Monsters==
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For monsters, the multishot calculation is:<ref>{{sourceref|monmulti}}</ref>
 +
 
 +
* +1 if the monster is a [[M2_LORD|lord]]
 +
* +2 if the monster is a [[M2_PRINCE|prince]]
 +
* +1 if the monster is a [[player monster]]
 +
* +1 if the missiles are non-cursed elven arrows
 +
* +1 if the missiles are any type of arrows and being launched from a non-cursed elven bow
 +
* If the launcher matches the missiles and is non-negatively enchanted, add {{frac|3}} of the launcher's enchantment, rounded down.
 +
 
 +
At this point, the multishot counter is set to a random value between 1 and itself, inclusive.
 +
* Add the race and role bonuses for players, as above.
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** An orc is any monster represented by {{white|o}} for this purpose.
 +
* +1 if the monster is a [[Ninja]] throwing darts or shuriken or firing ya from a yumi
 +
 
 +
As with players, monsters fire between 1 and the multishot counter, and no more than the number of missiles in the stack.
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 +
==Variants==
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===SLASH'EM===
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[[SLASH'EM]] calculates multishot differently, giving additional bonuses for elven bows, elven arrows, and enchanted launchers. The SLASH'EM multishot calculation is:{{refsrc|dothrow.c|158|version=SLASH'EM 0.0.7E7F2}}
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* Base of 1
 +
* +1 if you are [[Skill]]ed or higher at your weapon
 +
* +1 if you are Expert at your weapon
 +
* +1 for your [[race|racial]] bonus, if you are:
 +
** an [[elf (starting race)|elf]] firing an [[elven arrow]] from an [[elven bow]]
 +
** an [[orc (starting race)|orc]] firing an [[orcish arrow]] from an [[orcish bow]]
 +
* +1 for your [[role]] bonus, if you are:
 +
** a [[Samurai]] firing [[ya]] from a [[yumi]]
 +
** a [[Rogue]] throwing [[dagger]]s (of any variety)
 +
** a [[Ranger]] with any missile weapon
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* 33% of +1 if you are firing with a non-cursed [[elven bow]]
 +
* 33% of +1 if you are firing non-cursed [[elven arrow]]s
 +
* {{frac|3}} of enchantment of launcher (bow, crossbow, sling), rounded to the nearest integer, thus:
 +
** +0 for +0 or +1 launcher
 +
** +1 for +2 to +4 launcher
 +
** +2 for +5 to +7 launcher
 +
** +3 for +8 to +10 launcher, etc.
 +
* reduced to 1 if you are [[Confusion|confused]], [[stun]]ned, or the missile requires a [[launcher]] which you aren't wielding
 +
 
 +
Given that [[elf|elven]] [[Ranger]]s start out with a +2 [[elven bow]] and [[elven arrow]]s, an elven ranger will shoot d6 arrows {{frac|9}} of the time, d5 arrows {{frac|4|9}} of the time, and d4 arrows {{frac|4|9}} of the time, for an average of just below 3 arrows per turn, making them a potent choice in SLASH'EM's challenging early game. There is no multishot bonus for [[drow]] firing [[dark elven arrow]]s from a [[dark elven bow]].
 +
 
 +
Finally, [[firearm]]s in SLASH'EM are a special case with a complex rate of fire calculation based on type of firearm and skill level of the user.
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 +
===UnNetHack===
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UnNetHack grants +1 to the multishot counter when firing [[arrows]] from [[the Longbow of Diana]].
  
You cannot [[fire]] or [[throw]] multiple:
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===FIQHack===
* [[spear]]s
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FIQHack grants +1 to the multishot counter when firing arrows from the Longbow of Diana.
* [[javelin]]s
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* [[boomerang]]s
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===Fourk===
* [[knife|knives]]
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Cavemen get +1 multishot with a sling, and can find slingable silver nuggets on their quest. Silver ammunition of any kind has reduced multishot potential.
* or any other weapon or object.
 
This makes these weapons less attractive for ranged combat.
 
  
Throwing, with {{kbd|t}}, and firing, with {{kbd|f}}, are equivalent, except that {{kbd|t}} does not trigger the [[autoquiver]] option.  
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===Splicehack===
 +
Also grants +1 to the multishot counter when firing arrows from the Longbow of Diana.
  
Throwing [[gold]] is an exception: You can throw {{kbd|t}} an arbitrary amount, but fire {{kbd|f}} only one piece. The gold will always miss monsters, but has a chance of angering [[aligned priest|priest]]s and [[shopkeeper]]s. (This does not break [[atheist]] conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.
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== References ==
 +
<references/>
  
[[Category:Actions]]
+
{{nethack-361}}
 +
[[Category:Strategy]]
 +
[[Category:Weapons]]

Revision as of 07:04, 6 March 2023

Multishot is the ability to sometimes throw or fire more than one projectile of certain types in a single move. One must be careful with this tactic as the first projectile may kill the enemy, allowing the next to proceed to hit a pet or peaceful monster.

Calculation

The multishot counter starts at 1, and is modified as follows:

Racial bonuses are based on your starting race, not your current race. For example, a human polymorphed into an orc will not fire an extra orcish arrow from his orcish bow, but an orc polymorphed into a mountain centaur will get the bonus. Because of this limitation, a human or dwarven player will be unable to achieve the maximum multishot value of 5 no matter their role, weapon, or weapon skill level.

The actual number of missiles fired is d(multishot)—that is, between 1 and your multishot counter, inclusive—but no higher than the number of missiles in the stack.

You may limit the number of missiles fired or thrown with a numeric prefix such as "1fh" in vi-mode or "n1f4" in numpad mode to fire one missile to the left - you will fire the lesser of the number of missiles you chose and the number you would otherwise have fired.

Eligible missiles

You can fire or throw multiples of:

You can fire multiple stones/gems/glass, crossbow bolts or arrows only if you are wielding the appropriate launcher.

Throwing with t and firing with f are equivalent, except that t does not trigger the autoquiver option. Throwing gold pieces is an exception; you can throw t an arbitrary amount, but fire f only one piece. The gold will always miss monsters, but has a chance of angering priests and shopkeepers. (This does not break atheist conduct.) Throwing gold down dark corridors can substitute for a way to detect monsters.

Monsters

For monsters, the multishot calculation is:[2]

  • +1 if the monster is a lord
  • +2 if the monster is a prince
  • +1 if the monster is a player monster
  • +1 if the missiles are non-cursed elven arrows
  • +1 if the missiles are any type of arrows and being launched from a non-cursed elven bow
  • If the launcher matches the missiles and is non-negatively enchanted, add 13 of the launcher's enchantment, rounded down.

At this point, the multishot counter is set to a random value between 1 and itself, inclusive.

  • Add the race and role bonuses for players, as above.
    • An orc is any monster represented by o for this purpose.
  • +1 if the monster is a Ninja throwing darts or shuriken or firing ya from a yumi

As with players, monsters fire between 1 and the multishot counter, and no more than the number of missiles in the stack.

Variants

SLASH'EM

SLASH'EM calculates multishot differently, giving additional bonuses for elven bows, elven arrows, and enchanted launchers. The SLASH'EM multishot calculation is:[3]

  • Base of 1
  • +1 if you are Skilled or higher at your weapon
  • +1 if you are Expert at your weapon
  • +1 for your racial bonus, if you are:
  • +1 for your role bonus, if you are:
  • 33% of +1 if you are firing with a non-cursed elven bow
  • 33% of +1 if you are firing non-cursed elven arrows
  • 13 of enchantment of launcher (bow, crossbow, sling), rounded to the nearest integer, thus:
    • +0 for +0 or +1 launcher
    • +1 for +2 to +4 launcher
    • +2 for +5 to +7 launcher
    • +3 for +8 to +10 launcher, etc.
  • reduced to 1 if you are confused, stunned, or the missile requires a launcher which you aren't wielding

Given that elven Rangers start out with a +2 elven bow and elven arrows, an elven ranger will shoot d6 arrows 19 of the time, d5 arrows 49 of the time, and d4 arrows 49 of the time, for an average of just below 3 arrows per turn, making them a potent choice in SLASH'EM's challenging early game. There is no multishot bonus for drow firing dark elven arrows from a dark elven bow.

Finally, firearms in SLASH'EM are a special case with a complex rate of fire calculation based on type of firearm and skill level of the user.

UnNetHack

UnNetHack grants +1 to the multishot counter when firing arrows from the Longbow of Diana.

FIQHack

FIQHack grants +1 to the multishot counter when firing arrows from the Longbow of Diana.

Fourk

Cavemen get +1 multishot with a sling, and can find slingable silver nuggets on their quest. Silver ammunition of any kind has reduced multishot potential.

Splicehack

Also grants +1 to the multishot counter when firing arrows from the Longbow of Diana.

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.