Difference between revisions of "Technique"
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− | '''Techniques''' are special abilities in [[SLASH'EM]] | + | '''Techniques''' are special abilities in [[SLASH'EM]], [[SlashTHEM]], pre-[[SpliceHack-Rewrite|rewrite]] versions of [[SpliceHack]] and [[Hack'EM]]. |
− | + | ==Description== | |
+ | A technique can be used with the '''#technique''' [[extended command]], and many of them have a cooldown period before they can be used again. Most techniques are specific to certain roles or certain playable races - the [[Disarm (technique)|disarm]] technique is a common exception. | ||
+ | |||
+ | ===Limit mode=== | ||
+ | If you are under {{frac|10}} HP, you may enter limit mode, which appears as LIMIT on your game screen. Using a prepared technique while in limit mode does not trigger a cooldown period, allowing it to be used again the next turn. Techniques that have not yet recovered from a previous usage can be activated under limit mode, but ''only'' if the [[Options#menustyle|menustyle option]] is set to "traditional" – this is probably a bug. | ||
+ | |||
+ | Limit mode usually activates about {{frac|8|15}} of the time, based on "a simple pseudorandom number generator"{{refsrc|tech.c|196|version=SLASH'EM 0.0.7E7F2}} - limit mode can be reliably activated if your HP is reduced to exactly 1, and you have at least 11 maximum HP. | ||
== Role dependent == | == Role dependent == | ||
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|- | |- | ||
|1 | |1 | ||
− | |[[Berserk]] | + | |[[Berserk (technique)|Berserk]] |
|} | |} | ||
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|5 | |5 | ||
|[[Draw energy]] | |[[Draw energy]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|10 | |10 | ||
|[[Sigil of tempest]] | |[[Sigil of tempest]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|20 | |20 | ||
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|5 | |5 | ||
|[[Draw energy]] | |[[Draw energy]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|10 | |10 | ||
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|12 | |12 | ||
|[[Power surge]] | |[[Power surge]] | ||
− | |||
− | |||
− | |||
|- | |- | ||
|20 | |20 | ||
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|- | |- | ||
|10 | |10 | ||
− | |[[Berserk]] | + | |[[Berserk (technique)|Berserk]] |
|} | |} | ||
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===Orc=== | ===Orc=== | ||
None. | None. | ||
+ | |||
+ | ==Other== | ||
+ | {|class="prettytable" | ||
+ | |'''Level''' | ||
+ | |'''Technique''' | ||
+ | |- | ||
+ | |1 | ||
+ | |[[Disarm (technique)|Disarm]] | ||
+ | |} | ||
== Technique skill level == | == Technique skill level == | ||
Some of the techniques' effects are dependent on the players skill in this technique. For example a [[Doppelganger]] using their [[liquid leap]] technique is able to leap a further distance the more skilled they are in that technique. | Some of the techniques' effects are dependent on the players skill in this technique. For example a [[Doppelganger]] using their [[liquid leap]] technique is able to leap a further distance the more skilled they are in that technique. | ||
− | When a player first acquires a technique, that technique's skill level is set to 1. | + | When a player first acquires a technique, that technique's skill level is set to 1.{{refsrc|tech.h|32|version=SLASH'EM 0.0.7E7F2}}{{refsrc|tech.c|86|version=SLASH'EM 0.0.7E7F2}} For every [[experience level]] the player gains, the skill level of techniques they already know will increase.{{refsrc|tech.c|190|version=SLASH'EM 0.0.7E7F2}} |
+ | |||
+ | == SpliceHack == | ||
+ | Early versions of [[SpliceHack]] had techniques. They were removed in version 1.0.0, making techniques a [[defunct features (SpliceHack)|defunct feature in SpliceHack]]. | ||
==See also== | ==See also== | ||
Line 351: | Line 357: | ||
{{slashem-7E7}} | {{slashem-7E7}} | ||
[[Category:Techniques| ]] | [[Category:Techniques| ]] | ||
+ | [[Category:Defunct features (SpliceHack)]] |
Latest revision as of 17:44, 20 January 2024
Techniques are special abilities in SLASH'EM, SlashTHEM, pre-rewrite versions of SpliceHack and Hack'EM.
Contents
Description
A technique can be used with the #technique extended command, and many of them have a cooldown period before they can be used again. Most techniques are specific to certain roles or certain playable races - the disarm technique is a common exception.
Limit mode
If you are under 1⁄10 HP, you may enter limit mode, which appears as LIMIT on your game screen. Using a prepared technique while in limit mode does not trigger a cooldown period, allowing it to be used again the next turn. Techniques that have not yet recovered from a previous usage can be activated under limit mode, but only if the menustyle option is set to "traditional" – this is probably a bug.
Limit mode usually activates about 8⁄15 of the time, based on "a simple pseudorandom number generator"[1] - limit mode can be reliably activated if your HP is reduced to exactly 1, and you have at least 11 maximum HP.
Role dependent
Archeologist
Level | Technique |
1 | Research |
Barbarian
Level | Technique |
1 | Berserk |
Caveman
Level | Technique |
1 | Primal roar |
Flame mage
Level | Technique |
1 | Reinforce memory |
3 | Power surge |
5 | Draw energy |
10 | Sigil of tempest |
20 | Sigil of discharge |
Healer
Level | Technique |
1 | Surgery |
20 | Revification |
Ice mage
Level | Technique |
1 | Reinforce memory |
5 | Draw energy |
10 | Sigil of tempest |
12 | Power surge |
20 | Sigil of discharge |
Knight
Level | Technique |
1 | Turn undead |
1 | Healing hands |
Monk
Level | Technique |
1 | Pummel |
1 | Air dash |
1 | Chained blitz |
2 | Chi strike |
4 | Chi healing |
6 | Elemental fist |
8 | Draw energy |
10 | Ground slam |
11 | Ward against flame |
13 | Ward against ice |
15 | Ward against lightning |
17 | Spirit bomb |
20 | Power surge |
Necromancer
Level | Technique |
1 | Reinforce memory |
1 | Raise zombies |
10 | Power surge |
15 | Sigil of tempest |
Priest
Level | Technique |
1 | Turn undead |
1 | Blessing |
Ranger
Level | Technique |
1 | Missile flurry |
Rogue
Level | Technique |
1 | Critical strike |
15 | Cutthroat |
Samurai
Level | Technique |
1 | Kiii |
Tourist
None.
Undead slayer
Level | Technique |
1 | Turn undead |
1 | Weapon practice |
Valkyrie
Level | Technique |
1 | Weapon practice |
Wizard
Level | Technique |
1 | Reinforce memory |
3 | Draw energy |
5 | Power surge |
7 | Sigil of control |
14 | Sigil of tempest |
20 | Sigil of discharge |
Yeoman
Level | Technique |
1 | Calm steed |
Race dependent
Doppelganger
Level | Technique |
1 | Liquid leap |
Dwarf
Level | Technique |
1 | Rage eruption |
Gnome
Level | Technique |
1 | Vanish |
7 | Tinker |
Hobbit
Level | Technique |
1 | Blink |
Lycanthrope
Level | Technique |
1 | Eviscerate |
10 | Berserk |
Vampire
Level | Technique |
1 | Dazzle |
1 | Draw blood |
Orc
None.
Other
Level | Technique |
1 | Disarm |
Technique skill level
Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.
When a player first acquires a technique, that technique's skill level is set to 1.[2][3] For every experience level the player gains, the skill level of techniques they already know will increase.[4]
SpliceHack
Early versions of SpliceHack had techniques. They were removed in version 1.0.0, making techniques a defunct feature in SpliceHack.
See also
- Vernon Spoiler on techniques
- SLASH'EM_0.0.7E7F2/tech.c defines all the techniques except dragon polyself.