Difference between revisions of "The Guild of Disgruntled Adventurers"

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In [[SLASH'EM]], the Guild of Disgruntled Adventurers is located between levels 26 and 31. It has a 50% chance of being generated.
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'''The Guild of Disgruntled Adventurers''' is a special level that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. It has a {{frac|2}} chance of generating between levels 26 and 31.
  
 
==The level==
 
==The level==
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It is a rooms-and-corridors level, with one bigger 12X6 room containing various [[player monster]]s.
 
It is a rooms-and-corridors level, with one bigger 12X6 room containing various [[player monster]]s.
  
The player monsters are: two [[archeologist (player monster)|archeologists]], two [[barbarian (player monster)|barbarians]], a [[caveman (player monster)|caveman]], a [[cavewoman (player monster)|cavewoman]], two [[doppelganger]]s, two [[Elf (monster)|elves]], two [[flame mage (player monster)|flame mages]], two [[Healer (player monster)|healers]], two [[ice mage (player monster)|ice mages]], two [[Knight (player monster)|knights]], two [[Monk (player monster)|monks]], two [[Necromancer (player monster)|necromancers]], a [[Priest (player monster)|priest]], a [[Priestess (player monster)|priestess]], two [[rogue (player monster)|rogues]], two [[samurai (player monster)|samurai]], two [[Tourist (player monster)|tourists]], two [[Undead slayer (player monster)|undead slayers]], two [[Valkyrie (player monster)|valkyries]], two [[Wizard (player monster)|wizards]].
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The player monsters are:
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* two [[archeologist (player monster)|archeologists]]
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* two [[barbarian (player monster)|barbarians]]
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* a [[caveman (player monster)|caveman]] and a [[cavewoman (player monster)|cavewoman]]
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* two [[doppelganger]]s
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* two [[Elf (monster)|elves]]
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* two [[flame mage (player monster)|flame mages]]
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* two [[Healer (player monster)|healers]]
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* two [[ice mage (player monster)|ice mages]]
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* two [[Knight (player monster)|knights]]
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* two [[Monk (player monster)|monks]]
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* two [[Necromancer (player monster)|necromancers]]
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* a [[Priest (player monster)|priest]] and a [[Priestess (player monster)|priestess]]
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* two [[rogue (player monster)|rogues]]
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* two [[samurai (player monster)|samurai]]
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* two [[Tourist (player monster)|tourists]]
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* two [[Undead slayer (player monster)|undead slayers]]
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* two [[Valkyrie (player monster)|valkyries]]
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* two [[Wizard (player monster)|wizards]]
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* in [[SLASHTHEM]], also a [[padawan (player monster)|padawan]] and a [[Jedi (player monster)|jedi]].
  
 
The 12X6 room also contains: four random scrolls, two random wands, three random potions, ten random objects.
 
The 12X6 room also contains: four random scrolls, two random wands, three random potions, ten random objects.
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==Strategy==
 
==Strategy==
  
Note that most of these are not [[Sleep resistance|sleep resistant]], so knowing the [[Spellbook of sleep|sleep spell]] or having lots of [[Wand of sleep|wands of sleep]] can be handy. Done right with sleep rays, this level can generate a large amount of loot.
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Note that most of these are not [[Sleep resistance|sleep resistant]], so knowing the [[Spellbook of sleep|sleep spell]] or having lots of [[Wand of sleep|wands of sleep]] can be handy. Done right with sleep rays, this level can generate a large amount of loot. In the confusion, try not to put a [[wand of cancellation]] in your [[bag of holding]]/[[Wallet of Perseus]].
  
 
The Adventurers will come equipped with a wide variety of wands and potions, so be prepared. The three greatest threats are usually [[wand of death|wands of death]], [[wand of fireball|wands of fireball]], and [[wand of draining|wands of draining]]: the first is of course counteracted by [[reflection]] or [[magic resistance]], the second only by [[fire resistance]] (NOT reflection), and the third by [[drain resistance]].
 
The Adventurers will come equipped with a wide variety of wands and potions, so be prepared. The three greatest threats are usually [[wand of death|wands of death]], [[wand of fireball|wands of fireball]], and [[wand of draining|wands of draining]]: the first is of course counteracted by [[reflection]] or [[magic resistance]], the second only by [[fire resistance]] (NOT reflection), and the third by [[drain resistance]].
  
==[[Athame]]s and [[Hawaiian shirt]]s==
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Also note, that the two [[archeologist (player monster)|archeologists]] might have pickaxes, and use them to dig around complicating strategy.
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===[[Athame]]s and [[Hawaiian shirt]]s===
  
Of note, is the fact that here you can easily find [[athame]]s and [[Hawaiian shirt]]s. Two items that are otherwise hard to get.
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Of note, is the fact that here you can easily find [[athame]]s and [[Hawaiian shirt]]s, two items that are otherwise hard to get.
  
The two [[ice mage (player monster)|ice mages]], two [[flame mage (player monster)|flame mages]] and two [[Wizard (player monster)|wizards]] will certainly generate several athames. While the [[Tourist (player monster)|tourists]] will generated two Hawaiian shirts.
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The two [[ice mage (player monster)|ice mages]], two [[flame mage (player monster)|flame mages]] and two [[Wizard (player monster)|wizards]] will certainly generate several athames, while the [[Tourist (player monster)|tourists]] will generate two Hawaiian shirts.
  
 
==See also==
 
==See also==
 
*[[Special level (SLASH'EM)]]
 
*[[Special level (SLASH'EM)]]
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*[[Bar (SpliceHack)]]
  
 
==Reference==
 
==Reference==
 
From source guild.des file
 
From source guild.des file
 
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{{slashem-7E7|offset=1}}
{{slashem-7E7}}
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{{variant-343}}<!--{{variant-36X}}-->
[[Category:SLASH'EM]]
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[[Category:SLASH'EM special levels]]
[[Category:Special levels]]
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[[Category:SlashTHEM special levels]]
[[Category:Variants]]
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[[Category:Hack'EM special levels]]

Latest revision as of 06:34, 6 March 2024

The Guild of Disgruntled Adventurers is a special level that appears in SLASH'EM, SlashTHEM and Hack'EM. It has a 12 chance of generating between levels 26 and 31.

The level

An example map.

                         -----                 --------------
                         |  >+#                |....@@.@@@*.|
                       ##|^  |#               #+@?.!.@@.@@.!|
             --------  # |   |#             ###|..@...@@.@@@|
             |      |### -.---#             #  |..@@@.@.@@@@|
             |      |#    ##  #           ###  |...@%..@D@@@|
             |      |#     #  #           #    |f?.@!.@@..@@-########
             | <    |#     #####        ###    -----|--------       #
             |      .#      #--+-+------#           #               ### ------
             |      |       #|         |#           #                 # |    |
             --------        |         |#           #                 ##.    |
                             |         |#           #                   |    |
                             |         +#           #                   |  ^ |
                             |         |   ####################         ------
                             -----------           --------+--|---
                                                   |             |
                                                   |             |
                                                   |^            |
                                                   ---------------

It is a rooms-and-corridors level, with one bigger 12X6 room containing various player monsters.

The player monsters are:

The 12X6 room also contains: four random scrolls, two random wands, three random potions, ten random objects.

The rest of the level is five ordinary rooms with three random traps and six random objects.

Strategy

Note that most of these are not sleep resistant, so knowing the sleep spell or having lots of wands of sleep can be handy. Done right with sleep rays, this level can generate a large amount of loot. In the confusion, try not to put a wand of cancellation in your bag of holding/Wallet of Perseus.

The Adventurers will come equipped with a wide variety of wands and potions, so be prepared. The three greatest threats are usually wands of death, wands of fireball, and wands of draining: the first is of course counteracted by reflection or magic resistance, the second only by fire resistance (NOT reflection), and the third by drain resistance.

Also note, that the two archeologists might have pickaxes, and use them to dig around complicating strategy.

Athames and Hawaiian shirts

Of note, is the fact that here you can easily find athames and Hawaiian shirts, two items that are otherwise hard to get.

The two ice mages, two flame mages and two wizards will certainly generate several athames, while the tourists will generate two Hawaiian shirts.

See also

Reference

From source guild.des file