Difference between revisions of "UnNetHack"

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(This is preliminary restructuring of the page. Hopefully it's a little easier to understand.)
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The main intent of this fork is to put more randomness, challenges, and fun into NetHack.
 
The main intent of this fork is to put more randomness, challenges, and fun into NetHack.
  
It features more levels, several UI changes like automatically opened doors, the pickup thrown patch, and many gameplay-related changes.<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/5ee5599d1e6b7378</ref> Since 3.6.1 it also bundles a graphical tiles UI for Windows.
+
It features more levels, several UI improvements designed to reduce tedium, and many gameplay-related changes.<ref>http://groups.google.com/group/rec.games.roguelike.nethack/msg/5ee5599d1e6b7378</ref> Since 3.6.1 it also bundles a graphical tiles UI for Windows.
  
 
There is a European [[public server]] at [telnet://un.nethack.nu/ un.nethack.nu].
 
There is a European [[public server]] at [telnet://un.nethack.nu/ un.nethack.nu].
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For discussion, join the  IRC channel [irc://irc.freenode.net/unnethack #unnethack] on [[irc.freenode.net]] or post to [[rec.games.roguelike.nethack]].
 
For discussion, join the  IRC channel [irc://irc.freenode.net/unnethack #unnethack] on [[irc.freenode.net]] or post to [[rec.games.roguelike.nethack]].
  
== Significant changes ==
+
== Significant changes in 4.0.0 ==
UnNetHack incorporates several previously issued [[patch]]es, among them the [[Heck² patch]], [[menucolors]], [[statuscolors]], the [[Dumplog|dump patch]] with additional HTML output, the color alchemy patch, and portions of the [[Lethe patch]]. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines) is colored yellow. It also has a few features of [[SLASH'EM]], and fixes the [[Astral call bug]] among others. The [[Castle]] level has also been changed.  It has several different variations that are randomly generated, such as [http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=unnethackcastle.png&res=landing this one].
+
UnNetHack incorporates several previously issued [[patch]]es, among them the [[Heck² patch]], [[menucolors]], [[statuscolors]], the [[Dumplog|dump patch]] (with additional HTML output), the color alchemy patch, and portions of the [[Lethe patch]]. It includes several features from [[SLASH'EM]], such as the [[Black Market]], the [[nymph level]], and the [[Vampire (starting race)|vampire race]]. UnNetHack also fixes many vanilla bugs, such as the [[Astral call bug]].
In addition, many special levels can be flipped, including the [[Valley of the Dead]], [[Moloch's Sanctum]] and [[Sokoban]].
 
  
[[Gehennom]] is also changed dramatically, in addition to the changes from [[Heck² patch | Heck²]]. In lieu of mazes, levels are more commonly filled with large expanses of lava.  The lairs of the various demon lords have undergone minor changes as well:
+
=== Branch changes ===
 +
:''See also: [[Sokoban#UnNetHack and SLASH'EM]]''
 +
The [[Sokoban]] branch has been shortened to three levels, and additional puzzles added. There are also two additional dungeon branches added to the dungeon: the [[Town]] and the [[Dragon Caves]].
 +
 
 +
The Town is accessible from an upstairs located on the level below the entrance to Sokoban, and features numerous [[shops]], a town [[watch]], and [[muggers]] who will attempt to steal your inventory. The Dragon Caves are located deep within [[Gehennom]], and consist of multiple [[dragon]] and [[purple worm]]-infested caverns, with several [[Chromatic dragon (UnNetHack|chromatic dragons]] waiting in a lair at the bottom.
 +
 
 +
=== Level changes ===
 +
Certain special levels have been modified or given alternate versions, including the [[Castle]], [[Fort Ludios]], the [[Valley of the Dead]], [[Moloch's Sanctum]], and the lairs of the various demon lords.
 +
 
 +
Listed here are examples of some of the different level variations:
 +
 
 +
* [http://desmond.imageshack.us/Himg12/scaled.php?server=12&filename=unnethackcastle.png&res=landing Castle]
 
* [http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=asmodeuslevel.png&res=landing Asmodeus's lair]
 
* [http://desmond.imageshack.us/Himg715/scaled.php?server=715&filename=asmodeuslevel.png&res=landing Asmodeus's lair]
 
* [http://desmond.imageshack.us/Himg692/scaled.php?server=692&filename=jubilex.png&res=landing Juiblex's Swamp]  
 
* [http://desmond.imageshack.us/Himg692/scaled.php?server=692&filename=jubilex.png&res=landing Juiblex's Swamp]  
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The [[vibrating square]] is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".
 
The [[vibrating square]] is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".
  
[[Moloch's Sanctum]] is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the [[Amulet of Yendor]] is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him.
+
[[Moloch's Sanctum]] is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and [[Cthulhu]] along with other monsters. The biggest difference is that the [[Amulet of Yendor]] is carried by Cthulhu. Upon destroying (note that this is not permanent), the amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears, unless you determine some way to permanently get rid of him.
  
Wishing is less accessible - [[wand of wishing]] is no longer generated randomly, is generated recharged once and is now the only source of wishes for magical items. Thrones no longer grant wishes in any form. For strategy advice see [[Wish#UnNetHack]].
+
=== Wishing ===
 +
:''See also: [[Wish#UnNetHack]]''
  
== The adventurer ==
+
Wishing is less accessible - [[wand of wishing|wands of wishing]] are no longer generated randomly, are generated alread recharged once, and are now the only source of wishes for magical items. Non-magical wishes are still available from [[magic lamps]].
UnNetHack introduces the [[Convict]] role from the corresponding patch and adds the [[Vampire (starting race)|vampire race]] from SLASH'EM as a playable race. [[Caveman|Cavemen]] and [[ranger]]s, who in vanilla always start with a dog, can also start with a cat in UnNetHack.
 
  
== Dungeon features ==
+
Thrones no longer grant wishes in any form.
UnNetHack adds to [[NetHack 3.4.3]] several dungeon features, among them the [[Aphrodite level]], the [[Black Market]] from [[SLASH'EM]], and various levels introduced by the [[Heck² patch]].  It also randomizes the order of the [[Elemental Planes]]. It adds the mall level from SLASH'EM as well; however, unlike SLASH'EM, it is a special level one has to travel upwards to reach, and the special staircase up is found at a much deeper level than in SLASH'EM.
 
  
== Bestiary ==
+
=== Bestiary ===
New monsters<ref>http://sourceforge.net/apps/trac/unnethack/log/trunk/src/monst.c</ref> are mainly from [[SLASH'EM]]:
+
Many new monsters<ref>http://sourceforge.net/apps/trac/unnethack/log/trunk/src/monst.c</ref> are from [[SLASH'EM]]:
  
 
{|class="wikitable"
 
{|class="wikitable"
 
!Name!!Symbol!!Origin!!Notes
 
!Name!!Symbol!!Origin!!Notes
 +
|-
 +
|[[Anti-matter vortex]]||{{monsym|anti-matter vortex}}[[File:Anti-matter vortex.png]]||[[NetHack brass]]||Engulf and [[disintegrate]]
 
|-
 
|-
 
|[[Snow ant]]||{{monsym|snow ant}}[[File:Snow ant.png]]||SLASH'EM||Freezing bite attack
 
|[[Snow ant]]||{{monsym|snow ant}}[[File:Snow ant.png]]||SLASH'EM||Freezing bite attack
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|[[Wyvern]]||{{monsym|wyvern}}[[File:Wyvern.png]]||SLASH'EM||
 
|[[Wyvern]]||{{monsym|wyvern}}[[File:Wyvern.png]]||SLASH'EM||
 
|-
 
|-
|[[Chromatic dragon]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/990/trunk/src/monst.c</ref>||{{monsym|chromatic dragon}}|| [[Tiamat]] ||
+
|[[Chromatic dragon (UnNetHack)|Chromatic dragon]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/990/trunk/src/monst.c</ref>||{{monsym|chromatic dragon}}|| [[Tiamat]] ||
|-
 
|[[locust]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1052/trunk/src/monst.c</ref>|| {{monsym|locust}} || [[SporkHack]] ||
 
|-
 
|[[crystal ice golem]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1105/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1153/trunk/src/monst.c</ref> || {{monsym|crystal ice golem}} || SLASH'EM ||
 
|-
 
|[[chillbug]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1108/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1158/trunk/src/monst.c</ref> || {{monsym|chillbug}} || adeon ||
 
|-
 
|[[blue slime]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1123/trunk/src/monst.c</ref> || {{monsym|blue slime}} || adeon ||
 
|-
 
|[[ice golem]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1124/trunk/src/monst.c</ref> || {{monsym|ice golem}} || adeon ||
 
|-
 
|[[punisher]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1126/trunk/src/monst.c</ref> || {{monsym|punisher}} || adeon ||
 
|-
 
|[[black Angel]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1133/trunk/src/monst.c</ref> || {{monsym|black Angel}} || ||
 
|-
 
|[[white naga]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1134/trunk/src/monst.c</ref> || {{monsym|white naga}} || ||
 
|-
 
|[[executioner]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1136/trunk/src/monst.c</ref> || {{monsym|executioner}} || ||
 
|-
 
|[[Deep orc]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1308/trunk/src/monst.c</ref> || {{monsym|Deep orc}} || based on "Lord of The Rings" creature ||
 
|-
 
|[[Durin's Bane]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref> || {{monsym|Durin's Bane}} || based on "Lord of The Rings" creature ||
 
|-
 
|[[Watcher in the Water]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref> || {{monsym|Watcher in the Water}} || based on "Lord of The Rings" creature ||
 
|-
 
|[[Weeping angel]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1293</ref>|| {{monsym|Weeping angel}} || based on monster from "Doctor Who" ||
 
|-
 
|[[Enormous rat]]|| {{monsym|Enormous rat}} ||  || higher level than [[giant rat]]
 
|-
 
|[[Rodent of unusual size]]|| {{monsym|Rodent of unusual size}} || based on monster from "The Princess Bride" || higher level than enormous rat
 
 
|}
 
|}
  
Moreover, [[dragon]]s have been substantially modified. All have been given new names and are randomized. Their breaths, resistances, and colors are different in every game. Additionally, chromatic dragons are added which will use random breath attacks and possibly drop chromatic dragon scales granting all of the dragon resistances (except for [[magic resistance]]) and [[reflection]].
+
==== Dragons ====
 +
[[Dragon]]s have been substantially modified in UnNetHack. All dragons have been given new names and have their breaths, resistances, and colors randomized, with the exception of [[chromatic dragons]], which possess all breaths, and all resistances except for [[magic resistance]].
 +
 
 +
[[Gold dragon]] scales and scale mail function as an infinite light source, in addition to providing the resistance that gold dragons possess in each individual game. Chromatic dragon scales and scale mail provide all resistances (including [[reflection]]) except magic resistance.
  
 
The following are the names given to random dragons in Unnethack:
 
The following are the names given to random dragons in Unnethack:
Line 110: Line 94:
 
* gold dragon
 
* gold dragon
  
[[Mugger]]s, unlike in [[SLASH'EM]], have the ability to steal from you similar to a [[monkey]].
+
=== Objects ===
 
+
==== Artifacts ====
== Objects ==
 
=== Artifacts ===
 
 
* UnNetHack, in support of the [[Black Market]], adds [[Thiefbane]] to the roster of artifacts.
 
* UnNetHack, in support of the [[Black Market]], adds [[Thiefbane]] to the roster of artifacts.
 
* [[The Banes]] (not including [[Thiefbane]]) warn of their targeted monsters. [[Vorpal Blade]] also warns of [[jabberwock]]s.
 
* [[The Banes]] (not including [[Thiefbane]]) warn of their targeted monsters. [[Vorpal Blade]] also warns of [[jabberwock]]s.
Line 120: Line 102:
 
* Wielding [[Trollsbane]] grants hungerless [[regeneration]].
 
* Wielding [[Trollsbane]] grants hungerless [[regeneration]].
  
=== Other objects ===
+
==== Other objects ====
UnNetHack includes a few new objects:
+
UnNetHack includes a few new objects.
  
 
* An [[iron safe]] as a container.
 
* An [[iron safe]] as a container.
Line 131: Line 113:
 
* [[Scroll of flood]], replacing the [[scroll of amnesia]].
 
* [[Scroll of flood]], replacing the [[scroll of amnesia]].
  
== Defunct features ==
+
== Development version ==
[[Anti-matter vortex]] ({{monsym|anti-matter vortex}}[[File:Anti-matter vortex.png]]) Monster able to engulf and disintegrate, from [[NetHack brass]] - removed after 4.0.0<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1027</ref>.
+
The current released version of UnNetHack is 4.0.0, however, the latest development source code is available from the [https://sourceforge.net/scm/?type=svn&group_id=250747 Subversion repository], and a fairly recent compilation of it is available to play on the [[public server]] at [telnet://un.nethack.nu/ un.nethack.nu].
 +
 
 +
In addition to the changes listed below, the development source also features the [[Convict]] role.
 +
 
 +
=== Branch changes ===
 +
Two new branches have been added: [[Sheol]], located in [[Gehennom]], and the [[Ruins of Moria]], located in the main dungeon somewhere above the [[Black Market]].
 +
 
 +
=== Bestiary ===
 +
{|class="wikitable"
 +
!Name!!Symbol!!Origin!!Notes
 +
|-
 +
|[[locust]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1052/trunk/src/monst.c</ref>|| {{monsym|locust}} || [[SporkHack]] || [[Sickness]] bite
 +
|-
 +
|[[crystal ice golem]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1105/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1153/trunk/src/monst.c</ref> || {{monsym|crystal ice golem}} || SLASH'EM || Generated only in [[Sheol]]
 +
|-
 +
|[[chillbug]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1108/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1158/trunk/src/monst.c</ref> || {{monsym|chillbug}} || Adeon || Generated only in Sheol
 +
|-
 +
|[[blue slime]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1123/trunk/src/monst.c</ref> || {{monsym|blue slime}} || Adeon || Generated in Sheol
 +
|-
 +
|[[ice golem]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1124/trunk/src/monst.c</ref> || {{monsym|ice golem}} || Adeon || Generated only in Sheol
 +
|-
 +
|[[punisher]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1126/trunk/src/monst.c</ref> || {{monsym|punisher}} || Adeon || Generated only in Sheol
 +
|-
 +
|[[black Angel]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1133/trunk/src/monst.c</ref> || {{monsym|black Angel}} || || Generated in Sheol
 +
|-
 +
|[[white naga]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1134/trunk/src/monst.c</ref> || {{monsym|white naga}} || || Generated only in Sheol
 +
|-
 +
|[[Executioner]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1136/trunk/src/monst.c</ref> || {{monsym|executioner}} || || Unique, found in Sheol
 +
|-
 +
|[[Deep orc]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref><ref>http://sourceforge.net/apps/trac/unnethack/changeset/1308/trunk/src/monst.c</ref> || {{monsym|Deep orc}} || || Generated only in [[Ruins of Moria|Moria]]
 +
|-
 +
|[[Durin's Bane]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref> || {{monsym|Durin's Bane}} || || Unique, found in Moria
 +
|-
 +
|[[Watcher in the Water]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c</ref> || {{monsym|Watcher in the Water}} || || Unique, found in Moria
 +
|-
 +
|[[Weeping angel]]<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1293</ref>|| {{monsym|Weeping angel}} || Reference to "[https://en.wikipedia.org/wiki/Weeping_Angels Doctor Who]" || Drains life and magic, level teleports
 +
|-
 +
|[[Enormous rat]]|| {{monsym|Enormous rat}} ||  || Higher level than [[giant rat]]
 +
|-
 +
|[[Rodent of unusual size]]|| {{monsym|Rodent of unusual size}} || Reference to "[https://en.wikipedia.org/wiki/The_Princess_Bride_(film) The Princess Bride]" || Higher level than enormous rat
 +
|}
 +
 
 +
==== Defunct monsters ====
 +
[[Anti-matter vortex|Anti-matter vortices]] have been removed from the development code<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1027</ref>, and nobody was sad to see them go.
 +
 
 +
=== Objects ===
 +
==== Artifacts ====
 +
* [[Luck Blade]] has been added, and is the first sacrifice gift for [[Convict]]s.
  
 
== External links ==
 
== External links ==

Revision as of 23:57, 13 April 2013

A user has suggested improving this page or section as follows:

"This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete."

Screenshot of UnNetHack

UnNetHack 4.0.0 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.

The main intent of this fork is to put more randomness, challenges, and fun into NetHack.

It features more levels, several UI improvements designed to reduce tedium, and many gameplay-related changes.[1] Since 3.6.1 it also bundles a graphical tiles UI for Windows.

There is a European public server at un.nethack.nu.

For discussion, join the IRC channel #unnethack on irc.freenode.net or post to rec.games.roguelike.nethack.

Significant changes in 4.0.0

UnNetHack incorporates several previously issued patches, among them the Heck² patch, menucolors, statuscolors, the dump patch (with additional HTML output), the color alchemy patch, and portions of the Lethe patch. It includes several features from SLASH'EM, such as the Black Market, the nymph level, and the vampire race. UnNetHack also fixes many vanilla bugs, such as the Astral call bug.

Branch changes

See also: Sokoban#UnNetHack and SLASH'EM

The Sokoban branch has been shortened to three levels, and additional puzzles added. There are also two additional dungeon branches added to the dungeon: the Town and the Dragon Caves.

The Town is accessible from an upstairs located on the level below the entrance to Sokoban, and features numerous shops, a town watch, and muggers who will attempt to steal your inventory. The Dragon Caves are located deep within Gehennom, and consist of multiple dragon and purple worm-infested caverns, with several chromatic dragons waiting in a lair at the bottom.

Level changes

Certain special levels have been modified or given alternate versions, including the Castle, Fort Ludios, the Valley of the Dead, Moloch's Sanctum, and the lairs of the various demon lords.

Listed here are examples of some of the different level variations:

The vibrating square is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".

Moloch's Sanctum is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has an initially peaceful priest of Moloch and Cthulhu along with other monsters. The biggest difference is that the Amulet of Yendor is carried by Cthulhu. Upon destroying (note that this is not permanent), the amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears, unless you determine some way to permanently get rid of him.

Wishing

See also: Wish#UnNetHack

Wishing is less accessible - wands of wishing are no longer generated randomly, are generated alread recharged once, and are now the only source of wishes for magical items. Non-magical wishes are still available from magic lamps.

Thrones no longer grant wishes in any form.

Bestiary

Many new monsters[2] are from SLASH'EM:

Name Symbol Origin Notes
Anti-matter vortex vAnti-matter vortex.png NetHack brass Engulf and disintegrate
Snow ant aSnow ant.png SLASH'EM Freezing bite attack
Aphrodite nAphrodite.png SLASH'EM Steals, as a nymph
Gold dragon D Nephi Armor is a light source
Baby gold dragon D Nephi
Vorpal jabberwock JVorpal jabberwock.png L Beheads
Disintegrator RDisintegrator.png Biodiversity patch Disintegrates
Mugger @Mugger.png SLASH'EM Steals
Black marketeer @Black marketeer.png SLASH'EM One-eyed Sam
Cthulhu hCthulhu.png SLASH'EM/Lethe patch casts spells, sucks brains, and confuses
Wax golem[3] 'Wax golem.png SLASH'EM burning touch, drops candles
Giant turtle : SporkHack blocks line-of-sight like a boulder
Wyvern DWyvern.png SLASH'EM
Chromatic dragon[4] D Tiamat

Dragons

Dragons have been substantially modified in UnNetHack. All dragons have been given new names and have their breaths, resistances, and colors randomized, with the exception of chromatic dragons, which possess all breaths, and all resistances except for magic resistance.

Gold dragon scales and scale mail function as an infinite light source, in addition to providing the resistance that gold dragons possess in each individual game. Chromatic dragon scales and scale mail provide all resistances (including reflection) except magic resistance.

The following are the names given to random dragons in Unnethack:

  • leviathan
  • tatzelworm
  • lindworm
  • guivre
  • sarkany
  • amphitere
  • wyvern
  • draken
  • gold dragon

Objects

Artifacts

Other objects

UnNetHack includes a few new objects.

Development version

The current released version of UnNetHack is 4.0.0, however, the latest development source code is available from the Subversion repository, and a fairly recent compilation of it is available to play on the public server at un.nethack.nu.

In addition to the changes listed below, the development source also features the Convict role.

Branch changes

Two new branches have been added: Sheol, located in Gehennom, and the Ruins of Moria, located in the main dungeon somewhere above the Black Market.

Bestiary

Name Symbol Origin Notes
locust[5] a SporkHack Sickness bite
crystal ice golem[6][7] ' SLASH'EM Generated only in Sheol
chillbug[8][9] x Adeon Generated only in Sheol
blue slime[10] P Adeon Generated in Sheol
ice golem[11] ' Adeon Generated only in Sheol
punisher[12] ` Adeon Generated only in Sheol
black Angel[13] A Generated in Sheol
white naga[14] N Generated only in Sheol
Executioner[15] @ Unique, found in Sheol
Deep orc[16][17] o Generated only in Moria
Durin's Bane[18] & Unique, found in Moria
Watcher in the Water[19] ; Unique, found in Moria
Weeping angel[20] A Reference to "Doctor Who" Drains life and magic, level teleports
Enormous rat r Higher level than giant rat
Rodent of unusual size r Reference to "The Princess Bride" Higher level than enormous rat

Defunct monsters

Anti-matter vortices have been removed from the development code[21], and nobody was sad to see them go.

Objects

Artifacts

External links

References

  1. http://groups.google.com/group/rec.games.roguelike.nethack/msg/5ee5599d1e6b7378
  2. http://sourceforge.net/apps/trac/unnethack/log/trunk/src/monst.c
  3. http://sourceforge.net/apps/trac/unnethack/changeset/993/trunk/src/monst.c
  4. http://sourceforge.net/apps/trac/unnethack/changeset/990/trunk/src/monst.c
  5. http://sourceforge.net/apps/trac/unnethack/changeset/1052/trunk/src/monst.c
  6. http://sourceforge.net/apps/trac/unnethack/changeset/1105/trunk/src/monst.c
  7. http://sourceforge.net/apps/trac/unnethack/changeset/1153/trunk/src/monst.c
  8. http://sourceforge.net/apps/trac/unnethack/changeset/1108/trunk/src/monst.c
  9. http://sourceforge.net/apps/trac/unnethack/changeset/1158/trunk/src/monst.c
  10. http://sourceforge.net/apps/trac/unnethack/changeset/1123/trunk/src/monst.c
  11. http://sourceforge.net/apps/trac/unnethack/changeset/1124/trunk/src/monst.c
  12. http://sourceforge.net/apps/trac/unnethack/changeset/1126/trunk/src/monst.c
  13. http://sourceforge.net/apps/trac/unnethack/changeset/1133/trunk/src/monst.c
  14. http://sourceforge.net/apps/trac/unnethack/changeset/1134/trunk/src/monst.c
  15. http://sourceforge.net/apps/trac/unnethack/changeset/1136/trunk/src/monst.c
  16. http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c
  17. http://sourceforge.net/apps/trac/unnethack/changeset/1308/trunk/src/monst.c
  18. http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c
  19. http://sourceforge.net/apps/trac/unnethack/changeset/1307/trunk/src/monst.c
  20. http://sourceforge.net/apps/trac/unnethack/changeset/1293
  21. http://sourceforge.net/apps/trac/unnethack/changeset/1027